AI tools were used for text localization and for the editing and creation of selected illustrations.
- Creator
- Petr Najman
- Reviews
- -
- Added
- Mar 18, 2026
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AI tools were used for text localization and for the editing and creation of selected illustrations.
使用AI生成游戏部分资源图片
This game includes pre-generated 3D models, 2D images, music, and sound effects that were created using generative AI tools during development.
Some illustrations and prop icons use AI tools.
In order to provide players with a better visual experience, some images are optimized and adjusted using AI
- Team Logo
- Background Music - Realistic-style Image
During the development of this game, we utilized artificial intelligence tools to assist in the creation of some of our visual assets. Every element was then manually reviewed, refined, and integrated by our artists to ensure artistic consistency and high quality.
Some of the marketing and in-game art is made with AI assistance from base images.
only images for the steam page
This game uses pre-rendered AI-generated content. AI was used to create some static visual assets, including the main menu artwork and base models for in-game avatars. These assets are not generated at runtime. Gameplay systems, logic, and final implementation are authored by the developer, with AI also used as a coding assistance tool during development.
promo and voice
Part of the original artwork of this game was created using AI painting, and all character voices were generated by AI speech technology.
AI-generated content is used for translation and the creation of some images and 3D models.
Some of assets were generated by AI
Game Logo is created with the help of an AI.
AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized.
The in-game character illustrations and game music are all generated by AI.
Background illustration, character illustration
AI translation with manual edited language localization; A few icon pictures;
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
- Since it is a one-person development game, there is a limit to producing all the directing cinemas, so we replaced the cinema with generative AI images and dialogues. - We used generative AI to create game icons. - Generative AI was used for the background music.
Some visual elements, such as wall reliefs and parts of the user interface, were generated using AI tools and slightly modified. These assets were used solely during the pre-production phase — in the final version of the game, they will be replaced with illustrations created by artists.
“This game includes a small number of static 3D meshes created with generative AI tools. All environments, gameplay, and narrative content are handcrafted.”
Character voices are created with ElevenLabs. The game's cover art, which is also used as the main menu background, started as an AI-generated image that was then edited and masked by hand. The title logo is the developer's own. All other art, music, writing, puzzles and level design are made by the developer or licensed from official engine marketplaces. No AI content is generated during gameplay. More about how AI, copyright and trademarks are handled in this project: https://theinfernalist.com/copyright-and-trademarks
Music and some images, especially the erotic artwork, were created using AI as a visual supplement to the game. I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - funny and long gameplay.
Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game.
AI-generated images were used for promotional materials on this store page
some interface images for the game were generated
We used generative AI to generate placeholder art for the players and enemies, which we plan to replace before the full release. We also generated sprites for various items.
We integrate artificial intelligence solely as a creative assistance tool during pre-production and artistic exploration phases. Specifically, we use image generators to produce preliminary concept art, explore different visual directions, and accelerate iteration on our graphic ideas. AI serves only as a source of inspiration, while the entire final content is fully created, curated, and refined by our human team. Generated images are never used as-is in the final product. Every visual element in the game (textures, characters, environments, illustrations, etc.) is recreated, retouched, painted, recomposed, or manually validated by our artists to ensure: originality of the content, respect for copyright, artistic consistency, and compliance with Steam/Valve guidelines. AI does not contribute to the generation of final assets, 3D models, animations, sounds, or any other elements directly integrated into the game. Its role is strictly limited to providing visual references, aesthetic guidance, and starting points to help our team work more efficiently. This approach allows us to maintain a strong and authentic artistic identity while benefiting from a more fluid, inspiring, and innovative creation process — directly reflected in the quality, coherence, and originality of our game.
AI was used to generate some graphic content (as logos, pictures) of Speedway Club Manager 2025
TIH uses AI models to generate voice, text, and animations based on your input, making it easy to produce live content and interact naturally.
This game uses artificial intelligence to create some images and sounds. It is also used to create unique music and songs.
This game uses AI-generated artwork for visual elements such as illustrations and character faces.
The developer describes how AI-generated content is used in the game as follows - Game Title Idea - Base of Main Character Design Concepts - Background Music (BGM) - Some Sound Effects (SFX)
Image, Video & Music is generated by AI technology.
Some visual assets were created with the help of generative AI tools. These assets were later modified and updated manually during development. They are not direct or unedited outputs of the AI tools.
AI was used to generate the initial characters.
Artificial intelligence was used to process certain images in the game.
I used generative AI technology to produce some static (pre-rendered) visual assets: - Background photo of the board on the Title/Menu screen - Images of animals in the pop-up speech bubbles - Logos on the 'Achievements' page NO live generation of images/video using AI! NO banned content! All images in my game are considered tasteful & SFW (Safe For Work).
Some secondary multimedia elements were generated and/or modified through AI. All primary gameplay content was human-created.
Artificial Player does not generate content. AP is an application that uses advanced deep neural network algorithms for image analysis. This enables AP to recognize environments, navigate through them, and take appropriate actions. It also serves as a platform that allows you to integrate your own pretrained models, replace predefined ones, and create customized behaviors. All marketing materials was generated using various AI technologies.
Some dialogue illustrations and UI images in this game were created using generative AI. These assets are pre-rendered and do not involve live AI generation during gameplay.
〇 Illustration generation for rocks, shrines, torii gates, rain, and some characters 〇 Character transparency processing
The game's store capsule image was created using AI tools. This is limited to promotional artwork only and does not affect the gameplay or in-game content.
AI was used to generate some concept art and Some codding assistance .
We used generative AI tools to assist with visual development and world-building. Specifically, we used AI-generated concept art and background compositions as inspiration during early prototyping phases. These assets helped guide the tone and direction of the environments but were later refined or replaced manually to meet performance and visual standards. We also used AI-assisted writing tools to iterate on in-game lore and placeholder dialogues, ensuring consistency in narrative tone. No generative AI was used to create final voice lines or essential gameplay mechanics. All AI-generated content was carefully reviewed, curated, and edited by the development team before inclusion.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Portions of the project were created with AI assistance: select art assets and some in-game commentary were AI-generated, then reviewed and refined by the developer.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ancient Shadows Awakening In-game content textart | AI tools were used for text localization and for the editing and creation of selected illustrations. | Petr Najman | - | Mar 18, 2026 | |
肉鸽麻将 In-game content art | 使用AI生成游戏部分资源图片 | 刘欣 | - | Mar 18, 2026 | |
NABI In-game content artaudio | This game includes pre-generated 3D models, 2D images, music, and sound effects that were created using generative AI tools during development. | Cheon Junho | - | Mar 18, 2026 | |
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Realm of Mystery Unclear art | In order to provide players with a better visual experience, some images are optimized and adjusted using AI | Puzala Games Limited | 20 | Mar 18, 2026 | |
StacKit art | - Team Logo | 3amSoo | 44 | Mar 18, 2026 | |
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- Realistic-style Image | Ah Shot Chu | 221 | Mar 18, 2026 | |
Creatventure In-game content art | During the development of this game, we utilized artificial intelligence tools to assist in the creation of some of our visual assets. Every element was then manually reviewed, refined, and integrated by our artists to ensure artistic consistency and high quality. | Out Of Mana | - | Mar 18, 2026 | |
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No One Here But Me Unclear artaudio | promo and voice | Blue Cat studio | - | Mar 18, 2026 | |
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Mayoi Shopping Street In-game content textart | AI-generated content is used for translation and the creation of some images and 3D models. | Actor | 44 | Mar 18, 2026 | |
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- We used generative AI to create game icons.
- Generative AI was used for the background music. | Dunamis | - | Mar 18, 2026 | |
Ta-Miu Dev only art | Some visual elements, such as wall reliefs and parts of the user interface, were generated using AI tools and slightly modified. These assets were used solely during the pre-production phase — in the final version of the game, they will be replaced with illustrations created by artists. | Dreamincorn | - | Mar 18, 2026 | |
The Quiet Weight In-game content art | “This game includes a small number of static 3D meshes created with generative AI tools. All environments, gameplay, and narrative content are handcrafted.” | Attic at Night | - | Mar 18, 2026 | |
The Infernalist In-game content artaudio | Character voices are created with ElevenLabs. The game's cover art, which is also used as the main menu background, started as an AI-generated image that was then edited and masked by hand. The title logo is the developer's own. All other art, music, writing, puzzles and level design are made by the developer or licensed from official engine marketplaces. No AI content is generated during gameplay.
More about how AI, copyright and trademarks are handled in this project: https://theinfernalist.com/copyright-and-trademarks | The Infernalist Studios | - | Mar 18, 2026 | |
AlphaFurry 2 In-game content artaudio | Music and some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
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RogueBite In-game content art | We used generative AI to generate placeholder art for the players and enemies, which we plan to replace before the full release.
We also generated sprites for various items. | Leander Edler-Golla | - | Mar 18, 2026 | |
Choc Tactic for Chess Master In-game content art | We integrate artificial intelligence solely as a creative assistance tool during pre-production and artistic exploration phases.
Specifically, we use image generators to produce preliminary concept art, explore different visual directions, and accelerate iteration on our graphic ideas.
AI serves only as a source of inspiration, while the entire final content is fully created, curated, and refined by our human team.
Generated images are never used as-is in the final product.
Every visual element in the game (textures, characters, environments, illustrations, etc.) is recreated, retouched, painted, recomposed, or manually validated by our artists to ensure:
originality of the content,
respect for copyright,
artistic consistency,
and compliance with Steam/Valve guidelines.
AI does not contribute to the generation of final assets, 3D models, animations, sounds, or any other elements directly integrated into the game.
Its role is strictly limited to providing visual references, aesthetic guidance, and starting points to help our team work more efficiently.
This approach allows us to maintain a strong and authentic artistic identity while benefiting from a more fluid, inspiring, and innovative creation process — directly reflected in the quality, coherence, and originality of our game. | Pooandplay | - | Mar 18, 2026 | |
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- Game Title Idea
- Base of Main Character Design Concepts
- Background Music (BGM)
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The Last Seed In-game content art | Some visual assets were created with the help of generative AI tools. These assets were later modified and updated manually during development. They are not direct or unedited outputs of the AI tools. | YebStudio | - | Mar 18, 2026 | |
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SpiralGo In-game content art | I used generative AI technology to produce some static (pre-rendered) visual assets:
- Background photo of the board on the Title/Menu screen
- Images of animals in the pop-up speech bubbles
- Logos on the 'Achievements' page
NO live generation of images/video using AI!
NO banned content!
All images in my game are considered tasteful & SFW (Safe For Work). | Studio 880 | - | Mar 18, 2026 | |
Heart of Ice by Dave Morris In-game content artaudiotext | Some secondary multimedia elements were generated and/or modified through AI. All primary gameplay content was human-created. | Infinite Zone | - | Mar 18, 2026 | |
Artificial Player Store/marketing art | Artificial Player does not generate content. AP is an application that uses advanced deep neural network algorithms for image analysis. This enables AP to recognize environments, navigate through them, and take appropriate actions. It also serves as a platform that allows you to integrate your own pretrained models, replace predefined ones, and create customized behaviors.
All marketing materials was generated using various AI technologies. | Properbox | - | Mar 18, 2026 | |
BIGGEST PIANO In-game content art | Some dialogue illustrations and UI images in this game were created using generative AI. These assets are pre-rendered and do not involve live AI generation during gameplay. | Neruneko | 20 | Mar 18, 2026 | |
祓ノ狐 In-game content art | 〇 Illustration generation for rocks, shrines, torii gates, rain, and some characters
〇 Character transparency processing | あるひと | - | Mar 18, 2026 | |
Ultimate Dunk Shooter In-game content art | The game's store capsule image was created using AI tools. This is limited to promotional artwork only and does not affect the gameplay or in-game content. | Berke Uruş | - | Mar 18, 2026 | |
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UNIT ZERO In-game content arttext | We used generative AI tools to assist with visual development and world-building.
Specifically, we used AI-generated concept art and background compositions as inspiration during early prototyping phases. These assets helped guide the tone and direction of the environments but were later refined or replaced manually to meet performance and visual standards.
We also used AI-assisted writing tools to iterate on in-game lore and placeholder dialogues, ensuring consistency in narrative tone. No generative AI was used to create final voice lines or essential gameplay mechanics.
All AI-generated content was carefully reviewed, curated, and edited by the development team before inclusion. | Christian Velazquez | - | Mar 18, 2026 | |
hgmGame-lion Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Stackbound In-game content arttext | Portions of the project were created with AI assistance: select art assets and some in-game commentary were AI-generated, then reviewed and refined by the developer. | Werner Viljoen | - | Mar 18, 2026 |