Images generated by AI are manually processed and adapted for use in the game.
- Creator
- Point Zero Ltd
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 26,014 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Images generated by AI are manually processed and adapted for use in the game.
Artificial intelligence was used to help create the game's main art and logo.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
AI was used as a productivity tool to assist in coding and drafting assets. All final content, including art and logic, has been extensively refined and reconstructed by human developers to ensure quality.
Some store assets (such as capsules and promotional images) were created with the assistance of AI tools due to limited resources during development. All gameplay, design, and core content of Glowbot Galaxy Defense are fully original and developed by me. As future projects grow, I plan to collaborate with artists to further enhance the visual presentation.
Some visual assets (art and illustrations) were created using generative AI.
During development, artificial intelligence tools were used to assist in the creation of certain game assets, including some images (such as store page visuals and in-game textures), localization, and audio content. All AI-generated or AI-assisted content was reviewed, modified where necessary, and approved by the developers to ensure quality and consistency.
Some of the in-game icons and some of the store page's marketing material have been created using generative AI.
Some minor visual assets, such as icons and UI elements, were created or assisted using licensed AI tools during development. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure consistency with the overall art direction and quality standards. AI is not used in gameplay systems, code, or real-time content generation.
I use generation AI for some original assets during the production process. Less than 1% of the total.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
In-game images are generated using AI.
The card artwork in the current version of the game was created using generative AI tools and then manually edited and refined by the developer. AI was not used for gameplay code or core story content. These artworks are intended as temporary assets and are planned to be replaced with commissioned artwork in the future.
This game uses generative AI for some NPC images and background music. These assets are reviewed and adjusted by the developer before being implemented in the game.
as a first no budget game from a solo dev this game includes ai generated images of mythological and made up divine places in paintings and of ghosts appearing around the game
The silly horse mascot face is the only use of AI.
Character designs and illustrations generated by AI
Images: AI was used to generate base designs for some in-game UI icons. These have been manually refined and edited for the final version. Sound: AI tools were used to assist in the generation of certain ambient sounds, sound effects, and background music. Localization: AI was used as a translation aid for the game's text. All AI-generated translations have been reviewed and edited by the developer to ensure accuracy and a natural flow.
Some of the audio and music assets, texts, graphical icons are generated with ai, edited by our team.
AI is used for some game/marketing assets and music, Images.
AI was only used to generate images according to my specifications.
Most of the content is developed using traditional development practices. However, AI tools were used to support the creation of certain 3D in-game assets and audio assets.
I'm a solo developer so I have used AI to help fill in some gaps. Music and very minor pieces of art were created using AI. However I have supported many artists during the making of this game by purchasing asset packs that worked. I've been in the game industry for over a decade and am extremely sensitive to the use of AI but this project wouldn't exist without it and I am very proud of what I have made. My heart, soul, and countless hours have been poured into the project and AI was only used if there was no other reasonable/affordable choice.
This game is an AI-driven virtual idol rhythm and stage performance music game, allowing AI to generate and create virtual idol characters, backgrounds, songs, and more in real time. Relevant content has been set with content filtering and review to ensure that all generated content complies with game design and community standards.
Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final artwork combines AI-generated base designs with human-made artistic revisions.
Grok AI was used in order to make some of the pictures in the library, game store page, and some intro./outro. picture in the game representing Dream Dazia.
This game uses generative artificial intelligence for localization and for some cinematic visuals. All in-game text has been translated into 20 languages using AI-assisted translation tools. The source language was written by the developer. AI-generated translations cover: English, German, Italian, Spanish (Spain), Spanish (Latin America), Portuguese (Brazil), Portuguese (Portugal), Dutch, Polish, Russian, Japanese, Simplified Chinese, Traditional Chinese, Turkish, Vietnamese, Hindi, Indonesian, Korean, and Arabic. Additionally, some cinematic visuals were pre-generated using AI image tools.
This game uses generative AI only to create some 2D visual assets (e.g. key art, logos, achievement icons and other marketing/store artwork). All AI-generated content is pre-rendered, manually reviewed, and static. The game itself does not perform any live AI generation, does not take user prompts for AI, and does not send any user data to AI services.
Generative AI assists in the development of certain base Gaussian-splatted object meshes and is also used as the basis for some interface images and portions of documentation text used in the product. These AI-assisted elements are further reviewed, selected, and integrated into the final game content as part of the development process.
在游戏中loading界面和结局动画,使用了人工智能生成
Some illustrations used in the Arcade Mode (beta version) were created using a hybrid workflow that combines hand-drawn artwork and generative AI-assisted editing. The developer first creates original pencil sketches by hand, then digitizes and edits them on PC. Generative AI is used only to assist with draft refinement and background adjustments, followed by additional manual editing in image software. It has not yet been decided whether these illustrations will be replaced with fully hand-crafted versions during or after Early Access development.
Capsule artwork generated with AI assistance.
AI was used only to generate language translations and Steam marketing images like Steam capsule.
Some item images and 3D models are created using generative AI.
created UI backgrounds
Illustrartion CG using Generative AI
Some visual and marketing assets for this game were created or assisted using AI tools during development. No AI-generated content is used in real-time during gameplay, and all core game systems, mechanics, and player experiences are fully handcrafted.
AI was used to generate images for the shop and web page.
Some card figures and illustrations are AI created arts.
Please note that some art resources utilized AI assistance during production for better visuals. We appreciate your understanding on this matter.
A single AI-generated illustration of a character kicking a sign.
Some written content (store descriptions, in-game text) and select marketing images were created with the assistance of AI tools. No AI-generated content is used in gameplay, game assets, or game systems.
Minimal use of AI to enhance some store artwork.
his game uses pre-generated AI tools to assist in the creation of some background music tracks and specific image assets, such as [background art / illustrations]. All AI-generated audio and visual contents were pre-generated during development, manually reviewed, and modified by the developer to ensure they fit the game's intended atmosphere. There is no live-generated AI content during gameplay.
AI-Assisted Development Disclosure This game constructs a sprawling metropolis encompassing hundreds of locations and nearly 2,000 characters. To realize this scope, we have employed AI-assisted creation tools. AI generation contributed to: character portraits and environmental artwork; portions of dialogue and translated text; and select musical assets. We firmly believe AI serves as a means to build more ambitious worlds and richer content. With AI assistance, our vision of simulating a living, breathing city has become achievable. We hope for your understanding and support.
Initially starting off I am using AI generated assets and will be custom designing them over time.
Generative AI was used during the development of Arcane Souls to create and iterate on visual assets, specifically the game's icon, logo elements, and UI concepts. All AI-generated content has been manually reviewed, curated, and edited to ensure it aligns with the game's artistic direction and does not violate any third-party rights or Steam’s community standards.
部分场景、特效由ai生成
Certain visual assets (such as some icons) were created with the assistance of generative AI during development.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bad Range In-game content art | Images generated by AI are manually processed and adapted for use in the game. | Point Zero Ltd | - | May 23, 2026 | |
Kingdom Craft Store/marketing art | Artificial intelligence was used to help create the game's main art and logo. | PimpGameStudio | - | May 23, 2026 | |
Catjong 6: Pawztec Temple In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | May 23, 2026 | |
Catjong 5: Paw Canyon In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | May 23, 2026 | |
Gardener's Luck Dev only codeart | AI was used as a productivity tool to assist in coding and drafting assets. All final content, including art and logic, has been extensively refined and reconstructed by human developers to ensure quality. | Tiny Match Studio | - | May 23, 2026 | |
Glowbot Galaxy In-game content art | Some store assets (such as capsules and promotional images) were created with the assistance of AI tools due to limited resources during development. All gameplay, design, and core content of Glowbot Galaxy Defense are fully original and developed by me.
As future projects grow, I plan to collaborate with artists to further enhance the visual presentation. | Jacob Stetka | - | May 23, 2026 | |
Void In The Darkness In-game content art | Some visual assets (art and illustrations) were created using generative AI. | Dark Void Studio | - | May 23, 2026 | |
Treasure Hunter: Echo of War In-game content arttextaudio | During development, artificial intelligence tools were used to assist in the creation of certain game assets, including some images (such as store page visuals and in-game textures), localization, and audio content.
All AI-generated or AI-assisted content was reviewed, modified where necessary, and approved by the developers to ensure quality and consistency. | Ulab Games | - | May 23, 2026 | |
Gardenhood In-game content art | Some of the in-game icons and some of the store page's marketing material have been created using generative AI. | Frojo | - | May 23, 2026 | |
KingForge In-game content art | Some minor visual assets, such as icons and UI elements, were created or assisted using licensed AI tools during development.
All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure consistency with the overall art direction and quality standards.
AI is not used in gameplay systems, code, or real-time content generation. | ElykraGames | - | May 23, 2026 | |
WIRED TOKYO In-game content artaudiotextcode | I use generation AI for some original assets during the production process. Less than 1% of the total. | Daikichi_EMP | - | May 23, 2026 | |
Jackpot Buffalo Slots In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 70 | May 23, 2026 | |
Trader Traveler In-game content art | In-game images are generated using AI. | Numan Karaaslan | - | May 23, 2026 | |
Cursed Tails In-game content art | The card artwork in the current version of the game was created using generative AI tools and then manually edited and refined by the developer. AI was not used for gameplay code or core story content. These artworks are intended as temporary assets and are planned to be replaced with commissioned artwork in the future. | Sycix | - | May 23, 2026 | |
Silent Edge In-game content artaudio | This game uses generative AI for some NPC images and background music.
These assets are reviewed and adjusted by the developer before being implemented in the game. | XXIV | - | May 23, 2026 | |
Presence Of The Dead In-game content art | as a first no budget game from a solo dev this game includes ai generated images of mythological and made up divine places in paintings and of ghosts appearing around the game | Thunderstorm Entertainment | - | May 23, 2026 | |
Horse Racing Jackpot Store/marketing art | The silly horse mascot face is the only use of AI. | Wyrmhole Games | - | May 23, 2026 | |
In The Name Of Fortune In-game content art | Character designs and illustrations generated by AI | YYX | - | May 23, 2026 | |
MAaaaaTH! In-game content artaudiotext | Images: AI was used to generate base designs for some in-game UI icons. These have been manually refined and edited for the final version.
Sound: AI tools were used to assist in the generation of certain ambient sounds, sound effects, and background music.
Localization: AI was used as a translation aid for the game's text. All AI-generated translations have been reviewed and edited by the developer to ensure accuracy and a natural flow. | Gentle Gimmick Games | - | May 23, 2026 | |
Orbital Crew In-game content audiotextart | Some of the audio and music assets, texts, graphical icons are generated with ai, edited by our team. | Cyber Forge Games, Reverse-A | - | May 23, 2026 | |
Epic Duo In-game content artaudio | AI is used for some game/marketing assets and music, Images. | Surrealist | - | May 23, 2026 | |
Droid Kontrolle Unclear art | AI was only used to generate images according to my specifications. | MasterZorrax | - | May 23, 2026 | |
7 Trials In-game content artaudio | Most of the content is developed using traditional development practices.
However, AI tools were used to support the creation of certain 3D in-game assets and audio assets. | Newcore Games | - | May 23, 2026 | |
Crown Control In-game content audioart | I'm a solo developer so I have used AI to help fill in some gaps. Music and very minor pieces of art were created using AI. However I have supported many artists during the making of this game by purchasing asset packs that worked. I've been in the game industry for over a decade and am extremely sensitive to the use of AI but this project wouldn't exist without it and I am very proud of what I have made. My heart, soul, and countless hours have been poured into the project and AI was only used if there was no other reasonable/affordable choice. | GameDevMichael | - | May 23, 2026 | |
鹦鹉团 Live AI artaudio | This game is an AI-driven virtual idol rhythm and stage performance music game, allowing AI to generate and create virtual idol characters, backgrounds, songs, and more in real time. Relevant content has been set with content filtering and review to ensure that all generated content complies with game design and community standards. | 金塞纳 | - | May 23, 2026 | |
Skycore Reboot In-game content art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final artwork combines AI-generated base designs with human-made artistic revisions. | DB Studio | - | May 23, 2026 | |
Dream Dazia Store/marketing art | Grok AI was used in order to make some of the pictures in the library, game store page, and some intro./outro. picture in the game representing Dream Dazia. | CosmoRetro Studios LLC | - | May 23, 2026 | |
VoidStep In-game content textart | This game uses generative artificial intelligence for localization and for some cinematic visuals. All in-game text has been translated into 20 languages using AI-assisted translation tools. The source language was written by the developer. AI-generated translations cover: English, German, Italian, Spanish (Spain), Spanish (Latin America), Portuguese (Brazil), Portuguese (Portugal), Dutch, Polish, Russian, Japanese, Simplified Chinese, Traditional Chinese, Turkish, Vietnamese, Hindi, Indonesian, Korean, and Arabic. Additionally, some cinematic visuals were pre-generated using AI image tools. | 2508 GAMES | - | May 23, 2026 | |
Word Charades In-game content art | This game uses generative AI only to create some 2D visual assets (e.g. key art, logos, achievement icons and other marketing/store artwork). All AI-generated content is pre-rendered, manually reviewed, and static.
The game itself does not perform any live AI generation, does not take user prompts for AI, and does not send any user data to AI services. | Howard Greenspan | - | May 23, 2026 | |
20th Century Warfare In-game content arttext | Generative AI assists in the development of certain base Gaussian-splatted object meshes and is also used as the basis for some interface images and portions of documentation text used in the product. These AI-assisted elements are further reviewed, selected, and integrated into the final game content as part of the development process. | Radium Engine | - | May 23, 2026 | |
末日货轮:Doomsday Cargo Ship In-game content art | 在游戏中loading界面和结局动画,使用了人工智能生成 | goodmoxing | - | May 23, 2026 | |
Battle Hanafuda In-game content art | Some illustrations used in the Arcade Mode (beta version) were created using a hybrid workflow that combines hand-drawn artwork and generative AI-assisted editing.
The developer first creates original pencil sketches by hand, then digitizes and edits them on PC. Generative AI is used only to assist with draft refinement and background adjustments, followed by additional manual editing in image software.
It has not yet been decided whether these illustrations will be replaced with fully hand-crafted versions during or after Early Access development. | SUZUKI PLAN | - | May 23, 2026 | |
Cargo, Please! Store/marketing art | Capsule artwork generated with AI assistance. | Cyber752 Games | - | May 23, 2026 | |
Powerup and Bang! In-game content textart | AI was used only to generate language translations and Steam marketing images like Steam capsule. | Warmlight Games | - | May 23, 2026 | |
GameCenterSimulator In-game content art | Some item images and 3D models are created using generative AI. | REAAA | - | May 23, 2026 | |
Paper Dawn: Slumbering wind In-game content art | created UI backgrounds | pixscrib | - | May 23, 2026 | |
Aakihiko Aaruberutasu Aadisony Aazumeragi: SRPG Tactical Store/marketing art | Illustrartion CG using Generative AI | Aakihiko Aadizon Prince | - | May 23, 2026 | |
Dumi's Adventure: Across Europe Store/marketing art | Some visual and marketing assets for this game were created or assisted using AI tools during development.
No AI-generated content is used in real-time during gameplay, and all core game systems, mechanics, and player experiences are fully handcrafted. | Dumi’s Games | - | May 23, 2026 | |
Mechastrike: Red War Store/marketing art | AI was used to generate images for the shop and web page. | Marvin Gran | - | May 23, 2026 | |
Po10tions: Silver Path In-game content art | Some card figures and illustrations are AI created arts. | Project Treeverse | - | May 23, 2026 | |
斯凯尔的乌鸦 Store/marketing art | Please note that some art resources utilized AI assistance during production for better visuals. We appreciate your understanding on this matter. | 眼镜碎了 | - | May 23, 2026 | |
ALL IN ONE Store/marketing art | A single AI-generated illustration of a character kicking a sign. | Selbi | - | May 23, 2026 | |
Speed Rivals - Model Trains In-game content textart | Some written content (store descriptions, in-game text) and select marketing images were created with the assistance of AI tools. No AI-generated content is used in gameplay, game assets, or game systems. | BabelGames | - | May 23, 2026 | |
Motocross The Force Store/marketing art | Minimal use of AI to enhance some store artwork. | SHANGHAI CHAPEROT SCIENCE AND TECHNOLOGY CO., LTD. | - | May 23, 2026 | |
Red Experience In-game content audioart | his game uses pre-generated AI tools to assist in the creation of some background music tracks and specific image assets, such as [background art / illustrations]. All AI-generated audio and visual contents were pre-generated during development, manually reviewed, and modified by the developer to ensure they fit the game's intended atmosphere. There is no live-generated AI content during gameplay. | Clusion Games | - | May 23, 2026 | |
钩心与斗角 In-game content arttextaudio | AI-Assisted Development Disclosure
This game constructs a sprawling metropolis encompassing hundreds of locations and nearly 2,000 characters. To realize this scope, we have employed AI-assisted creation tools. AI generation contributed to: character portraits and environmental artwork; portions of dialogue and translated text; and select musical assets.
We firmly believe AI serves as a means to build more ambitious worlds and richer content. With AI assistance, our vision of simulating a living, breathing city has become achievable. We hope for your understanding and support. | Dreamer Gene | - | May 23, 2026 | |
Omniquarium In-game content art | Initially starting off I am using AI generated assets and will be custom designing them over time. | Refract Studios | - | May 23, 2026 | |
Arcane Souls In-game content art | Generative AI was used during the development of Arcane Souls to create and iterate on visual assets, specifically the game's icon, logo elements, and UI concepts. All AI-generated content has been manually reviewed, curated, and edited to ensure it aligns with the game's artistic direction and does not violate any third-party rights or Steam’s community standards. | LightningStar | - | May 23, 2026 | |
对不起,我是警察 In-game content art | 部分场景、特效由ai生成 | intiny | 622 | May 23, 2026 | |
Hold the Core In-game content art | Certain visual assets (such as some icons) were created with the assistance of generative AI during development. | Faven Games | - | May 23, 2026 |