All image resources (excluding UI) in this game are generated using AI.
- Creator
- K.K.
- Reviews
- 59
- Added
- May 23, 2026
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Interactive or runtime AI features disclosed by the developer.
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All image resources (excluding UI) in this game are generated using AI.
Some of the images and in game models and sounds are created using AI to speed up the development process and allow focus on core gameplay elements. All elements are reviewed by devs. No AI is running or applied during gameplay.
AI is used for some 2D in-game notes, images and UI elements.
We want to be transparent with our community. As a team of only two devs, generative AI tools were used only during early prototyping to accelerate game design iteration and research for the game. Any AI generated assets from the prototype have been fully replaced with original artist made content in the final game. No AI generated content is present in the game, everything is human made.
The Buzz Quiz trailer features scenes created using AI.
Some graphic asset is generated by AI
AI-generated images and audio in the default example project, used for demonstration purposes only. It will be fully replaced with real art in one of the next updates!
A few pieces of art were generated: the battle background, the fire aura on the marketing assets, and a few projectiles for units like the white beetle.
GenAI was used for the generation of limited in-game and store page artwork. I am actively seeking an artist open to minor projects to replace AI content.
Some images in the game use AI. The Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Japanese, Traditional Chinese, Simplified Chinese, Spanish - Spain, Korean, Italian, French, German versions was translated using AI.
We used AI to generate initial music tracks, concept art, and temporary translations into some languages. All materials were then thoroughly edited, reworked, and finalized by humans. Nothing went straight from the generator into the game.
AI assist us with idea generation for artwork + assets used in some artwork. We use AI code completion to help us with development of the game.
Some of the character images were generated using AI, but the final effect was achieved with the help of human hands.
Certain pre-generated visual assets in the game and store materials, such as some icons and background artwork, were created with the assistance of generative AI during development. All such assets were reviewed, curated, and integrated by the developer. The game does not generate AI content during gameplay and does not use live external AI services.
This game uses generative AI-assisted tools in a small amount of non-core content, such as certain event illustration backgrounds, world map event displays, and some promotional materials used on the store page. The core content of the game, including gameplay design, combat systems, character design, primary visual presentation, and programming, has been manually created and refined by the developer. AI-generated content is used only for supplementary visual purposes and does not affect the core gameplay experience.
Partial Arts Conceptualization
We are using generative AI for the following tasks: ・Upscaling in-game cutscenes ・Upscaling images of P-LIFE and seaweed that appear in the game
I used AI for promotional materials.
AI has been used to create some sprites
Scope: Pre-generated 2D visual content only. Some visual assets use AI-generated source images created from developer prompts, while other visual assets come from licensed art packs. These assets are selected, composited, cropped, and edited by the developer for use in the game. No runtime AI: The game does not generate any content during gameplay. Guardrails: Players cannot generate or upload content in-game. AI-generated images are manually reviewed before use, and license records are kept for third-party art packs used in development.
During the development process, we utilized generative AI to assist in creating preliminary assets for backgrounds, characters, UI concepts, as well as initial drafts for music and video elements. All related assets were subsequently refined and manually adjusted by our professional art, sound, and video teams to ensure they align perfectly with the game’s unique artistic style and meet our high-quality standards.
The game uses AI-generated assets such as pre-rendered textures and background images to enhance the visual atmosphere. These elements were created with AI tools but are not generated dynamically during gameplay.
This game uses AI in the following areas: - 3D models - Textures - Source code - BGM
This game uses generative AI tools for the creation of some non-gameplay content, including portions of promotional artwork, visual concepts, and certain localized translations. All gameplay systems, programming, game design, balancing, and the final integration of assets are created and curated by the developer. AI-generated content is reviewed, edited, and refined before being used in the game or store materials.
Generative AI was used for some pre-rendered promotional gameplay footage in the trailer and small visual assets.
Generative AI was used to assist in the creation of certain game art assets, such as textures and UI elements. These assets were further refined and polished by our internal development team to ensure visual quality and consistency within the Unreal Engine environment.
AI handled the code, all non-English translations, and part of the 2D art. I made all the 3D art, designed the game, and wrote the English text. I'm a solo artist developing this game by myself.
AI generated fictional football player faces (facepack) Interactive AI NPC's (players and staff members) AI generated translations of text and UI elements.
Some visual and textual assets in this game were created or assisted using generative AI during development.
We use AI to improve the image quality of screenshots.
This game uses AI to generate some images.
Generative AI was used exclusively for creating marketing visuals (Steam capsules). All game content—including code, 3D models, environments, and gameplay—is an original, hand-developed creation.
100% Live-Action footage shot on location. AI limited to 2D UI elements and specific photograph props.
AI tools were used to enhance some 2D and 3D prerendered assets. We hold all necessary rights and the content is compliant with Steam policies
I've used a bit of Generative AI magic and sprinkled in some unique visuals, adding a touch of style to the game.
AI is used solely to create materials for marketing purposes.
Cards pictures in Game
AI is used for part of the image processing and coding.
EXD was created by a small independent team over the course of more than three years of development. 99.99% of its content was made entirely by hand, including real-world objects that were physically sculpted and later digitized to be brought into the game world. A very small number of assets (~30 out of more than 27,000 total) were created by our artists with the help of generative AI tools.
Some visual assets used for the store page and promotional materials were created with the assistance of generative artificial intelligence tools. The game itself does not include AI-generated gameplay content, and no generative AI is used during gameplay.
AI tools were used to assist in the creation of the trailer and promotional materials displayed on this store page.
Card images and the post are generated by AI
Generative AI was used as a supportive tool to enhance the visual details of character portraits and a specific in-game interactable item. Additionally, AI-assisted technology was utilized to refine multi-language translations to ensure linguistic accuracy for global players, and AI-generated voice technology was used for the audio narration in the main teaser video.
This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay.
In order to better reflect the identity of our game and obtain easier outputs, we use artificial intelligence to produce content such as capsule images, small logos, and simple text found on our game's store page.
Some pre-generated visual assets used in the game and its store/marketing materials, including certain splash images and UI icons, were created with the assistance of generative AI tools. These assets were integrated as pre-generated content during development. The game does not use live-generated AI content during gameplay and does not connect to external AI services while running.
Pre-generated AI was used to assist in creating some store page and marketing artwork (including capsules and promotional images). These assets were manually reviewed and edited before use. No AI-generated content is created during gameplay.
The achievement images are AI generated. Nothing else in the game uses generative AI
Graphic marketing materials
Generative AI tools were used to assist in the creation of some art assets.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Runren Simulator In-game content art | All image resources (excluding UI) in this game are generated using AI. | K.K. | 59 | May 23, 2026 | |
Hexweaver: Onslaught In-game content artaudio | Some of the images and in game models and sounds are created using AI to speed up the development process and allow focus on core gameplay elements.
All elements are reviewed by devs.
No AI is running or applied during gameplay. | Quantum Carrot Games | - | May 23, 2026 | |
The Failed In-game content arttext | AI is used for some 2D in-game notes, images and UI elements. | Mavi Topaz | - | May 23, 2026 | |
Rivage art | We want to be transparent with our community. As a team of only two devs, generative AI tools were used only during early prototyping to accelerate game design iteration and research for the game.
Any AI generated assets from the prototype have been fully replaced with original artist made content in the final game.
No AI generated content is present in the game, everything is human made. | Exnilo Studio | 514 | May 23, 2026 | |
BUZZ QUIZ Store/marketing art | The Buzz Quiz trailer features scenes created using AI. | Buzz Family | - | May 23, 2026 | |
Idle Starfleet In-game content art | Some graphic asset is generated by AI | Zampia inc | - | May 23, 2026 | |
StoryFlow Editor In-game content artaudio | AI-generated images and audio in the default example project, used for demonstration purposes only. It will be fully replaced with real art in one of the next updates! | Soulstices Dev | 28 | May 23, 2026 | |
Gridbound Tactics Store/marketing art | A few pieces of art were generated: the battle background, the fire aura on the marketing assets, and a few projectiles for units like the white beetle. | OPAF GAMES | - | May 23, 2026 | |
Secrets In Stone In-game content art | GenAI was used for the generation of limited in-game and store page artwork. I am actively seeking an artist open to minor projects to replace AI content. | KCGS | - | May 23, 2026 | |
fox girl next door In-game content arttext | Some images in the game use AI.
The Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Japanese, Traditional Chinese, Simplified Chinese, Spanish - Spain, Korean, Italian, French, German versions was translated using AI. | flxwerrpxt | - | May 23, 2026 | |
Dig, Dig, Die In-game content audioarttext | We used AI to generate initial music tracks, concept art, and temporary translations into some languages.
All materials were then thoroughly edited, reworked, and finalized by humans.
Nothing went straight from the generator into the game. | Alice Games | - | May 23, 2026 | |
VR AIM In-game content artcode | AI assist us with idea generation for artwork + assets used in some artwork.
We use AI code completion to help us with development of the game. | VR AIM ApS | 13 | May 23, 2026 | |
Precursors: Reach for the Stars In-game content art | Some of the character images were generated using AI, but the final effect was achieved with the help of human hands. | Artificial Worlds | - | May 23, 2026 | |
The Last Bet In-game content art | Certain pre-generated visual assets in the game and store materials, such as some icons and background artwork, were created with the assistance of generative AI during development. All such assets were reviewed, curated, and integrated by the developer. The game does not generate AI content during gameplay and does not use live external AI services. | Bavita Studios | - | May 23, 2026 | |
Night Fantasy In-game content art | This game uses generative AI-assisted tools in a small amount of non-core content, such as certain event illustration backgrounds, world map event displays, and some promotional materials used on the store page.
The core content of the game, including gameplay design, combat systems, character design, primary visual presentation, and programming, has been manually created and refined by the developer. AI-generated content is used only for supplementary visual purposes and does not affect the core gameplay experience. | SpringLeaf | - | May 23, 2026 | |
Custom Hero vs Epic Boss Unclear art | Partial Arts Conceptualization | GohardD | - | May 23, 2026 | |
ARTDINK GAME LOG:アクアノートの休日 In-game content art | We are using generative AI for the following tasks:
・Upscaling in-game cutscenes
・Upscaling images of P-LIFE and seaweed that appear in the game | ARTDINK | - | May 23, 2026 | |
Arcane Plunder In-game content art | I used AI for promotional materials. | Bart Mamzer | 16 | May 23, 2026 | |
Boudewijn In-game content art | AI has been used to create some sprites | Boudewijn Freens Company | - | May 23, 2026 | |
Chaos Orbit In-game content art | Scope: Pre-generated 2D visual content only. Some visual assets use AI-generated source images created from developer prompts, while other visual assets come from licensed art packs. These assets are selected, composited, cropped, and edited by the developer for use in the game.
No runtime AI: The game does not generate any content during gameplay.
Guardrails: Players cannot generate or upload content in-game. AI-generated images are manually reviewed before use, and license records are kept for third-party art packs used in development. | JDS Studios | - | May 23, 2026 | |
The Legend of Fancy Realm Remake In-game content artaudio | During the development process, we utilized generative AI to assist in creating preliminary assets for backgrounds, characters, UI concepts, as well as initial drafts for music and video elements. All related assets were subsequently refined and manually adjusted by our professional art, sound, and video teams to ensure they align perfectly with the game’s unique artistic style and meet our high-quality standards. | USERJOY Technology Co.,Ltd. | 1.5k | May 23, 2026 | |
Dark Stream In-game content art | The game uses AI-generated assets such as pre-rendered textures and background images to enhance the visual atmosphere. These elements were created with AI tools but are not generated dynamically during gameplay. | RedDeer.Games | - | May 23, 2026 | |
Shake In-game content artaudiocode | This game uses AI in the following areas:
- 3D models
- Textures
- Source code
- BGM | Team Shake | - | May 23, 2026 | |
Lost Galaxy: Survivors In-game content arttext | This game uses generative AI tools for the creation of some non-gameplay content, including portions of promotional artwork, visual concepts, and certain localized translations.
All gameplay systems, programming, game design, balancing, and the final integration of assets are created and curated by the developer. AI-generated content is reviewed, edited, and refined before being used in the game or store materials. | Jorge Osbaldo Rodriguez | - | May 23, 2026 | |
CrosshairEDGE In-game content art | Generative AI was used for some pre-rendered promotional gameplay footage in the trailer and small visual assets. | sensonas | - | May 23, 2026 | |
FreeStyle Football 2 In-game content art | Generative AI was used to assist in the creation of certain game art assets, such as textures and UI elements. These assets were further refined and polished by our internal development team to ensure visual quality and consistency within the Unreal Engine environment. | WOORE | - | May 23, 2026 | |
Dino Card Hunt In-game content textart | AI handled the code, all non-English translations, and part of the 2D art.
I made all the 3D art, designed the game, and wrote the English text.
I'm a solo artist developing this game by myself. | Mythmatic | - | May 23, 2026 | |
FC Tycoon 2027 Live AI arttext | AI generated fictional football player faces (facepack)
Interactive AI NPC's (players and staff members)
AI generated translations of text and UI elements. | Darkwave Studios | - | May 23, 2026 | |
SYNCLIT Unclear arttext | Some visual and textual assets in this game were created or assisted using generative AI during development. | Epistemic Core | - | May 23, 2026 | |
DARKON Store/marketing art | We use AI to improve the image quality of screenshots. | Last Game Studio | - | May 23, 2026 | |
Who Am I Unclear art | This game uses AI to generate some images. | PantsSmell | - | May 23, 2026 | |
Club Security Simulator In-game content art | Generative AI was used exclusively for creating marketing visuals (Steam capsules). All game content—including code, 3D models, environments, and gameplay—is an original, hand-developed creation. | Samet | - | May 23, 2026 | |
Wordless Forest In-game content art | 100% Live-Action footage shot on location. AI limited to 2D UI elements and specific photograph props. | Dogus Cagrici | 36 | May 23, 2026 | |
INNBC STARFIGHTER In-game content art | AI tools were used to enhance some 2D and 3D prerendered assets. We hold all necessary rights and the content is compliant with Steam policies | Jonathan Fior | - | May 23, 2026 | |
Knight Paths Unclear art | I've used a bit of Generative AI magic and sprinkled in some unique visuals, adding a touch of style to the game. | WhimSoul Games | - | May 23, 2026 | |
CyberZ Store/marketing arttext | AI is used solely to create materials for marketing purposes. | Funexagon | - | May 23, 2026 | |
Eternity Prison Unclear art | Cards pictures in Game | Minigox Games | - | May 23, 2026 | |
DEBUG NEPHEMEE Dev only artcode | AI is used for part of the image processing and coding. | Nephemee Studio | - | May 23, 2026 | |
EXD - Extra Dimensional In-game content art | EXD was created by a small independent team over the course of more than three years of development. 99.99% of its content was made entirely by hand, including real-world objects that were physically sculpted and later digitized to be brought into the game world.
A very small number of assets (~30 out of more than 27,000 total) were created by our artists with the help of generative AI tools. | Lords of Illusion | 332 | May 23, 2026 | |
MLPerf Client Store/marketing art | Some visual assets used for the store page and promotional materials were created with the assistance of generative artificial intelligence tools.
The game itself does not include AI-generated gameplay content, and no generative AI is used during gameplay. | MLCommons Association | - | May 23, 2026 | |
Critical Minutes Store/marketing art | AI tools were used to assist in the creation of the trailer and promotional materials displayed on this store page. | V GAMES | - | May 23, 2026 | |
Deadly Sip Store/marketing art | Card images and the post are generated by AI | PottedGames | - | May 23, 2026 | |
BugFixer In-game content arttextaudio | Generative AI was used as a supportive tool to enhance the visual details of character portraits and a specific in-game interactable item. Additionally, AI-assisted technology was utilized to refine multi-language translations to ensure linguistic accuracy for global players, and AI-generated voice technology was used for the audio narration in the main teaser video. | CottonCandyGames | - | May 23, 2026 | |
Pets party In-game content artaudio | This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay. | Zucke | - | May 23, 2026 | |
Awakening of Darkness: Build, Survive and Defend Store/marketing arttext | In order to better reflect the identity of our game and obtain easier outputs, we use artificial intelligence to produce content such as capsule images, small logos, and simple text found on our game's store page. | Orivion Games | - | May 23, 2026 | |
Fries Drive In-game content art | Some pre-generated visual assets used in the game and its store/marketing materials, including certain splash images and UI icons, were created with the assistance of generative AI tools. These assets were integrated as pre-generated content during development. The game does not use live-generated AI content during gameplay and does not connect to external AI services while running. | Polgi Games | 14 | May 23, 2026 | |
No Peeking Store/marketing art | Pre-generated AI was used to assist in creating some store page and marketing artwork (including capsules and promotional images). These assets were manually reviewed and edited before use. No AI-generated content is created during gameplay. | ZonalCloud | - | May 23, 2026 | |
NO BACKUP In-game content art | The achievement images are AI generated. Nothing else in the game uses generative AI | Serundeox | 851 | May 23, 2026 | |
5 nights at Timokha 5: Island In-game content art | Graphic marketing materials | Team GZ, VADIM CHURILOV | 70 | May 23, 2026 | |
SandTable War: Three Kingdoms In-game content art | Generative AI tools were used to assist in the creation of some art assets. | 古玩工作室 | 230 | May 23, 2026 |