Content created by artificial intelligence is mostly used for sprites, textures, models and images.
- Creator
- Skmaestro
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,081 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
The game's store visuals were created using artificial intelligence.
This game uses generative AI technology for a small portion of its 3D models.
Some of the game's artwork, such as supporting illustrations and auxiliary images, was initially created with the help of AI tools for visual prototyping. All content used in the final product has been reviewed, edited, and curated by humans to ensure consistent style and alignment with the game's universe. The game does not use AI for gameplay decisions, character behavior, progression, dialogues, or any functional part of the experience. All narrative, mechanics, programming, and design were developed manually.
Some art assets were generated by AI.
Store description and promotional graphics generated using AI tools.
Using AI generated images to depict game plot and background filling
Game menu image, game logo and game library assets made with ai software
AI is used to create some graphic content.
This is used for the 3D models and their textures within the game.
AI was used to create the main characters: how they look, sound and move. All cutscenes and dialogue are pre-generated with AI. All translations were done with the help of AI. Many in-game assets are made with AI or with the help of AI.
Use of AI: 1. AI is used for creative concepts during the art design phase, while final production is completed manually. 2. AI is used for creative concepts in data naming. 3. AI is used for bulk generation of icon assets, followed by manual style unification and refinement. 4. AI is used to generate portions of the background music, which are then manually adjusted.
Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI.
Some artwork on the store page is created using generative AI tools. This game uses generative AI tools to create some non-gameplay assets such as 3D models and UI backgrounds. No AI is used to generate content or make decisions during gameplay.
AI has been used during development to assist with creating images, text descriptions, and code. No AI-generated content is produced while the game is running.
Some visual content in this game was created or refined with the assistance of AI-based technologies
Artificial intelligence is only used for a few non-playable visuals: the game’s title screen (main menu artwork) and some promotional graphics on the Steam store page. No in-game sprites, animations, textures, gameplay assets, sounds, or mechanics are generated by AI. All playable content is fully created by human artists and developers.
The promotional images on our game's store page were aided by artificial intelligence to reflect our game very well.
Echoes of the Rest uses AI to enhance the player experience. AI is used to generate in-game character voices, environmental textures, and certain narrative elements, making each playthrough feel dynamic and immersive.
Music was generated with AI. Store images by generative AI.
AI is used to generate the following: - Game description - Store page's Capsule and Library imagery - Splash screen - Some character models from our concept - Item and level icons in main menu
Generative AI tools were used only in the narration / voice acting workflow, with consent from the voice artist. Also AI-generated content used for Steam capsules. All visual assets, gameplay content, and core creative work are created by our team and external artists."
Some development tools using machine-learning assistance were part of the early asset-creation workflow. These tools were used only to generate rough drafts or initial references, and all final in-game assets were manually edited, redrawn, or recreated by the developer.
3D assets, sounds, graphics
AI-generated art assets include monster beasts, magical artifacts, backgrounds
Used AI assistance for some images.
Some User-Interfaces and Icon assets are derived from generative artificial intelligence.
some textures are made by Jimeng Ai
We used AI with some of the marketing materials such as store capsules
Some visual, audio, and writing assets in this game were created with the help of generative AI tools during development. Every AI-assisted element was carefully reviewed, manually edited, and significantly refined by the development team before being added to the final game or its marketing materials. No AI systems generate or alter content while the game is running.
I have used 3d modeling AI to generate meshes and character models. Additionality, I used TTS to generate audio files.
AI-assisted tools were used for some illustrations, music composition, text translation, and limited debugging support.
Icons and images for abilities and skill trees may be rendered using AI.
PonySide use Human made assets, for the Art, Icons, Dialogs and Music. For the development of PonySide we use some AI generated Code, some items descriptions or dialogs may be AI generated as placeholder before the dev write them properly. We may use AI generated icons when we cannot find an icon for an item in the assets pack we're using. But again we value our artist we work with and human made assets.
This game utilizes generative AI technology to create certain 2D images, background music (BGM), and sound effects to enhance the overall production quality.
AI was used to enhance the player experience, primarily through asset generation.
Some in-game assets are created using generative AI.
AI tools were used only for marketing materials (trailer). No AI-generated content appears in the game itself.
Localization (text and voice over) and logo of the game are made with AI. Some store front materials were made with AI.
Used for generating non-essential 2D image assets.
Artificial intelligence was used to generate the song for the game’s trailer and in-game music, and some images.
We use AI for pre-rendered backgrounds; all other assets are handmade.
Some images, icons, and visual elements were created using generative AI tools. No content is generated during the software’s execution. All AI-generated assets were reviewed, edited, and manually validated to comply with Steam standards and copyright requirements.
We have used AI to create the game's marketing materials and store pages. Unfortunately, we are not good artists. :(
Game art and marketing
Game art and marketing
In glameplay the pictures and posters are pre-generated by AI
Artificial intelligence was used to generate some character skins and to assist in understanding how to edit certain elements of the game.
The in-game art assets are adapted from images generated on AI illustration platforms, and the music is produced with AI music tools or based on original tracks with added vocals, covers, or remixes done by the Ai music tool.
Some assets were assisted by AI tools in the art pipeline. AI was not used for final renders.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Backrooms: Labyrinth Glitch In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Crypto Trading Simulator Store/marketing art | The game's store visuals were created using artificial intelligence. | SUMER | 32 | Mar 18, 2026 | |
GogRun In-game content art | This game uses generative AI technology for a small portion of its 3D models. | Cockroach Studio | - | Mar 18, 2026 | |
Algaza-ha: Quest Giver In-game content art | Some of the game's artwork, such as supporting illustrations and auxiliary images, was initially created with the help of AI tools for visual prototyping. All content used in the final product has been reviewed, edited, and curated by humans to ensure consistent style and alignment with the game's universe.
The game does not use AI for gameplay decisions, character behavior, progression, dialogues, or any functional part of the experience. All narrative, mechanics, programming, and design were developed manually. | Algaza-ha | - | Mar 18, 2026 | |
ALYUP In-game content art | Some art assets were generated by AI. | HashMO Interactive | - | Mar 18, 2026 | |
Sad Virus Forest Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | - | Mar 18, 2026 | |
圈套scheme Store/marketing art | Using AI generated images to depict game plot and background filling | GAOPENG | - | Mar 18, 2026 | |
Drunken Guy Adventure Store/marketing art | Game menu image, game logo and game library assets made with ai software | Saylor Games | - | Mar 18, 2026 | |
Turbo Dirt Legends Unclear art | AI is used to create some graphic content. | WILLIWAW Hub | - | Mar 18, 2026 | |
いえのあじ In-game content art | This is used for the 3D models and their textures within the game. | KuroGameMaker | 85 | Mar 18, 2026 | |
BaseStar In-game content artaudiotext | AI was used to create the main characters: how they look, sound and move. All cutscenes and dialogue are pre-generated with AI. All translations were done with the help of AI. Many in-game assets are made with AI or with the help of AI. | DeKat | - | Mar 18, 2026 | |
DOPAmine Overdrive In-game content artaudio | Use of AI:
1. AI is used for creative concepts during the art design phase, while final production is completed manually.
2. AI is used for creative concepts in data naming.
3. AI is used for bulk generation of icon assets, followed by manual style unification and refinement.
4. AI is used to generate portions of the background music, which are then manually adjusted. | USERJOY Technology CO., LTD | - | Mar 18, 2026 | |
Summer Delicous Simulator In-game content art | Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI. | BitRaiders Games | 25 | Mar 18, 2026 | |
Tatvalok In-game content art | Some artwork on the store page is created using generative AI tools.
This game uses generative AI tools to create some non-gameplay assets such as 3D models and UI backgrounds.
No AI is used to generate content or make decisions during gameplay. | Suryansh Garg | - | Mar 18, 2026 | |
The Entity Within Dev only arttextcode | AI has been used during development to assist with creating images, text descriptions, and code. No AI-generated content is produced while the game is running. | MightyCodeDragon | - | Mar 18, 2026 | |
Phantasmal Exosteel In-game content art | Some visual content in this game was created or refined with the assistance of AI-based technologies | Spiralix Corporation | - | Mar 18, 2026 | |
Night Invasion Store/marketing art | Artificial intelligence is only used for a few non-playable visuals: the game’s title screen (main menu artwork) and some promotional graphics on the Steam store page. No in-game sprites, animations, textures, gameplay assets, sounds, or mechanics are generated by AI. All playable content is fully created by human artists and developers. | Night Invasion Division | - | Mar 18, 2026 | |
EGGMART Store/marketing art | The promotional images on our game's store page were aided by artificial intelligence to reflect our game very well. | Emre Şahin | - | Mar 18, 2026 | |
Echoes of the Rest In-game content audioarttext | Echoes of the Rest uses AI to enhance the player experience. AI is used to generate in-game character voices, environmental textures, and certain narrative elements, making each playthrough feel dynamic and immersive. | Feronline Games | - | Mar 18, 2026 | |
Arnaud Thion's Dragons 2 In-game content audioart | Music was generated with AI.
Store images by generative AI. | Arnaud THION | - | Mar 18, 2026 | |
MISCHIEF MANDARIN In-game content textart | AI is used to generate the following:
- Game description
- Store page's Capsule and Library imagery
- Splash screen
- Some character models from our concept
- Item and level icons in main menu | Vitamin Fun | - | Mar 18, 2026 | |
Barfender In-game content audioart | Generative AI tools were used only in the narration / voice acting workflow, with consent from the voice artist. Also AI-generated content used for Steam capsules.
All visual assets, gameplay content, and core creative work are created by our team and external artists." | Proto Division | 244 | Mar 18, 2026 | |
Formula 2.5 In-game content art | Some development tools using machine-learning assistance were part of the early asset-creation workflow.
These tools were used only to generate rough drafts or initial references, and all final in-game assets were manually edited, redrawn, or recreated by the developer. | T&T game | - | Mar 18, 2026 | |
Bagnomor Unclear artaudio | 3D assets, sounds, graphics | Bagnodev | - | Mar 18, 2026 | |
Artifact Hunt: Yao In-game content art | AI-generated art assets include monster beasts, magical artifacts, backgrounds | MOYUN Game | - | Mar 18, 2026 | |
Mommy don't hurt me mommy don't hurt me mommy don't hurt me Unclear art | Used AI assistance for some images. | Igor Cunev | - | Mar 18, 2026 | |
宿管少女☆不会被坑 In-game content art | Some User-Interfaces and Icon assets are derived from generative artificial intelligence. | Doufu Studio | - | Mar 18, 2026 | |
Ghost Eye (DEMO) In-game content art | some textures are made by Jimeng Ai | 2ndDream Studio | - | Mar 18, 2026 | |
Chicken Fries Store/marketing art | We used AI with some of the marketing materials such as store capsules | Turquoise Games | 83 | Mar 18, 2026 | |
Relics of Wayne: Greymoor In-game content artaudiotext | Some visual, audio, and writing assets in this game were created with the help of generative AI tools during development. Every AI-assisted element was carefully reviewed, manually edited, and significantly refined by the development team before being added to the final game or its marketing materials. No AI systems generate or alter content while the game is running. | Blackroot Games | - | Mar 18, 2026 | |
Bias Brawlers In-game content artaudio | I have used 3d modeling AI to generate meshes and character models. Additionality, I used TTS to generate audio files. | Ethan Medjuck | - | Mar 18, 2026 | |
Loopweavers: Dimensional Alliances In-game content artaudiotext | AI-assisted tools were used for some illustrations, music composition, text translation, and limited debugging support. | Alejandro Rodríguez Fernández | - | Mar 18, 2026 | |
Galactic Warzones In-game content art | Icons and images for abilities and skill trees may be rendered using AI. | Spectre Games LLC | - | Mar 18, 2026 | |
PonySide In-game content arttextcode | PonySide use Human made assets, for the Art, Icons, Dialogs and Music.
For the development of PonySide we use some AI generated Code, some items descriptions or dialogs may be AI generated as placeholder before the dev write them properly.
We may use AI generated icons when we cannot find an icon for an item in the assets pack we're using.
But again we value our artist we work with and human made assets. | RosacePony | - | Mar 18, 2026 | |
QPopGirl In-game content artaudio | This game utilizes generative AI technology to create certain 2D images, background music (BGM), and sound effects to enhance the overall production quality. | Emotion Dynamics | - | Mar 18, 2026 | |
Last Shinobi In-game content art | AI was used to enhance the player experience, primarily through asset generation. | Dark Tomato Studio | - | Mar 18, 2026 | |
Bomber Cats: Napalm Strike In-game content artaudiocodetext | Some in-game assets are created using generative AI. | Radio Decadance | - | Mar 18, 2026 | |
fCorvus Store/marketing art | AI tools were used only for marketing materials (trailer). No AI-generated content appears in the game itself. | fShark Games | - | Mar 18, 2026 | |
Fear Frame In-game content textart | Localization (text and voice over) and logo of the game are made with AI. Some store front materials were made with AI. | DESIGNER | - | Mar 18, 2026 | |
協力イマーシブアドベンチャー 月狐館の呪霊 In-game content art | Used for generating non-essential 2D image assets. | さざなみゲームス | - | Mar 18, 2026 | |
Weed Supermarket Simulator In-game content audioart | Artificial intelligence was used to generate the song for the game’s trailer and in-game music, and some images. | DreamWay Games | 274 | Mar 18, 2026 | |
Next Please In-game content art | We use AI for pre-rendered backgrounds; all other assets are handmade. | Feeling Potion | - | Mar 18, 2026 | |
TRICOTFORGE In-game content art | Some images, icons, and visual elements were created using generative AI tools.
No content is generated during the software’s execution.
All AI-generated assets were reviewed, edited, and manually validated to comply with Steam standards and copyright requirements. | Barbare Destroy Forge | - | Mar 18, 2026 | |
AP World History - Unit 4 Store/marketing art | We have used AI to create the game's marketing materials and store pages. Unfortunately, we are not good artists. :( | Studious Studios | - | Mar 18, 2026 | |
Argonaut Agency: The Bronze Plague Store/marketing art | Game art and marketing | 8floor ltd | - | Mar 18, 2026 | |
New Lands: The Shadow of Alvaria Store/marketing art | Game art and marketing | 8floor ltd | - | Mar 18, 2026 | |
SISTER RED In-game content art | In glameplay the pictures and posters are pre-generated by AI | bAd Bunny Games | - | Mar 18, 2026 | |
Spectre Report In-game content art | Artificial intelligence was used to generate some character skins and to assist in understanding how to edit certain elements of the game. | Specter Games | - | Mar 18, 2026 | |
Elezion In-game content artaudio | The in-game art assets are adapted from images generated on AI illustration platforms, and the music is produced with AI music tools or based on original tracks with added vocals, covers, or remixes done by the Ai music tool. | HO Lab+Studio | - | Mar 18, 2026 | |
Exovore In-game content art | Some assets were assisted by AI tools in the art pipeline. AI was not used for final renders. | Tapzilla | - | Mar 18, 2026 |