Ai used mildy for art
- Creator
- kosafo
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,224 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Ai used mildy for art
The promotional video in the game uses MIDJOURNEY to generate keyframe images and AI video generation software to synthesize animated videos of "past events" in the game. In the inspiration for building some game models, AI concept image production experiments were used
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
Some characters and other assets in the game were generated using AI. The game’s music was created with the assistance of AI tools.
This game was made by a solo developer aka human being. Some visual and audio assets were built with AI support, then refined, edited and animated by hand. Also, code analysis and debugging (no pun intended) was done with the support of AI.
All in-game content is developed in-house by the developer. For certain in-game content, when newly acquiring retro game cartridges, installation videos generated by AI and post-processed are played.
All music assets were generated using Suno under a Pro subscription. Also the portraits of each General were produced with use of AI. I own full commercial rights to all music produced and portraits.
Since we don't have graphics designers, we used some AI-generated images for the store page and marketing materials.
This game uses AI to generate some of its graphic assets and to assist with translation.
AI was used to create the visual art, music, voices, and sound effects. Abomination Ops was developed to demonstrate how modern artificial intelligence tools can be harnessed to craft a fully cinematic experience accessible to everyone. The story, world, and characters were conceived and written by a human being.
Some visual elements in Escoba were created using artificial intelligence-assisted tools. Specifically: The achievement icons were generated with the help of AI to achieve a consistent and stylised appearance. Some visual elements in the shop, such as the background illustrations featuring page, were also generated using AI and then manually edited to fit the overall aesthetic of the game. No playable characters, animations, or core gameplay graphics were created using AI. AI-generated elements are limited to supporting visual content, and all art was reviewed and polished by human artists before being included in the game.
AI Content Usage Explanation: Some visual assets in Briscawere created using AI-assisted tools. Specifically: The achievement icons were generated with the help of AI to create consistent and stylized imagery. A few store art elements, such as the background illustrations of the kings, were also generated using AI and later edited manually to fit the overall aesthetic of the game. No in-game characters, animations, or core gameplay visuals were created using AI. The AI-generated assets are limited to supporting visual content, and all artwork was reviewed and polished by human artists before inclusion.
Game backgrounds are generated by AI
The game uses pre-created images (background illustrations and some in-game items) generated using generative AI tools. All such content has been edited, stylized, and integrated by the development team, and will be replaced before release.
Artificial intelligence was used to pre-generate texts about objects (e.g. dinosaurs), assist in building the shop page, and create a few AI-generated images in the game.
AI used for cut-scenes
AI was utilized to generate portions of the game's text, 3D models, textures, and code. These elements were subsequently edited and finalized by the developer.
We only used AI to generate videos of the ship and some outdoor shots, without involving portraits.
The game is created by myself. Hand made logic, scripting, scenario, animation and music. As a solo developer, AI was carefully used to help me creating only 3D models and some illustrations.
Some promotional materials were assisted by AI
During development, illustrations (e.g., game over screen) were created using ChatGPT’s image generation features, based on hand-drawn sketches and developer-provided prompts. All AI-generated content was manually reviewed and selected by the developer. No AI is used during gameplay, and no live content or code is generated in-game.
Our wallpaper collection includes some images created with the assistance of artificial intelligence (AI) technology. We use AI tools to generate unique, high-quality artwork that enhances the visual variety and creativity of our wallpapers. All AI-generated content is carefully reviewed and curated by our team to ensure originality and a great user experience. We believe AI helps us bring you fresh and inspiring visuals, while maintaining respect for copyright and artistic integrity.
The store page and menu of the game are an AI-Generated image. I am unfortunately just one person and cannot afford a digital artist.
Cinematic, images for marketing
AI was used to help concept idea, coding assistance and some images for marketing which will be replaced prior to release.
Some of the game's graphics and music were created using AI.
AI has been utilized during the store page assets creation of this game. We have used it for the game icon creation, correcting some of the explanation texts about the game mechanics to have a clear communication with our players.
AI-generated content is used for the store page and marketing materials.
This store page includes promotional assets that were partially created or enhanced using AI-based tools.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
App uses pre-rendered AI content.
The AI disclosure is checked per Steam policy due to placeholder images used on the store page during early development. All placeholders within the game, as well as the original store page screenshots, have since been removed and replaced with final, hand-crafted images authored by the developer.
AI tools were used to create some videos, paint characters, scenarios and weapons, as well as to correct texts and help identify difficult bugs. All AI-generated material was manually reviewed to ensure quality and consistency with the project.
all art previously generated by AI
Currently in our Menu Screens we are using AI Background Images as place holders for Real Images that we will create. The placeholders serve well for now and we will eventually end the use of AI for anything.
Some billboards in the game with ai images
We used Stable Diffusion for the icon generation of the achievements.
Some arts are AI generated
We used AI in certain parts of the process when creating the capsule images on our game’s store page.
Music (BGM & Tracks): Suno and Udio were used for initial music generation concepts. Our sound artist then refined, mixed, mastered, and remade these tracks to create the final in-game BGM and rhythm game audio. (Sound effects and other audio elements were produced directly without AI.) Graphics (In-game Icons & Illustrations): Gemini and ChatGPT were used to generate initial drafts for select in-game icons and illustrations. Our graphic artists then directly edited, corrected, and retouched these assets to refine them for the final game.
There is AI-generated content used only in the store page visuals.
AI is partly used in the game to create some in game music and 2d art.
我们在游戏开发中,采用具备商业化授权的 AI 绘图引擎,通过输入关键字的方式生成人物立绘与场景背景 。创作过程未引用任何第三方素材,严格遵循当地法律法规,由此产生的所有 AI 生成图像,其版权均归本游戏制作者所有
I used AI for coding and 3D modeling
Pre-rendered content generated by AI for use in games, store pages, marketing materials, and community assets. Nothing in the game is generated by AI in real time.
99% of the code, references, music and some textures are generated by neural networks
Some visual assets in the game were created using Adobe Firefly, a generative AI tool. These AI-generated images are used for visual decoration only and do not affect gameplay mechanics or behavior.
We used AI to generate some backgrounds that were photo-manipulated and digitally enhanced by our artists.
Certain resources, including music and images, were created with the assistance of AI. No AI systems are included. The game does not generate text, dialogue, code, levels, characters, or voices in real time during gameplay. 일부 AI로 만들어진 리소스 - 음악, 이미지 사용되었음. AI시스템은 포함되지 않았기 때문에 플레이 중에 AI가 실시간으로 텍스트, 대사, 코드, 레벨, 캐릭터, 등을 생성할 일은 없음
Yes it was used. It was only used in marketing material and cover art, not in screenshots.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
CyberPong AI Unclear art | Ai used mildy for art | kosafo | - | Mar 18, 2026 | |
金砂梦咒Golden Sand Dream Curse In-game content art | The promotional video in the game uses MIDJOURNEY to generate keyframe images and AI video generation software to synthesize animated videos of "past events" in the game. In the inspiration for building some game models, AI concept image production experiments were used | 金砂梦咒制作组 | 10 | Mar 18, 2026 | |
Puzzly Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
Epos 11 In-game content artaudio | Some characters and other assets in the game were generated using AI.
The game’s music was created with the assistance of AI tools. | Bee Lines | - | Mar 18, 2026 | |
MechsNBugs In-game content artaudiocode | This game was made by a solo developer aka human being.
Some visual and audio assets were built with AI support, then refined, edited and animated by hand.
Also, code analysis and debugging (no pun intended) was done with the support of AI. | Purple Tortoise | - | Mar 18, 2026 | |
Retroid: Cartridge Protocol In-game content art | All in-game content is developed in-house by the developer.
For certain in-game content, when newly acquiring retro game cartridges, installation videos generated by AI and post-processed are played. | Zero1Play | - | Mar 18, 2026 | |
Ashen Destiny In-game content audioart | All music assets were generated using Suno under a Pro subscription. Also the portraits of each General were produced with use of AI. I own full commercial rights to all music produced and portraits. | Arrow & Blade Games | - | Mar 18, 2026 | |
Vault of Fallen Store/marketing art | Since we don't have graphics designers, we used some AI-generated images for the store page and marketing materials. | Hammer Forge Games | - | Mar 18, 2026 | |
NAMAKORIUM In-game content arttext | This game uses AI to generate some of its graphic assets and to assist with translation. | Polyscape Inc. | 141 | Mar 18, 2026 | |
Abomination Ops In-game content artaudiotext | AI was used to create the visual art, music, voices, and sound effects. Abomination Ops was developed to demonstrate how modern artificial intelligence tools can be harnessed to craft a fully cinematic experience accessible to everyone. The story, world, and characters were conceived and written by a human being. | Dynamic Solutions Megacorp | - | Mar 18, 2026 | |
Escoba In-game content art | Some visual elements in Escoba were created using artificial intelligence-assisted tools. Specifically:
The achievement icons were generated with the help of AI to achieve a consistent and stylised appearance.
Some visual elements in the shop, such as the background illustrations featuring page, were also generated using AI and then manually edited to fit the overall aesthetic of the game.
No playable characters, animations, or core gameplay graphics were created using AI. AI-generated elements are limited to supporting visual content, and all art was reviewed and polished by human artists before being included in the game. | Quarzo Aplicaciones y Juegos SL | - | Mar 18, 2026 | |
Brisca In-game content art | AI Content Usage Explanation:
Some visual assets in Briscawere created using AI-assisted tools. Specifically:
The achievement icons were generated with the help of AI to create consistent and stylized imagery.
A few store art elements, such as the background illustrations of the kings, were also generated using AI and later edited manually to fit the overall aesthetic of the game.
No in-game characters, animations, or core gameplay visuals were created using AI. The AI-generated assets are limited to supporting visual content, and all artwork was reviewed and polished by human artists before inclusion. | Quarzo Aplicaciones y Juegos SL | - | Mar 18, 2026 | |
Mad Birds In-game content art | Game backgrounds are generated by AI | Andrei Chakhovich | - | Mar 18, 2026 | |
Humanity Echo: Cyberpunk RPG In-game content art | The game uses pre-created images (background illustrations and some in-game items) generated using generative AI tools. All such content has been edited, stylized, and integrated by the development team, and will be replaced before release. | Sympathy Systems | - | Mar 18, 2026 | |
Night Sentinel In-game content textart | Artificial intelligence was used to pre-generate texts about objects (e.g. dinosaurs), assist in building the shop page, and create a few AI-generated images in the game. | White Keyframe | - | Mar 18, 2026 | |
Adrenaline High In-game content arttext | AI used for cut-scenes | Macura | - | Mar 18, 2026 | |
Kodoku:As the Moon Mourns In-game content textartcode | AI was utilized to generate portions of the game's text, 3D models, textures, and code. These elements were subsequently edited and finalized by the developer. | Hirasaka | - | Mar 18, 2026 | |
炽澜号 In-game content art | We only used AI to generate videos of the ship and some outdoor shots, without involving portraits. | 北京万合瑞晟文化传媒有限公司 | 1.4k | Mar 18, 2026 | |
Sector 92 In-game content art | The game is created by myself.
Hand made logic, scripting, scenario, animation and music.
As a solo developer, AI was carefully used to help me creating only 3D models and some illustrations. | Katane Production | - | Mar 18, 2026 | |
Tales of Terrarum Store/marketing art | Some promotional materials were assisted by AI | Electronic Soul | 115 | Mar 18, 2026 | |
FOREST SURVIVAL In-game content art | During development, illustrations (e.g., game over screen) were created using ChatGPT’s image generation features, based on hand-drawn sketches and developer-provided prompts. All AI-generated content was manually reviewed and selected by the developer. No AI is used during gameplay, and no live content or code is generated in-game. | 友茘ゲームズ | - | Mar 18, 2026 | |
Live Wallpaper Store/marketing art | Our wallpaper collection includes some images created with the assistance of artificial intelligence (AI) technology.
We use AI tools to generate unique, high-quality artwork that enhances the visual variety and creativity of our wallpapers.
All AI-generated content is carefully reviewed and curated by our team to ensure originality and a great user experience.
We believe AI helps us bring you fresh and inspiring visuals, while maintaining respect for copyright and artistic integrity. | Fionnshare | - | Mar 18, 2026 | |
Evil Superhero Simulator Store/marketing art | The store page and menu of the game are an AI-Generated image. I am unfortunately just one person and cannot afford a digital artist. | Superhero Central | 14 | Mar 18, 2026 | |
Operation Purge Store/marketing art | Cinematic, images for marketing | StellarGamesStudio | - | Mar 18, 2026 | |
Pioneers Store/marketing textcodeart | AI was used to help concept idea, coding assistance and some images for marketing which will be replaced prior to release. | Andy Cadman | - | Mar 18, 2026 | |
Ramona In-game content artaudio | Some of the game's graphics and music were created using AI. | Daniele Doesn't Matter | 44 | Mar 18, 2026 | |
TavernHold In-game content arttext | AI has been utilized during the store page assets creation of this game. We have used it for the game icon creation, correcting some of the explanation texts about the game mechanics to have a clear communication with our players. | Tevniyal Studios | 25 | Mar 18, 2026 | |
Machine Take Over Store/marketing art | AI-generated content is used for the store page and marketing materials. | Burak S. | - | Mar 18, 2026 | |
Knights vs Nature 2 Store/marketing art | This store page includes promotional assets that were partially created or enhanced using AI-based tools. | Poemagames | - | Mar 18, 2026 | |
Gold Defence Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 20 | Mar 18, 2026 | |
Wheelborne In-game content artaudiocodetext | App uses pre-rendered AI content. | DeiZZ B | 104 | Mar 18, 2026 | |
Vita: The Ember Oracle In-game content art | The AI disclosure is checked per Steam policy due to placeholder images used on the store page during early development. All placeholders within the game, as well as the original store page screenshots, have since been removed and replaced with final, hand-crafted images authored by the developer. | Desert Tsunami | - | Mar 18, 2026 | |
Light Fall In-game content arttext | AI tools were used to create some videos, paint characters, scenarios and weapons, as well as to correct texts and help identify difficult bugs. All AI-generated material was manually reviewed to ensure quality and consistency with the project. | Black King Games | - | Mar 18, 2026 | |
Halloween Waifu In-game content art | all art previously generated by AI | Morf Games | - | Mar 18, 2026 | |
R.A.S.P Mobility-Unit Store/marketing art | Currently in our Menu Screens we are using AI Background Images as place holders for Real Images that we will create. The placeholders serve well for now and we will eventually end the use of AI for anything. | Mobility-Gaming | - | Mar 18, 2026 | |
Baston In-game content art | Some billboards in the game with ai images | GRIN-GAME | 28 | Mar 18, 2026 | |
My First PC Game In-game content art | We used Stable Diffusion for the icon generation of the achievements. | Your Future Heroes LLC | - | Mar 18, 2026 | |
Pieces To Find In-game content art | Some arts are AI generated | NightTime Co. | - | Mar 18, 2026 | |
Kraken's Bar Store/marketing art | We used AI in certain parts of the process when creating the capsule images on our game’s store page. | Playactive Games | - | Mar 18, 2026 | |
Noise Canceler In-game content audioart | Music (BGM & Tracks): Suno and Udio were used for initial music generation concepts. Our sound artist then refined, mixed, mastered, and remade these tracks to create the final in-game BGM and rhythm game audio. (Sound effects and other audio elements were produced directly without AI.)
Graphics (In-game Icons & Illustrations): Gemini and ChatGPT were used to generate initial drafts for select in-game icons and illustrations. Our graphic artists then directly edited, corrected, and retouched these assets to refine them for the final game. | MandU | - | Mar 18, 2026 | |
Deep Saturation Store/marketing art | There is AI-generated content used only in the store page visuals. | Panic Panda | - | Mar 18, 2026 | |
Dead Beyond In-game content audioart | AI is partly used in the game to create some in game music and 2d art. | Volkan Kutlubay | - | Mar 18, 2026 | |
挂机手游模拟器 In-game content art | 我们在游戏开发中,采用具备商业化授权的 AI 绘图引擎,通过输入关键字的方式生成人物立绘与场景背景 。创作过程未引用任何第三方素材,严格遵循当地法律法规,由此产生的所有 AI 生成图像,其版权均归本游戏制作者所有 | 天光 | 1k | Mar 18, 2026 | |
ARK Axiom Dev only codeart | I used AI for coding and 3D modeling | ARK Axiom Studio | - | Mar 18, 2026 | |
ECHO Re:Kill Store/marketing art | Pre-rendered content generated by AI for use in games, store pages, marketing materials, and community assets.
Nothing in the game is generated by AI in real time. | MulPersona | - | Mar 18, 2026 | |
Scooter Slayer In-game content codeaudioart | 99% of the code, references, music and some textures are generated by neural networks | Kulix Games | - | Mar 18, 2026 | |
Pachiko In-game content art | Some visual assets in the game were created using Adobe Firefly, a generative AI tool.
These AI-generated images are used for visual decoration only and do not affect gameplay mechanics or behavior. | Sige | - | Mar 18, 2026 | |
DayDream Mosaics Juliette's Collection In-game content art | We used AI to generate some backgrounds that were photo-manipulated and digitally enhanced by our artists. | Lucaciu Studio | 19 | Mar 18, 2026 | |
Archive : Zero In-game content artaudio | Certain resources, including music and images, were created with the assistance of AI.
No AI systems are included. The game does not generate text, dialogue, code, levels, characters, or voices in real time during gameplay.
일부 AI로 만들어진 리소스 - 음악, 이미지 사용되었음.
AI시스템은 포함되지 않았기 때문에
플레이 중에 AI가 실시간으로 텍스트, 대사, 코드, 레벨, 캐릭터,
등을 생성할 일은 없음 | TeamRedy | - | Mar 18, 2026 | |
Noah Simulator Store/marketing art | Yes it was used. It was only used in marketing material and cover art, not in screenshots. | GalaxyVerse | - | Mar 18, 2026 |