Public Steam disclosure research25,695 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
We use a mix of sources for our artwork, including licensed image banks, public domain material, and commissioned photography and illustrations. We do not intentionally use AI-generated content on the cards themselves. In some cases, we use AI-powered content creation tools, Photoshop, Illustrator, and similar software, to help extend or enhance artwork that we originally created. These tools support the design process but are not used to generate standalone content.
No AI code generation is used in the game, only the enemy images in the game are AI generated, and all other resources are from the official RPGMaker MV. Other than that, all other content is original.
All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
Artificial intelligence was used to create a few visual elements, such as the logo, the loading screen background, and the Steam store banners. No other aspects of the game or live-generated content rely on AI. These elements aim to enhance the game's visual appeal and its presentation on Steam without affecting gameplay.
1. Some art materials were generated with AI assistance.
2. Localization text was translated with AI assistance.
3. No connection to real persons or graphics.
We used AI technology to generate some images and videos. The images include promotional graphics, game icons, some in-game ending interfaces, and mini-game UI screens. The videos consist of AI-generated segments depicting Fang Xiaoyu at different life stages interacting with Fang Zhilian, scenes showing the post-time-travel daily lives of protagonists from "Game Of Fate" 1-3 series (such as riding mammoths during the Ice Age or landing on another planet in spacesuits), as well as a display case presenting successful case studies of a human cloning program initiated by Chronos Corporation in a parallel timeline. Since these visual scenarios could not be feasibly captured through live-action filming, AI technology was utilized for their production.
AI drawing generation only generates original parts, and there will be no direct use of AI drawing.
The original ideas and raw materials of some parts of the pixel charater are generated by AI drawing.
If AI drawing is used for the original map in the game, it is only used as original material and creative material.
In the game, the background image of the main interface and the static materials included in the plot animations are presented in a form that combines the original AI - generated images with subsequent modifications.
AI-generated content does not directly affect the player's experience in our game. AI has been used as a development tool to optimize content creation, such as scriptwriting for videos, cinematics, character models, and sound effects. However, all gameplay and in-game interactions have been manually designed and fine-tuned to ensure an authentic and controlled experience.
Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process.
Image generation is used for quick concepts and temporary assets during development. LLMs are used for temporary localization, proofreading, research, and boilerplate or other low-impact code (such as tests).
Music, sound effects, text, and voice acting are entirely human-made. No AI-generated art will be present in the released game.
Some of the promotional materials or visual assets may have been created using generative AI tools. However, the game itself does not utilize AI for generating real-time content or functionality.
The Voice Lines of the characters were all AI generated using open-source tools.
The Store Page and Library Artworks are partially AI generated and AI enhanced (AI upscaled and edited).
The Store description is enhanced using AI.
This game utilizes artificial intelligence (AI) technology during its development process. In accordance with the latest policies of the Steam platform
We hereby disclose the AI-generated content visible to players in the game as follows:
This game includes the following AI-generated content that was pre-generated during the development stage and released alongside the game installation package:
Art/Visual Assets: Primarily encompassing the main UI framework, including virtual window structures, built-in terminal interfaces, built-in web tools, and various UI views and graphics.
Audio assets: Background music and sound effects.
Text asset: It primarily relies on the already completed written plot content, using AI to assist in standardizing the plot description, enriching the emotional coloring of the plot, and enhancing the rationality of the plot.
We promise that the pre-generated AI content mentioned above does not contain any known copyright-infringing materials, and we have taken necessary measures to ensure its compliance with relevant laws, regulations, and platform content guidelines.
In developing Maid of Venia, I harnessed the power of AI tools to create compelling and immersive cutscenes. Using art editing software, I refined the visual elements to align with the story’s rich, fantasy-driven aesthetic, enhancing the details and creating cinematic transitions. For voice acting, Eleven Labs provided lifelike and emotionally resonant performances that brought the characters of Venia to life. Suno’s AI-driven music composition tools helped craft a unique and evocative soundtrack, blending traditional and modern sounds to enrich the game’s atmosphere. These AI technologies enabled me to elevate the storytelling and artistry of Maid of Venia, making it a truly captivating experience.
No generative AI is used live by players.
Artificial intelligence is used in Akumon Summoner as a support tool for development. It is involved in the following areas:
Translations: AI was used to produce an early version of the in-game text translations. These translations are provisional and are subject to manual revisions.
Visuals: AI tools were employed to create temporary visuals during the early stages of development. These visuals were used to test and adjust the game's artistic direction. Some of these temporary visuals may still be present during early access.
Our game uses AI to generate pre-rendered visual content, all of which are carefully curated by real people to ensure quality and authenticity. While AI plays a role in creating these elements, there is no use of real-time AI generation in the game—everything you experience is thoughtfully crafted and pre-designed for your enjoyment.
We use a mix of sources for our artwork, including licensed image banks, public domain material, and commissioned photography and illustrations. We do not intentionally use AI-generated content on the cards themselves. In some cases, we use AI-powered content creation tools, Photoshop, Illustrator, and similar software, to help extend or enhance artwork that we originally created. These tools support the design process but are not used to generate standalone content.
No AI code generation is used in the game, only the enemy images in the game are AI generated, and all other resources are from the official RPGMaker MV. Other than that, all other content is original.
All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
Artificial intelligence was used to create a few visual elements, such as the logo, the loading screen background, and the Steam store banners. No other aspects of the game or live-generated content rely on AI. These elements aim to enhance the game's visual appeal and its presentation on Steam without affecting gameplay.
1. Some art materials were generated with AI assistance.
2. Localization text was translated with AI assistance.
3. No connection to real persons or graphics.
We used AI technology to generate some images and videos. The images include promotional graphics, game icons, some in-game ending interfaces, and mini-game UI screens. The videos consist of AI-generated segments depicting Fang Xiaoyu at different life stages interacting with Fang Zhilian, scenes showing the post-time-travel daily lives of protagonists from "Game Of Fate" 1-3 series (such as riding mammoths during the Ice Age or landing on another planet in spacesuits), as well as a display case presenting successful case studies of a human cloning program initiated by Chronos Corporation in a parallel timeline. Since these visual scenarios could not be feasibly captured through live-action filming, AI technology was utilized for their production.
AI drawing generation only generates original parts, and there will be no direct use of AI drawing.
The original ideas and raw materials of some parts of the pixel charater are generated by AI drawing.
If AI drawing is used for the original map in the game, it is only used as original material and creative material.
In the game, the background image of the main interface and the static materials included in the plot animations are presented in a form that combines the original AI - generated images with subsequent modifications.
AI-generated content does not directly affect the player's experience in our game. AI has been used as a development tool to optimize content creation, such as scriptwriting for videos, cinematics, character models, and sound effects. However, all gameplay and in-game interactions have been manually designed and fine-tuned to ensure an authentic and controlled experience.
Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process.
Image generation is used for quick concepts and temporary assets during development. LLMs are used for temporary localization, proofreading, research, and boilerplate or other low-impact code (such as tests).
Music, sound effects, text, and voice acting are entirely human-made. No AI-generated art will be present in the released game.
Some of the promotional materials or visual assets may have been created using generative AI tools. However, the game itself does not utilize AI for generating real-time content or functionality.
The Voice Lines of the characters were all AI generated using open-source tools.
The Store Page and Library Artworks are partially AI generated and AI enhanced (AI upscaled and edited).
The Store description is enhanced using AI.
This game utilizes artificial intelligence (AI) technology during its development process. In accordance with the latest policies of the Steam platform
We hereby disclose the AI-generated content visible to players in the game as follows:
This game includes the following AI-generated content that was pre-generated during the development stage and released alongside the game installation package:
Art/Visual Assets: Primarily encompassing the main UI framework, including virtual window structures, built-in terminal interfaces, built-in web tools, and various UI views and graphics.
Audio assets: Background music and sound effects.
Text asset: It primarily relies on the already completed written plot content, using AI to assist in standardizing the plot description, enriching the emotional coloring of the plot, and enhancing the rationality of the plot.
We promise that the pre-generated AI content mentioned above does not contain any known copyright-infringing materials, and we have taken necessary measures to ensure its compliance with relevant laws, regulations, and platform content guidelines.
In developing Maid of Venia, I harnessed the power of AI tools to create compelling and immersive cutscenes. Using art editing software, I refined the visual elements to align with the story’s rich, fantasy-driven aesthetic, enhancing the details and creating cinematic transitions. For voice acting, Eleven Labs provided lifelike and emotionally resonant performances that brought the characters of Venia to life. Suno’s AI-driven music composition tools helped craft a unique and evocative soundtrack, blending traditional and modern sounds to enrich the game’s atmosphere. These AI technologies enabled me to elevate the storytelling and artistry of Maid of Venia, making it a truly captivating experience.
No generative AI is used live by players.
Artificial intelligence is used in Akumon Summoner as a support tool for development. It is involved in the following areas:
Translations: AI was used to produce an early version of the in-game text translations. These translations are provisional and are subject to manual revisions.
Visuals: AI tools were employed to create temporary visuals during the early stages of development. These visuals were used to test and adjust the game's artistic direction. Some of these temporary visuals may still be present during early access.
Our game uses AI to generate pre-rendered visual content, all of which are carefully curated by real people to ensure quality and authenticity. While AI plays a role in creating these elements, there is no use of real-time AI generation in the game—everything you experience is thoughtfully crafted and pre-designed for your enjoyment.