Generative AI was used to create some graphic assets, including certain character elements and partial background components
- Creator
- TangzaBean Studio
- Reviews
- -
- Added
- Mar 18, 2026
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Generative AI was used to create some graphic assets, including certain character elements and partial background components
The game's logo and some in-game artwork were created using generative AI.
Часть музыкального сопровождения в игре создана с использованием инструмента SUNO. Шрифт логотипа был изменен с помощью инструментов генеративного ИИ.
To support efficient development, generative AI tools assisted in creating early versions of some 3D models, item icon images, and voiceovers for trailers. Every element was then extensively reviewed, edited, refined, and adjusted by hand to fit the game's unique adorable aesthetic.
This game uses AI-generated assets made during development. No AI content is generated during gameplay.
The game logo and some of the artwork in the store page were created with the assistance of AI.
In this project, we utilized AI solely for source code generation assistance. Additionally, we employed AI-generated art for certain materials on the Steam page and promotional announcements.
AI-assisted tools were used to generate and refine some store page text and certain visual assets. All AI-generated content was reviewed and edited by the developer. No AI is used for live content generation during gameplay or for processing player data.
The developers used generative AI tools in the creation of the game's logo designs, character mouth animations, and the pre-rendered introductory video.
Generative AI was used for in-game dice illustration.
Please note: The effect images on the store page were generated by AI and are not game screenshots.
Some character illustrations were generated using AI.
AI tools were used to assist in the creation of certain pre-rendered assets such as key art, promotional images, and some music. All AI-assisted content was reviewed, curated, and finalized manually. The game itself does not use AI during gameplay.
The visual and musical components are created using AI.
AI was used to create pixel images, some BGM.
This work uses CG and background illustrations partially created by image generation AI.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
AI was used to generate the characters, backgrounds, and some of the game’s details, which I further refined myself, as well as for gif animation.
Se utilizó la inteligencia artificial generativa de Google Gemini para crear los siguientes recursos gráficos del juego: imagenes avatar, imagenes botones tirar i finalizar turno. Todo el contenido generado ha sido revisado cuidadosamente por el equipo de desarrollo para asegurar que no infringe ningún derecho de autor ni contiene material inapropiado
Using artificial intelligence. Some of the game’s graphics were edited, and the game’s code was tested.
A part of references for artworks was generated using AI. Some music tracks, interface and environment sounds may contain samples generated by AI. There is no AI content in its unprocessed, "raw" form.
The background images and some minor character illustrations in the game are generated by AI and subsequently modified manually.
AI used for: cover art elements.
AI was used to create the images, but the character sprites were redrawn by artist, and the backgrounds were edited in a graphics editor. To create the music, AI was used as a reference, and then the composer created his tracks based on it.
Some of the game's icons and UI are created by AI, and the English translations are first translated by AI then manually reviewed
Part of the trailer is processed by ai
This game uses AI-generated assets such as images and sound effects that were created during development and are pre-rendered into the game. No AI is used to generate content during gameplay, and players cannot generate content using AI. All AI-generated assets are reviewed by the developer to ensure they do not infringe on third-party rights.
Some of the artistic assets in the game are generated by AI
Some 2D art assets, such as certain textures and icons, were created with the help of generative AI tools during development and then reviewed and edited by hand. The game does not generate new AI content while you play and does not send any player data to external AI services.
Some UI elements and 2D art assets have been made with AI. Some sound effects have been made or mixed with elements containing AI generated content. The store page capsule art background contains AI generated content.
No AI art, no AI music, no AI sounds, no AI dialouges/descriptions/names, no vibe coding was used during development of game. Only: very small misc UI elements, some smaller closed coding elements like some shaders and AI machine translation for every steam supported language excluding English, Polish and Chinese (Traditional and Simplified).
Visual
AI was used to support the creation of 2D graphics and localization.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
AI tools were used exclusively to generate static illustrations and to assist with the translation of the game's text. All character sprites, tiles, and pixel art assets were created by hand by the developer. All AI-generated output has been reviewed, edited, and validated by the developer to ensure it fits the artistic direction and gameplay experience.
AI tools were used during development to assist with the initial composition and texture generation for background assets. All AI-assisted materials have been manually reworked, painted over, and polished by our art team to ensure a cohesive artistic style and the best possible visual experience.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
Partial 3D Asset and coding assistant.
Our game uses AI only for pre-rendered content, such as promotional images and minor art touch-ups. No AI is used during gameplay. All gameplay, writing, characters, and systems are fully handcrafted.
Generative AI is used extensively in making Dungeon Flop, including programming, artwork, writing, game content, and store artwork and text. The game contains AI-generated and AI-assisted material. I provide the direction, choose what to use, revise and combine results, and integrate and test them in the project. Human decisions and manual work are part of that process, alongside substantial AI contributions. The AI-created content shipped with the game is prepared during development. The game does not include a live generative AI service or require an AI subscription to play. Players can optionally use their own separate AI tools to help create local mod files and images, use the included editors themselves, or combine both approaches.
Illustration images created using AI
“The only AI-generated asset used in the game is the studio logo. All other assets are original or manually created.”
You talk to characters in the game using a local LLM. There is no cost for tokens, and the model responds in a fun and interesting way. Art in the game is also AI generated (and you can generate your own art to decorate your apartment).
Some visual assets in this game were initially created by hand and then partially refined using AI-assisted tools. AI was used only for enhancement purposes. All core artwork, designs, and creative direction were produced manually.
This game uses AI to generate most of the images, as well as other assets and code.
sample demo has 3d models from sketchfab, and chatgpt has generated few png files. It's of course possible to drag and drop any png/jpg/glb files from the AI tools to the builder tool.
Some visual assets in this game were created with the help of AI tools and then reviewed and refined by the developer. The game itself does not use live AI features or generate new content during gameplay.
Game audio, video, and a small portion of artistic content are produced with AI assistance.
Some of the images were assisted in their creation by AI.
This game uses AI-generated content for creating digital human characters. Some in-game assets, including character models and animations, were created with the assistance of AI tools during development.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Distorted Perfection: Battle on the Tile In-game content art | Generative AI was used to create some graphic assets, including certain character elements and partial background components | TangzaBean Studio | - | Mar 18, 2026 | |
MergeShift In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
Обо: Шоу Теней In-game content audioart | Часть музыкального сопровождения в игре создана с использованием инструмента SUNO.
Шрифт логотипа был изменен с помощью инструментов генеративного ИИ. | Julliet | 20 | Mar 18, 2026 | |
Mini Pond Farm: Frogs & Lilypads In-game content artaudio | To support efficient development, generative AI tools assisted in creating early versions of some 3D models, item icon images, and voiceovers for trailers. Every element was then extensively reviewed, edited, refined, and adjusted by hand to fit the game's unique adorable aesthetic. | SIA Igor Arterchuk | - | Mar 18, 2026 | |
Nuclear Design Bureau In-game content artaudiotext | This game uses AI-generated assets made during development. No AI content is generated during gameplay. | Design Bureau KB-11 | 414 | Mar 18, 2026 | |
Bang Pass Duel Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
1-A Store/marketing codeart | In this project, we utilized AI solely for source code generation assistance.
Additionally, we employed AI-generated art for certain materials on the Steam page and promotional announcements. | Asobrect | - | Mar 18, 2026 | |
Liquidated In-game content textart | AI-assisted tools were used to generate and refine some store page text and certain visual assets. All AI-generated content was reviewed and edited by the developer. No AI is used for live content generation during gameplay or for processing player data. | Grimvolt Interactive | - | Mar 18, 2026 | |
Ergenekon Store/marketing art | The developers used generative AI tools in the creation of the game's logo designs, character mouth animations, and the pre-rendered introductory video. | Cihan Ürtekin | - | Mar 18, 2026 | |
Dice In You In-game content art | Generative AI was used for in-game dice illustration. | Team DICE | 190 | Mar 18, 2026 | |
Crazy Toad In-game content art | Please note: The effect images on the store page were generated by AI and are not game screenshots. | Timmy | - | Mar 18, 2026 | |
Necrorail Express In-game content art | Some character illustrations were generated using AI. | Y.G.H.X.Studios | - | Mar 18, 2026 | |
Glyph Gambit In-game content artaudio | AI tools were used to assist in the creation of certain pre-rendered assets such as key art, promotional images, and some music. All AI-assisted content was reviewed, curated, and finalized manually. The game itself does not use AI during gameplay. | AutoIntellect | - | Mar 18, 2026 | |
Summer Forever In-game content artaudio | The visual and musical components are created using AI. | Andrei Salov | - | Mar 18, 2026 | |
Witch and Rich In-game content artaudio | AI was used to create pixel images, some BGM. | Hoon Arcade | - | Mar 18, 2026 | |
LOVEKO In-game content art | This work uses CG and background illustrations partially created by image generation AI. | Cotobito Games | - | Mar 18, 2026 | |
Political Run: World Leaders Store/marketing art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | - | Mar 18, 2026 | |
Treasurer In-game content art | AI was used to generate the characters, backgrounds, and some of the game’s details, which I further refined myself, as well as for gif animation. | Owl's Howls | - | Mar 18, 2026 | |
Generala In-game content art | Se utilizó la inteligencia artificial generativa de Google Gemini para crear los siguientes recursos gráficos del juego: imagenes avatar, imagenes botones tirar i finalizar turno. Todo el contenido generado ha sido revisado cuidadosamente por el equipo de desarrollo para asegurar que no infringe ningún derecho de autor ni contiene material inapropiado | FMA.Corp | - | Mar 18, 2026 | |
Kiosk 199X Dev only artcode | Using artificial intelligence. Some of the game’s graphics were edited, and the game’s code was tested. | 3M PIXEL STUDIO | - | Mar 18, 2026 | |
BLOK 200: Prologue In-game content artaudio | A part of references for artworks was generated using AI. Some music tracks, interface and environment sounds may contain samples generated by AI. There is no AI content in its unprocessed, "raw" form. | Experiments Field Studio | - | Mar 18, 2026 | |
天使过家家 In-game content art | The background images and some minor character illustrations in the game are generated by AI and subsequently modified manually. | 面包店的面包 | - | Mar 18, 2026 | |
Super Drag Race 2 Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | - | Mar 18, 2026 | |
Remedy for Personality In-game content artaudio | AI was used to create the images, but the character sprites were redrawn by artist, and the backgrounds were edited in a graphics editor. To create the music, AI was used as a reference, and then the composer created his tracks based on it. | Mertvitel & Partners | - | Mar 18, 2026 | |
CharmEdge Deck In-game content arttext | Some of the game's icons and UI are created by AI, and the English translations are first translated by AI then manually reviewed | ChuQingHun | - | Mar 18, 2026 | |
На недельку до второго Store/marketing art | Part of the trailer is processed by ai | UrbanWanderer | 23 | Mar 18, 2026 | |
Ass Escape In-game content artaudio | This game uses AI-generated assets such as images and sound effects that were created during development and are pre-rendered into the game. No AI is used to generate content during gameplay, and players cannot generate content using AI. All AI-generated assets are reviewed by the developer to ensure they do not infringe on third-party rights. | Loser Studio | 47 | Mar 18, 2026 | |
Idle Desktop Marbles In-game content art | Some of the artistic assets in the game are generated by AI | 所以然 | - | Mar 18, 2026 | |
Game Dev Life In-game content art | Some 2D art assets, such as certain textures and icons, were created with the help of generative AI tools during development and then reviewed and edited by hand. The game does not generate new AI content while you play and does not send any player data to external AI services. | Pedro Verpha | - | Mar 18, 2026 | |
JUST ONE MAN In-game content artaudio | Some UI elements and 2D art assets have been made with AI. Some sound effects have been made or mixed with elements containing AI generated content. The store page capsule art background contains AI generated content. | Raikiri | 18 | Mar 18, 2026 | |
Bullet Meltdown In-game content textartcode | No AI art, no AI music, no AI sounds, no AI dialouges/descriptions/names, no vibe coding was used during development of game. Only: very small misc UI elements, some smaller closed coding elements like some shaders and AI machine translation for every steam supported language excluding English, Polish and Chinese (Traditional and Simplified). | Games Anatomy Studio | - | Mar 18, 2026 | |
Merge Cats Idle Evolution Unclear art | Visual | Alice Games | - | Mar 18, 2026 | |
Casual Sport Series: Boxing In-game content arttext | AI was used to support the creation of 2D graphics and localization. | Revulo Games | - | Mar 18, 2026 | |
Growing Apart From Yuika In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
The Adventure of Fred - The traveler's dial - In-game content arttext | AI tools were used exclusively to generate static illustrations and to assist with the translation of the game's text. All character sprites, tiles, and pixel art assets were created by hand by the developer. All AI-generated output has been reviewed, edited, and validated by the developer to ensure it fits the artistic direction and gameplay experience. | FredsGamesStudios | - | Mar 18, 2026 | |
機魂同盟:英雄集結 In-game content art | AI tools were used during development to assist with the initial composition and texture generation for background assets. All AI-assisted materials have been manually reworked, painted over, and polished by our art team to ensure a cohesive artistic style and the best possible visual experience. | ANRSproject | - | Mar 18, 2026 | |
ORMUS In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | Chris Vice | - | Mar 18, 2026 | |
The Last Legion Dev only artcode | Partial 3D Asset and coding assistant. | Zhiyuan | - | Mar 18, 2026 | |
I Sell Lemonade Prologue In-game content art | Our game uses AI only for pre-rendered content, such as promotional images and minor art touch-ups. No AI is used during gameplay. All gameplay, writing, characters, and systems are fully handcrafted. | EBS | 24 | Mar 18, 2026 | |
Dungeon Flop In-game content arttextcode | Generative AI is used extensively in making Dungeon Flop, including programming, artwork, writing, game content, and store artwork and text. The game contains AI-generated and AI-assisted material. I provide the direction, choose what to use, revise and combine results, and integrate and test them in the project. Human decisions and manual work are part of that process, alongside substantial AI contributions.
The AI-created content shipped with the game is prepared during development. The game does not include a live generative AI service or require an AI subscription to play. Players can optionally use their own separate AI tools to help create local mod files and images, use the included editors themselves, or combine both approaches. | Roll4d4 | - | Mar 18, 2026 | |
STICKMAN DX : MEGA FIGHTERS Store/marketing art | Illustration images created using AI | LITTLE Z | - | Mar 18, 2026 | |
DARK In-game content art | “The only AI-generated asset used in the game is the studio logo. All other assets are original or manually created.” | VHS STUDIO | - | Mar 18, 2026 | |
The Industrial Council Live AI arttext | You talk to characters in the game using a local LLM. There is no cost for tokens, and the model responds in a fun and interesting way. Art in the game is also AI generated (and you can generate your own art to decorate your apartment). | Markemus Games | - | Mar 18, 2026 | |
Dramons Warriors In-game content art | Some visual assets in this game were initially created by hand and then partially refined using AI-assisted tools. AI was used only for enhancement purposes. All core artwork, designs, and creative direction were produced manually. | PlakasHome | - | Mar 18, 2026 | |
梅计划MeiErWo Plan In-game content artcode | This game uses AI to generate most of the images, as well as other assets and code. | 多003 | - | Mar 18, 2026 | |
GameApi Builder In-game content art | sample demo has 3d models from sketchfab, and chatgpt has generated few png files. It's of course possible to drag and drop any png/jpg/glb files from the AI tools to the builder tool. | Tero Pulkkinen | - | Mar 18, 2026 | |
League Of Transmigrators In-game content art | Some visual assets in this game were created with the help of AI tools and then reviewed and refined by the developer. The game itself does not use live AI features or generate new content during gameplay. | Yuan Cao | - | Mar 18, 2026 | |
FARWORLD BEACON In-game content audioart | Game audio, video, and a small portion of artistic content are produced with AI assistance. | BEACON STUDIO | - | Mar 18, 2026 | |
史莱姆大乱斗 Unclear art | Some of the images were assisted in their creation by AI. | JunWuYou | - | Mar 18, 2026 | |
AI Digital Human Lab In-game content art | This game uses AI-generated content for creating digital human characters. Some in-game assets, including character models and animations, were created with the assistance of AI tools during development. | AllianceUnionTechnology OÜ | - | Mar 18, 2026 |