The content generated by AI are some of the 3d assets that can be found in the game, as well as the main title screen.
- Creator
- Youssef Ismail
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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The content generated by AI are some of the 3d assets that can be found in the game, as well as the main title screen.
Certain icon graphics and visual elements in this game were created with the assistance of AI image generation tools.
※Some 3D models, textures, in-game assets, and enemy AI behaviors in this game were created or assisted using AI technologies.
AI is used to generate the voice of a main character, some sounds, images and localization.
Artificial intelligence helped in the development of the game's graphic content.
On the game UI, there are 2 to 3 images generated by AI, and the icons and logos are also created by AI.
Marketing materials
Co-pilot in VS code for code assistance and creating the pre-generated pixel art
Certain video content within this game has been procedurally generated utilizing artificial intelligence technology.
Some sprites use AI
The following is generated using AI: The main interface of the game includes four worm cards, six panda cards, one molten rock puppet card, three Spider Egg cards, two human cards, and two blacksmith cards
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
The game makes use of AI to enhance the player experience in the following ways: Marketing and Menu Artwork: AI was used to generate promotional assets and in-game menu art. These assets were created based on original concept briefs and refined for style consistency. Story Development: All storylines, characters, and branching decisions are original and human-written. However, AI tools were used to assist with grammar correction, spelling consistency, and stylistic polishing, ensuring a high-quality reading experience across thousands of branching narrative paths. Voice Acting: All in-game dialog audio is AI-generated using text-to-speech technology. There is no real-time AI decision-making or AI-driven gameplay logic. All player-facing content is deterministic and authored by the development team.
game environment texture generation
This work's title image and logo were created with the help of image-generation AI.
All faces appearing in the game are AI-generated and blurred, bearing no relation to real individuals.
Code and store page artwork is made with AI assistance.
There are currently hundreds of assets in the game about 2% are AI generated and are being slowly replaced by real artist.
Placeholder images while looking for artist.
We have used AI to create our Store Page Capsule images but there is no use of AI in the game itself
I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.
I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.
Some artistic images in the game are generated by AI
AI-generated art object
Some images in the game were created using generative AI.
The cover images of this game were designed and created thanks to artificial intelligence.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
AI tools were used in a limited scope for generating some game assets, including 2D graphics and character voices.
This game utilizes Generative Artificial Intelligence (AI) to assist in the creation of various visual assets, including textures, family photos, and character facial expressions. Additionally, AI was used for translating in-game dialogues into multiple supported languages. The core gameplay content, 3D models, and programming were crafted manually by the developer
AI is used to quickly sketch out coding systems and is refined by an experienced human developer to finalize the code. Some art is also generated making use of AI, but again, a human refines and touches up the art to import assets into the game. Some store copy and achievement images make use of AI as well and is also reviewed by humans prior to submission. While AI is used to augment the development and marketing process, a human has touched and reviewed all aspects to the best of their ability to insure no copyrights or trademarks have been violated in its use.
AI tools were used to assist in creating promotional content such as concept art and store visuals. All gameplay, character design, and video previews were created manually in the game engine without the use of AI-generated content.
Some parts of art resources are rendered with AI.
The main characters and enemies in the game, various items, and backgrounds were all created images.
Some visual assets were created using AI tools under human supervision. No AI is used in the game itself.
AI tools were used to assist in creating some assets. All final visuals are hand-polished to ensure a consistent style.
We believe AI tools can assist artists without replacing them. Every enhanced asset was originally created or directed by our team and refined using AI as a supplement—not a substitute—for creativity.
部分场景、图标使用AI生成
Artificial intelligence–powered tools were used to generate 3D models, textures, and visual assets. In-game AI systems manage customer NPC traffic and routing, enemy and friendly NPC behaviors, quest guidance, and dynamic pathfinding. No generative text, image, or voice AI services are employed—only bespoke AI algorithms for NPC logic and asset creation.
Game logo and menu images made with ai software
We used AI-assisted tools during development to help generate portions of our game code, synthesize the voice of our virtual guide “MiM,” and create concept artwork and UI assets. No AI runs during gameplay—these technologies were purely production aids to streamline our workflow and enhance the game’s visuals and audio.
Use AI generated images in the game.
We utilize generative AI technologies in select aspects of our development process. This includes the creation of user portraits, promotional materials (such as images, videos, and written copy), in-game iconography, and certain text-based content. These AI-generated elements support and enhance our creative workflow, but they represent a small portion of the overall production effort, with the majority of work being crafted by our development team.
I used AI-assisted tools during development to help create some visual elements. All AI-generated assets were used as a base and were optimized and refined to fit the visual style and comply with copyright standards.
・The background images for stages 1, 2, 4, and 7 were created using the generative AI tool "mage". ・The character animation materials were created using "Flowframes".
Graphic resources
This game uses AI tools to assist with content creation. Some backgrounds, character sprites, and UI elements were generated with AI and then manually refined to match the game's art style. Additionally, ChatGPT was used to support the writing of in-game dialogue and logic scripting. No AI-generated content is used during live gameplay.
Since I am a solo dev, i used AI to save time and money on some minor things like sounds or icons, but also to give me different perspectives, solutions and helpful information.
In order to better showcase the future elements of the game, the "loading page" in the game is AI generated content.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
The game's cover art was generated by AI and then refined by an environment artist.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cuisine Master VR In-game content art | The content generated by AI are some of the 3d assets that can be found in the game, as well as the main title screen. | Youssef Ismail | - | Mar 18, 2026 | |
Veil Stream In-game content art | Certain icon graphics and visual elements in this game were created with the assistance of AI image generation tools. | riku-presents | - | Mar 18, 2026 | |
漂流、のち、座礁 In-game content artcode | ※Some 3D models, textures, in-game assets, and enemy AI behaviors in this game were created or assisted using AI technologies. | Ituki Ebina | - | Mar 18, 2026 | |
Zugaran In-game content audioarttext | AI is used to generate the voice of a main character, some sounds, images and localization. | Just Making Games | - | Mar 18, 2026 | |
Gifts, Please Unclear art | Artificial intelligence helped in the development of the game's graphic content. | Artist | 39 | Mar 18, 2026 | |
游戏公司成长记 In-game content art | On the game UI, there are 2 to 3 images generated by AI, and the icons and logos are also created by AI. | 东窗 | - | Mar 18, 2026 | |
AstroRage2049 Store/marketing arttext | Marketing materials | CJ | - | Mar 18, 2026 | |
Attorney Disbarment Adventure Dev only codeart | Co-pilot in VS code for code assistance and creating the pre-generated pixel art | Ambearth Games | - | Mar 18, 2026 | |
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The main interface of the game includes four worm cards, six panda cards, one molten rock puppet card, three Spider Egg cards, two human cards, and two blacksmith cards | LingL | - | Mar 18, 2026 | |
Star Legacy Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Star Legacy | - | Mar 18, 2026 | |
Survive, Resist, Collaborate - a World War 2 Choice-Based Story In-game content arttextaudio | The game makes use of AI to enhance the player experience in the following ways:
Marketing and Menu Artwork: AI was used to generate promotional assets and in-game menu art. These assets were created based on original concept briefs and refined for style consistency.
Story Development: All storylines, characters, and branching decisions are original and human-written. However, AI tools were used to assist with grammar correction, spelling consistency, and stylistic polishing, ensuring a high-quality reading experience across thousands of branching narrative paths.
Voice Acting: All in-game dialog audio is AI-generated using text-to-speech technology.
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Some store copy and achievement images make use of AI as well and is also reviewed by humans prior to submission.
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・The character animation materials were created using "Flowframes". | BoreBorekick | - | Mar 18, 2026 | |
Dungeon Fortress : Overlord Unclear art | Graphic resources | Boonplay | - | Mar 18, 2026 | |
White Rats In-game content arttextcode | This game uses AI tools to assist with content creation. Some backgrounds, character sprites, and UI elements were generated with AI and then manually refined to match the game's art style. Additionally, ChatGPT was used to support the writing of in-game dialogue and logic scripting. No AI-generated content is used during live gameplay. | Zlobster | - | Mar 18, 2026 | |
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