Design of backgrounds was AI-assisted
- Creator
- Alpen Adria Forge
- Reviews
- -
- Added
- Mar 18, 2026
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Design of backgrounds was AI-assisted
Artificial intelligence has been used to generate pre-created content for the store page, marketing materials, and community assets.
Generative AI is used only for pre generated assets: Voice lines in the indoctrination video (also used in the trailer) and the game’s logo in store materials. No AI is used at runtime, and all other content is handcrafted.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
AI-assisted tools were used during development to help generate early visual concepts and assets. These were then refined, reworked, and integrated by the developer to support the game’s atmosphere.
Some graphical assets are generated with AI.
Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
AI art sucks. AI dialouge sucks. AI coding is pretty good. I have been an artist for many years long before AI arrived and I enjoy doing my own artwork and writing my own dialouge. For art I use referencing from photos, stocks and my own workflows. I use Photoshop to manipulate and retro tools to do the pixel based stuff. Occasionally, I will use AI if I feel that it would benefit my projects, and I have here to do the placeholders, which I am replacing as the development continues. I have used Codex to create custom based engines which I am then using to create everything by eye, and by hand. You can see this entire process over on my YouTube Channel (youtube.com/@civitasuniverse) - where I build the BBSes, the mini-games, the tunes, and write all of the dialogue. I am loving the music creation side, as a musician, I am writing original arps, basslines and melodies using the VST Tyrell N6 in FLStudio and adding voices with ElevenLabs for voice changing, and Suno and NotebookLM for the pirate radio-show material. Please understand that I am using AI, but not how you might think. For complete transparency, do watch my devlogs on YouTube and follow me on social media (see links on this page) for daily updates, as I build the game. My goal here is for you to understand my working practices and the ridiculous effort I am putting into GLYPHIS_IO, along with hopefully inspiring you to maybe start, or finish, something yourself. Cheers!
We use AI-generated images for our card characters.
Some aspects of Steam store page artwork was made using help from AI.
AI assisted tools used on the backgrounds
Game Logo is created by AI.
This title uses generative AI tools (such as Stable Diffusion) during development to create some 2D character images, background images, and promotional images used on the store page. All AI-generated images are manually edited and reviewed by the developer before being included in the product. The application also includes an optional conversation feature that can operate using either the OpenAI API or a local LLM configured by the user. However, no new content is generated while the application is in use.
This work uses illustrations created by a generative AI (Midjourney) in part.
AI was only used to create the main menu background image.
Some of the fictional imagery.
In this game, we use AI for refactoring and debugging the program code, as well as for the background images and background music.
Assets such as icons, 3D-models, portraits, music and sound effects contains artwork created with the help of generative AI. These assets have been carefully edited and reviewed to ensure they align with the game's visual style and quality.
The Steam Header /Library/Etc Capsule background (All the same 1 MidJourney image)
Sound effects, 3D assets, store art, code
AI Content is used to generate Artwork for the Cards only. Currently through crowdsourcing, I am hoping to hire an artist to update and redo all the card artwork. If successful, then all AI generated images will be removed.
AI generated graphics assets for the marketplace
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
Translation Arcade game monitor texture
AI was used to assist in creating film visuals and capsule images for the game’s store page. All AI-assisted assets were reviewed and refined to match the game’s style.
Almost all of the game is hand-made art and code, but A.I. has been used to create concepts and is used in the workflow to quickly get ideas for logos or assets. The voice overs are currently all a.i. generated but will be replaced at an later point.
The images for the page have been slightly improved.
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
The images, sounds, and videos in the game are generated by AI. The prompts, writing, code, and editing are done by HypeTales21.
AI used in most background creation/alteration. Heavily used in code debugging/review.
During development, our small team may use procedural generation and AI-assisted tools to help create marketing materials content. In all such rare cases, the final result reflects the creativity and expression of our own team.
The puzzle images pre-rendered AI art
All in-game art was created by real human artists. The AI tool Cursor (a programming IDE) was used to help with developing the code for the game itself. The initial background of the icon used for the game was generated using AI tools.
"Some of the textures used in the game were created using AI-generation tools. However, these assets have been manually edited, refined, and integrated to fit the game's design."
In-game images and audio are AI-generated.
I used it to edit a single texture that I had drawn myself for an effect.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
We made some CGs using AI. AI cannot create content directly during the game.
游戏中部分图片、音频会采用AI生成。
Some code auditing and images
music in the trailer.Store description and promotional graphics generated using AI tools.
Generative AI is occasionally used for promotional content outside the game, but does not influence gameplay or story decisions.
AI is used to help create the game’s art and music, as well as promotional and community content. Players will experience these AI-assisted visuals and audio as part of the game’s aesthetic, but all gameplay mechanics are hand-crafted and unaffected by AI.
Some visual elements, such as promotional images, backgrounds, and decorative elements used on the store page and in the community, were created using artificial intelligence tools. All core gameplay elements and visual effects in the game were created by humans.
Character art and some UI elements.
The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and German.
The logo and certain textures in the game was AI generated. AI is used during game development.
Some game images are generated by AI.
宣发图由 AI 参与创作,结合游戏世界观与核心玩法,生成风格统一、视觉张力拉满的宣传素材,直观呈现游戏魅力。 智能交互AI:适配你的玩法节奏:针对竞技或挑战类场景,AI对手/伙伴具备自适应战术调整能力:新手玩家体验时,AI会降低操作强度并提供引导提示;资深玩家进阶时,AI则会提升策略复杂度,甚至模拟真实玩家的战术习惯,带来更具挑战性的对抗体验。
The game uses AI to generate image and audio resources, thereby providing a rich array of playable content.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
VerbMeister In-game content art | Design of backgrounds was AI-assisted | Alpen Adria Forge | - | Mar 18, 2026 | |
Submerge Store/marketing arttext | Artificial intelligence has been used to generate pre-created content for the store page, marketing materials, and community assets. | Neuron Activation | 78 | Mar 18, 2026 | |
The Forest Watches In-game content audioart | Generative AI is used only for pre generated assets: Voice lines in the indoctrination video (also used in the trailer) and the game’s logo in store materials. No AI is used at runtime, and all other content is handcrafted. | RanSio | - | Mar 18, 2026 | |
Mourningwood Lodge:Pray In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | - | Mar 18, 2026 | |
Auraile'ah: Under Cilathis Dev only art | AI-assisted tools were used during development to help generate early visual concepts and assets. These were then refined, reworked, and integrated by the developer to support the game’s atmosphere. | Noimad's Daimon | - | Mar 18, 2026 | |
Grindstar In-game content art | Some graphical assets are generated with AI. | morelootgames | - | Mar 18, 2026 | |
Beauty Store Simulator - Prologue In-game content art | Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style. | NovaraGames | 75 | Mar 18, 2026 | |
GLYPHIS_IO BBS: The Proxy Tapes 1989 In-game content arttextaudiocode | AI art sucks. AI dialouge sucks. AI coding is pretty good.
I have been an artist for many years long before AI arrived and I enjoy doing my own artwork and writing my own dialouge. For art I use referencing from photos, stocks and my own workflows. I use Photoshop to manipulate and retro tools to do the pixel based stuff. Occasionally, I will use AI if I feel that it would benefit my projects, and I have here to do the placeholders, which I am replacing as the development continues.
I have used Codex to create custom based engines which I am then using to create everything by eye, and by hand. You can see this entire process over on my YouTube Channel (youtube.com/@civitasuniverse) - where I build the BBSes, the mini-games, the tunes, and write all of the dialogue.
I am loving the music creation side, as a musician, I am writing original arps, basslines and melodies using the VST Tyrell N6 in FLStudio and adding voices with ElevenLabs for voice changing, and Suno and NotebookLM for the pirate radio-show material.
Please understand that I am using AI, but not how you might think. For complete transparency, do watch my devlogs on YouTube and follow me on social media (see links on this page) for daily updates, as I build the game. My goal here is for you to understand my working practices and the ridiculous effort I am putting into GLYPHIS_IO, along with hopefully inspiring you to maybe start, or finish, something yourself. Cheers! | James Bradley | - | Mar 18, 2026 | |
Schoolgirl Card Pull Simulator In-game content art | We use AI-generated images for our card characters. | Violet Soft | 34 | Mar 18, 2026 | |
Umbrella Postman Store/marketing art | Some aspects of Steam store page artwork was made using help from AI. | JB Game Dev | - | Mar 18, 2026 | |
Chees In-game content art | AI assisted tools used on the backgrounds | Kerem | - | Mar 18, 2026 | |
Microwave Simulator Store/marketing art | Game Logo is created by AI. | Alice Games | - | Mar 18, 2026 | |
Desktop Character Layout Live AI art | This title uses generative AI tools (such as Stable Diffusion) during development to create some 2D character images, background images, and promotional images used on the store page.
All AI-generated images are manually edited and reviewed by the developer before being included in the product.
The application also includes an optional conversation feature that can operate using either the OpenAI API or a local LLM configured by the user.
However, no new content is generated while the application is in use. | Ekako-AI | - | Mar 18, 2026 | |
TRUECOLOR Store/marketing art | This work uses illustrations created by a generative AI (Midjourney) in part. | MEYOSOFT | - | Mar 18, 2026 | |
Blastoids In-game content art | AI was only used to create the main menu background image. | Moragami Co., Ltd | - | Mar 18, 2026 | |
Clout Chaser Unclear art | Some of the fictional imagery. | Dream Dimension | - | Mar 18, 2026 | |
Smart Number Place In-game content artaudiocode | In this game, we use AI for refactoring and debugging the program code, as well as for the background images and background music. | Stargeon,Inc. | - | Mar 18, 2026 | |
Unguided Order In-game content artaudio | Assets such as icons, 3D-models, portraits, music and sound effects contains artwork created with the help of generative AI. These assets have been carefully edited and reviewed to ensure they align with the game's visual style and quality. | MFC-Maker | - | Mar 18, 2026 | |
Janky Golf with Stream Store/marketing art | The Steam Header /Library/Etc Capsule background (All the same 1 MidJourney image) | Ayrton Alexis | - | Mar 18, 2026 | |
Fragile Frontier In-game content artcodeaudio | Sound effects, 3D assets, store art, code | Lost Rabbit Digital | - | Mar 18, 2026 | |
The Final Oath In-game content art | AI Content is used to generate Artwork for the Cards only. Currently through crowdsourcing, I am hoping to hire an artist to update and redo all the card artwork. If successful, then all AI generated images will be removed. | Rat Squad Studios | - | Mar 18, 2026 | |
Journey to Eden In-game content art | AI generated graphics assets for the marketplace | Igor | - | Mar 18, 2026 | |
Professor mother-in-law begged me to get pregnant In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | CHEN JIAWEI | - | Mar 18, 2026 | |
MouseEscape In-game content art | Translation
Arcade game monitor texture | 41 | - | Mar 18, 2026 | |
Cinema Business Simulator Store/marketing art | AI was used to assist in creating film visuals and capsule images for the game’s store page. All AI-assisted assets were reviewed and refined to match the game’s style. | SUBSPACE | - | Mar 18, 2026 | |
Demra: Rifts of War In-game content artaudio | Almost all of the game is hand-made art and code, but A.I. has been used to create concepts and is used in the workflow to quickly get ideas for logos or assets.
The voice overs are currently all a.i. generated but will be replaced at an later point. | Funtraum Games | - | Mar 18, 2026 | |
Reverie: Who will Remember You art | The images for the page have been slightly improved. | SERLO | - | Mar 18, 2026 | |
Mystery Phantoms : Ghostly Secrets Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Mar 18, 2026 | |
Apocalyptic Love In-game content artaudio | The images, sounds, and videos in the game are generated by AI. The prompts, writing, code, and editing are done by HypeTales21. | HypeTales21 | - | Mar 18, 2026 | |
Merchant's Rise Dev only codeart | AI used in most background creation/alteration. Heavily used in code debugging/review. | Portly Poet Gaming | - | Mar 18, 2026 | |
Don't Pray Store/marketing art | During development, our small team may use procedural generation and AI-assisted tools to help create marketing materials content. In all such rare cases, the final result reflects the creativity and expression of our own team. | Summer Game Studio | - | Mar 18, 2026 | |
Color Splash: Parrots In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Sudoku Dungeon In-game content artcode | All in-game art was created by real human artists.
The AI tool Cursor (a programming IDE) was used to help with developing the code for the game itself.
The initial background of the icon used for the game was generated using AI tools. | Sincere Pixels | - | Mar 18, 2026 | |
悠久教室 - Perpetual Classroom - In-game content art | "Some of the textures used in the game were created using AI-generation tools. However, these assets have been manually edited, refined, and integrated to fit the game's design." | CraftFox Creations | - | Mar 18, 2026 | |
Today's Menu In-game content artaudio | In-game images and audio are AI-generated. | YEEFUNTECH | - | Mar 18, 2026 | |
ShoJinDen In-game content art | I used it to edit a single texture that I had drawn myself for an effect. | EigetsuGames | - | Mar 18, 2026 | |
Presidential Shaman In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | BRB Drama | - | Mar 18, 2026 | |
TAKE OUT Store/marketing art | We made some CGs using AI. AI cannot create content directly during the game. | ULTARI | - | Mar 18, 2026 | |
荒途 In-game content artaudio | 游戏中部分图片、音频会采用AI生成。 | 仿生人 | - | Mar 18, 2026 | |
Believr Pro Wrestling Dev only codeart | Some code auditing and images | Believr Games | 24 | Mar 18, 2026 | |
Hardcore and Death In-game content audioart | music in the trailer.Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 76 | Mar 18, 2026 | |
Asylum 1966 In-game content art | Generative AI is occasionally used for promotional content outside the game, but does not influence gameplay or story decisions. | Venom Software | - | Mar 18, 2026 | |
SkyRen In-game content artaudio | AI is used to help create the game’s art and music, as well as promotional and community content. Players will experience these AI-assisted visuals and audio as part of the game’s aesthetic, but all gameplay mechanics are hand-crafted and unaffected by AI. | Kyodai Khan | - | Mar 18, 2026 | |
FrogCore In-game content art | Some visual elements, such as promotional images, backgrounds, and decorative elements used on the store page and in the community, were created using artificial intelligence tools. All core gameplay elements and visual effects in the game were created by humans. | Vladyslav Pozdniakov | - | Mar 18, 2026 | |
Soulblade: Dawnbreaker In-game content art | Character art and some UI elements. | 意远工作室 | - | Mar 18, 2026 | |
Christmas Yarn 4: Blessing Star In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and German. | Ironcode Gaming | - | Mar 18, 2026 | |
pyTexas In-game content art | The logo and certain textures in the game was AI generated. AI is used during game development. | Apermesa | - | Mar 18, 2026 | |
三国俱乐部经理 Store/marketing art | Some game images are generated by AI. | COSO | - | Mar 18, 2026 | |
剑中 Live AI arttext | 宣发图由 AI 参与创作,结合游戏世界观与核心玩法,生成风格统一、视觉张力拉满的宣传素材,直观呈现游戏魅力。
智能交互AI:适配你的玩法节奏:针对竞技或挑战类场景,AI对手/伙伴具备自适应战术调整能力:新手玩家体验时,AI会降低操作强度并提供引导提示;资深玩家进阶时,AI则会提升策略复杂度,甚至模拟真实玩家的战术习惯,带来更具挑战性的对抗体验。 | 石目网络 | - | Mar 18, 2026 | |
Wicard In-game content artaudio | The game uses AI to generate image and audio resources, thereby providing a rich array of playable content. | Developer_bn | - | Mar 18, 2026 |