Some promotional images and visual assets for the game were created using AI-assisted tools during development.
- Creator
- Ranie Soares da Costa
- Reviews
- -
- Added
- May 23, 2026
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Some promotional images and visual assets for the game were created using AI-assisted tools during development.
The vast majority of this game's content is hand-drawn and manually crafted. Generative AI was utilized only as a supportive tool for certain concept designs and ambient sound effects. Every asset has undergone manual correction and thorough refinement to ensure it perfectly aligns with the game’s unique quirky-comic art style.
We use AI technologies in a limited capacity during development. AI-assisted tools are used for localization (translation into multiple languages) and for generating some visual assets, such as preview images. The core game content, gameplay design, and the majority of assets are created without the use of AI.
As a small indie team, we have used generative AI tools to help create temporary placeholder assets during development, including some capsule artworks, localization support, and certain in-game icons. All AI-assisted content is reviewed and integrated manually by our team.
Artificial intelligence was used to create a portion of the game's visual assets. This includes illustrations within the herbal book, as well as loading, summary, and game-over screens. AI tools were used to generate localizations for languages other than English and Polish. Dialogue voice lines are currently generated using TTS tools. The game is still in development, and these generated voices are temporary placeholders that will be replaced by voice actors once the story and scripts are finalized.
Some of the promotional images were created using AI-generated assets combined with real in-game content to enhance the marketing materials. Please note that the actual gameplay experience is accurately represented in the gameplay screenshots. These promotional images do not depict myself or any personal likeness.
I use AI to improve images.
The developers describe the content like this: This game uses AI tools to assist in creating certain sound effects and visual assets. All AI-generated content was produced during development, manually reviewed, and edited by the developer. No AI content is generated during gameplay.
Our team utilizes generative AI tools during the art creation process for concept prototyping and base asset generation. All AI-generated content has been extensively refined, repainted, and polished by hand to ensure a consistent visual style, originality, and high artistic quality.
Uses some AI-generated images for the game's content presentation
Some art resources are completed with the help of AI.
main menu art, some game art
AI was used to create the UFO, drone, and city backdrop for the capsule art. Nothing in-game is AI generated.
About 98% of the art assets in this game are human authored. 100% are human edited. Which assets used ai: -7 pro logos that could not be satisfied with dev skills or outsourcing -The purple images in the SportsZone intro. These were generated because no public domain photos of 1990s era football players exist and pixel art or digital art were not appropriate. -The studio background and suit. -The store page assets used public domain images which then received minor ai changes, colors, hair, text, etc. This was done because they needed to look like real photos rather than obvious composites.
Certain plot points depicting AI competitions in the storyline utilize generative artificial intelligence, with the purpose of advancing the narrative and creating a technological and futuristic visual experience.
Some graphics were generated by AI.
Generative AI was used in the creation of some in-game assets.
Background generated with the assistance of artificial intelligence.
Localization and Steam art assets were AI generated
We used AI to draft the capsule composition and polish, but all in-game art is hand-made/purchased from artists. The goal was to present the game clearly while staying within a small indie budget.
The capsule artwork is hand-drawn, with some AI-assisted touch-ups to the face. AI is also used for some minor background textures in the demo. All these elements are planned to be updated at a future date.
Generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets. Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
artificial intelligence used only for creating and editing images
部分游戏使用的音乐和图像素材使用ai辅助生成
We have used AI for prototyping assets and generating / reviewing code.
paper image and music
Some art assets were implemented using AI.
Generative AI tools were used as part of the development process to assist with idea exploration, writing support, localization support, and the creation or refinement of some visual and marketing materials. All final content was reviewed, edited, and implemented by the developer.
With the help of AI, the following were created: voice, pictures
Background image in main menu and couple of props.
Added just-for-fun AI version of game art as first screenshot.
• Translation: The in-game text and store page text in languages other than Korean were translated using AI tools, so some translations may read unnaturally or contain inaccuracies. We are running a community translation project on our Discord server and do our best to reflect players' suggestions in future updates. If you'd like to help, we'd truly appreciate it! • Art: Some food and cooking-related props were initially generated with AI-assisted tools and then manually refined by our artists to match the game's visual style and quality standards. • Audio: Some short customer vocal sounds heard during café service (brief reactions and exclamations) were created using AI voice generation tools. All spoken dialogue in the game was recorded by real voice performers.
There's a full document detailing everything here: https://docs.google.com/document/d/1WIOGXHzCXwShVBGKuAYDpamK03sfzuYztLCzEqkt-sQ/edit The short summary is that AI was used for a single graphical asset, some code, and some text strings that are largely unimportant for understanding the game.
Some marketting assets may be a.i assisted.
AI is used for the store page and game icon.
This game uses generative AI to support both development and gameplay features. During development, AI tools were used to assist in creating certain text, visual, and audio assets. In-game, AI provides conversational responses during NPC interactions, enhancing immersion and social gameplay. All AI-generated content is reviewed and controlled to ensure it aligns with the game’s design and provides a safe player experience.
Generative AI Usage Disclosure This game features content created with the assistance of AI technology. From programming and scriptwriting to music, textures, and artwork—including the protagonist and item icons—AI has played a role in the creative process. Our Commitment: All AI-generated content has been strictly screened, reworked, and manually refined; it is not a direct output. By leveraging AI, I am able to focus my efforts on polishing the atmosphere and optimizing details, ensuring high quality while shortening the development cycle to bring this work to players sooner.
The visuals of this game were generated by artificial intelligence.
Some visual assets in the game may involve the use of AI-assisted tools during the early stages of their creation. However, all such assets undergo extensive manual editing, refinement, and artistic rework by our team. As a result, no artwork in the final game is presented in a purely AI-generated form. All visuals are carefully curated and significantly enhanced to meet our artistic standards.
This game does not use generative AI in real time. Any generative AI content is created only in advance, in accordance with Steam's guidelines. Programming Generative AI tools may be used to assist with code completion, refactoring, and review. All code is subject to final human review before use. Translations For languages other than Japanese, AI tools may be used for translation. Assets Some in-game graphics and promotional images may be created with generative AI tools. All such assets are reviewed and edited by a human, and none are used as-is.
Steam page images use content generated with AI
This application uses generative artificial intelligence tools to assist in the creation of certain visual assets, such as store artwork. All core functionality, structure, and content of the application were designed and implemented by the developer. No user data is processed or generated using AI within the application itself.
We used AI-powered tools to assist in creating achievement icons and decorative illustrations within the "Diary" system. These assets were manually refined and curated to match the game’s aesthetic.
The game features a blend of meticulously handcrafted and AI-generated sprites, carefully selected through extensive and challenging AI prompting to create a unique and visually appealing art style.
Generative AI is used to assist with the creation of some art assets, voice content, and localization/translation. All localized text is reviewed and edited by the developer.
A few icons are AI-Generated.
Generative AI was used in a limited capacity during development. It was primarily utilized for prototyping certain textures and creating visual references. Additionally, AI was used to generate a vocal track featured in the game's intro sequence. All other music, as well as the majority of visual and gameplay content, has been created manually.
All pixel art in the game is designed, hand-drawn and animated by our artists. No generative AI is used in any step of this process. However, we use generative AI for promotional material. The concepts are first custom designed by our artists, and generative AI is used in an assistive role (e.g. sharpening, upscaling, etc.) to realize their artistic vision.
We use AI to create some graphic elements, followed by graphic processing.
Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Destroy the Asteroids Store/marketing art | Some promotional images and visual assets for the game were created using AI-assisted tools during development. | Ranie Soares da Costa | - | May 23, 2026 | |
Pilgrim Alliance In-game content artaudio | The vast majority of this game's content is hand-drawn and manually crafted. Generative AI was utilized only as a supportive tool for certain concept designs and ambient sound effects. Every asset has undergone manual correction and thorough refinement to ensure it perfectly aligns with the game’s unique quirky-comic art style. | Whirlwind | - | May 23, 2026 | |
Edge of Madness In-game content textart | We use AI technologies in a limited capacity during development. AI-assisted tools are used for localization (translation into multiple languages) and for generating some visual assets, such as preview images. The core game content, gameplay design, and the majority of assets are created without the use of AI. | The Yellow Sign | - | May 23, 2026 | |
Life Core In-game content arttext | As a small indie team, we have used generative AI tools to help create temporary placeholder assets during development, including some capsule artworks, localization support, and certain in-game icons. All AI-assisted content is reviewed and integrated manually by our team. | Ember Forge | - | May 23, 2026 | |
Herbalist Roman In-game content arttextaudio | Artificial intelligence was used to create a portion of the game's visual assets. This includes illustrations within the herbal book, as well as loading, summary, and game-over screens.
AI tools were used to generate localizations for languages other than English and Polish.
Dialogue voice lines are currently generated using TTS tools. The game is still in development, and these generated voices are temporary placeholders that will be replaced by voice actors once the story and scripts are finalized. | DziczeDzieci | - | May 23, 2026 | |
Sports Adventure:5in1 In-game content art | Some of the promotional images were created using AI-generated assets combined with real in-game content to enhance the marketing materials. Please note that the actual gameplay experience is accurately represented in the gameplay screenshots. These promotional images do not depict myself or any personal likeness. | Fitness enthusiast Liu | - | May 23, 2026 | |
Foreign Rim Unclear art | I use AI to improve images. | Foreign Software | - | May 23, 2026 | |
The Door In-game content audioart | The developers describe the content like this:
This game uses AI tools to assist in creating certain sound effects and visual assets. All AI-generated content was produced during development, manually reviewed, and edited by the developer. No AI content is generated during gameplay. | Ch2Woo | - | May 23, 2026 | |
超魔法书 In-game content art | Our team utilizes generative AI tools during the art creation process for concept prototyping and base asset generation. All AI-generated content has been extensively refined, repainted, and polished by hand to ensure a consistent visual style, originality, and high artistic quality. | Wesley | - | May 23, 2026 | |
无限地牢 In-game content art | Uses some AI-generated images for the game's content presentation | TOTO Studio | - | May 23, 2026 | |
鸡哥守护者 In-game content art | Some art resources are completed with the help of AI. | Yaww | - | May 23, 2026 | |
异界法师 World Mage In-game content art | main menu art, some game art | TongLee | - | May 23, 2026 | |
New Jersey Drone Simulator In-game content art | AI was used to create the UFO, drone, and city backdrop for the capsule art.
Nothing in-game is AI generated. | gankNET | - | May 23, 2026 | |
Gridiron Masters '98 In-game content art | About 98% of the art assets in this game are human authored. 100% are human edited.
Which assets used ai:
-7 pro logos that could not be satisfied with dev skills or outsourcing
-The purple images in the SportsZone intro. These were generated because no public domain photos of 1990s era football players exist and pixel art or digital art were not appropriate.
-The studio background and suit.
-The store page assets used public domain images which then received minor ai changes, colors, hair, text, etc. This was done because they needed to look like real photos rather than obvious composites. | Software98 | 22 | May 23, 2026 | |
宝贝别怕,有我在 In-game content textart | Certain plot points depicting AI competitions in the storyline utilize generative artificial intelligence, with the purpose of advancing the narrative and creating a technological and futuristic visual experience. | UNIVERSAL 100 MEDIA | 73 | May 23, 2026 | |
Santa's Christmas Solitaire 3 In-game content art | Some graphics were generated by AI. | The Revills Games | - | May 23, 2026 | |
PC Cafe Simulator In-game content artaudiotext | Generative AI was used in the creation of some in-game assets. | Sangwoon Jin | - | May 23, 2026 | |
赢了嫩模 输了不活 All In Everyday Store/marketing art | Background generated with the assistance of artificial intelligence. | 星辰重工StellaGames | - | May 23, 2026 | |
Semantigon In-game content textart | Localization and Steam art assets were AI generated | Four Wren Games | - | May 23, 2026 | |
Blightstorm In-game content art | We used AI to draft the capsule composition and polish, but all in-game art is hand-made/purchased from artists. The goal was to present the game clearly while staying within a small indie budget. | Orc Powered Games LLC | - | May 23, 2026 | |
Guard Break In-game content art | The capsule artwork is hand-drawn, with some AI-assisted touch-ups to the face. AI is also used for some minor background textures in the demo. All these elements are planned to be updated at a future date. | Sudden Kebab Studios | - | May 23, 2026 | |
Crimson Desert Dev only art | Generative AI technology is used in a supplementary capacity during the creation of some 2D prop assets.
Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction. | Pearl Abyss | 63.2k | May 23, 2026 | |
Otherwise Store/marketing art | artificial intelligence used only for creating and editing images | MonstrCorp | - | May 23, 2026 | |
怪谈事务所:破界 In-game content artaudio | 部分游戏使用的音乐和图像素材使用ai辅助生成 | Union Mobile Financial International Telecom Co. | 14 | May 23, 2026 | |
Stand Alone Dev only artcode | We have used AI for prototyping assets and generating / reviewing code. | Stand Alone Games | - | May 23, 2026 | |
10run Unclear artaudio | paper image and music | acdc1258 | - | May 23, 2026 | |
Celestial of Dolls In-game content art | Some art assets were implemented using AI. | KumaPaw | - | May 23, 2026 | |
Guardian of the Sanctuary In-game content textart | Generative AI tools were used as part of the development process to assist with idea exploration, writing support, localization support, and the creation or refinement of some visual and marketing materials. All final content was reviewed, edited, and implemented by the developer. | Valgebinna | - | May 23, 2026 | |
Capybaria In-game content audioart | With the help of AI, the following were created: voice, pictures | CDA Games | - | May 23, 2026 | |
Holidays Survivors In-game content art | Background image in main menu and couple of props. | Nice Bonus Games | - | May 23, 2026 | |
Presidential Beatdown Store/marketing art | Added just-for-fun AI version of game art as first screenshot. | Eternal Studios | 17 | May 23, 2026 | |
Maid Cafe Simulator In-game content textartaudio | • Translation: The in-game text and store page text in languages other than Korean were translated using AI tools, so some translations may read unnaturally or contain inaccuracies. We are running a community translation project on our Discord server and do our best to reflect players' suggestions in future updates. If you'd like to help, we'd truly appreciate it!
• Art: Some food and cooking-related props were initially generated with AI-assisted tools and then manually refined by our artists to match the game's visual style and quality standards.
• Audio: Some short customer vocal sounds heard during café service (brief reactions and exclamations) were created using AI voice generation tools. All spoken dialogue in the game was recorded by real voice performers. | Accelix | 207 | May 23, 2026 | |
Skeleseller In-game content arttext | There's a full document detailing everything here: https://docs.google.com/document/d/1WIOGXHzCXwShVBGKuAYDpamK03sfzuYztLCzEqkt-sQ/edit
The short summary is that AI was used for a single graphical asset, some code, and some text strings that are largely unimportant for understanding the game. | Xtonomous | 387 | May 23, 2026 | |
Big Bad Soccer Store/marketing art | Some marketting assets may be a.i assisted. | www.superstargames.co.uk | - | May 23, 2026 | |
Dark Ruins In-game content art | AI is used for the store page and game icon. | RuinDDD | - | May 23, 2026 | |
Play Together Live AI textartaudio | This game uses generative AI to support both development and gameplay features. During development, AI tools were used to assist in creating certain text, visual, and audio assets.
In-game, AI provides conversational responses during NPC interactions, enhancing immersion and social gameplay.
All AI-generated content is reviewed and controlled to ensure it aligns with the game’s design and provides a safe player experience. | HAEGIN Co.,Ltd. | 1.8k | May 23, 2026 | |
Lami: A Cup of Code and Coffee In-game content artaudiotextcode | Generative AI Usage Disclosure
This game features content created with the assistance of AI technology. From programming and scriptwriting to music, textures, and artwork—including the protagonist and item icons—AI has played a role in the creative process.
Our Commitment:
All AI-generated content has been strictly screened, reworked, and manually refined; it is not a direct output. By leveraging AI, I am able to focus my efforts on polishing the atmosphere and optimizing details, ensuring high quality while shortening the development cycle to bring this work to players sooner. | Lemist Game Studio | - | May 23, 2026 | |
Ted In-game content art | The visuals of this game were generated by artificial intelligence. | Başar Melih Tümtürk | - | May 23, 2026 | |
Modern Warships In-game content art | Some visual assets in the game may involve the use of AI-assisted tools during the early stages of their creation. However, all such assets undergo extensive manual editing, refinement, and artistic rework by our team.
As a result, no artwork in the final game is presented in a purely AI-generated form. All visuals are carefully curated and significantly enhanced to meet our artistic standards. | Artstorm FZE | 1.1k | May 23, 2026 | |
Life of a Lonely Indie Game Developer In-game content artcodetext | This game does not use generative AI in real time.
Any generative AI content is created only in advance, in accordance with Steam's guidelines.
Programming
Generative AI tools may be used to assist with code completion, refactoring, and review. All code is subject to final human review before use.
Translations
For languages other than Japanese, AI tools may be used for translation.
Assets
Some in-game graphics and promotional images may be created with generative AI tools. All such assets are reviewed and edited by a human, and none are used as-is. | kan.kikuchi | - | May 23, 2026 | |
Untitled Project Store/marketing art | Steam page images use content generated with AI | Gleb Lebedev | - | May 23, 2026 | |
My CV Store/marketing art | This application uses generative artificial intelligence tools to assist in the creation of certain visual assets, such as store artwork.
All core functionality, structure, and content of the application were designed and implemented by the developer.
No user data is processed or generated using AI within the application itself. | Stritart | - | May 23, 2026 | |
wordban In-game content art | We used AI-powered tools to assist in creating achievement icons and decorative illustrations within the "Diary" system. These assets were manually refined and curated to match the game’s aesthetic. | Beibi Technology Co., Ltd. | - | May 23, 2026 | |
Pitching Miami Nights - Bartending in the 80s In-game content art | The game features a blend of meticulously handcrafted and AI-generated sprites, carefully selected through extensive and challenging AI prompting to create a unique and visually appealing art style. | Inex | - | May 23, 2026 | |
Code My Robot Vacuum In-game content artaudiotext | Generative AI is used to assist with the creation of some art assets, voice content, and localization/translation. All localized text is reviewed and edited by the developer. | Umit Canbolat | - | May 23, 2026 | |
Man in the Mocha In-game content art | A few icons are AI-Generated. | Rafinha | - | May 23, 2026 | |
Final Rider In-game content artaudio | Generative AI was used in a limited capacity during development.
It was primarily utilized for prototyping certain textures and creating visual references.
Additionally, AI was used to generate a vocal track featured in the game's intro sequence.
All other music, as well as the majority of visual and gameplay content, has been created manually. | Delirium Interactive | - | May 23, 2026 | |
Egg Summoner Store/marketing art | All pixel art in the game is designed, hand-drawn and animated by our artists. No generative AI is used in any step of this process.
However, we use generative AI for promotional material. The concepts are first custom designed by our artists, and generative AI is used in an assistive role (e.g. sharpening, upscaling, etc.) to realize their artistic vision. | Starscape | - | May 23, 2026 | |
Отделение 38 In-game content art | We use AI to create some graphic elements, followed by graphic processing. | The Three Windmills | 231 | May 23, 2026 | |
F1® 25 In-game content art | Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process. | Codemasters | 10k | May 23, 2026 |