Public Steam disclosure research26,081 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Certain visual and audio assets were created with the assistance of digital tools that help streamline the creative process. All content has been reviewed and customized to fit the game’s unique style and tone.
We use AI tools to support our development process by accelerating early concept creation and iteration. This helps our small team work more efficiently while maintaining full creative control and artistic direction.
You can learn our AI pipelines here: https://www.mutatefightpurr.com/ai
Some of the game's visual assets and store page artwork were created using AI-assisted tools. No AI-generated content is created during gameplay. All gameplay behavior, mechanics and code are manually created.
This game includes AI-generated images that were created to support its visual style and world design. These assets are used as artistic elements within and outside of the game, while all gameplay, mechanics, and overall design are crafted by hand.
AI generation tools were used to create specific 2D visual assets during the development of this game. This includes 2D character illustrations, event thumbnails, UI icons, and various interface elements. All AI-generated content has been manually reviewed and integrated to fit the game's artistic style.
This game uses AI-assisted tools for creating certain illustrations and background artworks.
All AI-generated images were supervised, refined, and post-processed by the developer to ensure artistic consistency and quality.
All game design, story, UI, and balance elements are fully human-made.
This game was developed with the assistance of Artificial Intelligence tools. AI was used to generate some visual elements such as concept art, textures, and 3D models, and to support parts of the programming process. All AI-generated content was reviewed, refined, and integrated by the developer to ensure consistency with the game’s artistic direction and design.
Artificial intelligence is used exclusively to support the game’s creative process, specifically in the generation of certain illustrations, musical pieces, or sound effects. All AI-generated content has been manually reviewed, edited, and adapted to ensure artistic coherence and quality within the visual and audio style of Merio Gear.
Use of AI in Development
Artificial intelligence has been used as a creative and technical assistant throughout the development of Portal Beasts.
AI tools have supported the process in several ways:
💻 Code Assistance: Helping to write, optimize, and debug gameplay systems in Godot, including combat logic, monster AI, animations, and UI functionality.
🎨 Graphic Support: Generating concept art, logo variations, and promotional visuals inspired by the game’s pixel art style.
🧠 Design Feedback: Providing ideas, structure, and iteration support for gameplay mechanics, interface layouts, and presentation materials (like Steam assets).
All AI-generated material has been curated, refined, and integrated manually to ensure it fits the artistic and gameplay vision of Portal Beasts.
Some of the game's icons were generated using AI image generation software. All icons were reviewed and adapted by the development team to fit the game's style
AI is used for cinematic cutscenes and certain art assets, but the majority of the work is done manually.
Similarly, code workflows include partial generation for certain C++, C#, and HLSL functions.
Some of the visuals in this game were created with the help of AI-based tools to speed up the art process and visualize ideas more efficiently.
However, all final designs were edited, refined, and color-corrected by artists to match the game tone and atmosphere.
The goal was never to let AI make the art, but to use it as a creative tool like an extra brush in the process.
AI generation tools were used in the development process to create 2D assets (icons, UI elements, textures) and some 3D assets (tool and ore models). These generated assets are manually edited and adjusted during integration into the game.
Artificial intelligence was used during the pre-production phase to assist in concept design, reference generation, and the creation of a few 3D models and textures.
No AI-generated content is created or modified during gameplay, and players do not directly interact with any AI systems within the game.
This game uses AI-assisted tools to generate and refine certain 2D visual assets. These include general artwork such as loading screens, character portraits, item icons, and background illustrations. All AI-generated elements are reviewed, edited, and integrated by our art team to ensure consistency with the game’s visual style and artistic direction.
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos.
Explanation about the game development process:
In the early concept design and creative ideation stage of this game, we did use AI technology as an auxiliary tool to help us explore and validate various artistic styles and creative directions more quickly. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all artistic assets presented in the final game were personally conceived and carefully crafted by our creative team. Each game element underwent repeated human optimization and fine-tuning to ensure the best gaming experience.
AI was only used as an auxiliary tool, and the final game content presented is the result of human creation. We have always adhered to human creation as the main driver, committed to bringing players a unique and meticulously polished gaming experience.
-Some base textures have been AI generated during the development
-Some of the imagery and speech audio in the in-game TV programs are AI generated
-Some in-game radio music is AI generated
Out of the 996+ files that make up this game, only 5 image files are AI generated. (Title screen, intro screen, game over screen)
This game is made by a solo indie developer with licensed work from independent artists.
Certain visual and audio assets were created with the assistance of digital tools that help streamline the creative process. All content has been reviewed and customized to fit the game’s unique style and tone.
We use AI tools to support our development process by accelerating early concept creation and iteration. This helps our small team work more efficiently while maintaining full creative control and artistic direction.
You can learn our AI pipelines here: https://www.mutatefightpurr.com/ai
Some of the game's visual assets and store page artwork were created using AI-assisted tools. No AI-generated content is created during gameplay. All gameplay behavior, mechanics and code are manually created.
This game includes AI-generated images that were created to support its visual style and world design. These assets are used as artistic elements within and outside of the game, while all gameplay, mechanics, and overall design are crafted by hand.
AI generation tools were used to create specific 2D visual assets during the development of this game. This includes 2D character illustrations, event thumbnails, UI icons, and various interface elements. All AI-generated content has been manually reviewed and integrated to fit the game's artistic style.
This game uses AI-assisted tools for creating certain illustrations and background artworks.
All AI-generated images were supervised, refined, and post-processed by the developer to ensure artistic consistency and quality.
All game design, story, UI, and balance elements are fully human-made.
This game was developed with the assistance of Artificial Intelligence tools. AI was used to generate some visual elements such as concept art, textures, and 3D models, and to support parts of the programming process. All AI-generated content was reviewed, refined, and integrated by the developer to ensure consistency with the game’s artistic direction and design.
Artificial intelligence is used exclusively to support the game’s creative process, specifically in the generation of certain illustrations, musical pieces, or sound effects. All AI-generated content has been manually reviewed, edited, and adapted to ensure artistic coherence and quality within the visual and audio style of Merio Gear.
Use of AI in Development
Artificial intelligence has been used as a creative and technical assistant throughout the development of Portal Beasts.
AI tools have supported the process in several ways:
💻 Code Assistance: Helping to write, optimize, and debug gameplay systems in Godot, including combat logic, monster AI, animations, and UI functionality.
🎨 Graphic Support: Generating concept art, logo variations, and promotional visuals inspired by the game’s pixel art style.
🧠 Design Feedback: Providing ideas, structure, and iteration support for gameplay mechanics, interface layouts, and presentation materials (like Steam assets).
All AI-generated material has been curated, refined, and integrated manually to ensure it fits the artistic and gameplay vision of Portal Beasts.
Some of the game's icons were generated using AI image generation software. All icons were reviewed and adapted by the development team to fit the game's style
AI is used for cinematic cutscenes and certain art assets, but the majority of the work is done manually.
Similarly, code workflows include partial generation for certain C++, C#, and HLSL functions.
Some of the visuals in this game were created with the help of AI-based tools to speed up the art process and visualize ideas more efficiently.
However, all final designs were edited, refined, and color-corrected by artists to match the game tone and atmosphere.
The goal was never to let AI make the art, but to use it as a creative tool like an extra brush in the process.
AI generation tools were used in the development process to create 2D assets (icons, UI elements, textures) and some 3D assets (tool and ore models). These generated assets are manually edited and adjusted during integration into the game.
Artificial intelligence was used during the pre-production phase to assist in concept design, reference generation, and the creation of a few 3D models and textures.
No AI-generated content is created or modified during gameplay, and players do not directly interact with any AI systems within the game.
This game uses AI-assisted tools to generate and refine certain 2D visual assets. These include general artwork such as loading screens, character portraits, item icons, and background illustrations. All AI-generated elements are reviewed, edited, and integrated by our art team to ensure consistency with the game’s visual style and artistic direction.
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos.
Explanation about the game development process:
In the early concept design and creative ideation stage of this game, we did use AI technology as an auxiliary tool to help us explore and validate various artistic styles and creative directions more quickly. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all artistic assets presented in the final game were personally conceived and carefully crafted by our creative team. Each game element underwent repeated human optimization and fine-tuning to ensure the best gaming experience.
AI was only used as an auxiliary tool, and the final game content presented is the result of human creation. We have always adhered to human creation as the main driver, committed to bringing players a unique and meticulously polished gaming experience.
-Some base textures have been AI generated during the development
-Some of the imagery and speech audio in the in-game TV programs are AI generated
-Some in-game radio music is AI generated
Out of the 996+ files that make up this game, only 5 image files are AI generated. (Title screen, intro screen, game over screen)
This game is made by a solo indie developer with licensed work from independent artists.