Images, Back ground music, Voiceover, Cutscenes
- Creator
- Creepy Club Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,103 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Images, Back ground music, Voiceover, Cutscenes
I’m a solo developer, and I use generative AI as a creative tool to help bring the game to life, from text, images, or music to bits of code. Every piece of AI-generated content is carefully reviewed, edited, and refined by me to fit the game’s vision. This helps me create more content, add variety, and make a better, more immersive experience for players. <3
Escape the Maze was developed by a solo developer. Some elements of the game, including store page visuals and text, were created using generative AI tools during development. All final assets have been carefully reviewed and manually refined to ensure accuracy, quality, and full compliance with Steam’s content guidelines. The game also features AI-controlled enemy behavior, such as a zombie that chases players in the maze. However, no live-generated AI content is used during gameplay.
This game contains pre-created images that were generated using generative AI. The AI content is used only as static graphics within the game and in marketing materials. No AI generation takes place during the runtime of the game.
Use AI to generate some in-game art assets(icon, background).
AI tools were used only in a few short CG trailer segments to assist production. All other parts—including gameplay footage in the trailer and the game itself—do not use AI. Even in those CG segments, the content was carefully refined and post-processed by hand to ensure quality and presentation close to human-made standards.
During the development of this game, generative AI tools were utilized to create initial concepts and base drafts for some of the visual assets. Most things were first sketched by human imagination, then professionalized by AI to give players the most flawless visual. All of these AI-generated drafts were then heavily edited, redrawn, and finalized by the developer in the pixel art program Aseprite to fully match their unique artistic vision. All final in-game assets reflect the developer's own pixel art style and effort. AI music is also included. The game does not use generative AI to create any content in real-time during gameplay.
Self made images have been put through AI to make them look a certain way, and after they have been edited to fit in the game, mainly in textures. Also used in the same way for marketing imagery.
Some in-game assets were created using AI tools, including certain audio effects, character voices, a small number of meshes, and portions of in-game text. All AI-generated content was reviewed, edited, and integrated to fit the game’s design and narrative.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
* A few of the sound effects * The background image in the marketing materials * AI coding tools were used for the code base
Initial generation of some sound/images were made with AI. Final in-game versions have been modified, cleaned up, edited, and then released.
The background images and rodents pictures are pre-rendered AI art
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Some In-game 2D assets are AI generated
Occasional use for marketing materials and promotional images.
-Some sound elements -Translation -Some 2D images that were later refined
This game has integrated Artificial Intelligence tools to optimize its development and enhance the player experience. AI was used in several stages: Visual and artistic design: generation of concepts, environments, and visual elements to inspire and define the game’s aesthetic. Narrative and atmosphere: support in creating dialogues, texts, and events while maintaining consistency in the story. Gameplay testing and balancing: simulations and analysis to adjust difficulty, enemy behaviors, and game pacing. The use of AI did not replace creative work but served as a support tool to streamline processes and enhance the final quality of the project.
Some in-game scene images and a few UI images were generated using AI.
Used for some UI background
Generative AI was used to create some graphics and music for the game.
The store logo and some background images are generated by ai.
AI tools were used only to draft/iterate on poster/store imagery featuring our in-game elf characters. All in-game assets (models, textures, UI, audio, code) are non-AI. Final posters were edited and cleared for IP/likeness.
In our game, we use AI to generate textures dynamically, allowing for more diverse and detailed environments. This AI-driven approach enables the creation of unique visual assets without relying entirely on manual design, saving time while enhancing the game's aesthetic.
AI has been used to help develop the game's cover art.
The game logo were created using AI-assisted tools. All other assets are handcrafted.
AI has been used to help develop the game's cover art.
美工部分大量使用AI辅助,部分人工绘制。 剧本完全人工。
AI has been used to help develop the game's cover art.
To focus more effort on refining the script and optimize costs, AI tools have been used to assist in creating background images within the game. These background images are produced through a combination of AI generation and manual refinement, with flaws corrected and style consistency ensured. Except for the background images, all core content of the game (including character illustrations, music, and the script) is original work created manually, with no AI involved.
Some images were generated with AI.
AI has been used to help develop the game's cover art.
AI utilized for graphics creation and coding assistance.
SPLASH GFX - FOR BIG AIR TRICK FLIP
This product uses generative AI tools during development to assist with certain content such as text, images, and design elements used on the store page and within the application. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure it meets the intended functionality and quality of the product. The application itself does not autonomously generate or distribute harmful or illegal content.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
AI has been used to help develop the game's cover art.
The magic circle pattern was generated by AI.
Officer images in game are made by AI and some UI button can be made by AI too.
Some visual elements in this game were generated using generative AI tools during development. These elements have been carefully reviewed to ensure they do not infringe copyrights or contain inappropriate content. The game does not use AI to generate content during gameplay. These elements are Caramel syrup, Chocolate syrup, and Coffee Creamer.
Some of the images on this store page were generated with the help of AI and then manually edited to match the visual style of the game.
部分动画效果和物品图标采用AI 生成
There is an AI soundtrack, AI generated character faces, and AI battlebacks.
All Steam store images for the game and some of the customizable in-game icons were created using generative AI.
Colors for my Illustrations: I'm daltonic, and colors are complicated. Music: no talent or money. Trailer: Backgrounds and hordes of zombies
We used generative-AI tools during development to draft concept art and some store/marketing visuals and text. All outputs were manually reviewed, repainted, and edited before inclusion. The game does not generate content at runtime and does not send any player data to AI services.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bruja In-game content artaudiotext | Images, Back ground music, Voiceover, Cutscenes | Creepy Club Studios | - | Mar 18, 2026 | |
Brewconomy In-game content textartaudiocode | I’m a solo developer, and I use generative AI as a creative tool to help bring the game to life, from text, images, or music to bits of code.
Every piece of AI-generated content is carefully reviewed, edited, and refined by me to fit the game’s vision. This helps me create more content, add variety, and make a better, more immersive experience for players.
<3 | Fainware | - | Mar 18, 2026 | |
Escape the Maze Live AI arttext | Escape the Maze was developed by a solo developer. Some elements of the game, including store page visuals and text, were created using generative AI tools during development. All final assets have been carefully reviewed and manually refined to ensure accuracy, quality, and full compliance with Steam’s content guidelines.
The game also features AI-controlled enemy behavior, such as a zombie that chases players in the maze. However, no live-generated AI content is used during gameplay. | Fatih CALISKAN | - | Mar 18, 2026 | |
ByteCrawler In-game content art | This game contains pre-created images that were generated using generative AI.
The AI content is used only as static graphics within the game and in marketing materials.
No AI generation takes place during the runtime of the game. | Pinkmoon Studio | - | Mar 18, 2026 | |
挂机修仙-宗门飞升 In-game content art | Use AI to generate some in-game art assets(icon, background). | The Fat Worker | 29 | Mar 18, 2026 | |
Blood Moon: Last Stand Store/marketing art | AI tools were used only in a few short CG trailer segments to assist production. All other parts—including gameplay footage in the trailer and the game itself—do not use AI. Even in those CG segments, the content was carefully refined and post-processed by hand to ensure quality and presentation close to human-made standards. | KW Studio | - | Mar 18, 2026 | |
Algoremind In-game content artaudio | During the development of this game, generative AI tools were utilized to create initial concepts and base drafts for some of the visual assets. Most things were first sketched by human imagination, then professionalized by AI to give players the most flawless visual. All of these AI-generated drafts were then heavily edited, redrawn, and finalized by the developer in the pixel art program Aseprite to fully match their unique artistic vision. All final in-game assets reflect the developer's own pixel art style and effort. AI music is also included. The game does not use generative AI to create any content in real-time during gameplay. | Remindera | - | Mar 18, 2026 | |
I Have Been Here Before? In-game content art | Self made images have been put through AI to make them look a certain way, and after they have been edited to fit in the game, mainly in textures. Also used in the same way for marketing imagery. | Studio Vodka | - | Mar 18, 2026 | |
David: Rise of the Shepherd In-game content audioarttext | Some in-game assets were created using AI tools, including certain audio effects, character voices, a small number of meshes, and portions of in-game text. All AI-generated content was reviewed, edited, and integrated to fit the game’s design and narrative. | PrayerPathGames | - | Mar 18, 2026 | |
Boxing Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Robots Arena Fight Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Spaceship Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Pilot Force Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Fox! Hen! Bag! - Supporter Edition In-game content audioartcode | * A few of the sound effects
* The background image in the marketing materials
* AI coding tools were used for the code base | Niflheim | - | Mar 18, 2026 | |
Arena of Suffering In-game content artaudio | Initial generation of some sound/images were made with AI. Final in-game versions have been modified, cleaned up, edited, and then released. | Potato Publishing | - | Mar 18, 2026 | |
Anime Dream Match: Rodents In-game content art | The background images and rodents pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
father's love Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
DriveWave In-game content art | Some In-game 2D assets are AI generated | Dumbbell Games | 128 | Mar 18, 2026 | |
Pool Blitz Store/marketing art | Occasional use for marketing materials and promotional images. | CherryPop Games | 111 | Mar 18, 2026 | |
Back To Drive In-game content audiotextart | -Some sound elements
-Translation
-Some 2D images that were later refined | Voidprowler | - | Mar 18, 2026 | |
Twisted Games In-game content arttext | This game has integrated Artificial Intelligence tools to optimize its development and enhance the player experience. AI was used in several stages:
Visual and artistic design: generation of concepts, environments, and visual elements to inspire and define the game’s aesthetic.
Narrative and atmosphere: support in creating dialogues, texts, and events while maintaining consistency in the story.
Gameplay testing and balancing: simulations and analysis to adjust difficulty, enemy behaviors, and game pacing.
The use of AI did not replace creative work but served as a support tool to streamline processes and enhance the final quality of the project. | C&S | - | Mar 18, 2026 | |
窗口花园 In-game content art | Some in-game scene images and a few UI images were generated using AI. | ColorfulCloud71 | - | Mar 18, 2026 | |
放置:刷几把地牢 art | Used for some UI background | JianBing | - | Mar 18, 2026 | |
Poppy Seed Pets: Capture the Flag In-game content artaudio | Generative AI was used to create some graphics and music for the game. | Ben Hendel-Doying | - | Mar 18, 2026 | |
Under the apocalypse Store/marketing art | The store logo and some background images are generated by ai. | 陈家豪 | - | Mar 18, 2026 | |
Jingle Strike VR In-game content art | AI tools were used only to draft/iterate on poster/store imagery featuring our in-game elf characters. All in-game assets (models, textures, UI, audio, code) are non-AI. Final posters were edited and cleared for IP/likeness. | Spooky Pictures Games | - | Mar 18, 2026 | |
I Wish You Well Live AI art | In our game, we use AI to generate textures dynamically, allowing for more diverse and detailed environments. This AI-driven approach enables the creation of unique visual assets without relying entirely on manual design, saving time while enhancing the game's aesthetic. | AtarioVanix | - | Mar 18, 2026 | |
Street Soccer Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
ARCTIC CTHULHU Store/marketing art | The game logo were created using AI-assisted tools. All other assets are handcrafted. | Ted Zufle | 13 | Mar 18, 2026 | |
Peg Solitaire Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
薄缘浅份 In-game content art | 美工部分大量使用AI辅助,部分人工绘制。
剧本完全人工。 | 晚风游戏 | - | Mar 18, 2026 | |
Homebound: Escape Room Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
贤者:灵辉之焰 The Sage's Spirit: Shining Flame In-game content art | To focus more effort on refining the script and optimize costs, AI tools have been used to assist in creating background images within the game. These background images are produced through a combination of AI generation and manual refinement, with flaws corrected and style consistency ensured.
Except for the background images, all core content of the game (including character illustrations, music, and the script) is original work created manually, with no AI involved. | 缨时Time_Tassel | - | Mar 18, 2026 | |
Fight for Olympus Unclear art | Some images were generated with AI. | Floris Adriaan de Vries | - | Mar 18, 2026 | |
City Builder Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Backyard Defenders In-game content artcode | AI utilized for graphics creation and coding assistance. | Theodore Hauenstein | - | Mar 18, 2026 | |
Truck Titans art | SPLASH GFX - FOR BIG AIR TRICK FLIP | Outlaw Games | - | Mar 18, 2026 | |
Mr. Antivirusio In-game content arttext | This product uses generative AI tools during development to assist with certain content such as text, images, and design elements used on the store page and within the application.
All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure it meets the intended functionality and quality of the product.
The application itself does not autonomously generate or distribute harmful or illegal content. | RETROLAIR | - | Mar 18, 2026 | |
Truck Racing Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Klondike Solitaire Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Soccer Puzzle Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Relic of the Dungeon In-game content art | The magic circle pattern was generated by AI. | RainBlitz | - | Mar 18, 2026 | |
NAVYFIELD : CROSSFIRE In-game content art | Officer images in game are made by AI and some UI button can be made by AI too. | Naiadgames | 42 | Mar 18, 2026 | |
Barista Dream In-game content art | Some visual elements in this game were generated using generative AI tools during development. These elements have been carefully reviewed to ensure they do not infringe copyrights or contain inappropriate content. The game does not use AI to generate content during gameplay. These elements are Caramel syrup, Chocolate syrup, and Coffee Creamer. | PerEffect | - | Mar 18, 2026 | |
Insomnia: Chapter One Store/marketing art | Some of the images on this store page were generated with the help of AI and then manually edited to match the visual style of the game. | Melon Polygons | 122 | Mar 18, 2026 | |
我穿越回末世5天前 In-game content art | 部分动画效果和物品图标采用AI 生成 | 浔曜 | - | Mar 18, 2026 | |
Mindfall: Song of the Echo In-game content audioart | There is an AI soundtrack, AI generated character faces, and AI battlebacks. | Luke De Salvo | - | Mar 18, 2026 | |
Merlin Survivors In-game content art | All Steam store images for the game and some of the customizable in-game icons were created using generative AI. | winchesterDev | - | Mar 18, 2026 | |
QuackSquad Unclear art | Colors for my Illustrations: I'm daltonic, and colors are complicated.
Music: no talent or money.
Trailer: Backgrounds and hordes of zombies | Boxcutter L.A | 15 | Mar 18, 2026 | |
Fartcore Store/marketing arttext | We used generative-AI tools during development to draft concept art and some store/marketing visuals and text. All outputs were manually reviewed, repainted, and edited before inclusion. The game does not generate content at runtime and does not send any player data to AI services. | Fortune Pixel | - | Mar 18, 2026 |