The logo and music are generated by AI. I have the right to use them.
- Creator
- Eva Marbach
- Reviews
- -
- Added
- Mar 18, 2026
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The logo and music are generated by AI. I have the right to use them.
Movavi Video Suite comes packed with smart AI tools that make video editing even easier: -Automatic subtitle creation saves loads of time by generating captions for you in almost any language. -The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle. -If you need to remove background, AI does it in just a few clicks – no green screen required! -With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject. -AI Upscaling. Use the program’s AI to up the resolution of grainy shots by 4 or even 8 times. Make every detail count!
Movavi Video Editor comes packed with smart AI tools that make video editing even easier: -Automatic subtitle creation saves loads of time by generating captions for you in almost any language. -The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle. -If you need to remove background, AI does it in just a few clicks – no green screen required! -With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject.
A minimal amount of non-essential content (such as minor textures and some translations) was created with limited AI assistance. No core gameplay, narrative, or artistic content was generated using AI.
graphical elements, movie posters etc. Some songs in the radio are AI-generated.
In New World Order - Anarchy Collapsed, AI is used to generate pre-rendered design assets that include country images, building designs, army units, and other visual elements crucial to creating a rich and diverse game world. These AI-generated assets help add variety to the visuals, ensuring each faction and territory feels unique within the game's post-apocalyptic setting. All AI-generated content is produced during development and reviewed to fit the game’s artistic style and strategic gameplay. AI is not used to generate content or code dynamically during gameplay. Instead, the pre-rendered assets contribute to the overall experience by enhancing the diversity and depth of the game’s world without real-time AI intervention.
HUMAN FREELANCE ARTISTS designed the locations and the characters' original looks. Proofs https://five-mysterious-murders.com/artwork/2.jpg https://five-mysterious-murders.com/artwork/1.jpg However, I enriched some artwork using AI to make the game look more diverse. Voice acting was done entirely by AI. I will replace everything made by AI as soon as I have a bit of money. If this doesn't work for you, please don't buy the game. Yours, Silencer
Only some character voices, radio tracks, and billboard advertisement textures were created using AI tools. The rest of the game's assets and models are sourced from artists and designers.
AI has been used to help develop the game's cover art.
AI tools were used to help create some in game assets. In all such cases, the final product reflects our team’s craft and creative vision.
AI was used to aid in creation of a logo design.
Some images in the game were created using AI.
A.I. Generated Buildings
AI-generated artwork was used during early development, primarily as temporary material while testing and building the game. Much of this artwork has already been replaced, both in the game and on the Steam page, with original work created by commissioned artists and by me. I will continue replacing remaining assets where bespoke artwork meaningfully improves the game, with a strong focus on ensuring that its characters, environments, key visuals, and overall artistic identity are shaped by original artist-created work.
All background images and character illustrations are created by generated AI.
Placeholder art
The original illustration is loaded and the illustration is generated by AI.
The Jigsaw puzzle images were generated using AI. The store page artwork includes modified versions of AI generated artwork.
some Audio and Graphics where created with the help of AI
In the game's marketing materials, artificial intelligence was used as a visual component.
As a Solo Developer, AI was used mostly for things that would otherwise take too much time or finance, such as: Voice Lines, SFX, and custom Images. AI type used: Voice Changers, Image Generators, and Audio Generators.
This game uses AI to generate the art assets
Our team utilizes various AI tools and techniques in our development pipeline to create minor 2D visual elements and some event-based cinematic content. These methods help us prototype certain non-core assets during our creative process.
Capsule images and library images contain AI artwork
We used AI to partially improve the draft artwork.
While no image used in the game is only made from AI, many are AI assisted. I made as much as my limited art skill were able to make for the game, AI did help me finish some of the art.
Some use of AI to generate background music, text or other artwork that is then heavily edited and vetted and appears in the game seamlessly with the large amount of hand-made artwork, to help fill gaps in a small low-budget production and enhance the overall experience.
As a two man bootstrapped indie team, achieving our game's vision without AI would have been literally impossible. We have used AI tools such as Midjourney for item icons, some materials in game, & parts of our trailers. We also used AI such as Soundraw.io for our soundtrack in-game, Suno for trailer music, Elevenlabs for voice acting, and a few other AI tools for technical areas of the game.
Upscaling was done in a mixed process of AI upscaling with Upscayl and manual work with Affinity Designer/Photo, GIMP and Aseprite. Some backgrounds were extended on the sides for widescreen using AI tools like krea.ai, and then manually reworked with Affinity Designer/Photo, GIMP and Aseprite.
Artificial intelligence support was used in the pictures that are not in the game, but only on the steam page.
We only used AI to expand our artworks.
Use of IA for a scene, visual and auditory effects for the killing lore
ChessFinity uses AI-generated content minimally, primarily for image creation and touch-ups in some of our visual assets. All AI-generated images are based on original designs and concepts created by our team. No live AI content generation or dynamic AI use occurs during gameplay
Some in-game images, illustrations, and decorative elements were created using AI-assisted image generation tools. Additionally, select voiceovers and sound effects were generated or enhanced using AI-based audio technologies.
I use generative AI to create some of the artwork for the game. All generated artwork is cleaned and/or edited by me in Photoshop before publishing.
Use AI to generate some art assets
For generation of card images was used AI
It was applied in the creation of some meshes/3D models for specific characters or objects.
Our game leverages the power of AI in two key areas: Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players. Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game. This ensures a creative and dynamic approach to both the game’s design and its presentation to the community.
Only used in designing the background graphic of Steam card capsules
AI used for game logo and icon generation
The game features images generated in advance by artificial intelligence for metro advertising banners.
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
Generate and use game still images with AI
Some of the images used on the store page are AI-generated. Certain images and 3D models used in the game are AI-generated. Some of the text has been created with the assistance of AI. Parts of the programming have been developed with the assistance of AI.
We used AI to generate textures when painting images for the library. The gameplay screenshots do not contain generative content. The game itself, its code and assets do not contain generated content.
Meet Golem, your AI-trusted companion! Our Golem generates real-time coding based on your own prompts for any questions or coding challenges you encounter while exploring the world of Pastopia. The only generative assets that the Golem produces in-game are MiniScript codes that we have trained ourselves and basic 3D shapes that are based off Pastopia's own in-game assets. For example, Golem will help you create lines of code that will spawn a structure of a bridge using either cubes, spheres or prisms from the game.
AI has been used to help develop the game's cover art.
The backgrounds images pre-rendered AI art
Translate English Text using AI The background assets for the in-game base were created using AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Wandering Trader In-game content artaudio | The logo and music are generated by AI. I have the right to use them. | Eva Marbach | - | Mar 18, 2026 | |
Movavi Video Suite 2025 Steam Edition Unclear audioarttext | Movavi Video Suite comes packed with smart AI tools that make video editing even easier:
-Automatic subtitle creation saves loads of time by generating captions for you in almost any language.
-The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle.
-If you need to remove background, AI does it in just a few clicks – no green screen required!
-With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject.
-AI Upscaling. Use the program’s AI to up the resolution of grainy shots by 4 or even 8 times. Make every detail count! | Movavi | 54 | Mar 18, 2026 | |
Movavi Video Editor 2025 Unclear audiotextart | Movavi Video Editor comes packed with smart AI tools that make video editing even easier:
-Automatic subtitle creation saves loads of time by generating captions for you in almost any language.
-The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle.
-If you need to remove background, AI does it in just a few clicks – no green screen required!
-With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject. | Movavi | 118 | Mar 18, 2026 | |
Unpeaceful In-game content arttext | A minimal amount of non-essential content (such as minor textures and some translations) was created with limited AI assistance. No core gameplay, narrative, or artistic content was generated using AI. | Experience10Games | - | Mar 18, 2026 | |
Last Drop In-game content artaudio | graphical elements, movie posters etc. Some songs in the radio are AI-generated. | Lohkare Games Oy | 198 | Mar 18, 2026 | |
NWO - Anarchy Collapsed In-game content art | In New World Order - Anarchy Collapsed, AI is used to generate pre-rendered design assets that include country images, building designs, army units, and other visual elements crucial to creating a rich and diverse game world. These AI-generated assets help add variety to the visuals, ensuring each faction and territory feels unique within the game's post-apocalyptic setting.
All AI-generated content is produced during development and reviewed to fit the game’s artistic style and strategic gameplay. AI is not used to generate content or code dynamically during gameplay. Instead, the pre-rendered assets contribute to the overall experience by enhancing the diversity and depth of the game’s world without real-time AI intervention. | KNK DEVELOP | - | Mar 18, 2026 | |
Five Mysterious Murders - Part 2 In-game content artaudio | HUMAN FREELANCE ARTISTS designed the locations and the characters' original looks.
Proofs
https://five-mysterious-murders.com/artwork/2.jpg
https://five-mysterious-murders.com/artwork/1.jpg
However, I enriched some artwork using AI to make the game look more diverse.
Voice acting was done entirely by AI.
I will replace everything made by AI as soon as I have a bit of money. If this doesn't work for you, please don't buy the game.
Yours,
Silencer | Silencer | 17 | Mar 18, 2026 | |
Pionero Capital In-game content audioart | Only some character voices, radio tracks, and billboard advertisement textures were created using AI tools.
The rest of the game's assets and models are sourced from artists and designers. | Pionero Games | - | Mar 18, 2026 | |
Bike Park Simulator: BMX, Dirt Jump & MTB Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Anno 117: Pax Romana In-game content artaudiotext | AI tools were used to help create some in game assets. In all such cases, the final product reflects our team’s craft and creative vision. | Ubisoft Mainz | 5.4k | Mar 18, 2026 | |
Sweet Tooth Store/marketing art | AI was used to aid in creation of a logo design. | Blind Eye Studios, LLC | - | Mar 18, 2026 | |
Save Me My Hero In-game content art | Some images in the game were created using AI. | NextDay | - | Mar 18, 2026 | |
Jet Fighters with Friends 3 In-game content art | A.I. Generated Buildings | Archor Wright | - | Mar 18, 2026 | |
Under a Desert Sun: Seekers of the Cursed Vessel Dev only art | AI-generated artwork was used during early development, primarily as temporary material while testing and building the game.
Much of this artwork has already been replaced, both in the game and on the Steam page, with original work created by commissioned artists and by me. I will continue replacing remaining assets where bespoke artwork meaningfully improves the game, with a strong focus on ensuring that its characters, environments, key visuals, and overall artistic identity are shaped by original artist-created work. | Revolving Gear Studios | - | Mar 18, 2026 | |
あきのかえりみち In-game content art | All background images and character illustrations are created by generated AI. | murase | - | Mar 18, 2026 | |
Cone Crushers: Autocross Unclear art | Placeholder art | MoosieStudios | - | Mar 18, 2026 | |
ゲーマー女子と引きこもり Me and gamer girl In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Country Hopper In-game content art | The Jigsaw puzzle images were generated using AI. The store page artwork includes modified versions of AI generated artwork. | Blue Math | - | Mar 18, 2026 | |
Yasuke Simulator In-game content artaudio | some Audio and Graphics where created with the help of AI | HistoryAccurateDevelopers | 1.9k | Mar 18, 2026 | |
Diddy Store/marketing art | In the game's marketing materials, artificial intelligence was used as a visual component. | GalaxyVerse | 23 | Mar 18, 2026 | |
Biohazard: Siberia In-game content audioart | As a Solo Developer, AI was used mostly for things that would otherwise take too much time or finance, such as: Voice Lines, SFX, and custom Images.
AI type used: Voice Changers, Image Generators, and Audio Generators. | Veilshift Games | - | Mar 18, 2026 | |
Shrine of Haunts In-game content art | This game uses AI to generate the art assets | VIVIANSOFT | - | Mar 18, 2026 | |
Systemic War In-game content art | Our team utilizes various AI tools and techniques in our development pipeline to create minor 2D visual elements and some event-based cinematic content. These methods help us prototype certain non-core assets during our creative process. | Play of Battle SA | - | Mar 18, 2026 | |
Rocket Simulator Store/marketing art | Capsule images and library images contain AI artwork | Digital Traveller Praha | - | Mar 18, 2026 | |
我所知的唯一魔法——愚者与爱 In-game content art | We used AI to partially improve the draft artwork. | 唯一魔法制作委员会 | - | Mar 18, 2026 | |
Shifting Rooms In-game content art | While no image used in the game is only made from AI, many are AI assisted. I made as much as my limited art skill were able to make for the game, AI did help me finish some of the art. | David | - | Mar 18, 2026 | |
RPG1: Rancid Polluted Globe In-game content audiotextart | Some use of AI to generate background music, text or other artwork that is then heavily edited and vetted and appears in the game seamlessly with the large amount of hand-made artwork, to help fill gaps in a small low-budget production and enhance the overall experience. | Lost Astronaut Studios | - | Mar 18, 2026 | |
Tormented Soul In-game content artaudiotext | As a two man bootstrapped indie team, achieving our game's vision without AI would have been literally impossible. We have used AI tools such as Midjourney for item icons, some materials in game, & parts of our trailers. We also used AI such as Soundraw.io for our soundtrack in-game, Suno for trailer music, Elevenlabs for voice acting, and a few other AI tools for technical areas of the game. | ChainSoul Studio | - | Mar 18, 2026 | |
Burntime Remastered In-game content art | Upscaling was done in a mixed process of AI upscaling with Upscayl and manual work with Affinity Designer/Photo, GIMP and Aseprite.
Some backgrounds were extended on the sides for widescreen using AI tools like krea.ai, and then manually reworked with Affinity Designer/Photo, GIMP and Aseprite. | Jakob Harder | 71 | Mar 18, 2026 | |
The Lost Hunter In-game content art | Artificial intelligence support was used in the pictures that are not in the game, but only on the steam page. | BlackTab Games | - | Mar 18, 2026 | |
Dear Brother: Beware of the Witch In-game content art | We only used AI to expand our artworks. | Chapter3 | - | Mar 18, 2026 | |
My Bloody Weekend 2 In-game content artaudiotext | Use of IA for a scene, visual and auditory effects for the killing lore | Necronomicon Games | - | Mar 18, 2026 | |
ChessFinity In-game content art | ChessFinity uses AI-generated content minimally, primarily for image creation and touch-ups in some of our visual assets. All AI-generated images are based on original designs and concepts created by our team. No live AI content generation or dynamic AI use occurs during gameplay | Chessfinity | - | Mar 18, 2026 | |
IAI In-game content artaudio | Some in-game images, illustrations, and decorative elements were created using AI-assisted image generation tools.
Additionally, select voiceovers and sound effects were generated or enhanced using AI-based audio technologies. | Sola | - | Mar 18, 2026 | |
Compulsory In-game content art | I use generative AI to create some of the artwork for the game. All generated artwork is cleaned and/or edited by me in Photoshop before publishing. | BefuddleBug | - | Mar 18, 2026 | |
For the pine cone Unclear art | Use AI to generate some art assets | JIANG MING | - | Mar 18, 2026 | |
Through the stars In-game content art | For generation of card images was used AI | BMGames | - | Mar 18, 2026 | |
Dead Sale In-game content art | It was applied in the creation of some meshes/3D models for specific characters or objects. | Keter studio | 20 | Mar 18, 2026 | |
Pirates Of Justice In-game content art | Our game leverages the power of AI in two key areas:
Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players.
Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game.
This ensures a creative and dynamic approach to both the game’s design and its presentation to the community. | Strong Bow Games | - | Mar 18, 2026 | |
IT Specialist Simulator Store/marketing art | Only used in designing the background graphic of Steam card capsules | Pixel Team RED | 396 | Mar 18, 2026 | |
Electronics Shop Simulator In-game content art | AI used for game logo and icon generation | Vio Games | - | Mar 18, 2026 | |
Metrophobia In-game content art | The game features images generated in advance by artificial intelligence for metro advertising banners. | Fang's Lab | - | Mar 18, 2026 | |
Sqube: The Beginning Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
Death City Store/marketing art | Generate and use game still images with AI | Doubleagames | - | Mar 18, 2026 | |
堕天の牢獄 / Fallen Cage In-game content arttextcode | Some of the images used on the store page are AI-generated.
Certain images and 3D models used in the game are AI-generated.
Some of the text has been created with the assistance of AI.
Parts of the programming have been developed with the assistance of AI. | Jloo | - | Mar 18, 2026 | |
Mishaka Ubivaka In-game content art | We used AI to generate textures when painting images for the library.
The gameplay screenshots do not contain generative content.
The game itself, its code and assets do not contain generated content. | Low Res | 10 | Mar 18, 2026 | |
Pastopia Live AI codeart | Meet Golem, your AI-trusted companion! Our Golem generates real-time coding based on your own prompts for any questions or coding challenges you encounter while exploring the world of Pastopia. The only generative assets that the Golem produces in-game are MiniScript codes that we have trained ourselves and basic 3D shapes that are based off Pastopia's own in-game assets. For example, Golem will help you create lines of code that will spawn a structure of a bridge using either cubes, spheres or prisms from the game. | Quurk Studios | - | Mar 18, 2026 | |
Infernal Chess 3D Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Mazzle Halloween In-game content art | The backgrounds images pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
DIVINE ORDERS In-game content art | Translate English Text using AI
The background assets for the in-game base were created using AI | angle M | 29 | Mar 18, 2026 |