Some of the in-game art is generated by AI
- Creator
- 日醉夜的狗
- Reviews
- -
- Added
- Mar 18, 2026
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Some of the in-game art is generated by AI
The game's logo was created using AI, and some of the audio commentary also utilizes AI-generated voices.
Trailer may contain generated elements.
The game background music, circuit board background, and some UI backgrounds are generated by AI.
The game uses some AI generated images for some of the products in our game, they are also used for some set dressing in the game world. These images are heavily modified after they are generated to match the style of the game but we want to have full disclosure that we used AI imagery in different places in the game and that we intend to replace if not all most of them by the time we have a full release.
Images in the game were made using AI
AI was used to generate the picture on the menu screen as well as the game's logo picture. AI was not used to write code or has anything to do with gameplay. I didn't have an artist at the time of creation.
IA has been used to help improve steam store images.
AI generated images used for marketing purposes such as capsule art...
In order to enhance the visual effects and content diversity of the game, we have used AI generated art materials in some map scenes and monster designs. All AI generated materials have been carefully adjusted and optimized to ensure they are consistent with the overall style of the game.
This game's development leveraged Gen-AI to sample in-game sprites for the player and enemy ships. These same sprites have been sent over to paid artists to create their own renditions of these sprites. All other assets such as music, sound effects, and steam page capsules were created by paid artists.
Some artworks and musics are created with the help of generative AI. These can be found ingame, or in the store page.
We only used AI to generate Assets for the store page. The game itself doesn't use any AI generated content.
Used for creating backgrounds and characters
that most of the AI images are AI
Our game uses generative artificial intelligence to create unique images and textures. This AI helps us create high-quality visual assets that are used in gameplay, on the game store page, and in marketing materials. All AI-generated images are carefully reviewed to ensure they meet quality standards and are free from copyright infringement.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Some of the images in the game are created with AI
Some images are AI generated on the store page.
AI-generated images are used for the textures of some 3D models.
Generated AI is used for background images. Generative AI is used for some expressions in scenarios.
Use AI to generate image material prototypes
I used the AI for button making and background
Static art created by artists has been augmented by AI in minor cases.
AI will be used for marketing images on the game page and in the community center
Some visual assets were created using generative AI tools.
The Steam capsule has been altered using AI for the store page.
Used AI to generate some portraits. Use Magic studio.
Almost the entirety of the content in this game is the product of human creativity. However this game does contain NPC portraits which are AI generated and then hand curated. The AI content is commercially licensed from the industries leading AI generation platforms.
Some image assets are created with the assistance of AI.
Some secondary in-game materials, such as logos and posters, were initially AI-generated and later refined by our artists
Most of my in-game art is generated using AI.
Many images in the game, including team squads, trophies, mascots and some flags are AI generated.
ai generated illustrations and some text
Sea background screen, Ending background screen
Imagery for some of the in-game cards.
Some loading pages generated by AI.
Generated images for some paintings and photographs using AI.
some of the banners are AI generated to improve the visuals
In "Pyramid Clicker," we harnessed artificial intelligence to create some of the game's visual elements. AI helped us generate unique artifact images, diverse backgrounds, and certain in-game resources. This allowed us to expand the game's visual variety, creating a distinctive atmosphere of Ancient Egypt with a touch of fantasy.
1. The game uses AI only for image recognition, analysing drawings during the guessing phase to produce a guess and a short explanation. 2. The game does not use AI for any form of image generation or sound generation. 3. Players can choose to share their data to potentially improve the game’s image recognition AI. Only data that players have consented to share will be used. All other data will be deleted.
Both the character images and background images in the game are generated by AI and then manually retouched.
Some graphics, icons or design
The game icon was created with the use of AI. In addition, some ASCII images seen during gameplay are based on AI-generated imagery.
AI has been used for the voiceover and some images in game opening only.
The DreamForge allows players to generate their own 3D models in-game using a text prompt. This tool is a simple way for players to create their own 3D models, but we’re still making DreamWorld’s 3D models using a traditional art pipeline. As of now, non-English language support has been generated through usage of AI models, but has been reviewed by our team thoroughly.
We use AI to generate the wallpapers
AI was used to create the MainMenu Banner.
Some menu, audio and UI elements contain AI generated content.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
伏魔之境-Demon Suppression Realm In-game content art | Some of the in-game art is generated by AI | 日醉夜的狗 | - | Mar 18, 2026 | |
The Green Way: Farming Simulator In-game content artaudio | The game's logo was created using AI, and some of the audio commentary also utilizes AI-generated voices. | Yahia Droubi | - | Mar 18, 2026 | |
Patchworld Store/marketing art | Trailer may contain generated elements. | Metelitsa | - | Mar 18, 2026 | |
编程工厂2 In-game content audioart | The game background music, circuit board background, and some UI backgrounds are generated by AI. | KUOKUO | - | Mar 18, 2026 | |
Record Shop Simulator In-game content art | The game uses some AI generated images for some of the products in our game, they are also used for some set dressing in the game world. These images are heavily modified after they are generated to match the style of the game but we want to have full disclosure that we used AI imagery in different places in the game and that we intend to replace if not all most of them by the time we have a full release. | Octane Owl | 39 | Mar 18, 2026 | |
Scary Bingo In-game content art | Images in the game were made using AI | r4m81723 | 12 | Mar 18, 2026 | |
Anxiety Bot in Space! In-game content art | AI was used to generate the picture on the menu screen as well as the game's logo picture. AI was not used to write code or has anything to do with gameplay. I didn't have an artist at the time of creation. | Anxiety Bot Studios | - | Mar 18, 2026 | |
Duck War Store/marketing art | IA has been used to help improve steam store images. | LGC Studio | - | Mar 18, 2026 | |
Recycling Center Simulator: Prologue Store/marketing art | AI generated images used for marketing purposes such as capsule art... | Balas Games | 395 | Mar 18, 2026 | |
拯救日记 In-game content art | In order to enhance the visual effects and content diversity of the game, we have used AI generated art materials in some map scenes and monster designs. All AI generated materials have been carefully adjusted and optimized to ensure they are consistent with the overall style of the game. | 衢州万境互娱网络科技有限公司 | - | Mar 18, 2026 | |
Sovereign Zero In-game content art | This game's development leveraged Gen-AI to sample in-game sprites for the player and enemy ships. These same sprites have been sent over to paid artists to create their own renditions of these sprites. All other assets such as music, sound effects, and steam page capsules were created by paid artists. | Catnip Arcade | - | Mar 18, 2026 | |
Zoratharion In-game content artaudio | Some artworks and musics are created with the help of generative AI.
These can be found ingame, or in the store page. | Blopeur | - | Mar 18, 2026 | |
Tower Maze Defense Store/marketing art | We only used AI to generate Assets for the store page. The game itself doesn't use any AI generated content. | Julian Salama | - | Mar 18, 2026 | |
Dog vs Cat Othello In-game content art | Used for creating backgrounds and characters | Shark Games | - | Mar 18, 2026 | |
黑神经:悟空破天 Store/marketing art | that most of the AI images are AI | 歪比巴卜 | - | Mar 18, 2026 | |
Walking Steel In-game content art | Our game uses generative artificial intelligence to create unique images and textures. This AI helps us create high-quality visual assets that are used in gameplay, on the game store page, and in marketing materials. All AI-generated images are carefully reviewed to ensure they meet quality standards and are free from copyright infringement. | Phantom Zero | - | Mar 18, 2026 | |
Difficult times 2 Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 12 | Mar 18, 2026 | |
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Memology 2: old times In-game content art | Some of the images in the game are created with AI | hannibalnotdead | 498 | Mar 18, 2026 | |
Stranded With Darkness Store/marketing art | Some images are AI generated on the store page. | Feather Force Studio | - | Mar 18, 2026 | |
Don't drop the cake: Prologue In-game content art | AI-generated images are used for the textures of some 3D models. | Midoriyama | 142 | Mar 18, 2026 | |
スペルトナエル In-game content arttext | Generated AI is used for background images.
Generative AI is used for some expressions in scenarios. | おまど | 336 | Mar 18, 2026 | |
Go!~為了混吃等死而奮鬥~ Dev only art | Use AI to generate image material prototypes | Goo Co., Ltd | - | Mar 18, 2026 | |
Fruit Pool Explosive Unclear art | I used the AI for button making and background | Moosoo Won | - | Mar 18, 2026 | |
Outbreak: Shades of Horror Chromatic Split In-game content art | Static art created by artists has been augmented by AI in minor cases. | Dead Drop Studios LLC | 23 | Mar 18, 2026 | |
T.D.Z. 4 Chapter 1 - Arrival Store/marketing art | AI will be used for marketing images on the game page and in the community center | Team GZ, VADIM CHURILOV | 35 | Mar 18, 2026 | |
Mighty Kingdom In-game content art | Some visual assets were created using generative AI tools. | MightyCodeDragon | - | Mar 18, 2026 | |
Chiral Store/marketing art | The Steam capsule has been altered using AI for the store page. | The Lonely Game Dev | - | Mar 18, 2026 | |
El Conquista In-game content art | Used AI to generate some portraits. Use Magic studio. | Dexypher Games | - | Mar 18, 2026 | |
HyperBlade 2050 - Dystopian Sports Manager In-game content art | Almost the entirety of the content in this game is the product of human creativity. However this game does contain NPC portraits which are AI generated and then hand curated. The AI content is commercially licensed from the industries leading AI generation platforms. | Dejima Studios | - | Mar 18, 2026 | |
How Can a Joker Like Me Play Cards with a Beautiful Girl In-game content art | Some image assets are created with the assistance of AI. | 可布和常常诶 | - | Mar 18, 2026 | |
PIONER In-game content art | Some secondary in-game materials, such as logos and posters, were initially AI-generated and later refined by our artists | GFAGAMES | 1.2k | Mar 18, 2026 | |
Voltage Box In-game content art | Most of my in-game art is generated using AI. | OKCITY | - | Mar 18, 2026 | |
Forever World Cup Simulator In-game content art | Many images in the game, including team squads, trophies, mascots and some flags are AI generated. | Simcups | 31 | Mar 18, 2026 | |
Ars Demonium Invocatum In-game content arttext | ai generated illustrations and some text | Ivan Pichugin | - | Mar 18, 2026 | |
Shells Shooter Unclear art | Sea background screen, Ending background screen | Hotality Games | 14 | Mar 18, 2026 | |
CoXistence In-game content art | Imagery for some of the in-game cards. | Sinister Corporation Games | - | Mar 18, 2026 | |
Home Snatch In-game content art | Some loading pages generated by AI. | Mokazar | - | Mar 18, 2026 | |
SNAP SNAP Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 64 | Mar 18, 2026 | |
Celestials Door Store/marketing art | some of the banners are AI generated to improve the visuals | Breakbound Studios | 19 | Mar 18, 2026 | |
Pyramid Clicker In-game content art | In "Pyramid Clicker," we harnessed artificial intelligence to create some of the game's visual elements. AI helped us generate unique artifact images, diverse backgrounds, and certain in-game resources. This allowed us to expand the game's visual variety, creating a distinctive atmosphere of Ancient Egypt with a touch of fantasy. | DNN | - | Mar 18, 2026 | |
Deviation Game Live AI art | 1. The game uses AI only for image recognition, analysing drawings during the guessing phase to produce a guess and a short explanation.
2. The game does not use AI for any form of image generation or sound generation.
3. Players can choose to share their data to potentially improve the game’s image recognition AI. Only data that players have consented to share will be used. All other data will be deleted. | Tomo Kihara | 107 | Mar 18, 2026 | |
战娘自走棋 In-game content art | Both the character images and background images in the game are generated by AI and then manually retouched. | Mutual Fun Studio | 45 | Mar 18, 2026 | |
Nucleuz Underground Unclear art | Some graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
ZOMBETES In-game content art | The game icon was created with the use of AI. In addition, some ASCII images seen during gameplay are based on AI-generated imagery. | The Sounding Wave | - | Mar 18, 2026 | |
Attrax audioart | AI has been used for the voiceover and some images in game opening only. | FluffyGameDev | - | Mar 18, 2026 | |
DreamWorld: Sandbox MMO Live AI arttext | The DreamForge allows players to generate their own 3D models in-game using a text prompt. This tool is a simple way for players to create their own 3D models, but we’re still making DreamWorld’s 3D models using a traditional art pipeline. As of now, non-English language support has been generated through usage of AI models, but has been reviewed by our team thoroughly. | DreamWorld Realities, Inc. | 55 | Mar 18, 2026 | |
Medieval Farm Store/marketing art | We use AI to generate the wallpapers | Medieval Game studios | - | Mar 18, 2026 | |
Day of Invasion: Reloaded Store/marketing art | AI was used to create the MainMenu Banner. | ReHoGa Interactive | - | Mar 18, 2026 | |
Gravepact In-game content artaudiotext | Some menu, audio and UI elements contain AI generated content. | Justinian | - | Mar 18, 2026 |