Public Steam disclosure research26,014 disclosures tracked
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
In the development process of this game "What the dog doing?", generative AI tools are used to assist in creating some meme-related visual materials (including some boss character images and scene decoration elements). All AI-generated content has been manually reviewed, modified and optimized by the developers to ensure compliance, no inappropriate information and copyright issues. It does not involve real-time generated content, does not connect to external AI services, and does not affect the core gameplay and experience of the game.
We used AI tools during development to assist with localization. We also used AI-based tools in the production of some cutscene videos. All outputs included in the game were reviewed and edited by our development team.
Generative AI was used during development to assist in the creation of:
Assets: Textures, Sound Effects, Music, and Voice.
Development: Code and Narrative Text.
All AI-generated content has been manually refined and integrated by our team to ensure high quality and originality. Many of these tools were utilized primarily for concepting and prototyping to streamline our production workflow.
AI-Generated Content Disclosure
The developer provides the following information regarding the use of AI-generated content in this game:
Some elements, such as character illustration animations and certain minor character illustrations, include content created using commercially available generative AI tools.
Some fictional team logos and UI graphic assets were created with the assistance of generative AI tools during development. All logos are fictional, do not represent real lacrosse leagues, teams, schools, or organizations, and were reviewed/edited by the developer to avoid infringing or illegal content.
Generative AI was used to create specific portions of the game's announcement trailer. No generative AI content is included in the actual game build or demo.”
This game is adapted from an original short story written and owned by the developer. The story and all narrative content are original creative works with no AI-generated writing. The English script was produced with Claude's assistance to adapt the setting and dialogue style to small-town Ohio. Visual assets were generated using Seedance 2.0. Game code is built on Nova, an open-source visual novel framework, and is not AI-generated.
This game uses AI tools to generate part of the game’s art assets, sound effects, and promotional materials. All AI-generated content has been manually adjusted and polished by the developer to ensure quality and compliance. The AI does not generate real-time interactive content or collect user data.
Voices were AI-generated, but can be disabled.
Graphics were AI-generated, pixelated with a custom algorithm before they were manually finetuned.
Code was improved by AI. Text was translated by AI.
The 'Battle' framework is a separate game mode, but uses references to the 'Collectible' framework and vice versa. The 'Battle' framework was created with AI assistance; the Collectible framework was not, though they work in tandem. Additionally, there are card arts which were created humans, and card arts which were created with AI, though edited manually by humans. You can toggle between them in settings.
We used AI to generate game icon, in-game start menu background and all promotional images (except for in-game screenshots) for the store page, including cover, banner, library cover, game icon, and character illustration in the description.
We utilized Generative AI as an assistive tool during our development process. Some 2D art assets in the game were built upon AI-generated base concepts, which were subsequently heavily repainted and modified by our human art team to perfectly match the game's unique visual style. Additionally, AI tools were used to assist with the initial localization and translation for non-Chinese languages.
AI-powered translation tools were used for assistance in translation to English. Couple of in-game textures were created with assistance of AI tools too.
The VTuber characters involved in the game were pre-created through the generative artificial intelligence tool MidJourney, entirely by the developers using pure text prompts, without deriving from an "upgrade" or "modification" of anyone else's work.
"I used generative AI tools (GPT and Claude) to assist with scriptwriting and game logic. For visual assets, I used AI image generation tools (Imagine and Midjourney via Discord) to create background art, UI elements, and character illustrations."
Some small visuals were made using AI completely trained on my own art, since I am a solo developer, it tremendously helped the tedious tasks of icon generation and few other visuals here and there.
Tears of Adria was created by a very small team.
We used our resources to work with three talented artists. Most portraits along with some icons and images are AI-created.
Voice lines are primarily performed by real voice actors, very few are generated and some are AI enhanced.
This game uses generative artificial intelligence to create some of its visual content, particularly the images shown in cutscenes. These AI-generated visuals help bring the story to life and allow for faster iteration and creative exploration.
The cutscene images will be updated regularly as the technology improves and as the game's story evolves. This means you may notice changes in visual quality and storytelling over time, as we continue to refine and enhance the experience.
Generative AI tools are used as part of our development workflow to support concept exploration, character design, visual development, marketing media, video production, 3D modeling workflows, and code assistance. All AI-assisted content is reviewed, edited, and integrated by our development team before being included in the game or store materials. The game does not generate AI content live during gameplay.
Several music tracks used AI tools during production. When possible I used historical paintings for reference in drawing pixel art for cards, but some card art used generated art for inspiration instead.
Some visual assets used in the store page and marketing materials may include AI-assisted elements. These assets are reviewed and modified by the development team to ensure quality and consistency with the game's art direction.
In the development process of this game "What the dog doing?", generative AI tools are used to assist in creating some meme-related visual materials (including some boss character images and scene decoration elements). All AI-generated content has been manually reviewed, modified and optimized by the developers to ensure compliance, no inappropriate information and copyright issues. It does not involve real-time generated content, does not connect to external AI services, and does not affect the core gameplay and experience of the game.
We used AI tools during development to assist with localization. We also used AI-based tools in the production of some cutscene videos. All outputs included in the game were reviewed and edited by our development team.
Generative AI was used during development to assist in the creation of:
Assets: Textures, Sound Effects, Music, and Voice.
Development: Code and Narrative Text.
All AI-generated content has been manually refined and integrated by our team to ensure high quality and originality. Many of these tools were utilized primarily for concepting and prototyping to streamline our production workflow.
AI-Generated Content Disclosure
The developer provides the following information regarding the use of AI-generated content in this game:
Some elements, such as character illustration animations and certain minor character illustrations, include content created using commercially available generative AI tools.
Some fictional team logos and UI graphic assets were created with the assistance of generative AI tools during development. All logos are fictional, do not represent real lacrosse leagues, teams, schools, or organizations, and were reviewed/edited by the developer to avoid infringing or illegal content.
Generative AI was used to create specific portions of the game's announcement trailer. No generative AI content is included in the actual game build or demo.”
This game is adapted from an original short story written and owned by the developer. The story and all narrative content are original creative works with no AI-generated writing. The English script was produced with Claude's assistance to adapt the setting and dialogue style to small-town Ohio. Visual assets were generated using Seedance 2.0. Game code is built on Nova, an open-source visual novel framework, and is not AI-generated.
This game uses AI tools to generate part of the game’s art assets, sound effects, and promotional materials. All AI-generated content has been manually adjusted and polished by the developer to ensure quality and compliance. The AI does not generate real-time interactive content or collect user data.
Voices were AI-generated, but can be disabled.
Graphics were AI-generated, pixelated with a custom algorithm before they were manually finetuned.
Code was improved by AI. Text was translated by AI.
The 'Battle' framework is a separate game mode, but uses references to the 'Collectible' framework and vice versa. The 'Battle' framework was created with AI assistance; the Collectible framework was not, though they work in tandem. Additionally, there are card arts which were created humans, and card arts which were created with AI, though edited manually by humans. You can toggle between them in settings.
We used AI to generate game icon, in-game start menu background and all promotional images (except for in-game screenshots) for the store page, including cover, banner, library cover, game icon, and character illustration in the description.
We utilized Generative AI as an assistive tool during our development process. Some 2D art assets in the game were built upon AI-generated base concepts, which were subsequently heavily repainted and modified by our human art team to perfectly match the game's unique visual style. Additionally, AI tools were used to assist with the initial localization and translation for non-Chinese languages.
AI-powered translation tools were used for assistance in translation to English. Couple of in-game textures were created with assistance of AI tools too.
The VTuber characters involved in the game were pre-created through the generative artificial intelligence tool MidJourney, entirely by the developers using pure text prompts, without deriving from an "upgrade" or "modification" of anyone else's work.
"I used generative AI tools (GPT and Claude) to assist with scriptwriting and game logic. For visual assets, I used AI image generation tools (Imagine and Midjourney via Discord) to create background art, UI elements, and character illustrations."
Some small visuals were made using AI completely trained on my own art, since I am a solo developer, it tremendously helped the tedious tasks of icon generation and few other visuals here and there.
Tears of Adria was created by a very small team.
We used our resources to work with three talented artists. Most portraits along with some icons and images are AI-created.
Voice lines are primarily performed by real voice actors, very few are generated and some are AI enhanced.
This game uses generative artificial intelligence to create some of its visual content, particularly the images shown in cutscenes. These AI-generated visuals help bring the story to life and allow for faster iteration and creative exploration.
The cutscene images will be updated regularly as the technology improves and as the game's story evolves. This means you may notice changes in visual quality and storytelling over time, as we continue to refine and enhance the experience.
Generative AI tools are used as part of our development workflow to support concept exploration, character design, visual development, marketing media, video production, 3D modeling workflows, and code assistance. All AI-assisted content is reviewed, edited, and integrated by our development team before being included in the game or store materials. The game does not generate AI content live during gameplay.
Several music tracks used AI tools during production. When possible I used historical paintings for reference in drawing pixel art for cards, but some card art used generated art for inspiration instead.
Some visual assets used in the store page and marketing materials may include AI-assisted elements. These assets are reviewed and modified by the development team to ensure quality and consistency with the game's art direction.