The background images and lime pictures are pre-rendered AI art.
- Creator
- Cute Hannah's Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,028 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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The background images and lime pictures are pre-rendered AI art.
Generative AI tools were used during the development process to assist in creating some background environmental textures, atmospheric sound effects, and promotional marketing materials. All AI-generated assets have been reviewed and refined by the developer to ensure quality and originality.
Some of the hand-drawn 2D art was later colored/detailed & enhanced using ai. (Chat-Gbt).
AI tools were used alongside traditional methods to produce visual art and audio. all content was directed, reviewed, and refined by the developer.
Some of the background images are generated by AI.
All images in the game, as well as on the store page, were generated using AI.
Some 2D Artwork in TV events has a few frames generated by AI. A few TV Events and Radio Event has AI Voice over
Infinite GalGame is an AI-driven visual novel engine that generates a completely unique story every time you play. There is no fixed script. No predetermined ending. You type — and the AI writes the next scene. 🎮 How It Works Launch the game, click Start, and an opening scene is generated instantly. From there, choose from suggested options or type your own response freely. The AI director crafts each turn: dialogue, character emotion, scene atmosphere, and a matching anime-style CG illustration — all in real time. ✨ Features ∙ Truly Infinite Stories Every playthrough is different. The AI generates dialogue, plot twists, and character moments on the fly — no two sessions will ever be alike. ∙ Anime CG Illustration Each scene is paired with a freshly generated visual novel-style illustration. Characters maintain a consistent appearance throughout your story. ∙ Custom Character Cards Import SillyTavern-compatible character cards (PNG) to play with your own characters — complete with custom personality, backstory, scenario, and opening lines. ∙ Save & Load System Save your story progress at any point and pick up right where you left off. ∙ Bilingual Support Switch seamlessly between Chinese and English. Story content, UI, and AI output all adapt to your chosen language. ∙ Optional AI Voice Characters can speak their lines aloud with AI-generated voices matched to their gender, age, and personality. ∙ Safe & Moderated Built-in multi-layer content safety: keyword filtering on both input and output, AI self-review on every response, and a one-click in-game report system. 📝 Note Infinite GalGame requires an internet connection to generate stories. Content is produced by AI and may occasionally be imperfect — use the in-game report button to flag anything unusual.
Generative Artificial Intelligence tools were used during development to assist in the creation, proofreading, and translation of texts (including the store page and tutorial dialogue), as well as aiding in the ideation and creation of some static 2D visual assets.
Some pre-generated content in the game and store materials was created with the assistance of generative AI during development. All final content was reviewed, edited, and integrated by the developer. The game does not use live-generated AI during gameplay
Generative AI was used to create some promotional graphics, including banners, and to assist with the development of the AI opponent.
most of the voice acting is generated from AI generated and some of the props generated with AI
Some of the image resources in the game are created using AI-generated art.
This game uses generative artificial intelligence to enhance visual design and branding assets. Specifically, AI-assisted tools were used to create promotional images such as logos, capsule art, and background illustrations. These assets were refined and directed by the developer to match the game’s theme and tone. No generative AI is used in gameplay, character behavior, or user-generated content.
Generative AI tools were used in the creation of store page artwork and marketing materials, including capsule images.
Hecatomb uses AI generated artwork for card art, backgrounds, and other in-game assets.
This game was developed using AI-assisted tools in multiple areas of development, including programming, writing, music, and visual assets. AI tools were used during the creation process to help generate and prototype content, which was then reviewed, edited, and integrated into the game by the developer.
AI is used to create Steam page art.
This game was developed with assistance from AI tools. Generative AI was used in the development of store page content and marketing materials. All in-game assets, environments, and gameplay were created using Unreal Engine 5 and licensed asset packs.
AI tools were used to assist in generating some visual assets (logo, store capsule images) and music tracks. All game mechanics, level design, and code were created by the developer.
The artwork and the cutscenes are AI. The story made by human :)
Uses pre-generated AI for some illustrations, assets, and music.
Game logo at steam store page, headers and menu images made with ai tools
Limited amount of AI was used only for the enhancement of some images and background music.
Some visual assets in this game were generated with the assistance of generative AI tools. These assets were reviewed and edited by the developer before being included in the final game.
Some visual assets and localization were created with the assistance of AI tools.
This game utilizes generative AI tools to assist in the development process. Illustrations: AI generation tools (such as Midjourney) were used to create and refine certain 2D graphic assets, including character illustrations and UI elements. Dialogue: Text-generation AI models were utilized as assistive tools to draft and polish character dialogue and in-game scripts. All AI-generated content has been heavily edited and directed by the developer to fit the game's original vision and world.
This game uses AI tools in a supporting capacity during the creation of some assets (such as background images, music, and sound effects). No generated assets are used as-is; all have been processed, adjusted, and composited by human hands before being included in the game.
Concept art assets.
We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game.
I love Xianxia/Wuxia light novels and I've looked everywhere for a good cultivation idler. When I couldn't find out, I decided to make one, but since I'm not a coder/videographer/digital animator etc I used AI for the artwork creation and used my background in IT to get AI to create the backend code.
Store Page gfx from in game screenshot
UI icons and localization are made with the help of AI.
This game uses AI-generated content for some of its art assets.
AI was used to assist in generating initial background concepts. All content was manually reviewed, edited, and finalized by the developer.
Some temporary art and sound assets were created with the assistance of AI. These are placeholder assets used to help prototype the game and will be replaced with original content in future updates.
The game to contain art assets generated by artificial intelligence.
Artificial intelligence was used to create the background of the main menu
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
The logo was created using AI
This game uses AI to generate some in-game graphic assets, assist with translation, and create promotional materials.
AI was used to generate the store graphical assets.
I used AI to help me code the game, and make some of the artwork. It is a blend.
Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer.
This game used generative AI to create sound effects, music, and the splash screen
This game uses AI only for generating certain graphical elements, illustrations, and translations. All game design decisions, balance, and code are handcrafted
Some in-game artwork, including silver and gold tier chess pieces, game boards, and character upgrade images, were created using AI image generation tools.
Used for ending pictures and store images.
Mystic Grove uses generative AI in a limited supporting role for certain pre-rendered content, including music and some 2D visual assets such as skill images, spec node images, and related artwork. The core game itself — including gameplay systems, programming, combat, level design, map creation, and overall development — is solely created by the developer. Mystic Grove does not use live-generated AI content during gameplay.
Many characters and images in the game are AI-Generated
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Sweetie Candy Maze: Lime In-game content art | The background images and lime pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Hüddam: The Cursed Mansion In-game content artaudio | Generative AI tools were used during the development process to assist in creating some background environmental textures, atmospheric sound effects, and promotional marketing materials. All AI-generated assets have been reviewed and refined by the developer to ensure quality and originality. | Mustafa Baltacioglu | - | Mar 18, 2026 | |
HONOR 2 In-game content art | Some of the hand-drawn 2D art was later colored/detailed & enhanced using ai. (Chat-Gbt). | Chris Sparks | - | Mar 18, 2026 | |
TapeSurfer In-game content artaudio | AI tools were used alongside traditional methods to produce visual art and audio. all content was directed, reviewed, and refined by the developer. | TapeSurfers | - | Mar 18, 2026 | |
Between Worlds: challenging puzzles In-game content art | Some of the background images are generated by AI. | Novy | - | Mar 18, 2026 | |
SELF_DELETED In-game content art | All images in the game, as well as on the store page, were generated using AI. | SmogGames | - | Mar 18, 2026 | |
HAIGLA In-game content artaudio | Some 2D Artwork in TV events has a few frames generated by AI.
A few TV Events and Radio Event has AI Voice over | THOs Dev | - | Mar 18, 2026 | |
Infinite Galgame Live AI textartaudio | Infinite GalGame is an AI-driven visual novel engine that generates a completely unique story every time you play.
There is no fixed script. No predetermined ending. You type — and the AI writes the next scene.
🎮 How It Works
Launch the game, click Start, and an opening scene is generated instantly. From there, choose from suggested options or type your own response freely. The AI director crafts each turn: dialogue, character emotion, scene atmosphere, and a matching anime-style CG illustration — all in real time.
✨ Features
∙ Truly Infinite Stories Every playthrough is different. The AI generates dialogue, plot twists, and character moments on the fly — no two sessions will ever be alike.
∙ Anime CG Illustration Each scene is paired with a freshly generated visual novel-style illustration. Characters maintain a consistent appearance throughout your story.
∙ Custom Character Cards Import SillyTavern-compatible character cards (PNG) to play with your own characters — complete with custom personality, backstory, scenario, and opening lines.
∙ Save & Load System Save your story progress at any point and pick up right where you left off.
∙ Bilingual Support Switch seamlessly between Chinese and English. Story content, UI, and AI output all adapt to your chosen language.
∙ Optional AI Voice Characters can speak their lines aloud with AI-generated voices matched to their gender, age, and personality.
∙ Safe & Moderated Built-in multi-layer content safety: keyword filtering on both input and output, AI self-review on every response, and a one-click in-game report system.
📝 Note Infinite GalGame requires an internet connection to generate stories. Content is produced by AI and may occasionally be imperfect — use the in-game report button to flag anything unusual. | walihuoyan | - | Mar 18, 2026 | |
10s In-game content textart | Generative Artificial Intelligence tools were used during development to assist in the creation, proofreading, and translation of texts (including the store page and tutorial dialogue), as well as aiding in the ideation and creation of some static 2D visual assets. | Old Bear Games | - | Mar 18, 2026 | |
AL-SARAB In-game content arttextaudio | Some pre-generated content in the game and store materials was created with the assistance of generative AI during development. All final content was reviewed, edited, and integrated by the developer. The game does not use live-generated AI during gameplay | Zayed Gaming | - | Mar 18, 2026 | |
8 Ball Pool: Play Together Store/marketing art | Generative AI was used to create some promotional graphics, including banners, and to assist with the development of the AI opponent. | Red Suns Tech | - | Mar 18, 2026 | |
Black Wedding In-game content audioart | most of the voice acting is generated from AI generated and some of the props generated with AI | Hwashin Games | - | Mar 18, 2026 | |
东方求财史记 Touhou: Records of Wealth-Seeking In-game content art | Some of the image resources in the game are created using AI-generated art. | 理塘时报游戏制作组 | 21 | Mar 18, 2026 | |
Ninja Vs Bomb Store/marketing art | This game uses generative artificial intelligence to enhance visual design and branding assets.
Specifically, AI-assisted tools were used to create promotional images such as logos, capsule art, and background illustrations. These assets were refined and directed by the developer to match the game’s theme and tone. No generative AI is used in gameplay, character behavior, or user-generated content. | Sprem | - | Mar 18, 2026 | |
Risk & Responsibility Store/marketing art | Generative AI tools were used in the creation of store page artwork and marketing materials, including capsule images. | Karmic Loop Studios | - | Mar 18, 2026 | |
Hecatomb In-game content art | Hecatomb uses AI generated artwork for card art, backgrounds, and other in-game assets. | Simulacrumb | - | Mar 18, 2026 | |
Keepers of Umbrasil In-game content artaudiotextcode | This game was developed using AI-assisted tools in multiple areas of development, including programming, writing, music, and visual assets. AI tools were used during the creation process to help generate and prototype content, which was then reviewed, edited, and integrated into the game by the developer. | LostLynx | - | Mar 18, 2026 | |
Totem TD Store/marketing art | AI is used to create Steam page art. | Mario Korov | - | Mar 18, 2026 | |
Those Who Stayed In-game content art | This game was developed with assistance from AI tools. Generative AI was used in the development of store page content and marketing materials. All in-game assets, environments, and gameplay were created using Unreal Engine 5 and licensed asset packs. | Pendul8 | - | Mar 18, 2026 | |
Symetria In-game content artaudio | AI tools were used to assist in generating some visual assets (logo, store capsule images) and music tracks. All game mechanics, level design, and code were created by the developer. | Studio Kalyo Games | - | Mar 18, 2026 | |
Lisa: The Lost Memories In-game content art | The artwork and the cutscenes are AI.
The story made by human :) | Manja Studio | - | Mar 18, 2026 | |
Magic Ball Breaker In-game content artaudio | Uses pre-generated AI for some illustrations, assets, and music. | Somel | - | Mar 18, 2026 | |
Assassin of Monsters 2 Spacenator Store/marketing art | Game logo at steam store page, headers and menu images made with ai tools | Saylor Games | 10 | Mar 18, 2026 | |
Dawn of Silence In-game content artaudio | Limited amount of AI was used only for the enhancement of some images and background music. | Rift Games | - | Mar 18, 2026 | |
Rogue Hex Mines In-game content art | Some visual assets in this game were generated with the assistance of generative AI tools. These assets were reviewed and edited by the developer before being included in the final game. | rgyrg | - | Mar 18, 2026 | |
CropChampion In-game content arttext | Some visual assets and localization were created with the assistance of AI tools. | CropChampion | - | Mar 18, 2026 | |
Zero Point In-game content arttext | This game utilizes generative AI tools to assist in the development process.
Illustrations: AI generation tools (such as Midjourney) were used to create and refine certain 2D graphic assets, including character illustrations and UI elements.
Dialogue: Text-generation AI models were utilized as assistive tools to draft and polish character dialogue and in-game scripts.
All AI-generated content has been heavily edited and directed by the developer to fit the game's original vision and world. | Bloomery | - | Mar 18, 2026 | |
恐怖夜話 In-game content artaudio | This game uses AI tools in a supporting capacity during the creation of some assets (such as background images, music, and sound effects).
No generated assets are used as-is; all have been processed, adjusted, and composited by human hands before being included in the game. | ひめこ | 158 | Mar 18, 2026 | |
Void Rhythm Store/marketing art | Concept art assets. | DeepStream | - | Mar 18, 2026 | |
ひとりだるま Alone Rite In-game content art | We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game. | STUDIO DYD | - | Mar 18, 2026 | |
Immortal Dao Idle In-game content artcode | I love Xianxia/Wuxia light novels and I've looked everywhere for a good cultivation idler. When I couldn't find out, I decided to make one, but since I'm not a coder/videographer/digital animator etc I used AI for the artwork creation and used my background in IT to get AI to create the backend code. | Hyro | 111 | Mar 18, 2026 | |
Lucky Paws Store/marketing art | Store Page gfx from in game screenshot | Double A Games | - | Mar 18, 2026 | |
The Cinder Throne In-game content arttext | UI icons and localization are made with the help of AI. | Level One Quest | - | Mar 18, 2026 | |
抽号小队 In-game content art | This game uses AI-generated content for some of its art assets. | ACE-Block | - | Mar 18, 2026 | |
Cicada Wing Dev only art | AI was used to assist in generating initial background concepts. All content was manually reviewed, edited, and finalized by the developer. | Cyber Chill | - | Mar 18, 2026 | |
Cardia: Keys Of The Old King Dev only artaudio | Some temporary art and sound assets were created with the assistance of AI. These are placeholder assets used to help prototype the game and will be replaced with original content in future updates. | Captain Gum Games | - | Mar 18, 2026 | |
KUNTEYNIR In-game content art | The game to contain art assets generated by artificial intelligence. | OPG EUPHORE | - | Mar 18, 2026 | |
Hi, I`m Kali Store/marketing art | Artificial intelligence was used to create the background of the main menu | LonelyFoxStudio | - | Mar 18, 2026 | |
Scam Grandpa In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | BRB Drama | - | Mar 18, 2026 | |
OVERDEAD Store/marketing art | The logo was created using AI | rushandev1 | - | Mar 18, 2026 | |
CARGO HUMAN In-game content arttext | This game uses AI to generate some in-game graphic assets, assist with translation, and create promotional materials. | ENDROLL | - | Mar 18, 2026 | |
Yelling At Cats: The Game Store/marketing art | AI was used to generate the store graphical assets. | MarineMaaan | - | Mar 18, 2026 | |
Dark Fantasy Tower Defense In-game content artcode | I used AI to help me code the game, and make some of the artwork. It is a blend. | CinderVision | 13 | Mar 18, 2026 | |
Unattached: City of Shadows Prologue In-game content audioart | Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer. | Fahlawa Studio FZE | - | Mar 18, 2026 | |
Defender of the Orcish Marches In-game content audioart | This game used generative AI to create sound effects, music, and the splash screen | GameStrubios | - | Mar 18, 2026 | |
Spinova In-game content arttext | This game uses AI only for generating certain graphical elements, illustrations, and translations. All game design decisions, balance, and code are handcrafted | DZN | - | Mar 18, 2026 | |
Chess AI In-game content art | Some in-game artwork, including silver and gold tier chess pieces, game boards, and character upgrade images, were created using AI image generation tools. | General Turtle | - | Mar 18, 2026 | |
World In Chaos Store/marketing art | Used for ending pictures and store images. | GreyFoxGames | - | Mar 18, 2026 | |
Mystic Grove In-game content audioart | Mystic Grove uses generative AI in a limited supporting role for certain pre-rendered content, including music and some 2D visual assets such as skill images, spec node images, and related artwork. The core game itself — including gameplay systems, programming, combat, level design, map creation, and overall development — is solely created by the developer. Mystic Grove does not use live-generated AI content during gameplay. | Stefan Grob | - | Mar 18, 2026 | |
Kritical McCoy In-game content art | Many characters and images in the game are AI-Generated | Krysez | - | Mar 18, 2026 |