Using AI to assist in creating some image assets
- Creator
- CreatiCell Games
- Reviews
- 11
- Added
- Mar 18, 2026
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Using AI to assist in creating some image assets
Character visualization was created using Midjourney.
AI-generated art object
Our art director used AI to help him create key art, like the Presidential portraits and Oval Office screen. He combines hand painting and uses the Generative Fill feature in Adobe Photoshop. Detailed blog post here: https://blog.mrpresidentgame.com/p/creating-art-for-mr-president
We use the AI to generate the concept arts, and some place holders for steamstore for ex. We do not use any kind of AI ingame.
Official images used in the Steam Store for this game are generated using artificial intelligence (AI). These images are specifically designed to reflect the theme and atmosphere of the game and have been further edited, containing no copyright infringement. In-game shared images are not AI-generated. The game does not use live AI content generation during gameplay.
The game's login screen and the image used in the game's promotional image were generated by AI
Promotional poster
AI was used only for the store page cover images, and AI was used only in the dialogues, and nowhere else.
This game used some AI generated photos and textures.
AI-generated images are used for game and store page images. Scope of use ・Standing pictures of the main character(men) and demon ・Enemy graphics ・Backgrounds of conversation parts ・Store page image backgrounds
We used AI for the character voiceovers, but we'll have actors for the release! We also touched up our key illustration to fit the pixel aspect ratio.
Artificial intelligence was used to create some art assets for this game like the cards, monster and sprites. Store page assets like the box art also makes use of Artificial Intelligence.
We have used AI to generate background music and ability images. These are temporary and will be updated before the official launch.
Some text and images are AI generated
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
The covers are generated with the help of AI.
AI has been used only for Concept Art generation for the store page and loading screens so far. If any new usage of AI happens I will update with the information. Currently in-game assets are bought from various places and are licensed, in the future I might use AI to generate something to use in-game, when or if I do I will notify accordingly.
A part of the backgrounds and scenes. Some elements of the user interface.
Store page capsule images have been generated with assistance from Photoshop's generative AI.
During the development of this game, we have used generative artificial intelligence (AI) to assist in creating certain art assets. These assets mainly include some of the images and artwork within the game. The use of AI helps us quickly generate unique visual content, enhancing the overall aesthetic experience of the game. We ensure that all AI-generated content complies with Steam's standard store requirements, strictly avoiding the infringement of any existing copyrights or impersonating others' work. Additionally, to ensure the legality and ethicality of the content, we have implemented measures to prevent inappropriate or illegal content from appearing in the game. We are transparent and accurate in disclosing our use of generative AI, and we commit to continuing to follow Steam's guidelines to ensure that the game content meets all legal and platform requirements.
A part of poster images in the background street was generated in AI.
Generating marketing texts and images.
AI Art used in Store page. Some in-game voice are generated via Ai.
This game does not use AI to live-generate content or code during gameplay. Some static art was created with third-party AI tools before release.
"Statement on Game Development Process: During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration. However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience. AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players."
We used AI to create the background for the game title.
Some of the game's text and images are produced with the help of AI
Game contains images of characters, modules, ships, voice of characters generated by AI.
A.I. Generated Buildings
The development process of the game used AI to generate backgrounds, characters images, and other images such as runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localization into French and German.
The game contains character and landscape illustrations generated by AI.
The backgrounds images pre-rendered AI art
Some of the icons and images in this game are generated by AI.
During development, AI-assisted tools were occasionally used as part of the art creation process for certain visuals and models. These assets were iterated on and finalized by the developers to ensure a consistent artistic style and game experience.
Some menu images in this game were created using AI to enhance the atmosphere and aesthetic.
Story board panels use pre rendered comic panels for narrating the story in a better way.
The backgrounds and figures were based on illustrations generated by AI tools and modified by the illustrator.
Base of some artworks was generated with AI before it was edited.
Some Icons and capsules were improved with ai but not fully made by it.
Artificial intelligence was used to create some of the images on the store page and in the game (i.e. images for movie titles)
Characters Artworks.
AI technology was used for select visual assets and localization. Character illustrations and in-game designs began as AI drafts and were refined manually to match our style.
The game contains images that were generated by the AI during the development process. The developer designed a specific prompt for each image that was requested from the AI and the generated images were stored in the game. No AI is used during the game and no internet connection is used.
We use AI to test color, posing, and lighting on our sketches to help us achieve better quality at a faster pace :)
AI used to generate store page capsules.
There are a few posters in one of the arenas of old Soviet style art. These posters are on a few of the walls.
AI was used to create some of the artwork, sprites and music.
因为作者能力有限,孤身一人,缺少资金和团队,故在音乐和图像中参考了AI。已购买相关AI服务的商用版权,不会涉及到侵权。不过您放心,作者有一颗热爱游戏的心,除音乐和图像其他均为作者本人完成,特此声明。
We use artificial intelligence to generate some images in the game, focusing on environmental elements that enhance the atmosphere and immersive feel. Other visual assets were created through traditional methods to preserve artistic consistency. Our goal is to maintain a balance between AI-generated content and hand-crafted assets, ensuring that each part of the visual experience aligns cohesively with the game’s dark, mysterious atmosphere and narrative themes. No AI is used for real-time gameplay elements, and all character interactions and core gameplay were developed manually.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Lone Warrior's Fist In-game content art | Using AI to assist in creating some image assets | CreatiCell Games | 11 | Mar 18, 2026 | |
What the Hell I Draw Store/marketing art | Character visualization was created using Midjourney. | JoYfan | - | Mar 18, 2026 | |
King Fighter Xtreme In-game content art | AI-generated art object | Harbesina LTD | - | Mar 18, 2026 | |
Mr. President Store/marketing art | Our art director used AI to help him create key art, like the Presidential portraits and Oval Office screen. He combines hand painting and uses the Generative Fill feature in Adobe Photoshop. Detailed blog post here: https://blog.mrpresidentgame.com/p/creating-art-for-mr-president | Exia Labs | 155 | Mar 18, 2026 | |
Redline Express Store/marketing art | We use the AI to generate the concept arts, and some place holders for steamstore for ex. We do not use any kind of AI ingame. | SandZ Studio | - | Mar 18, 2026 | |
Electronic Market Simulator: Prologue Store/marketing art | Official images used in the Steam Store for this game are generated using artificial intelligence (AI). These images are specifically designed to reflect the theme and atmosphere of the game and have been further edited, containing no copyright infringement. In-game shared images are not AI-generated. The game does not use live AI content generation during gameplay. | Lavanta Game Studios | 20 | Mar 18, 2026 | |
执念Obsession In-game content art | The game's login screen and the image used in the game's promotional image were generated by AI | __落熊__ | - | Mar 18, 2026 | |
HeightMaster Store/marketing art | Promotional poster | HeightMaster | - | Mar 18, 2026 | |
Enemy Territory Terrorists Takedown In-game content textart | AI was used only for the store page cover images, and AI was used only in the dialogues, and nowhere else. | ismail özel | - | Mar 18, 2026 | |
Light in the woods In-game content art | This game used some AI generated photos and textures. | BadTaste Studio | 12 | Mar 18, 2026 | |
Climb The Bullet In-game content art | AI-generated images are used for game and store page images.
Scope of use
・Standing pictures of the main character(men) and demon
・Enemy graphics
・Backgrounds of conversation parts
・Store page image backgrounds | FatSeaChicken | - | Mar 18, 2026 | |
Ail In-game content audioart | We used AI for the character voiceovers, but we'll have actors for the release! We also touched up our key illustration to fit the pixel aspect ratio. | East Beasts' Games | - | Mar 18, 2026 | |
Myths of Minerva: Stolen Sceptre In-game content art | Artificial intelligence was used to create some art assets for this game like the cards, monster and sprites.
Store page assets like the box art also makes use of Artificial Intelligence. | Myths of Minerva | - | Mar 18, 2026 | |
Void Vanguards In-game content audioart | We have used AI to generate background music and ability images. These are temporary and will be updated before the official launch. | Silvershard Studio | - | Mar 18, 2026 | |
Tank Frenzy Survivor Unclear textart | Some text and images are AI generated | Brandon Pearman | 12 | Mar 18, 2026 | |
P.A.N.I.C Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | ZTEK Studio | - | Mar 18, 2026 | |
Sonic Surge - Rhythm Showdown Store/marketing art | The covers are generated with the help of AI. | Crowvisuals | - | Mar 18, 2026 | |
Void Lands In-game content art | AI has been used only for Concept Art generation for the store page and loading screens so far. If any new usage of AI happens I will update with the information.
Currently in-game assets are bought from various places and are licensed, in the future I might use AI to generate something to use in-game, when or if I do I will notify accordingly. | Independent | - | Mar 18, 2026 | |
Jixo: The Season of Joy Collector's Edition In-game content art | A part of the backgrounds and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
Ho-Ho-Maze! Store/marketing art | Store page capsule images have been generated with assistance from Photoshop's generative AI. | Maze Day Games | - | Mar 18, 2026 | |
镇魔塔 Pagoda In-game content art | During the development of this game, we have used generative artificial intelligence (AI) to assist in creating certain art assets. These assets mainly include some of the images and artwork within the game. The use of AI helps us quickly generate unique visual content, enhancing the overall aesthetic experience of the game.
We ensure that all AI-generated content complies with Steam's standard store requirements, strictly avoiding the infringement of any existing copyrights or impersonating others' work. Additionally, to ensure the legality and ethicality of the content, we have implemented measures to prevent inappropriate or illegal content from appearing in the game.
We are transparent and accurate in disclosing our use of generative AI, and we commit to continuing to follow Steam's guidelines to ensure that the game content meets all legal and platform requirements. | WanguoGame | - | Mar 18, 2026 | |
Those NPC's love stories Store/marketing art | A part of poster images in the background street was generated in AI. | Barasia Games | - | Mar 18, 2026 | |
Street Food Simulator Store/marketing textart | Generating marketing texts and images. | civciv | 27 | Mar 18, 2026 | |
Blade of Dawn In-game content artaudio | AI Art used in Store page. Some in-game voice are generated via Ai. | Bumeow Games | 49 | Mar 18, 2026 | |
Spell Slide In-game content art | This game does not use AI to live-generate content or code during gameplay. Some static art was created with third-party AI tools before release. | Lonely Deckchair | - | Mar 18, 2026 | |
Magic Puzzle King 2 In-game content arttext | "Statement on Game Development Process:
During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience.
AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players." | Magic Cat | 33 | Mar 18, 2026 | |
noSpellHero Store/marketing art | We used AI to create the background for the game title. | JSStudio | 10 | Mar 18, 2026 | |
Kingdom Ascension In-game content textart | Some of the game's text and images are produced with the help of AI | RainRingStudio | 188 | Mar 18, 2026 | |
Cosmic Miners In-game content artaudio | Game contains images of characters, modules, ships, voice of characters generated by AI. | bitByte Games | 58 | Mar 18, 2026 | |
Jet Fighters with Friends 5 In-game content art | A.I. Generated Buildings | Archor Wright | - | Mar 18, 2026 | |
Christmas Yarn 3: Tangled Traditions In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localization into French and German. | Ironcode Gaming | - | Mar 18, 2026 | |
Crime Lords In-game content art | The game contains character and landscape illustrations generated by AI. | Cosca Interactive | - | Mar 18, 2026 | |
Mazzle Christmas In-game content art | The backgrounds images pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Marks of Ki In-game content art | Some of the icons and images in this game are generated by AI. | KieGames | - | Mar 18, 2026 | |
Tabletop Shop Simulator In-game content art | During development, AI-assisted tools were occasionally used as part of the art creation process for certain visuals and models.
These assets were iterated on and finalized by the developers to ensure a consistent artistic style and game experience. | ByteForce | - | Mar 18, 2026 | |
Planes of Fear In-game content art | Some menu images in this game were created using AI to enhance the atmosphere and aesthetic. | Sebastian Schlesinger | - | Mar 18, 2026 | |
Shadows of Truth VR In-game content arttext | Story board panels use pre rendered comic panels for narrating the story in a better way. | Irusu Studios | - | Mar 18, 2026 | |
女王蟻のPerfume エピソード0-切り裂きジャックの狂愛-/Queen Ant Perfume Episode0-The Mad Love of Jack the Ripper- In-game content art | The backgrounds and figures were based on illustrations generated by AI tools and modified by the illustrator. | WabiSabi Project | - | Mar 18, 2026 | |
Void Grimm Clicker In-game content art | Base of some artworks was generated with AI before it was edited. | Ravery | - | Mar 18, 2026 | |
Starium In-game content art | Some Icons and capsules were improved with ai but not fully made by it. | The Free Company | 12 | Mar 18, 2026 | |
Cinemaster Cinema Simulator In-game content art | Artificial intelligence was used to create some of the images on the store page and in the game (i.e. images for movie titles) | Overload Games | 138 | Mar 18, 2026 | |
The Shattered Veil Unclear art | Characters Artworks. | Anima Games | - | Mar 18, 2026 | |
Orbcraft Survivors In-game content arttext | AI technology was used for select visual assets and localization. Character illustrations and in-game designs began as AI drafts and were refined manually to match our style. | TMA Forge | - | Mar 18, 2026 | |
The drawing of the Apocalypse In-game content art | The game contains images that were generated by the AI during the development process.
The developer designed a specific prompt for each image that was requested from the AI and the generated images were stored in the game. No AI is used during the game and no internet connection is used. | Vox Mare | - | Mar 18, 2026 | |
Beach Boys: Zodiac date Dev only art | We use AI to test color, posing, and lighting on our sketches to help us achieve better quality at a faster pace :) | Red Fables | - | Mar 18, 2026 | |
Internet Cafe Simulator 2025 Store/marketing art | AI used to generate store page capsules. | Revolt Games | 74 | Mar 18, 2026 | |
Red Crucible Assault art | There are a few posters in one of the arenas of old Soviet style art. These posters are on a few of the walls. | Massive Head Games | - | Mar 18, 2026 | |
Bizzare Cat Rescuer In-game content artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | Mar 18, 2026 | |
TUST 奇缘 (TUST's story) In-game content artaudio | 因为作者能力有限,孤身一人,缺少资金和团队,故在音乐和图像中参考了AI。已购买相关AI服务的商用版权,不会涉及到侵权。不过您放心,作者有一颗热爱游戏的心,除音乐和图像其他均为作者本人完成,特此声明。 | 围观贤士SJY | - | Mar 18, 2026 | |
Tales of the Cryptozoo In-game content art | We use artificial intelligence to generate some images in the game, focusing on environmental elements that enhance the atmosphere and immersive feel. Other visual assets were created through traditional methods to preserve artistic consistency. Our goal is to maintain a balance between AI-generated content and hand-crafted assets, ensuring that each part of the visual experience aligns cohesively with the game’s dark, mysterious atmosphere and narrative themes. No AI is used for real-time gameplay elements, and all character interactions and core gameplay were developed manually. | PROYECTAEX | - | Mar 18, 2026 |