I use a combination of AI generated voice, music, and some imagery for portraits and logos
- Creator
- Blind Alien Productions
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,706 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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I use a combination of AI generated voice, music, and some imagery for portraits and logos
A few images/icons were generated by AI
AI is used for store page capsule art
Steam Capsule and some game assets generated by AI
Only the game main interface background is generated by AI
we used it for store capsules
Background Image, Enemy Image
Images, description bases, translation - ChatGPT 4o, music by Riffussion All rights are available under the neural network license agreement.
In developing Path of the Ory, I harnessed the power of AI tools to create compelling and immersive ending cutscene. Using art editing software, I refined the visual elements of the final cutscene to align with the story’s rich, fantasy-driven aesthetic, enhancing the details and creating cinematic transitions. For voice acting, Eleven Labs provided narration. Suno’s AI-driven music composition tools helped craft two unique songs for the game.
AI is used as an upscaling tool for some in‑game textures.
Game includes visuals initially created with AI and later modified by the developer.
Some of the girl assets were made or modify by AI.
The game uses Artificial Intelligence to generate non-realistic images and characters. AI is used to generate the background of some locations. AI was used to generate marketing materials.
We use AI to generate the images of the paintings in the game. They may potentially be changed based on feedback during early access.
Use of AI for some of the game's graphical elements.
Some background music and game art has been generated based upon AI generations.
No AI while the game is running. Stable Diffusion while developing backdrops and the units.
Logo of game is AI made and some npc voices.
"We used Midjourney to generate some of the artwork for our game, but we modified and adapted it using programs like Canva and Photoshop, all legally purchased under a commercial license. The content was reviewed and modified by our team to ensure it complies with Steam standards." We guarantee that all our assets are 100% original, developed in-house, without using third-party content. We fully comply with Steam’s guidelines, ensuring that our game respects copyright laws and provides an authentic and exclusive experience for players.
Some of the background visuals for menus and cutscenes were designed using AI.
The following content used in this game has been pre-rendered using generative AI: 3D Characters (Rodin, Meshy) BGM (Suno.AI) Title Image (DALL-E) Steam Community Assets (Cropped version of the title image) ※ All assets were generated using paid plans with consideration for copyright.
The store page and games contain art assets generated by artificial intelligence
The promotional image of this game store interface is generated by AI
Store page art
AI has been used to help develop the game's cover art.
Some of the game graphics for example Logo or the main Head photo.
The capsule image was created using AI-generated art as a base
Some textures, pictures and texts were generated by AI
The game uses AI voice acting and generated images of loading screens.
Generative AI was used to assist in programming, texture creation, and background music.
AI is used for some of the game's concept art.
AI has been used to help develop the game's cover art.
Game logo and menu image is made with ai software.
Generative AI was used during development to upscale certain textures for improved visual quality.
We intentionally use generative artificial intelligence to conceptualize unique architectural models and details of the new district, details of the environment. And to get new original and author's ideas. This will allow us to finish the project on time and not let people down. However, every detail is carefully redrawn by the hands of artists and 3D modelers. graphic artists-people to ensure compliance with the aesthetics and visual identity of the game. Also, people do painstaking technical work with raw materials from AI.
Drawing of vertical drawing using AI drawing. (Manual modification later) Use AI for assisted text generation. (Manual proofreading later) No Live-Generated AI content is used.
Only the images on the store page are generated using AI.
Cutscenes and music were designed and generated by AI tools.
AI was used to create the app's icon
Used in game client icon & game icon
AI used to generate and edit community images, marketing and Concept Arts.
Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals.
General 3D models from photo to prototype game.
Generated images for some paintings and photographs using AI.
Some images are AI generated Some music is AI generated
The Background Scenery Images on Each Level, but not all, were generated by myself using ChatGPT DALL-E. The The Gameplay Enemy Sprites and Player are also generated by myself using ChatGPT DALL-E. Code and Particle Effects were done in Gamemaker Studio 2. Music was composed using Suno Music. No AI images, Music or code or any game elements are generated during gameplay. No copyright content used.
AI was used to generate card art for development. It is planned to replace the generated art with commissioned, human developed artwork.
Some of the store images for this game, such as background graphics and environmental artwork, have been partially created using AI-generated content. All final assets have been reviewed and edited by the developer to ensure they match the intended artistic direction of the game. The in-game content itself does not use AI-generated elements.
The logo of this program was created using generative AI and later underwent additional editing, including color adjustments and layout modifications. However, the program itself (password generation functionality and displayed text) does not use AI. All AI-generated content complies with Steam's copyright and policy requirements.
The basis for some of the sprites were originally generated by AI, and either cleaned or used as inspiration for the final art by us.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Frontiers Reach : Battlespace In-game content audioart | I use a combination of AI generated voice, music, and some imagery for portraits and logos | Blind Alien Productions | - | Mar 18, 2026 | |
Kingdom Wars In-game content art | A few images/icons were generated by AI | Obsidiagon | - | Mar 18, 2026 | |
Moving Simulator Store/marketing art | AI is used for store page capsule art | Corpix Games | 99 | Mar 18, 2026 | |
Kingdom Defense: Deliverance Store/marketing art | Steam Capsule and some game assets generated by AI | Hold | - | Mar 18, 2026 | |
机械臂模拟器 In-game content art | Only the game main interface background is generated by AI | KUOKUO | - | Mar 18, 2026 | |
Off Road Together Store/marketing art | we used it for store capsules | Red Axe Games | - | Mar 18, 2026 | |
イーシャの魔法書解読室 Unclear art | Background Image, Enemy Image | 放課後の生徒会室 | - | Mar 18, 2026 | |
Canada Clash In-game content arttextaudio | Images, description bases, translation - ChatGPT 4o, music by Riffussion
All rights are available under the neural network license agreement. | Azimuth team | - | Mar 18, 2026 | |
Path of the Ory In-game content artaudio | In developing Path of the Ory, I harnessed the power of AI tools to create compelling and immersive ending cutscene. Using art editing software, I refined the visual elements of the final cutscene to align with the story’s rich, fantasy-driven aesthetic, enhancing the details and creating cinematic transitions. For voice acting, Eleven Labs provided narration. Suno’s AI-driven music composition tools helped craft two unique songs for the game. | Starving Lama Games | - | Mar 18, 2026 | |
Daily Driven Racer art | AI is used as an upscaling tool for some in‑game textures. | A-Grand HT | - | Mar 18, 2026 | |
Dunthera In-game content art | Game includes visuals initially created with AI and later modified by the developer. | Vyralide | - | Mar 18, 2026 | |
Waifu Builder In-game content art | Some of the girl assets were made or modify by AI. | Old Man Patches | - | Mar 18, 2026 | |
Dreamland In-game content art | The game uses Artificial Intelligence to generate non-realistic images and characters. AI is used to generate the background of some locations. AI was used to generate marketing materials. | KALPAKHCHEV | - | Mar 18, 2026 | |
Smile, you're being filmed together In-game content art | We use AI to generate the images of the paintings in the game. They may potentially be changed based on feedback during early access. | BlackCrow | - | Mar 18, 2026 | |
Eternal Warriors In-game content art | Use of AI for some of the game's graphical elements. | Tigerems Studio | - | Mar 18, 2026 | |
Yes Sir In-game content audioart | Some background music and game art has been generated based upon AI generations. | Uluni Games (Inh. Nils Wenzler) | - | Mar 18, 2026 | |
Card'em All! In-game content art | No AI while the game is running.
Stable Diffusion while developing backdrops and the units. | Vampirie Eleison | - | Mar 18, 2026 | |
Medic Simulator In-game content artaudio | Logo of game is AI made and some npc voices. | Eathrabaria | - | Mar 18, 2026 | |
Metal Head Warfare In-game content art | "We used Midjourney to generate some of the artwork for our game, but we modified and adapted it using programs like Canva and Photoshop, all legally purchased under a commercial license. The content was reviewed and modified by our team to ensure it complies with Steam standards."
We guarantee that all our assets are 100% original, developed in-house, without using third-party content. We fully comply with Steam’s guidelines, ensuring that our game respects copyright laws and provides an authentic and exclusive experience for players. | Marcos Rodrigues Dos Santos | - | Mar 18, 2026 | |
Queen's Cards In-game content art | Some of the background visuals for menus and cutscenes were designed using AI. | Raphus & Co. | 12 | Mar 18, 2026 | |
Find Clowns In-game content artaudio | The following content used in this game has been pre-rendered using generative AI:
3D Characters (Rodin, Meshy)
BGM (Suno.AI)
Title Image (DALL-E)
Steam Community Assets (Cropped version of the title image)
※ All assets were generated using paid plans with consideration for copyright. | gimu | - | Mar 18, 2026 | |
Defying the shadows Store/marketing art | The store page and games contain art assets generated by artificial intelligence | Tzhaar | - | Mar 18, 2026 | |
又是少年立志冒险打倒魔王传 Store/marketing art | The promotional image of this game store interface is generated by AI | nemaycojohn | - | Mar 18, 2026 | |
Mystic Origins Store/marketing art | Store page art | Matthew Lalande | - | Mar 18, 2026 | |
Fishing Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Blacksmith Tales Store/marketing art | Some of the game graphics for example Logo or the main Head photo. | ClockworkMindset | - | Mar 18, 2026 | |
Fantasy Shop Simulator ⚔️ Store/marketing art | The capsule image was created using AI-generated art as a base | One More Time | - | Mar 18, 2026 | |
IntelRoach In-game content arttext | Some textures, pictures and texts were generated by AI | Chernoknizhnikov Ilya | - | Mar 18, 2026 | |
Quadrofriend In-game content audioart | The game uses AI voice acting and generated images of loading screens. | Nightmare Forge | - | Mar 18, 2026 | |
Death Metal Derby In-game content artaudiocode | Generative AI was used to assist in programming, texture creation, and background music. | Turtle Duck Studio | - | Mar 18, 2026 | |
Yokai Survivor Store/marketing art | AI is used for some of the game's concept art. | KZ Games | - | Mar 18, 2026 | |
Golf Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Trump Tariff Store/marketing art | Game logo and menu image is made with ai software. | Valkeala Software | 21 | Mar 18, 2026 | |
Interstice - Journey into Darkness In-game content art | Generative AI was used during development to upscale certain textures for improved visual quality. | Havock Studios | - | Mar 18, 2026 | |
THE BIORIFT In-game content art | We intentionally use generative artificial intelligence to conceptualize unique architectural models and details of the new district, details of the environment. And to get new original and author's ideas. This will allow us to finish the project on time and not let people down. However, every detail is carefully redrawn by the hands of artists and 3D modelers. graphic artists-people to ensure compliance with the aesthetics and visual identity of the game. Also, people do painstaking technical work with raw materials from AI. | DarkForge Team | - | Mar 18, 2026 | |
极乐世界(Elysium) In-game content arttext | Drawing of vertical drawing using AI drawing. (Manual modification later)
Use AI for assisted text generation. (Manual proofreading later)
No Live-Generated AI content is used. | YvelRevo | 70 | Mar 18, 2026 | |
Squad Raid Store/marketing art | Only the images on the store page are generated using AI. | Chen Jie | - | Mar 18, 2026 | |
Gravity Flip X In-game content artaudio | Cutscenes and music were designed and generated by AI tools. | YakHobuDev | - | Mar 18, 2026 | |
RepoRocket In-game content art | AI was used to create the app's icon | ApeXPloit Studios | - | Mar 18, 2026 | |
Last Town In-game content art | Used in game client icon & game icon | Red Pill | - | Mar 18, 2026 | |
Forks & Daggers Store/marketing art | AI used to generate and edit community images, marketing and Concept Arts. | Brightvoid Interactive | - | Mar 18, 2026 | |
Epoch Makers In-game content art | Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals. | Anomalybyte Studio, Sunset Disco | - | Mar 18, 2026 | |
Polemista Unclear art | General 3D models from photo to prototype game. | Ludax Games | - | Mar 18, 2026 | |
Paranormal Torment Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 108 | Mar 18, 2026 | |
Forest Asylum In-game content artaudio | Some images are AI generated
Some music is AI generated | Michal Piotrowski | 46 | Mar 18, 2026 | |
Asteroids and Aliens In-game content artaudiocode | The Background Scenery Images on Each Level, but not all, were generated by myself using ChatGPT DALL-E.
The The Gameplay Enemy Sprites and Player are also generated by myself using ChatGPT DALL-E. Code and Particle Effects were done in Gamemaker Studio 2.
Music was composed using Suno Music.
No AI images, Music or code or any game elements are generated during gameplay.
No copyright content used. | JBJon | - | Mar 18, 2026 | |
Black Bristol Dev only art | AI was used to generate card art for development. It is planned to replace the generated art with commissioned, human developed artwork. | Fathom | - | Mar 18, 2026 | |
Cursed Bloodline Store/marketing art | Some of the store images for this game, such as background graphics and environmental artwork, have been partially created using AI-generated content. All final assets have been reviewed and edited by the developer to ensure they match the intended artistic direction of the game. The in-game content itself does not use AI-generated elements. | Infinite Games Studio | - | Mar 18, 2026 | |
PASSZZAP Store/marketing art | The logo of this program was created using generative AI and later underwent additional editing, including color adjustments and layout modifications. However, the program itself (password generation functionality and displayed text) does not use AI. All AI-generated content complies with Steam's copyright and policy requirements. | PASSZZAP | - | Mar 18, 2026 | |
Hydroplane In-game content art | The basis for some of the sprites were originally generated by AI, and either cleaned or used as inspiration for the final art by us. | CodingBigTime | - | Mar 18, 2026 |