Public Steam disclosure research26,215 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some of the voices, music and 3d models and their textures were created with the assistance of AI. Much of the legacy script was revised and improved on using Claude.
The Slots level features a jukebox that contains a list of AI tracks made by myself using Suno.
We use image generation AI for some character portraits, backgrounds, eye-catching images, etc.
All images used are processed and used after confirming that they have a commercially available license.
Use of Generative AI
Generative AI was used during the development period in a limited capacity, specifically for code generation assistance and for temporary placeholder image (sprite) assets used only during the early development stage and test play.
All image (sprite) assets generated by AI at the placeholder stage were used exclusively for testing purposes. These AI-generated assets are not included in the released version of the game that players play.
In the released version of the game, all sprites have been completely replaced with assets that are either hand-drawn by the developer or obtained from legitimate asset stores. As a result, players will not encounter any AI-generated image (sprite) assets during gameplay.
Even at the provisional stage, great care was taken to avoid any infringement of third-party copyrights. Image generation was strictly limited to generic, non-distinctive materials with no risk of copyright infringement. Examples include the following (note that all such provisional materials are replaced with custom assets or assets from the asset stores in the released version of the game):
- Background wallpapers (such as copper, silver, gold, or rainbow-style gradients)
- Decorative text elements and font design prototypes
- Common, generic pattern materials (such as brick blocks, metal pipes, springs, wooden boards, etc.)
By using generative AI in this manner, players benefit primarily in the following ways:
- Improved development speed, enabling faster delivery of updates and balance adjustments
- Cost efficiencies in development, with savings Lead enhancing the overall game experience and strengthening player support
If you have any questions or concerns about AI use please feel free to contact us at the email address below.
For inquiries, please contact us at either of the following email addresses:
socravinci1@gmail.com
socravinci@icloud.com
AI tools have been used for some concept art and visual mood boards.
No AI-generated content is planned for use in gameplay, story, characters, or UI elements.
Some of the art is currently generated by AI as I am a solo developer with no experience. All artwork and models will be replaced with authentic ones in the future but for the early development and my lack of skill this was the best option.
This game uses artificial intelligence to generate certain visual assets, such as promotional images and demo artwork. These assets are used solely for prototyping and early-stage presentation purposes. In the future, all visuals will be replaced with hand-drawn illustrations and original artwork created by human artists. No AI is used during gameplay or to generate content in real-time.
Some early UI and graphic base elements were prototyped with the assistance of AI tools. All assets used in the final game were reviewed, cleaned, and refined by human artists to ensure originality and quality.
A few art reference and images were generated using AI tools. All core gameplay, environments, concept art, 2D and 3D animations, paintings and the rest of the game content are fully handcrafted and developed by our team.
The 3D models in the game are generated by Tencent Hengyuan 3D AI. Tencent officially stated: Service fee: To enable you to enjoy the 3D intelligent creation experience without any burden, this service is currently available for you to use for free. The introduction of Van Gogh's paintings was based on Baidu's Wenxin Yiyan. Wenxin Yiyan officially stated: The original copywriting generated by users based on Wenxin Yiyan belongs to the user themselves. It has been re-edited, modified, processed and polished by the author, and has undergone careful proofreading. The 12 large game scenes in the game were downloaded as paid scenes from the "Aigewe" website. I did indeed use artificial intelligence technology as an auxiliary solution.
Generative AI tools were used to assist in the creation of some in-game art assets, such as icons, textures, and concept art. All AI-assisted assets were reviewed and refined by our team before implementation.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
Art: AI assisted with initial sketch concepts; final artwork is entirely hand-crafted.
Localization: AI translation used for initial processing; all text is human-reviewed and optimized.
Some email backgrounds and stationery designs in this app were created using AI tools (Playground AI, ChatGPT, PromeAI) to generate pre-rendered visual content. AI is not used during gameplay or to interact with users.
Some of the voices, music and 3d models and their textures were created with the assistance of AI. Much of the legacy script was revised and improved on using Claude.
The Slots level features a jukebox that contains a list of AI tracks made by myself using Suno.
We use image generation AI for some character portraits, backgrounds, eye-catching images, etc.
All images used are processed and used after confirming that they have a commercially available license.
Use of Generative AI
Generative AI was used during the development period in a limited capacity, specifically for code generation assistance and for temporary placeholder image (sprite) assets used only during the early development stage and test play.
All image (sprite) assets generated by AI at the placeholder stage were used exclusively for testing purposes. These AI-generated assets are not included in the released version of the game that players play.
In the released version of the game, all sprites have been completely replaced with assets that are either hand-drawn by the developer or obtained from legitimate asset stores. As a result, players will not encounter any AI-generated image (sprite) assets during gameplay.
Even at the provisional stage, great care was taken to avoid any infringement of third-party copyrights. Image generation was strictly limited to generic, non-distinctive materials with no risk of copyright infringement. Examples include the following (note that all such provisional materials are replaced with custom assets or assets from the asset stores in the released version of the game):
- Background wallpapers (such as copper, silver, gold, or rainbow-style gradients)
- Decorative text elements and font design prototypes
- Common, generic pattern materials (such as brick blocks, metal pipes, springs, wooden boards, etc.)
By using generative AI in this manner, players benefit primarily in the following ways:
- Improved development speed, enabling faster delivery of updates and balance adjustments
- Cost efficiencies in development, with savings Lead enhancing the overall game experience and strengthening player support
If you have any questions or concerns about AI use please feel free to contact us at the email address below.
For inquiries, please contact us at either of the following email addresses:
socravinci1@gmail.com
socravinci@icloud.com
AI tools have been used for some concept art and visual mood boards.
No AI-generated content is planned for use in gameplay, story, characters, or UI elements.
Some of the art is currently generated by AI as I am a solo developer with no experience. All artwork and models will be replaced with authentic ones in the future but for the early development and my lack of skill this was the best option.
This game uses artificial intelligence to generate certain visual assets, such as promotional images and demo artwork. These assets are used solely for prototyping and early-stage presentation purposes. In the future, all visuals will be replaced with hand-drawn illustrations and original artwork created by human artists. No AI is used during gameplay or to generate content in real-time.
Some early UI and graphic base elements were prototyped with the assistance of AI tools. All assets used in the final game were reviewed, cleaned, and refined by human artists to ensure originality and quality.
A few art reference and images were generated using AI tools. All core gameplay, environments, concept art, 2D and 3D animations, paintings and the rest of the game content are fully handcrafted and developed by our team.
The 3D models in the game are generated by Tencent Hengyuan 3D AI. Tencent officially stated: Service fee: To enable you to enjoy the 3D intelligent creation experience without any burden, this service is currently available for you to use for free. The introduction of Van Gogh's paintings was based on Baidu's Wenxin Yiyan. Wenxin Yiyan officially stated: The original copywriting generated by users based on Wenxin Yiyan belongs to the user themselves. It has been re-edited, modified, processed and polished by the author, and has undergone careful proofreading. The 12 large game scenes in the game were downloaded as paid scenes from the "Aigewe" website. I did indeed use artificial intelligence technology as an auxiliary solution.
Generative AI tools were used to assist in the creation of some in-game art assets, such as icons, textures, and concept art. All AI-assisted assets were reviewed and refined by our team before implementation.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
Art: AI assisted with initial sketch concepts; final artwork is entirely hand-crafted.
Localization: AI translation used for initial processing; all text is human-reviewed and optimized.
Some email backgrounds and stationery designs in this app were created using AI tools (Playground AI, ChatGPT, PromeAI) to generate pre-rendered visual content. AI is not used during gameplay or to interact with users.