本游戏包含由AI生成的美术
- Creator
- 云栖工作室
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,369 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
本游戏包含由AI生成的美术
AI is used to assist gameplay programming, AI is used for quick visualization in early concepting phrase, but the artworks created during this phrase are not used in the actual game. AI is used to quicken the painting process of the majority of the 2D artwork, but the character designs, composition, lighting, ideas and the other aspects of each artwork are original under a very specific art direction.
Using AI to create or co-create 2D graphics used in the user interface.
Some of the 2D background art and promotional visuals were created with the help of AI image generation tools, then edited and integrated by hand. No gameplay-related logic or text was generated with AI.
Some of the game’s 2D artwork was created by feeding my original 3D models and hand drawn sketches to a generative model. I further edited and refined the output using digital painting to match the game’s style and maintain a cohesive visual identity.
The main menu background was generated using ChatGPT's image generation feature. It has not been manually altered.
Most game resources are generated by AI
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
We confirm that the game does not contain any AI-generated content. All in-game assets including visuals, audio, and text are either original, manually created. AI-generated tools were used only for promotional purposes, such as Steam capsule images and header artwork. These assets were manually reviewed and edited before use.
Some artwork and code in this game were created or assisted using generative AI tools during development. No AI-generated content is created or modified during gameplay.
Some banners, images and even the soundtrack in the game are generated using AI
Some environmental murals and textures were created with the help of AI-generated images. These assets were then edited and integrated by our team to match the game's tone and style.
We harness AI to supercharge our creative process—not to replace human artists, but to elevate them. By automating repetitive tasks, we give our team more time to focus on storytelling, world-building, and game design. Within the game itself, we leverage generative algorithms and AI to create dynamic levels, evolving enemy behavior, and unique puzzle scenarios—ensuring every playthrough feels fresh and alive.
Splash images and icon created by AI.
Steam Key arts
AI was used to assist during coding the project and was used for some art assets.
Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game.
AI-Powered Texture Upscaling: This application utilizes Artificial Intelligence (AI) to enhance the visual quality of textures and other image assets. Our AI upscaling feature allows users to generate higher-resolution versions of their provided images, resulting in improved detail and clarity for use in their projects. This helps artists and developers achieve a polished look for their game content.
The background images in the game are drawn using AI.
We’re a humble three-dev indie trio, so we hired an AI intern to churn out rough promo concepts for this page and our socials. The bot’s a talented junior, but every image still gets a full human paint-over and polish. Don’t worry: every in-game pixel and line of code is handcrafted by us on litres of coffee.
AI is used for store page capsule art and in-game character portrait art creation, which are then remodeled by our graphic.
background and logo created AI
Some images on the store page are generated using AI tools to create initial concept art, which are then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
All art in the game has been either wholly made by our artist, or modified from AI generated concepts.
Cartoon images of children in marketing materials
Some Logos and Promotional Materials were generated using Imagen 3 from Google Gemini and Google DeepMind.
This game uses generative AI to create certain assets, including character voice lines, some in-game items, and illustrations on the store page.
Yes, we use AI-generated images in our game, but they are heavily reworked by our artists to match the final visual style. The pre-story video is also primarily AI-generated.
AI was used in some of the concept art
Some of the rendered content generated from our game content, videos, store pages, marketing materials, or community materials is AI-generated
decotrative Drawings in-games and Trailer musics are only AI generated contents
We are using AI to generate promotional, steam store, and other marketing, visual assets. We are also using AI to assist with software development.
AI generated Loading Screen Images AI generated Images in Main Menu
We specifically used AI for graphical content. All characters you see in image form within the game are fictional, created using AI image generation software. The names and descriptions of these characters were also generated with the help of AI.
In game loading screen images have been generated using AI
I used AI tools to create the capsule images for the Steam page.
This game was primarily developed by hand using traditional tools. Most major assets such as the lawn mowers, terrain etc. were either purchased, created manually, or sourced from freely available assets. AI tools were used in a limited way, mainly for creating some Steam page promotional images and a few in-game assets (example UI).
Contains two AI-generated background images
This game contains AI-generated images. All characters appearing in this game are over 18 years old.
AI Usage Overview • Core Framework – The game is built on a licensed third-party action-RPG engine. • Custom Code – A few ability scripts were drafted with the help of an offline AI coding assistant and then manually reviewed and tested by the developer. • Art Prototypes – Early concept portraits were produced with an offline AI art tool; every final in-game asset will be hand-painted. The released game never connects to any online AI services while you play, and all shipped content has passed copyright and quality checks.
AI-generated images are temporarily used for capsule art and will be replaced with handmade assets as development progresses.
It has been used to create some image, music and 3D model. In small quantity, but there is. The tools used are: Meshy, Canvas and ChatGPT.
The game's artstyle and static assets were created using AI.
AI generates some of the textures for this game and the marketing materials (media files , images)
Some UI elements in the game are generated or modified using AI.
AI was used for the creation of the logo image and text description for the Steam Page
A.I. is used for concept art and general ideas. A.I. is also used for fine tuning the code
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
萌宠消消乐 In-game content art | 本游戏包含由AI生成的美术 | 云栖工作室 | - | Mar 18, 2026 | |
The Mansion Of Whispering Desires In-game content codeart | AI is used to assist gameplay programming,
AI is used for quick visualization in early concepting phrase, but the artworks created during this phrase are not used in the actual game.
AI is used to quicken the painting process of the majority of the 2D artwork, but the character designs, composition, lighting, ideas and the other aspects of each artwork are original under a very specific art direction. | mibc9394 | - | Mar 18, 2026 | |
Caribbean Tide In-game content art | Using AI to create or co-create 2D graphics used in the user interface. | Binary Realm | - | Mar 18, 2026 | |
Mobile Phone Shop Simulator Store/marketing art | Some of the 2D background art and promotional visuals were created with the help of AI image generation tools, then edited and integrated by hand. No gameplay-related logic or text was generated with AI. | Kea Interactive | - | Mar 18, 2026 | |
The Odyssey of Commander Cookie In-game content art | Some of the game’s 2D artwork was created by feeding my original 3D models and hand drawn sketches to a generative model. I further edited and refined the output using digital painting to match the game’s style and maintain a cohesive visual identity. | Nethro Interactive | - | Mar 18, 2026 | |
Dubai Chocolate Simulator In-game content art | The main menu background was generated using ChatGPT's image generation feature. It has not been manually altered. | Goldbay | - | Mar 18, 2026 | |
FlipCard In-game content artaudiocodetext | Most game resources are generated by AI | konggmitt | - | Mar 18, 2026 | |
Backrooms: Glitchfield In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | SUDT Games | - | Mar 18, 2026 | |
Backrooms: The Wrong Level In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | SUDT Games | - | Mar 18, 2026 | |
Backrooms: No Level In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | SUDT Games | - | Mar 18, 2026 | |
Backrooms: The True Level In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Gamer Stop Simulator : Prologue art | We confirm that the game does not contain any AI-generated content. All in-game assets including visuals, audio, and text are either original, manually created.
AI-generated tools were used only for promotional purposes, such as Steam capsule images and header artwork. These assets were manually reviewed and edited before use. | Red Axe Games | 195 | Mar 18, 2026 | |
Give me back my fruit Dev only artcode | Some artwork and code in this game were created or assisted using generative AI tools during development. No AI-generated content is created or modified during gameplay. | cradit1111 | - | Mar 18, 2026 | |
Sortie In-game content artaudio | Some banners, images and even the soundtrack in the game are generated using AI | Sortie Entertainment | - | Mar 18, 2026 | |
ScreeIN In-game content art | Some environmental murals and textures were created with the help of AI-generated images. These assets were then edited and integrated by our team to match the game's tone and style. | Team ScreeIn | 28 | Mar 18, 2026 | |
Core Hustlers Live AI arttext | We harness AI to supercharge our creative process—not to replace human artists, but to elevate them. By automating repetitive tasks, we give our team more time to focus on storytelling, world-building, and game design. Within the game itself, we leverage generative algorithms and AI to create dynamic levels, evolving enemy behavior, and unique puzzle scenarios—ensuring every playthrough feels fresh and alive. | Cormorant Games | - | Mar 18, 2026 | |
Clicker Ore In-game content art | Splash images and icon created by AI. | Tiny Depth Studio | 46 | Mar 18, 2026 | |
Kitten Squad Store/marketing art | Steam Key arts | Nextframe Studio | - | Mar 18, 2026 | |
PASS In-game content artcode | AI was used to assist during coding the project and was used for some art assets. | Toxic Orca Studio | - | Mar 18, 2026 | |
Geargrid Tile Match In-game content art | Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game. | Boogygames Studios | - | Mar 18, 2026 | |
GRIEFS Texture Ripper In-game content art | AI-Powered Texture Upscaling:
This application utilizes Artificial Intelligence (AI) to enhance the visual quality of textures and other image assets. Our AI upscaling feature allows users to generate higher-resolution versions of their provided images, resulting in improved detail and clarity for use in their projects. This helps artists and developers achieve a polished look for their game content. | GRIEFS | - | Mar 18, 2026 | |
喵探 In-game content art | The background images in the game are drawn using AI. | 牢猫工作室 | - | Mar 18, 2026 | |
Homelander’s Valor In-game content art | We’re a humble three-dev indie trio, so we hired an AI intern to churn out rough promo concepts for this page and our socials. The bot’s a talented junior, but every image still gets a full human paint-over and polish.
Don’t worry: every in-game pixel and line of code is handcrafted by us on litres of coffee. | 2D Axis | - | Mar 18, 2026 | |
Beer Manufacture Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation, which are then remodeled by our graphic. | Games Incubator | 146 | Mar 18, 2026 | |
Motorbike Shop Simulator 2025 In-game content art | background and logo created AI | MacMouse | - | Mar 18, 2026 | |
Never Wither Store/marketing art | Some images on the store page are generated using AI tools to create initial concept art, which are then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. | Geo Seed Games | - | Mar 18, 2026 | |
The Exalted Descendant In-game content art | All art in the game has been either wholly made by our artist, or modified from AI generated concepts. | Idania | - | Mar 18, 2026 | |
Warstation Store/marketing art | Cartoon images of children in marketing materials | Warstation | - | Mar 18, 2026 | |
Magiworks Store/marketing art | Some Logos and Promotional Materials were generated using Imagen 3 from Google Gemini and Google DeepMind. | Ionforge Labs | - | Mar 18, 2026 | |
PULL Panic : New PartyGame In-game content audioart | This game uses generative AI to create certain assets, including character voice lines, some in-game items, and illustrations on the store page. | Mihaya | - | Mar 18, 2026 | |
Operation: Clean Splash In-game content art | Yes, we use AI-generated images in our game, but they are heavily reworked by our artists to match the final visual style. The pre-story video is also primarily AI-generated. | GGFox Studio | - | Mar 18, 2026 | |
Keep and Dash Horror Store/marketing art | AI was used in some of the concept art | Mega Tatata Studio | - | Mar 18, 2026 | |
北京蓝玫 In-game content art | Some of the rendered content generated from our game content, videos, store pages, marketing materials, or community materials is AI-generated | Taiyi Game | - | Mar 18, 2026 | |
Undertaker In-game content artaudio | decotrative Drawings in-games and Trailer musics are only AI generated contents | Park in sung | - | Mar 18, 2026 | |
Freedom Bot Store/marketing artcode | We are using AI to generate promotional, steam store, and other marketing, visual assets.
We are also using AI to assist with software development. | Manticus Games | - | Mar 18, 2026 | |
Incident X In-game content art | AI generated Loading Screen Images
AI generated Images in Main Menu | Hammerbuck Games | - | Mar 18, 2026 | |
Webcam Studio In-game content arttext | We specifically used AI for graphical content.
All characters you see in image form within the game are fictional, created using AI image generation software.
The names and descriptions of these characters were also generated with the help of AI. | Draconum | - | Mar 18, 2026 | |
Raveren: The Legend Of Etheria In-game content art | In game loading screen images have been generated using AI | PixelPunk Studios | - | Mar 18, 2026 | |
Farming Life Simulator Store/marketing art | I used AI tools to create the capsule images for the Steam page. | MGR Studio | - | Mar 18, 2026 | |
A Cut Above: Mow & Grow In-game content art | This game was primarily developed by hand using traditional tools. Most major assets such as the lawn mowers, terrain etc. were either purchased, created manually, or sourced from freely available assets. AI tools were used in a limited way, mainly for creating some Steam page promotional images and a few in-game assets (example UI). | SoloGameDev | - | Mar 18, 2026 | |
漂游记 A Ghost Journey Store/marketing art | Contains two AI-generated background images | Kakusya | - | Mar 18, 2026 | |
Dungeon Apollonios In-game content art | This game contains AI-generated images.
All characters appearing in this game are over 18 years old. | nyomo221 | - | Mar 18, 2026 | |
Light & Claw In-game content codeart | AI Usage Overview
• Core Framework – The game is built on a licensed third-party action-RPG engine.
• Custom Code – A few ability scripts were drafted with the help of an offline AI coding assistant and then manually reviewed and tested by the developer.
• Art Prototypes – Early concept portraits were produced with an offline AI art tool; every final in-game asset will be hand-painted.
The released game never connects to any online AI services while you play, and all shipped content has passed copyright and quality checks. | ViperStudio | - | Mar 18, 2026 | |
Drop 9 Store/marketing art | AI-generated images are temporarily used for capsule art and will be replaced with handmade assets as development progresses. | Bingo Studio | - | Mar 18, 2026 | |
Madman's Maze In-game content artaudio | It has been used to create some image, music and 3D model. In small quantity, but there is.
The tools used are: Meshy, Canvas and ChatGPT. | Joni Hollow | - | Mar 18, 2026 | |
I/O In-game content art | The game's artstyle and static assets were created using AI. | CES Studio | - | Mar 18, 2026 | |
Courier Simulator In-game content art | AI generates some of the textures for this game and the marketing materials (media files , images) | Cyber Mode Software | - | Mar 18, 2026 | |
1931-1945: Their Childhood - Tunnel Warfare/地道战 In-game content art | Some UI elements in the game are generated or modified using AI. | Hongji Interactive | - | Mar 18, 2026 | |
2–3 Years in Grindstan Store/marketing arttext | AI was used for the creation of the logo image and text description for the Steam Page | BearLoop | - | Mar 18, 2026 | |
Command-Ω Omega Dev only artcode | A.I. is used for concept art and general ideas. A.I. is also used for fine tuning the code | IMPERIAL DYNAMICS | - | Mar 18, 2026 |