Cover Art Process Background Music
- Creator
- JustusPan
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,047 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Cover Art Process Background Music
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu. Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos.
Generative artificial intelligence tools were used during development to create visual assets, which were then manually edited and refined by the developer. All narrative content, dialogue, and story elements are written and curated by humans. No generative AI is used during gameplay.
AI was used only for concept art and visual ideation. All final assets were reviewed and edited by the developer and artist.
AI-generated art object
I consult with the Chat GPT regularly, use it to write simple scripts, troubleshoot, and most of the stores images are made with AI's help.
Some promotional images utilize AI.
Content: All the content in this game, the bros, their details, the game mechanics, game play, game ideas, narrative and wording throughout the game is all human created. Coding: The majority of the raw coding was done by ChatGpt. Artwork: All visuals, including sprites were created by DALL-E and ChatGPT. Music: All song lyrics and themes were human created. All the music creation was done by Suno. Voice Over: The tutorial voice over was done with ElevenLabs Studios.
El juego incluye una imagen de fondo generada con una herramienta de inteligencia artificial. El resto de los assets, programación y diseño fueron creados de forma manual o adquiridos en tiendas de distribución de arte.
AI-generated content is used in the backgrounds and in-game images of this title.
Generative AI tools are used in War Commander to modify existing art assets. Some 2D animations are created using our own custom characters and AI tools.
The music and sound effects are AI generated. There are some AI generated art assets.
Some of the images in this game are created using artificial intelligence.
The game's cover art was created using AI.
The game's cover art was created using AI.
Manifest Anything uses generative artificial intelligence to assist players in creating and modifying interactive game experiences. AI systems are used to generate gameplay elements, environments, and content based on player input. All AI-generated content is governed by moderation systems and usage safeguards designed to prevent the creation of inappropriate or illegal material.
Asset generation for the game
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
AI tools were used during the development process to assist in writing code scripts, generating visual assets and narrative background text. All AI-generated content has been reviewed and curated by the developer before being included in the game.
Generative AI technology was used as an assistive tool during the development of this game for the following purposes: Background artwork creation assistance Game asset production assistance Programming and coding assistance All final content has been reviewed and refined by human developers before implementation.
Some of graphic materials were created with the help of AI-based tools
Core Planning: The game’s worldbuilding, storyline, gameplay logic, and numerical balancing are 100% original and written by me. Programming: I designed the code architecture and utilized AI for coding assistance and optimization. Visual Arts: A small portion of assets were initially designed using AI and then manually refined and revised by me. Localization: Localization for languages other than Chinese was supported by AI translation.
The capsule images are heavily edited, but are nonetheless based on AI-generated images. I plan to change this if the game generates enough interest.
This game was built using a high-intensity AI workflow. Coding, art, music, every possible asset.
Art: Human-designed; AI used only for rough drafting. Final assets are hand-refined. Audio: Human-composed and designed, with AI assistance used only for select tracks. Localization: AI-translated with manual human adjustments.
For this title, we utilized generative AI for the creation of store page and in-game illustrations, as well as portions of the code.
This game includes pre-generated content created with the assistance of generative AI, including some written text, UI elements, and icon artwork. All AI-generated content was reviewed, edited, and integrated by the developer. No generative AI is used during live gameplay.
Some of the team logos and background images were generated by AI.
This game used generative AI as a development aid in the following areas: Store Capsule: Generative AI tools were used to create or assist in the production of some visual assets. Final compositions, layout adjustments, cropping, and any post-processing were reviewed and approved by the developer. Coding: Used to generate and refine draft code and provide debugging suggestions. All final code is reviewed and integrated by the developer. Audio (BGM & SFX): Some background music and sound effects were generated using generative AI tools; other audio assets were created or sourced by the developer. AI-generated audio is generally used close to the original output, with light processing such as trimming, volume leveling, and format conversion when necessary. Narrative: Used to support drafting and iteration (for example, wording alternatives and structural adjustments). All in-game text is reviewed by the developer. Localization: Some language translations were generated with AI assistance and reviewed or edited where feasible. No generative AI is used to create new content in real time during gameplay. All AI usage is limited to development and asset creation.
AI tools were used to create some 2D assets for the initial concepts, UI, and backgrounds. Additionally, AI translation tools were utilized to assist with game localization.
Some minor 2D decorative images and a limited number of ambient sound elements were generated using AI-assisted tools during development. These assets are primarily non-core visual or atmospheric elements. All core gameplay systems, design, programming, balance, mechanics, and the overall creative direction of the game were developed by the human development team.
We used AI-assisted tools to help create some visual assets and metadata (e.g., movie cover designs and marketing art). All content was reviewed and refined by our development team to ensure quality and legal compliance.
Logo or image for the marketing
AI was used only for limited assistance, such as refining some logos, helping with music production, and translating texts into other languages. All core game content — including ships, designs, graphics, 3D models, sound effects, and more — is handcrafted. Overall, the game was created using traditional development methods.
AI-generated tools were used to assist in the creation of certain promotional artwork displayed on the Steam store page. No AI-generated content is used within the gameplay, story, audio, or interactive elements of the game.
Some Generative AI is used. Knowing we are 2 young devs, we do not have a lot of budget, things will change in the future. We use AI for some of the cosmetics, majority of it are human made. Our code can sometimes be corrected or debugged by Agentic AI.
AI has been utilized in the development of this game in the following ways: - Programming - Concepting and illustrations - Descriptive texts
This game uses generative AI in a limited, supportive role during parts of the development process. Specifically, some background images and item images are based on assets generated with the help of generative AI and then manually edited and refined by the developer. Additionally, certain 3D models are created by modifying and adjusting AI-generated base models through manual work. The use of generative AI is limited to the art creation process only. No generative AI is used during gameplay, and no game content is generated or altered by AI at runtime.
This game uses generative AI tools during development to create certain assets, including 3D models, user interface elements, and music. All AI-generated assets were reviewed, edited, and integrated by the developer to ensure they meet the intended artistic direction and gameplay experience. The game does not use AI to generate content dynamically during gameplay. All AI-assisted content is pre-created and fixed, and players do not interact with AI systems directly while playing.
Generative AI was used to create temporary placeholder visuals during development. All such content is reviewed, edited, and progressively replaced with human-created artwork.
Achievement icons are developed using GenAI image generation
AI-assisted tools were used during development to help generate some code and certain visual and audio assets. All gameplay systems, code, and assets were reviewed, modified, and integrated by the developer. No AI-generated content is created dynamically during gameplay. AI was used strictly as a development aid and does not affect gameplay behavior or player experience in real time.
This game includes pre-generated visual assets created with generative AI and refined by the developer. The game does not generate AI content during gameplay and does not connect to any external AI services.
Some visual assets were created or refined using generative AI tools during development. All AI-assisted assets were reviewed, edited, and integrated by the developer. The game does not generate content dynamically using AI during gameplay.
AI is used to help generate some icons and visual elements to improve the player experience, and to assist with drafting certain text, which is then reviewed and edited by the developer. AI does not affect gameplay or player behavior.
AI was used as a helper tool for the art production and localization.
This game includes a small number of pre-generated visual assets created with the assistance of generative AI tools during development. All gameplay systems, mechanics, balance, progression, and design decisions are fully human-designed and authored. No generative AI is used during gameplay, and no content is generated dynamically or at runtime.
At the time of release, the final product will not contain any elements created using generative artificial intelligence. AI is used solely for the creation of demonstration graphical content. The final in-game content will be created by human authors.
AI helped with creation of the graphic assets and texts translation.
This game utilizes AI image generation tools in the creation process of visual assets, specifically for card illustrations, relic images, and background images. All generated images have been manually reviewed, retouched, and edited by the developer before being implemented in the game. We have verified that these assets do not contain any illegal content or infringe upon any third-party rights.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Nascentiar In-game content artaudio | Cover Art Process
Background Music | JustusPan | - | Mar 18, 2026 | |
Lost Lands: Stories about the Sorceress, the Prince and the Minotaur In-game content textart | AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos. | FIVE-BN GAMES | - | Mar 18, 2026 | |
Reborn In-game content art | Generative artificial intelligence tools were used during development to create visual assets, which were then manually edited and refined by the developer. All narrative content, dialogue, and story elements are written and curated by humans. No generative AI is used during gameplay. | Gecko Gaming | - | Mar 18, 2026 | |
Isekai Guild Simulation Dev only art | AI was used only for concept art and visual ideation. All final assets were reviewed and edited by the developer and artist. | Berkay Turkmen | - | Mar 18, 2026 | |
Master Thief Simulator In-game content art | AI-generated art object | oIHeRe | - | Mar 18, 2026 | |
Slums: DriveBy Store/marketing codeart | I consult with the Chat GPT regularly, use it to write simple scripts, troubleshoot, and most of the stores images are made with AI's help. | Urban Bear Studio | - | Mar 18, 2026 | |
The Unbroken line Store/marketing art | Some promotional images utilize AI. | varegame | - | Mar 18, 2026 | |
Heisen-Bro Hustler In-game content artcode | Content:
All the content in this game, the bros, their details, the game mechanics, game play, game ideas, narrative and wording throughout the game is all human created.
Coding:
The majority of the raw coding was done by ChatGpt.
Artwork:
All visuals, including sprites were created by DALL-E and ChatGPT.
Music:
All song lyrics and themes were human created. All the music creation was done by Suno.
Voice Over:
The tutorial voice over was done with ElevenLabs Studios. | Water Curtain Cave Productions | - | Mar 18, 2026 | |
Amanecer Store/marketing art | El juego incluye una imagen de fondo generada con una herramienta de inteligencia artificial. El resto de los assets, programación y diseño fueron creados de forma manual o adquiridos en tiendas de distribución de arte. | Abner Noé Ramírez | - | Mar 18, 2026 | |
灰色の空で大手を振るう In-game content art | AI-generated content is used in the backgrounds and in-game images of this title. | mokosoft | - | Mar 18, 2026 | |
War Commander In-game content art | Generative AI tools are used in War Commander to modify existing art assets. Some 2D animations are created using our own custom characters and AI tools. | KIXEYE | - | Mar 18, 2026 | |
Omni Kitty In-game content audioart | The music and sound effects are AI generated. There are some AI generated art assets. | Revolving Lime | - | Mar 18, 2026 | |
Grim Hammer In-game content art | Some of the images in this game are created using artificial intelligence. | kazakovstudios | 12 | Mar 18, 2026 | |
Catch the Turtle Store/marketing art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
Can deliver? Survival Kit Store/marketing art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
Manifest Anything Live AI textart | Manifest Anything uses generative artificial intelligence to assist players in creating and modifying interactive game experiences. AI systems are used to generate gameplay elements, environments, and content based on player input. All AI-generated content is governed by moderation systems and usage safeguards designed to prevent the creation of inappropriate or illegal material. | Manifest Labs | - | Mar 18, 2026 | |
Monster Tower Unclear artaudiotext | Asset generation for the game | AlexTier | - | Mar 18, 2026 | |
Minesweeper Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 28 | Mar 18, 2026 | |
Iron Graves In-game content arttextcode | AI tools were used during the development process to assist in writing code scripts, generating visual assets and narrative background text. All AI-generated content has been reviewed and curated by the developer before being included in the game. | Commoditech | - | Mar 18, 2026 | |
夢酔のバーテンダー In-game content artcode | Generative AI technology was used as an assistive tool during the development of this game for the following purposes:
Background artwork creation assistance
Game asset production assistance
Programming and coding assistance
All final content has been reviewed and refined by human developers before implementation. | YMY GAME STUDIO | - | Mar 18, 2026 | |
SHNEINE PEPE WTFA Store/marketing art | Some of graphic materials were created with the help of AI-based tools | Meme Slop | - | Mar 18, 2026 | |
SURVIVOR 01 In-game content arttextcode | Core Planning: The game’s worldbuilding, storyline, gameplay logic, and numerical balancing are 100% original and written by me.
Programming: I designed the code architecture and utilized AI for coding assistance and optimization.
Visual Arts: A small portion of assets were initially designed using AI and then manually refined and revised by me.
Localization: Localization for languages other than Chinese was supported by AI translation. | Shota | - | Mar 18, 2026 | |
Lumirider Store/marketing art | The capsule images are heavily edited, but are nonetheless based on AI-generated images. I plan to change this if the game generates enough interest. | Diocotron Games | - | Mar 18, 2026 | |
SUITE:The Automated Card Engine In-game content artaudiocode | This game was built using a high-intensity AI workflow.
Coding, art, music, every possible asset. | 2D100 | - | Mar 18, 2026 | |
Selfie Worm In-game content artaudiotext | Art: Human-designed; AI used only for rough drafting. Final assets are hand-refined.
Audio: Human-composed and designed, with AI assistance used only for select tracks.
Localization: AI-translated with manual human adjustments. | Straight Banana | 18 | Mar 18, 2026 | |
Qualial Nature In-game content artcode | For this title, we utilized generative AI for the creation of store page and in-game illustrations, as well as portions of the code. | おこさまランチ | - | Mar 18, 2026 | |
OUTBREAK FALL: BIOHAZARD In-game content textart | This game includes pre-generated content created with the assistance of generative AI, including some written text, UI elements, and icon artwork. All AI-generated content was reviewed, edited, and integrated by the developer. No generative AI is used during live gameplay. | Eclipse Interactive | - | Mar 18, 2026 | |
Unit League Store/marketing art | Some of the team logos and background images were generated by AI. | Skyland | - | Mar 18, 2026 | |
Lucid Dream In-game content artaudiotextcode | This game used generative AI as a development aid in the following areas:
Store Capsule:
Generative AI tools were used to create or assist in the production of some visual assets. Final compositions, layout adjustments, cropping, and any post-processing were reviewed and approved by the developer.
Coding:
Used to generate and refine draft code and provide debugging suggestions. All final code is reviewed and integrated by the developer.
Audio (BGM & SFX):
Some background music and sound effects were generated using generative AI tools; other audio assets were created or sourced by the developer. AI-generated audio is generally used close to the original output, with light processing such as trimming, volume leveling, and format conversion when necessary.
Narrative:
Used to support drafting and iteration (for example, wording alternatives and structural adjustments). All in-game text is reviewed by the developer.
Localization:
Some language translations were generated with AI assistance and reviewed or edited where feasible.
No generative AI is used to create new content in real time during gameplay. All AI usage is limited to development and asset creation. | Ragdall_ | - | Mar 18, 2026 | |
Rummy Odyssey In-game content arttext | AI tools were used to create some 2D assets for the initial concepts, UI, and backgrounds. Additionally, AI translation tools were utilized to assist with game localization. | Anarres Interactive | - | Mar 18, 2026 | |
80s Horror Survivors In-game content artaudio | Some minor 2D decorative images and a limited number of ambient sound elements were generated using AI-assisted tools during development. These assets are primarily non-core visual or atmospheric elements. All core gameplay systems, design, programming, balance, mechanics, and the overall creative direction of the game were developed by the human development team. | Alligator Virtual | - | Mar 18, 2026 | |
Video Store Simulator Store/marketing art | We used AI-assisted tools to help create some visual assets and metadata (e.g., movie cover designs and marketing art). All content was reviewed and refined by our development team to ensure quality and legal compliance. | Playback Studios | - | Mar 18, 2026 | |
Global Business Tycoon Store/marketing art | Logo or image for the marketing | Xiro Studios | 14 | Mar 18, 2026 | |
UltraGalactic In-game content artaudiotext | AI was used only for limited assistance, such as refining some logos, helping with music production, and translating texts into other languages.
All core game content — including ships, designs, graphics, 3D models, sound effects, and more — is handcrafted. Overall, the game was created using traditional development methods. | Seven Dragons Studios | - | Mar 18, 2026 | |
Cliché Horror 2000s: The Witch’s Lair Store/marketing art | AI-generated tools were used to assist in the creation of certain promotional artwork displayed on the Steam store page. No AI-generated content is used within the gameplay, story, audio, or interactive elements of the game. | High Room Game studio | - | Mar 18, 2026 | |
RankPulse In-game content artcode | Some Generative AI is used.
Knowing we are 2 young devs, we do not have a lot of budget, things will change in the future.
We use AI for some of the cosmetics, majority of it are human made.
Our code can sometimes be corrected or debugged by Agentic AI. | gltdevlop | - | Mar 18, 2026 | |
Warena In-game content arttextcode | AI has been utilized in the development of this game in the following ways:
- Programming
- Concepting and illustrations
- Descriptive texts | Part Time Monkey | - | Mar 18, 2026 | |
PIECES OF THE DEEP 〜海底遺産回収録〜 In-game content art | This game uses generative AI in a limited, supportive role during parts of the development process.
Specifically, some background images and item images are based on assets generated with the help of generative AI and then manually edited and refined by the developer. Additionally, certain 3D models are created by modifying and adjusting AI-generated base models through manual work.
The use of generative AI is limited to the art creation process only. No generative AI is used during gameplay, and no game content is generated or altered by AI at runtime. | CoMuCreator | - | Mar 18, 2026 | |
Legend Sword 100 In-game content artaudio | This game uses generative AI tools during development to create certain assets, including 3D models, user interface elements, and music.
All AI-generated assets were reviewed, edited, and integrated by the developer to ensure they meet the intended artistic direction and gameplay experience.
The game does not use AI to generate content dynamically during gameplay. All AI-assisted content is pre-created and fixed, and players do not interact with AI systems directly while playing. | team swordd | - | Mar 18, 2026 | |
Hack'n'Bluff Dev only art | Generative AI was used to create temporary placeholder visuals during development. All such content is reviewed, edited, and progressively replaced with human-created artwork. | Rabbit's Lapka | - | Mar 18, 2026 | |
My Fish Friend In-game content art | Achievement icons are developed using GenAI image generation | Your Future Heroes LLC | - | Mar 18, 2026 | |
Pirate & Darkmage In-game content artaudiocode | AI-assisted tools were used during development to help generate some code and certain visual and audio assets.
All gameplay systems, code, and assets were reviewed, modified, and integrated by the developer.
No AI-generated content is created dynamically during gameplay.
AI was used strictly as a development aid and does not affect gameplay behavior or player experience in real time. | MofuWorks | - | Mar 18, 2026 | |
岁时断章 In-game content art | This game includes pre-generated visual assets created with generative AI and refined by the developer. The game does not generate AI content during gameplay and does not connect to any external AI services. | Foxmi Studio | - | Mar 18, 2026 | |
Gravity Assist: Initiative In-game content art | Some visual assets were created or refined using generative AI tools during development. All AI-assisted assets were reviewed, edited, and integrated by the developer. The game does not generate content dynamically using AI during gameplay. | Morozov Studios | - | Mar 18, 2026 | |
Classic Tower Defense 2 In-game content arttext | AI is used to help generate some icons and visual elements to improve the player experience, and to assist with drafting certain text, which is then reviewed and edited by the developer.
AI does not affect gameplay or player behavior. | Blacksmith Forge | 24 | Mar 18, 2026 | |
Express 404 In-game content arttext | AI was used as a helper tool for the art production and localization. | Yominoid | - | Mar 18, 2026 | |
Glyph Gambit: Endgame In-game content art | This game includes a small number of pre-generated visual assets created with the assistance of generative AI tools during development.
All gameplay systems, mechanics, balance, progression, and design decisions are fully human-designed and authored.
No generative AI is used during gameplay, and no content is generated dynamically or at runtime. | AutoIntellect | - | Mar 18, 2026 | |
Duck the Police In-game content art | At the time of release, the final product will not contain any elements created using generative artificial intelligence. AI is used solely for the creation of demonstration graphical content. The final in-game content will be created by human authors. | NipoBox | - | Mar 18, 2026 | |
Slavic Warband In-game content arttext | AI helped with creation of the graphic assets and texts translation. | Jar Games | - | Mar 18, 2026 | |
ARCANATI CARD -アルカナティカード- In-game content art | This game utilizes AI image generation tools in the creation process of visual assets, specifically for card illustrations, relic images, and background images. All generated images have been manually reviewed, retouched, and edited by the developer before being implemented in the game. We have verified that these assets do not contain any illegal content or infringe upon any third-party rights. | YUGI GAMES | - | Mar 18, 2026 |