Some Graphics, icons or design
- Creator
- ima shouganai
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,514 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some Graphics, icons or design
Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.
This game is using generative AI for placeholder voiceover, music, character portraits and other 2D artwork.
This game use AI on characters images and enemies images
Commander avatars used during the commander selection screen are AI generated.
- Used generative AI to adjust the game program - Used generative AI to create art assets - Used generative AI to generate background music
Pixelmancy features AI-generated content, including some visual assets for the store page and select music tracks.
Some art materials are generated using AI, such as original scene paintings and character materials.
The entire production process uses ai Examples include logic judgment, code generation, image rendering, project planning
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
AI was used to generate a capsule for the store page, logo of the game and main menu background.
We used AI to create capsules and icon for game's store page.
AI within Sceneri is found in the form of visual logic graph generation and as well as 3D content generation within your scenes. Within the asset browser you will find a generate mesh button that will allow you to utilize Trellis to generate 3D content. Within the graphing solution you will find text prompting to build complex gameplay mechanics within your worlds.
The background scenery is made of real photos altered with the help of AI to translate the required atmosphere and plot elements.
Some images are generated by artificial intelligence and refined by an illustrator.
マップチップの一部でAIによる画像生成の素材を加工し使用。
AI was used to assist in generating marketing materials. The game itself contains no AI generated content.
Some pictures in the game are generated by AI.
Our game uses AI for minor content improvements. Specifically, we have used an AI upscaling tool to enhance the resolution of some textures and images from our 3D models. The core 3D models and all original artistic direction were created by human artists.
Some background elements are generated using AI
There are a few textures and steam icon assets use from privately trained AI models
AI was used to generate the images for the steam store pages.
The game contains images that were generated by the AI during the development process. The developer designed a specific prompt for each image that was requested from the AI and the generated images were stored in the game. No AI is used during the game and no internet connection is used.
AI is used to generate some posters and images in the game.
Some pre-rendered cover and background art in this game were created using AI-assisted tools to enhance the visual experience. All assets are carefully reviewed and edited to maintain artistic quality and integrity.
This game uses generative AI tools in a limited way during development. Some visual assets, such as certain images and textures, were created or enhanced with the help of AI. AI was also used as support for parts of the localization process and for generating or refining some sound elements. All AI-assisted content is reviewed and edited by the developer to ensure it fits the game’s atmosphere and quality standards.
Item images and icon images of shops, Forge, and dungeons were created with the AI. All the BGM in the game was created with AI.
The visuals in the story were supported by artificial intelligence.
Some of the images in the user interface are curated and/or adapted from generations using Generative AI models.
Generative AI was used for generating texts and voice files for game. Generative AI was used to generate some small images for game.
We used AI to create the capsules for the game's store page.
The background images for the game are created using AI
Primarily used for image generation and text correctness, and possibly for translation.
Some character illustrations, item images and sounds are generated by AI and processed and edited for use by the developer.
Some backgrounds in this game are originally generated using artificial intelligence (AI) technology and are not based on any existing copyrighted materials.
AI used for character art
Some graphics of the game are generated by AI.
AI was used to draw certain monsters and battle backgrounds, as well as the logo of the game.
Images for the store page
We used AI to create images for the Store Page and main menu.
AI generated Audio such as Text to speech voice generator, some textures where generated with AI
Generative AI was used to create images, music and sound effects for the game.
Ai used for concept art and for some store page images
The video content of the game is created by the creator after creating storyboards, character settings, scene settings, and story content settings, through 3D modeling and animation production, and then using AI for style conversion, and further post production synthesis and rendering by the creators. Music, dubbing, and other elements are all created by creators with the assistance of artificial intelligence and processed by post production personnel.
AI made it possible to produce (2D) images during cutscenes. As well as certain vocal effects. For example to make slides telling the scenario. or for example the Hud.
The videos and images content of this game is created through 3D model action production and recorded into a video, followed by style transfer using AI, and further post production synthesis and rendering by personnel. The music, dubbing, and other elements are all created by the creator and assisted by AI, and processed by personnel in post production.
This game contains AI-generated content on the game cover.
Some game assets (like background images) are generated with the help of generative AI.
Weapon, armor and spell icon images has been created by using AI. The game has been translated using AI in some cases (Not English, Korean, Swedish or Brazilian Portuguese).
LLMs were used to assist with the text descriptions for the store page. LLMs were used to assist with the coding and coding research for scripts. Art background and character models are at least partially AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
My Happy Village in the Kingdom Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Bye!Den, GO! In-game content audioart | Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience. | Nokwite Games | 45 | Mar 18, 2026 | |
Wild West Pioneers In-game content audioart | This game is using generative AI for placeholder voiceover, music, character portraits and other 2D artwork. | EmpireCraft Studios | - | Mar 18, 2026 | |
銀峯川樽 In-game content art | This game use AI on characters images and enemies images | MISHRA GAMES | - | Mar 18, 2026 | |
Rogue Battalion In-game content art | Commander avatars used during the commander selection screen are AI generated. | Zappy Turtle | - | Mar 18, 2026 | |
请领取社会保障卡 In-game content artaudio | - Used generative AI to adjust the game program
- Used generative AI to create art assets
- Used generative AI to generate background music | 小w的游戏开发互助组 | 13 | Mar 18, 2026 | |
Pixelmancy In-game content artaudio | Pixelmancy features AI-generated content, including some visual assets for the store page and select music tracks. | Viktor Jacobsen | - | Mar 18, 2026 | |
酆都战记 In-game content art | Some art materials are generated using AI, such as original scene paintings and character materials. | Fun Workshop | - | Mar 18, 2026 | |
Feika Unclear artcodetext | The entire production process uses ai
Examples include logic judgment, code generation, image rendering, project planning | Feika | 11 | Mar 18, 2026 | |
Arcane Afterfall In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Nokhook Entertainment | 734 | Mar 18, 2026 | |
Dungeon Ward Store/marketing art | AI was used to generate a capsule for the store page, logo of the game and main menu background. | František Liška | - | Mar 18, 2026 | |
Road Motel Simulator In-game content art | We used AI to create capsules and icon for game's store page. | Unnamed Devs | - | Mar 18, 2026 | |
Sceneri In-game content arttext | AI within Sceneri is found in the form of visual logic graph generation and as well as 3D content generation within your scenes.
Within the asset browser you will find a generate mesh button that will allow you to utilize Trellis to generate 3D content. Within the graphing solution you will find text prompting to build complex gameplay mechanics within your worlds. | ngine technologies, Inc. | - | Mar 18, 2026 | |
Signed Mary In-game content art | The background scenery is made of real photos altered with the help of AI to translate the required atmosphere and plot elements. | Moț Andrei Laurențiu | 21 | Mar 18, 2026 | |
The Succession of Changing Kings Store/marketing art | Some images are generated by artificial intelligence and refined by an illustrator. | KwaKwaGames | 480 | Mar 18, 2026 | |
Dungeon Overdose In-game content art | マップチップの一部でAIによる画像生成の素材を加工し使用。 | SHIGEFUSA.WORKS | - | Mar 18, 2026 | |
Mazestalker Store/marketing art | AI was used to assist in generating marketing materials. The game itself contains no AI generated content. | Florian-Silvester Kraner | - | Mar 18, 2026 | |
12 Hours In-game content art | Some pictures in the game are generated by AI. | Barley Entertainment | - | Mar 18, 2026 | |
Relictus: Blackout In-game content art | Our game uses AI for minor content improvements. Specifically, we have used an AI upscaling tool to enhance the resolution of some textures and images from our 3D models. The core 3D models and all original artistic direction were created by human artists. | Grostphere Arts | 13 | Mar 18, 2026 | |
Mutant Fish In-game content art | Some background elements are generated using AI | Rebels | - | Mar 18, 2026 | |
Banana Next Gen In-game content art | There are a few textures and steam icon assets use from privately trained AI models | Steven R DiLeo | - | Mar 18, 2026 | |
Hunted Hunter Store/marketing art | AI was used to generate the images for the steam store pages. | Athmos Studio | - | Mar 18, 2026 | |
The drawing of the Gospels In-game content art | The game contains images that were generated by the AI during the development process. The developer designed a specific prompt for each image that was requested from the AI and the generated images were stored in the game. No AI is used during the game and no internet connection is used. | Vox Mare | - | Mar 18, 2026 | |
Monotonous Days Are... In-game content art | AI is used to generate some posters and images in the game. | Maki Toguro | - | Mar 18, 2026 | |
League Of Tacticians In-game content art | Some pre-rendered cover and background art in this game were created using AI-assisted tools to enhance the visual experience. All assets are carefully reviewed and edited to maintain artistic quality and integrity. | Oba Games | 12 | Mar 18, 2026 | |
Game Of The Chosen In-game content arttextaudio | This game uses generative AI tools in a limited way during development. Some visual assets, such as certain images and textures, were created or enhanced with the help of AI. AI was also used as support for parts of the localization process and for generating or refining some sound elements.
All AI-assisted content is reviewed and edited by the developer to ensure it fits the game’s atmosphere and quality standards. | Thor Game Studios | - | Mar 18, 2026 | |
SwordRoad In-game content artaudio | Item images and icon images of shops, Forge, and dungeons were created with the AI.
All the BGM in the game was created with AI. | Bagilmong | 15 | Mar 18, 2026 | |
Who is Paul In-game content art | The visuals in the story were supported by artificial intelligence. | Atlas Sf | 10 | Mar 18, 2026 | |
Stake N Click In-game content art | Some of the images in the user interface are curated and/or adapted from generations using Generative AI models. | Polylusion Games | - | Mar 18, 2026 | |
Fantasy War Heroes: Chilling Fog In-game content textaudioart | Generative AI was used for generating texts and voice files for game. Generative AI was used to generate some small images for game. | Hetocode | - | Mar 18, 2026 | |
Alien Market Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Silly Sloth Studios | 113 | Mar 18, 2026 | |
Pumpkin Clicker In-game content art | The background images for the game are created using AI | BuckyGames | 23 | Mar 18, 2026 | |
Shards of the Realm Unclear arttext | Primarily used for image generation and text correctness, and possibly for translation. | Yevhen Rebrakov | 30 | Mar 18, 2026 | |
不審者通報しました。 In-game content artaudio | Some character illustrations, item images and sounds are generated by AI and processed and edited for use by the developer. | GoodLuck3 Inc. | 44 | Mar 18, 2026 | |
Not her , But mine In-game content art | Some backgrounds in this game are originally generated using artificial intelligence (AI) technology and are not based on any existing copyrighted materials. | SNOWKEDO | - | Mar 18, 2026 | |
Isekai Survivors In-game content art | AI used for character art | World1 | - | Mar 18, 2026 | |
诸天刷宝录 - 东汉三国 In-game content art | Some graphics of the game are generated by AI. | 游戏养家工作室 | 188 | Mar 18, 2026 | |
Feline Realms - The Ancients' Legacy In-game content art | AI was used to draw certain monsters and battle backgrounds, as well as the logo of the game. | Eric Desjardins | - | Mar 18, 2026 | |
Top Alert Store/marketing art | Images for the store page | StudioETC | - | Mar 18, 2026 | |
Store Wars Store/marketing art | We used AI to create images for the Store Page and main menu. | Noham Games | 91 | Mar 18, 2026 | |
Just Eat The Rich In-game content audioart | AI generated Audio such as Text to speech voice generator, some textures where generated with AI | Birdman | 10 | Mar 18, 2026 | |
Machinefall In-game content artaudio | Generative AI was used to create images, music and sound effects for the game. | by Jan Zizka | 98 | Mar 18, 2026 | |
Nightmare Crew In-game content art | Ai used for concept art and for some store page images | Lucas Brouwers | - | Mar 18, 2026 | |
OKeverything with 3000 beauties 3 In-game content artaudio | The video content of the game is created by the creator after creating storyboards, character settings, scene settings, and story content settings, through 3D modeling and animation production, and then using AI for style conversion, and further post production synthesis and rendering by the creators. Music, dubbing, and other elements are all created by creators with the assistance of artificial intelligence and processed by post production personnel. | XIOF FAN | - | Mar 18, 2026 | |
AéroMultiverse In-game content artaudio | AI made it possible to produce (2D) images during cutscenes. As well as certain vocal effects. For example to make slides telling the scenario. or for example the Hud. | Alexandre Molina | 18 | Mar 18, 2026 | |
OKeverything with 3000 beauties 2 In-game content artaudio | The videos and images content of this game is created through 3D model action production and recorded into a video, followed by style transfer using AI, and further post production synthesis and rendering by personnel. The music, dubbing, and other elements are all created by the creator and assisted by AI, and processed by personnel in post production. | XIOF FAN | - | Mar 18, 2026 | |
Tobacco Shop Simulator In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | 741 | Mar 18, 2026 | |
Angularis In-game content art | Some game assets (like background images) are generated with the help of generative AI. | Mondaybits | - | Mar 18, 2026 | |
Petrified Pawns In-game content arttext | Weapon, armor and spell icon images has been created by using AI. The game has been translated using AI in some cases (Not English, Korean, Swedish or Brazilian Portuguese). | Bepansrad Studio | 13 | Mar 18, 2026 | |
Level up Everything! Store/marketing textcodeart | LLMs were used to assist with the text descriptions for the store page. LLMs were used to assist with the coding and coding research for scripts. Art background and character models are at least partially AI. | KamikaziAvalanche | - | Mar 18, 2026 |