The icons and UIs used in the game are created with AI-generated images.
- Creator
- Rule
- Reviews
- -
- Added
- Mar 18, 2026
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The icons and UIs used in the game are created with AI-generated images.
Main menu drawings created by AI.
We used AI to create the Steam Capsule of the game
AI was used for texture generation and game code optimization.
AI technology was used to create some scene and character concept art
Some character dialogue and the text information for player-created characters are generated by AI based on user input. Additionally, some of the images and music used in the game were created using AI.
Use AI drawing to create character portraits
AI was used as a supportive tool in creating some textures, sprites, and translations. All materials have been ultimately reviewed and finalized by human creators.
We only use artificial intelligence on the marketing art side
We use AI as a tool to aid in the development of foundational code elements and some marketing assets, but any content generated is edited and revised by real humans. We DO NOT use AI for the creation of in-game art, music or game design ideation. Creatively, this is a human-made project.
A part of the backgrounds and scenes. Some elements of the user interface.
We used AI to create the capsules for the game's store page. Additionally, the in-game voice-overs were generated using AI, and the images used in the opening animation were created with AI.
The backgrounds of the game are made with AI.
Some of the visuals and assets in the game were created with the help of artificial intelligence.
"AI was used for in-game NPC characters, loading screens, store page marketing assets, and in-game art assets."
This is a handcrafted project developed entirely by a solo creator. AI tools were used for proofreading and English translation. Some specific images were conceptualized with the assistance of AI and later manually refined. Additionally, seven background music tracks were created using AI-assisted composition tools. All content is properly licensed and cleared for commercial use.
We are using AI generated images for our store page materials and some in-game visuals (some icons etc.).
Game logo art was made using Microsoft Co-pilot.
Yes, some of the visuals (backgrounds) in our game are prepared with AI. Other than that, the remaining cards, buttons and environmental elements are assets we prepared ourselves.
We use AI to generate audio, facial animations and mockups.
AI used for: some programming, background image edits, translations.
This game uses generative AI tools in the creation of certain assets: Some character and environment art assets were generated using developer-trained AI models; Some ambient background music (non-vocal) was generated using commercially available AI models with proper commercial licenses; In addition, the Steam store capsule image was also generated with the help of AI tools. All AI-generated content is static, manually reviewed and edited by the developer prior to release, and does not involve any post-release dynamic generation.
AI tools were used during development to assist in generating early draft concepts for some environmental assets. All final in-game content, visuals, audio, and text were manually created, refined, and validated by the development team. No AI tools are available to players, and no AI generates content during gameplay.
Some of the background artwork & signs around the city contain A.I. Generated images.
We utilized AI to design the capsules for the game's store page.
Small number of AI tools was used in development. For help with historical research, translation and upscaling store page art.
The game uses AI to increase the resolution of some graphical assets and also uses AI to generate some graphical assets (like trees, clouds, building, etc.) in its main stages.
AI is used to generate some 2D images.
AI is used in 3D models, videos, images, programs, music and more.
Some background images in this game are sourced from the AIPICT library, which may use generative AI to create its content and is labeled for free commercial use. We ensure that these materials comply with legal usage standards.
This game does not generate or modify content at runtime. A small portion of assets (around 20%) was created with generative AI tools during development. All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards
We used generative AI to assist in parts of the code development and to generate some images for the game.
Some art scenes utilized AI to assist in production
Some of the gameplay images are AI generated as well as some of the promotional art
Some of the images, icons, and music in the game are generated by AI.
We used AI for some placeholder art, gradually being replaced by artist's work before release.
Some of the level background images were generated with the use of Stable Diffusion.
AI-generated art objects
Chat GPT was used to create some parts of dialogue, and it was used to create the monster designs.
AI was used to create some 2D graphics elements
How is AI used in gameplay? AI may be used to generate the faces of non-existent people in cutscenes and subtitles, adding realism and depth to the game.
Just used for steam page art.
This game includes some content created with the assistance of AI tools. All AI‑generated assets have been reviewed, refined, and integrated to ensure originality and compliance with copyright and trademark standards.
The AI image generator Dall-E was used to create imagery within the game.
Contains AI-generated art, sound effects and music
Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team.
AI-generated assets.
Use in-game image illustrations generated using AI
The capsule images, promotional images, and library background images on the store page are generated using AI technology
The header capsule, library header, and loading screen use AI generated images
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
RuleSeeker In-game content art | The icons and UIs used in the game are created with AI-generated images. | Rule | - | Mar 18, 2026 | |
Super Miners In-game content art | Main menu drawings created by AI. | METAGAR | 13 | Mar 18, 2026 | |
Bakery Cafe Simulator Store/marketing art | We used AI to create the Steam Capsule of the game | Meerkatt Studio | 347 | Mar 18, 2026 | |
Final Redoubt: Zombie Apocalypse In-game content artcode | AI was used for texture generation and game code optimization. | Jonathan T Freeman | - | Mar 18, 2026 | |
ZombieCards Store/marketing art | AI technology was used to create some scene and character concept art | HotScent | 229 | Mar 18, 2026 | |
ぼうけんのしょをけしてしまいました〜!!(泣) In-game content textartaudio | Some character dialogue and the text information for player-created characters are generated by AI based on user input.
Additionally, some of the images and music used in the game were created using AI. | filament Inc. | - | Mar 18, 2026 | |
蛊真人 Unclear art | Use AI drawing to create character portraits | B站蛊道求真 | - | Mar 18, 2026 | |
なごやか3組 In-game content arttext | AI was used as a supportive tool in creating some textures, sprites, and translations. All materials have been ultimately reviewed and finalized by human creators. | Jacob Honda | - | Mar 18, 2026 | |
Barracks Simulator In-game content art | We only use artificial intelligence on the marketing art side | Charlie Games | - | Mar 18, 2026 | |
Fire Me, I Insist Store/marketing codeart | We use AI as a tool to aid in the development of foundational code elements and some marketing assets, but any content generated is edited and revised by real humans. We DO NOT use AI for the creation of in-game art, music or game design ideation. Creatively, this is a human-made project. | Banana Jam Games | - | Mar 18, 2026 | |
Love Letters: First Bloom Unclear art | A part of the backgrounds and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
Photographer's Life Simulator In-game content artaudio | We used AI to create the capsules for the game's store page. Additionally, the in-game voice-overs were generated using AI, and the images used in the opening animation were created with AI. | Poisonic Studio | 23 | Mar 18, 2026 | |
In The Dark In-game content art | The backgrounds of the game are made with AI. | Spicy Marmalade | - | Mar 18, 2026 | |
Technology Market Simulation In-game content art | Some of the visuals and assets in the game were created with the help of artificial intelligence. | LoreleiTech | 11 | Mar 18, 2026 | |
ARMORY SIMULATOR In-game content arttext | "AI was used for in-game NPC characters, loading screens, store page marketing assets, and in-game art assets." | CEMA GAMES | - | Mar 18, 2026 | |
Parámetro Zero: Calígine In-game content textartaudio | This is a handcrafted project developed entirely by a solo creator.
AI tools were used for proofreading and English translation. Some specific images were conceptualized with the assistance of AI and later manually refined. Additionally, seven background music tracks were created using AI-assisted composition tools.
All content is properly licensed and cleared for commercial use. | Diego G. Ordás | - | Mar 18, 2026 | |
Fuel Harvest Together In-game content art | We are using AI generated images for our store page materials and some in-game visuals (some icons etc.). | Say2Sun | 870 | Mar 18, 2026 | |
Polycar Blitz Store/marketing art | Game logo art was made using Microsoft Co-pilot. | Yooper Game Studios LLC | - | Mar 18, 2026 | |
Day Zero In-game content art | Yes, some of the visuals (backgrounds) in our game are prepared with AI. Other than that, the remaining cards, buttons and environmental elements are assets we prepared ourselves. | Imdie Studios | 36 | Mar 18, 2026 | |
Chronos Phantasia In-game content audioart | We use AI to generate audio, facial animations and mockups. | Radical Dreams Entertainment | - | Mar 18, 2026 | |
リズフリたん! In-game content arttext | AI used for: some programming, background image edits, translations. | 青木とと / Toto Aoki (ˊᗜˋ*) | - | Mar 18, 2026 | |
美梦乌托邦 In-game content artaudio | This game uses generative AI tools in the creation of certain assets:
Some character and environment art assets were generated using developer-trained AI models;
Some ambient background music (non-vocal) was generated using commercially available AI models with proper commercial licenses;
In addition, the Steam store capsule image was also generated with the help of AI tools.
All AI-generated content is static, manually reviewed and edited by the developer prior to release, and does not involve any post-release dynamic generation. | YanZhiXiong Studio | - | Mar 18, 2026 | |
ZeroFactory In-game content art | AI tools were used during development to assist in generating early draft concepts for some environmental assets.
All final in-game content, visuals, audio, and text were manually created, refined, and validated by the development team.
No AI tools are available to players, and no AI generates content during gameplay. | Mystery Soul's | - | Mar 18, 2026 | |
Digipunks 2069 In-game content art | Some of the background artwork & signs around the city contain A.I. Generated images. | Archor Wright | - | Mar 18, 2026 | |
Amaroo's Christmas Shop Simulator: Prologue Store/marketing art | We utilized AI to design the capsules for the game's store page. | Croissant Games | - | Mar 18, 2026 | |
Knights of the Crusades Store/marketing textart | Small number of AI tools was used in development. For help with historical research, translation and upscaling store page art. | Reverie World Studios | 156 | Mar 18, 2026 | |
Xargon Remake Ep.1 In-game content art | The game uses AI to increase the resolution of some graphical assets and also uses AI to generate some graphical assets (like trees, clouds, building, etc.) in its main stages. | J.Xargon | - | Mar 18, 2026 | |
Nexus Storm In-game content art | AI is used to generate some 2D images. | FxGen Studio | - | Mar 18, 2026 | |
おじさん出口 In-game content artaudiocode | AI is used in 3D models, videos, images, programs, music and more. | TanuTanuGameStudio | - | Mar 18, 2026 | |
HoloCall - Send Your Cheers! In-game content art | Some background images in this game are sourced from the AIPICT library, which may use generative AI to create its content and is labeled for free commercial use. We ensure that these materials comply with legal usage standards. | Wei Hsu | 85 | Mar 18, 2026 | |
Hunted within: The walls In-game content art | This game does not generate or modify content at runtime.
A small portion of assets (around 20%) was created with generative AI tools during development.
All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards | LRDev Games | - | Mar 18, 2026 | |
SteamForge In-game content artcode | We used generative AI to assist in parts of the code development and to generate some images for the game. | Stefan Tatar | 24 | Mar 18, 2026 | |
Mystery Island:Missing Amy In-game content art | Some art scenes utilized AI to assist in production | TAPROMANCE | - | Mar 18, 2026 | |
The Butterfly Effect In-game content art | Some of the gameplay images are AI generated as well as some of the promotional art | 8 Ball Studios | - | Mar 18, 2026 | |
Azazel Gamble In-game content artaudio | Some of the images, icons, and music in the game are generated by AI. | 7 Funny | 21 | Mar 18, 2026 | |
Before Arthur In-game content art | We used AI for some placeholder art, gradually being replaced by artist's work before release. | Ashwood Games | - | Mar 18, 2026 | |
Synthwave Smashers In-game content art | Some of the level background images were generated with the use of Stable Diffusion. | Source Industries | - | Mar 18, 2026 | |
Clothing Supermarket Store Simulator In-game content art | AI-generated art objects | Midnight Games | - | Mar 18, 2026 | |
Descension In-game content textart | Chat GPT was used to create some parts of dialogue, and it was used to create the monster designs. | Kaleido Skope Studios | - | Mar 18, 2026 | |
Dragons Reef In-game content art | AI was used to create some 2D graphics elements | Radoslaw Kutowinski | - | Mar 18, 2026 | |
Ukrainian Shield: Iraq In-game content arttext | How is AI used in gameplay?
AI may be used to generate the faces of non-existent people in cutscenes and subtitles, adding realism and depth to the game. | ZOAZ | - | Mar 18, 2026 | |
Reaper Recon Store/marketing art | Just used for steam page art. | Gravebyte Games | - | Mar 18, 2026 | |
Cosmic Dream In-game content artaudiotext | This game includes some content created with the assistance of AI tools. All AI‑generated assets have been reviewed, refined, and integrated to ensure originality and compliance with copyright and trademark standards. | Andre Mitchell | - | Mar 18, 2026 | |
NOX AETERNA - Veil of Darkness In-game content art | The AI image generator Dall-E was used to create imagery within the game. | Darkside Studios | 10 | Mar 18, 2026 | |
Card Bundler: Complete Collection In-game content artaudio | Contains AI-generated art, sound effects and music | Neon Cocoa | - | Mar 18, 2026 | |
The Last Nordic Tribe In-game content art | Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team. | Never Say Never | - | Mar 18, 2026 | |
Hardest Unclear art | AI-generated assets. | Rakuel | 46 | Mar 18, 2026 | |
The End of Infinity Return In-game content art | Use in-game image illustrations generated using AI | Doubleagames | - | Mar 18, 2026 | |
Dragon Expedition Store/marketing art | The capsule images, promotional images, and library background images on the store page are generated using AI technology | Eternal Studio | - | Mar 18, 2026 | |
Gas Giant Voyage Store/marketing art | The header capsule, library header, and loading screen use AI generated images | 1023 Technology | 61 | Mar 18, 2026 |