It is using IA to generate game image and adjust some translations
- Creator
- Ryan
- Reviews
- -
- Added
- Mar 18, 2026
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It is using IA to generate game image and adjust some translations
In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process.
We used AI to create the capsules for the game's store page and several assets in the game
The 3D cat models, cat and achievement graphics, and background music used in our game were generated using AI and subsequently modified by us. Additionally, AI support was utilized in the creation of some of the text within the game and achievements.
Promo materials.
Promo materials.
I used AI to generate backgrounds for the menu and help screens, as well as store images.
Some visual assets in our game (such as characters) have been created using AI technologies.
The game's menu visuals, menu background music, store images, and soundtrack were generated using AI tools before being added to the game and store.
Some image materials and coding assistance Translation
Some visuals were generated, then refined and customized to fit the game’s style and atmosphere.
A promotional video, some items cards, etc. The goal is to have the budget to remove AI asset by the full release.
Some image texture resources are generated by AI.
Some of the pre-rendered images used on this game's store page and in marketing materials were created with the help of AI tools. AI was used solely to assist in the creative process for external visuals and does not affect the quality or integrity of the gameplay in any way. You can enjoy the game with full confidence!
AI tools were used during development as a creative support tool. They were primarily used for early graphical sketches and for code-related assistance such as debugging, helping me efficiently combine drawing, coding, composing, and story writing as a solo developer. No AI-generated content is used directly in the final game. All assets, code, music, and narrative content were created, refined, and implemented manually. The use of AI was purely supportive and inspirational, serving as a catalyst for creativity rather than a source of finished content. Transparency in the development process is important to me, which is why I am openly disclosing this here.
Some of the code and images are created using AI.
game assets, images, some editing's on backgrounds
We used AI to create drawings on the wall only. Detailed in "About This Game" section.
In this game, AI is used during the development process to pre-generate 3D objects such as buildings. No AI is used to generate content during gameplay.
Certain images and portions of the scripts were generated with the assistance of artificial intelligence.
As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release.
The game icons was created by AI.
AI generated assistance is used in game art Some music materials are generated with AI assistance
- Marketing Material
- 1 of the 8 optional title themes is alleged to have used AI - even though the band insists otherwise, offered up the track a year before this project existed, and refused any payment for doing so. You can interrogate them on the matter here: https://www.bandlab.com/track/390bf936d0be49dda14dd68c125d500f_2a98d8102c85406ab4e8fdfbfe0cbda5 Had I used AI myself, I like to think I'd take the opportunity to produce something more relevant than muttering "there are people who will never change" on a loop. I bought the rights to the other 7 themes in 2016, so it's unthinkable they used AI. - I invested tens of thousands of dollars in professional assets from the Unity Asset Store - most of which again pre-date AI, or otherwise give assurances that it was not used. - The "Infinite Lives" logo dates back to the iOS release of 2017, where using AI would have put a terrible strain on the space-time continuum. - AI helped to depict the zombie fist in more of a comic book style and then upscale it to a higher resolution. The intention was to create an "other-worldly" art style that is deliberately distinct from the developer's own 2D or 3D. There was supposed to be a new cover every month like a real comic series. - AI helped to construct a legal argument for the release of a customizable superhero sim, citing precedents and loopholes that the developer was not familiar with. - My accountant may have used a calculator to calculate how much money we lost by releasing 2 games for the price of 1.
Parts of graphics are generated with AI.
Some art assets are made with AI
Some visual assets used in the game and on this Steam page were created with the assistance of AI-generated imagery. These elements have been significantly modified and manually edited to align with the game's overall art direction and art style.
Some visual assets (such as the logo and a few textures), as well as the store page summary, were created using generative AI tools. No generative AI is used in real-time gameplay.
Used for creating the game banner
Used for creating the game banner
Store page art was done with A.I
Generate images using AI
In order to create better backgrounds and focus on the core parts of the game, we used AI to help create some of the backgrounds and props in the game. After the AI generates these images, our artists still need to make detailed modifications to them to ensure that the style of the backgrounds and props matches the environment, worldview, UI, and characters drawn by our talented artists.
The background images and dinosaurs pictures are pre-rendered AI art
Uses AI generated images
This game includes limited content generated using artificial intelligence. Only certain image assets (such as logos and interface elements) and some text translations were created with AI tools. The entire game design, structure, and all 3D models were fully created by human. No AI-generated content includes real people or synthetic voices. All AI-generated elements have been reviewed and integrated in an ethical and transparent manner.
AI-assisted tools were used to upscale and enhance some in-game textures, to help add visual detail to the original artwork. All final assets were artist-reviewed and then integrated by the development team
The game has used chatgpt's image model with no artist prompts used. The game uses udio for the music.
In-game background art.
The game's music, art, and shader assets are supported by generative artificial intelligence. Pee Wee the Polka Dotted Pig and his jingle are copyright of PineyWoods Corner, LLC. Music and imagery is used with permission.
Only the Steam key art (logo images) uses AI.
Certain marketing and store materials were partially assisted by generative AI tools to support the solo development process. All in-game visuals and assets were created manually by artists, reflecting genuine human artistry and design.
Some in game "sponsors" or icons have been generated using AI
Some of the images in the game are generated
Use of AI for the creation of certain 3D models, as well as images used in the UI and marketing.
It was used for the character artworks.
By AI: all backgrounds, all egg illustrations, and all UI components.
The cover image is created by AI
A few minor decals and minor texture details are generated with AI and then hand-painted onto props.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Warn In-game content arttext | It is using IA to generate game image and adjust some translations | Ryan | - | Mar 18, 2026 | |
Empire of Vice : Chicago Store/marketing art | In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process. | Artifex Parvus | - | Mar 18, 2026 | |
Medieval Shop Simulator In-game content art | We used AI to create the capsules for the game's store page and several assets in the game | tarmanite games | 17 | Mar 18, 2026 | |
Find the Differences 3D In-game content artaudiotext | The 3D cat models, cat and achievement graphics, and background music used in our game were generated using AI and subsequently modified by us. Additionally, AI support was utilized in the creation of some of the text within the game and achievements. | Bal Akademi | 15 | Mar 18, 2026 | |
Sort Hexa Tiles Store/marketing art | Promo materials. | Taranau Aliaksei | - | Mar 18, 2026 | |
Sort Tiles Store/marketing art | Promo materials. | Taranau Aliaksei | - | Mar 18, 2026 | |
Sort Items Store/marketing art | I used AI to generate backgrounds for the menu and help screens, as well as store images. | Taranau Aliaksei | - | Mar 18, 2026 | |
Votica In-game content art | Some visual assets in our game (such as characters) have been created using AI technologies. | Ekasmart Games | - | Mar 18, 2026 | |
At the Summit of Mount Rojerya In-game content artaudio | The game's menu visuals, menu background music, store images, and soundtrack were generated using AI tools before being added to the game and store. | Selçuk Çetiner | - | Mar 18, 2026 | |
Pudding Fantasy: Tales of Go and Magic In-game content arttext | Some image materials and coding assistance
Translation | KANITABETAI, LLC | 16 | Mar 18, 2026 | |
Off the Beaten Track In-game content art | Some visuals were generated, then refined and customized to fit the game’s style and atmosphere. | Blackroot Studios | 13 | Mar 18, 2026 | |
Fracctal TCG Store/marketing art | A promotional video, some items cards, etc. The goal is to have the budget to remove AI asset by the full release. | Fracctal Labs | 56 | Mar 18, 2026 | |
深渊放置者 In-game content art | Some image texture resources are generated by AI. | zuif_Game studios | - | Mar 18, 2026 | |
Beast Gang Store/marketing art | Some of the pre-rendered images used on this game's store page and in marketing materials were created with the help of AI tools.
AI was used solely to assist in the creative process for external visuals and does not affect the quality or integrity of the gameplay in any way.
You can enjoy the game with full confidence! | 企創天外 | - | Mar 18, 2026 | |
Fragmented Soul: Blackrock In-game content artcodeaudiotext | AI tools were used during development as a creative support tool.
They were primarily used for early graphical sketches and for code-related assistance such as debugging, helping me efficiently combine drawing, coding, composing, and story writing as a solo developer.
No AI-generated content is used directly in the final game.
All assets, code, music, and narrative content were created, refined, and implemented manually.
The use of AI was purely supportive and inspirational, serving as a catalyst for creativity rather than a source of finished content.
Transparency in the development process is important to me, which is why I am openly disclosing this here. | Johannes Elsasser | - | Mar 18, 2026 | |
PONG EMOTIONAL Dev only codeart | Some of the code and images are created using AI. | FUNAKI GAMES | - | Mar 18, 2026 | |
Anunaki Clicker In-game content art | game assets, images, some editing's on backgrounds | DeveloperSansFrontieres | 15 | Mar 18, 2026 | |
Evil Twin In-game content art | We used AI to create drawings on the wall only. Detailed in "About This Game" section. | Pykatellar | - | Mar 18, 2026 | |
黄昏時の月美草 In-game content art | In this game, AI is used during the development process to pre-generate 3D objects such as buildings.
No AI is used to generate content during gameplay. | ConnectedShadowGames | 26 | Mar 18, 2026 | |
RiftGuard Dev only artcode | Certain images and portions of the scripts were generated with the assistance of artificial intelligence. | Artur Rezende | 36 | Mar 18, 2026 | |
Dartmour: Tablets of the Ancients In-game content artcode | As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release. | Runemythic Games | - | Mar 18, 2026 | |
Merry Fishing Meow In-game content art | The game icons was created by AI. | AoiHoshizora | - | Mar 18, 2026 | |
归途 In-game content artaudio | AI generated assistance is used in game art
Some music materials are generated with AI assistance | 予落甘霖 | - | Mar 18, 2026 | |
Captain Star Store/marketing art | - Marketing Material | KIDA STUDIOS | - | Mar 18, 2026 | |
Infinite Lives In-game content arttext | - 1 of the 8 optional title themes is alleged to have used AI - even though the band insists otherwise, offered up the track a year before this project existed, and refused any payment for doing so. You can interrogate them on the matter here:
https://www.bandlab.com/track/390bf936d0be49dda14dd68c125d500f_2a98d8102c85406ab4e8fdfbfe0cbda5
Had I used AI myself, I like to think I'd take the opportunity to produce something more relevant than muttering "there are people who will never change" on a loop. I bought the rights to the other 7 themes in 2016, so it's unthinkable they used AI.
- I invested tens of thousands of dollars in professional assets from the Unity Asset Store - most of which again pre-date AI, or otherwise give assurances that it was not used.
- The "Infinite Lives" logo dates back to the iOS release of 2017, where using AI would have put a terrible strain on the space-time continuum.
- AI helped to depict the zombie fist in more of a comic book style and then upscale it to a higher resolution. The intention was to create an "other-worldly" art style that is deliberately distinct from the developer's own 2D or 3D. There was supposed to be a new cover every month like a real comic series.
- AI helped to construct a legal argument for the release of a customizable superhero sim, citing precedents and loopholes that the developer was not familiar with.
- My accountant may have used a calculator to calculate how much money we lost by releasing 2 games for the price of 1. | MDickie | 220 | Mar 18, 2026 | |
Caveflyer: Rift War In-game content art | Parts of graphics are generated with AI. | Eino Tuominen Oy | - | Mar 18, 2026 | |
CyclingArcadeRaceSimulator In-game content art | Some art assets are made with AI | Andreas Otten | 10 | Mar 18, 2026 | |
Put Out the Fire In-game content art | Some visual assets used in the game and on this Steam page were created with the assistance of AI-generated imagery. These elements have been significantly modified and manually edited to align with the game's overall art direction and art style. | Midnight Shift Games | - | Mar 18, 2026 | |
Who Fart ? In-game content arttext | Some visual assets (such as the logo and a few textures), as well as the store page summary, were created using generative AI tools. No generative AI is used in real-time gameplay. | Irisia Studio | - | Mar 18, 2026 | |
Heavy Burden VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Euphoria VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Coffee Rush Store/marketing art | Store page art was done with A.I | Matthew Lalande | - | Mar 18, 2026 | |
Free Lottery Unclear art | Generate images using AI | tcplay | - | Mar 18, 2026 | |
The Awakened Avenger In-game content art | In order to create better backgrounds and focus on the core parts of the game, we used AI to help create some of the backgrounds and props in the game. After the AI generates these images, our artists still need to make detailed modifications to them to ensure that the style of the backgrounds and props matches the environment, worldview, UI, and characters drawn by our talented artists. | Forest Cats Studio | - | Mar 18, 2026 | |
Space Memory: Dinosaurs In-game content art | The background images and dinosaurs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Lizards VS Humans Store/marketing art | Uses AI generated images | Ioannis Papadopoulos | - | Mar 18, 2026 | |
Who's beast In-game content arttext | This game includes limited content generated using artificial intelligence.
Only certain image assets (such as logos and interface elements) and some text translations were created with AI tools.
The entire game design, structure, and all 3D models were fully created by human.
No AI-generated content includes real people or synthetic voices. All AI-generated elements have been reviewed and integrated in an ethical and transparent manner. | Progrediens Studio | 21 | Mar 18, 2026 | |
Legacy of Kain: Defiance Remastered In-game content art | AI-assisted tools were used to upscale and enhance some in-game textures, to help add visual detail to the original artwork. All final assets were artist-reviewed and then integrated by the development team | Crystal Dynamics | 580 | Mar 18, 2026 | |
Vinegar Mutter In-game content artaudio | The game has used chatgpt's image model with no artist prompts used. The game uses udio for the music. | KRUMB Games | - | Mar 18, 2026 | |
Silver In-game content art | In-game background art. | Bezier Games | - | Mar 18, 2026 | |
a pig game: A Pee Wee Premiere In-game content artaudio | The game's music, art, and shader assets are supported by generative artificial intelligence.
Pee Wee the Polka Dotted Pig and his jingle are copyright of PineyWoods Corner, LLC. Music and imagery is used with permission. | McGraw Game Shop | 61 | Mar 18, 2026 | |
Impossible Survival Store/marketing art | Only the Steam key art (logo images) uses AI. | Tbjbu2 (GAME ON HOLD) | - | Mar 18, 2026 | |
Ethernia In-game content art | Certain marketing and store materials were partially assisted by generative AI tools to support the solo development process. All in-game visuals and assets were created manually by artists, reflecting genuine human artistry and design. | Pugna Studio | - | Mar 18, 2026 | |
Midwest Drag Racing In-game content art | Some in game "sponsors" or icons have been generated using AI | Keybind 10 | - | Mar 18, 2026 | |
Flower of Anarchy In-game content art | Some of the images in the game are generated | ManInCrimson | - | Mar 18, 2026 | |
Onora Store/marketing art | Use of AI for the creation of certain 3D models, as well as images used in the UI and marketing. | Horizon Interactive | - | Mar 18, 2026 | |
The Ashen Baron In-game content art | It was used for the character artworks. | Crow's Perch | - | Mar 18, 2026 | |
Lofi Succubus In-game content art | By AI: all backgrounds, all egg illustrations, and all UI components. | SunnyCat | - | Mar 18, 2026 | |
海岛寻宝 Store/marketing art | The cover image is created by AI | Heguo Studio | - | Mar 18, 2026 | |
The Payphone In-game content art | A few minor decals and minor texture details are generated with AI and then hand-painted onto props. | Kosumic Interactive Studio | 14 | Mar 18, 2026 |