We manly used AI to generate Images
- Creator
- Tunly
- Reviews
- -
- Added
- Mar 18, 2026
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We manly used AI to generate Images
In the third part of the game, the AI generates part of the image to express the influence of the products of the times on our understanding of the world.
I have used AI for generating some of the UI elements such as Buttons, Icons and Shapes in the Game. In addition, I have used AI for generating some of the visuals (Like Capsule Image, etc...) of Store Page.
The original illustration is loaded and the illustration is generated by AI.
The original illustration is loaded and the illustration is generated by AI.
Used in some images of materials, items, etc. used in the game. There are no live-generated AI elements in the game.
Generated achievement icons. After generation, they were modified to suit the needs of the achievement while also removing excess clutter.
Hand tweaked and adjusted Midjourney AI renders have been used for generating certain in game background graphics, marketing materials and cover. Deepvoice has been used for multiple ingame announcers(ie commercials, news etc)
Generative AI is used to create some icons and descriptions.
AI was used to generate some of level images
The background images and Bgms in this game generated by AI
Ai will be simply used to generate templates for backgrounds, wallpapers other features of the game, but then customized using Photoshop and other software to make it unique for the game and players!
Generated some loading pages with the aid of ai.
Xeno Rangers uses AI to help generate interface image details as well as community / promotional material. The AI uses our own 3D models as reference to generate from and uses realistic photographic styling as to not infringe on any works.
The game build of Hawthorn does not include generative AI content. Due to lack of resources and funding, early marketing materials are in use that were created with a mix of generative AI and human art. However, NEARstudios is actively working to replace those promotional materials. Hawthorn will not ship with generative AI content.
We use AI on early stages of content development to create concept arts. All final content presented in the game is created by by humans.
We use Ai to generate some of the 2D art and sounds.
The main map of the story mode and one monster card were created using AI-assisted drawing combined with manual adjustments by artists to ensure the final artwork aligns better with the intended visual effect.
Images and music are made by AI
Our game does not use AI in gameplay, character behavior, or system design. A small portion of the game's artwork was created using AI-assisted tools during the development process. All other assets and content were manually created by our team.
Generating some vector images
There is some use of AI art on the Store page. There is a photograph in the introduction of the game that was created by AI. Once at the main menu, no more AI art or tools are used in the game experience.
We only use AI in creating miscellaneous art content for backgrounds. Also AI was partially used to create art in the game store page.
Some of the artwork is inspired or generated by AI to reduce the workload on the solo developer.
A cover image made by the author was used. And enhanced with the use of A.I (free public image bank).
The trailer's music is AI-generated. Translations into languages other than Italian (including some dialects). Various textures (such as posters within the game).
Game level backgrounds and some of the level elements were generated using stable diffusion.
AI utilized for concept art and marketing art.
Our game uses AI exclusively to generate visuals for the Steam store page. No AI is used within the gameplay itself or to generate any in-game content. The AI-generated visuals are intended to enhance the presentation of our game on the Steam platform.
Our game utilizes Leonardo AI for generating a variety of assets, including marketing materials, store page visuals, in-game content, and drops. Alongside Leonardo AI, we also leverage the talents of our own in-house artists to create these assets. For detailed information regarding the usage and license agreement, please refer to the Terms of Service provided by Leonardo AI, specifically: Section 3: Content, paragraphs B and C Section 6: Intellectual Property Rights You can read the full Terms of Service here: https://leonardo.ai/terms-of-service/.
AI is used to create keyart, headers and some instore assets.
AI was used in creating the stage backgrounds. They were generated using DALLE-3 and then manually edited.
Many images used in the game were created with an AI image generator, which are copyright-free.
to create art objects
to create art objects
The puzzle images pre-rendered AI art
As part of the development of our game, we use generative AI technologies to create certain assets. Specifically, these technologies help us draw inspiration and evoke a sense of familiarity by incorporating traits of real-life idols into our characters. This allows us to design characters that resonate with players while offering a unique experience. -- FOR MORE INFORMATIONS REACH THE FAQ IN STEAM DISCUSSION
Some of the art assets in the game are drawn using ai, this game is made by me alone throughout, as a fresh college student, financial resources and knowledge reserves are still insufficient, want to make a game of their own, have no choice but to use ai to assist in the production of the game, I know that the true artist in their own works on the emotions and ideas given by ai can not be compared. I apologise profusely if the use of ai in this game has troubled you. I hope players will try to understand my reasons for using ai./(ㄒoㄒ)/~~
AI (Nano Banana) was used to generate background environment concepts featured in certain UI elements. These concepts were then manually reworked and finalized by our artists. All characters were created entirely by hand by our external artists, Amandine Flahaut and Yaël Préjeant. All weapons were created entirely by hand by Yaël Préjeant. All UI was designed manually by our Art Director, Benjamin François.
We used generative AI for the advertisement images inside the subway.
logo created by ai,Use AI to pre-generate and package code with encryption algorithms
Limited generative AI usage in some artwork.
Only the character art in the logo was generated by AI. Even the logo title text, I created myself in Photoshop. I created all the characters in Aseprite, without AI. I scripted the game, designed, and built it myself, and leveraged asset packs.
Photos of some of the characters in the game have been made into Generative AI.
some map, capsule and Library assets
Our game utilizes AI in several ways. We generated some concept art using AI, which helped shape the visual direction of the game. Additionally, we partially used AI for translation tasks to ensure a broader audience can enjoy the game. AI also assisted us in some coding tasks, streamlining development and allowing us to focus on crafting a better gameplay experience.
Some of the in-game background images are generated using AI
Roll the Die is an AI Midjourney that generates and uses board/story background images, character map token images.
Capsule Image Created with AI
AI Suno was used to generate music and AI Ideogram was used to generate images
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Capybara Store/marketing art | We manly used AI to generate Images | Tunly | - | Mar 18, 2026 | |
MOLY In-game content art | In the third part of the game, the AI generates part of the image to express the influence of the products of the times on our understanding of the world. | Molies | - | Mar 18, 2026 | |
Fight School Simulator: Prologue In-game content art | I have used AI for generating some of the UI elements such as Buttons, Icons and Shapes in the Game. In addition, I have used AI for generating some of the visuals (Like Capsule Image, etc...) of Store Page. | Queen | 61 | Mar 18, 2026 | |
束縛彼女とペットな僕 - I'm Your Pet - In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
まいにち男女入れ替わり生活!? ~My Body Your Body~ In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Re:END In-game content art | Used in some images of materials, items, etc. used in the game.
There are no live-generated AI elements in the game. | PONIX | - | Mar 18, 2026 | |
Muggo Clicker In-game content art | Generated achievement icons. After generation, they were modified to suit the needs of the achievement while also removing excess clutter. | Muggo Entertainment | - | Mar 18, 2026 | |
Codename TCT In-game content artaudio | Hand tweaked and adjusted Midjourney AI renders have been used for generating certain in game background graphics, marketing materials and cover.
Deepvoice has been used for multiple ingame announcers(ie commercials, news etc) | MGP Studios | - | Mar 18, 2026 | |
The Drunken Dragon Inn In-game content arttext | Generative AI is used to create some icons and descriptions. | Roman Savenok | - | Mar 18, 2026 | |
Jigsort Journey: Puzzle Blend In-game content art | AI was used to generate some of level images | TOYGames Studio Inc. | - | Mar 18, 2026 | |
谬撒牌 In-game content artaudio | The background images and Bgms in this game generated by AI | Suruin | - | Mar 18, 2026 | |
Turte In-game content art | Ai will be simply used to generate templates for backgrounds, wallpapers other features of the game, but then customized using Photoshop and other software to make it unique for the game and players! | Turte | 25 | Mar 18, 2026 | |
Wedding Day Store/marketing art | Generated some loading pages with the aid of ai. | Darklord | - | Mar 18, 2026 | |
Xeno Rangers Store/marketing art | Xeno Rangers uses AI to help generate interface image details as well as community / promotional material. The AI uses our own 3D models as reference to generate from and uses realistic photographic styling as to not infringe on any works. | 9000 Legends | - | Mar 18, 2026 | |
Hawthorn™ Store/marketing art | The game build of Hawthorn does not include generative AI content. Due to lack of resources and funding, early marketing materials are in use that were created with a mix of generative AI and human art. However, NEARstudios is actively working to replace those promotional materials. Hawthorn will not ship with generative AI content. | NEARstudios | - | Mar 18, 2026 | |
Mystery Manor: hidden objects Dev only art | We use AI on early stages of content development to create concept arts. All final content presented in the game is created by by humans. | Game Insight UAB | 80 | Mar 18, 2026 | |
Parasited Will In-game content artaudio | We use Ai to generate some of the 2D art and sounds. | Underground Interactive | - | Mar 18, 2026 | |
代号肉鸽:流放之地(WhatRogue:Exile Land) In-game content art | The main map of the story mode and one monster card were created using AI-assisted drawing combined with manual adjustments by artists to ensure the final artwork aligns better with the intended visual effect. | 肉鸽独立团 | 34 | Mar 18, 2026 | |
Poodle Clicker In-game content artaudio | Images and music are made by AI | Soyhan Yazgan | 66 | Mar 18, 2026 | |
三國群英傳:格鬥版 In-game content art | Our game does not use AI in gameplay, character behavior, or system design.
A small portion of the game's artwork was created using AI-assisted tools during the development process.
All other assets and content were manually created by our team. | USERJOY Technology Co.,Ltd. | - | Mar 18, 2026 | |
DevTech Ages Unclear art | Generating some vector images | WPercent games | - | Mar 18, 2026 | |
POO PUSHER Store/marketing art | There is some use of AI art on the Store page. There is a photograph in the introduction of the game that was created by AI. Once at the main menu, no more AI art or tools are used in the game experience. | G.CROPPER | - | Mar 18, 2026 | |
Tech Store Simulator In-game content art | We only use AI in creating miscellaneous art content for backgrounds.
Also AI was partially used to create art in the game store page. | Astrasoft | 99 | Mar 18, 2026 | |
Pixel Collector In-game content art | Some of the artwork is inspired or generated by AI to reduce the workload on the solo developer. | PixelPulseGames | 110 | Mar 18, 2026 | |
Elon and the Divine Proof Store/marketing art | A cover image made by the author was used. And enhanced with the use of A.I (free public image bank). | Derik D.F | - | Mar 18, 2026 | |
ATTENZIONE PICKPOCKET In-game content audiotextart | The trailer's music is AI-generated.
Translations into languages other than Italian (including some dialects).
Various textures (such as posters within the game). | Serio Studio | - | Mar 18, 2026 | |
Infinium: A Spaceboy's Tale In-game content art | Game level backgrounds and some of the level elements were generated using stable diffusion. | Matt Glad Games | - | Mar 18, 2026 | |
Halfling In-game content art | AI utilized for concept art and marketing art. | Peaceful Life Games | - | Mar 18, 2026 | |
Thrift Store Simulator Store/marketing art | Our game uses AI exclusively to generate visuals for the Steam store page. No AI is used within the gameplay itself or to generate any in-game content. The AI-generated visuals are intended to enhance the presentation of our game on the Steam platform. | Illumate Studios | - | Mar 18, 2026 | |
American FKN Election In-game content art | Our game utilizes Leonardo AI for generating a variety of assets, including marketing materials, store page visuals, in-game content, and drops. Alongside Leonardo AI, we also leverage the talents of our own in-house artists to create these assets.
For detailed information regarding the usage and license agreement, please refer to the Terms of Service provided by Leonardo AI, specifically:
Section 3: Content, paragraphs B and C
Section 6: Intellectual Property Rights
You can read the full Terms of Service here: https://leonardo.ai/terms-of-service/. | SummitTech | - | Mar 18, 2026 | |
Doctor Life Simulator Store/marketing art | AI is used to create keyart, headers and some instore assets. | Bleeding Edge Studio | 123 | Mar 18, 2026 | |
The Cruciball In-game content art | AI was used in creating the stage backgrounds. They were generated using DALLE-3 and then manually edited. | Timothy Letkeman | - | Mar 18, 2026 | |
Sisyphos In-game content art | Many images used in the game were created with an AI image generator, which are copyright-free. | NiñxsGrandes | - | Mar 18, 2026 | |
Logistics Tycoon Simulator Unclear art | to create art objects | Geekon | - | Mar 18, 2026 | |
Silicon Valley SImulator: 1980s Unclear art | to create art objects | Geekon | - | Mar 18, 2026 | |
Color Splash: Horses In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
K-Pop! In-game content art | As part of the development of our game, we use generative AI technologies to create certain assets. Specifically, these technologies help us draw inspiration and evoke a sense of familiarity by incorporating traits of real-life idols into our characters. This allows us to design characters that resonate with players while offering a unique experience.
-- FOR MORE INFORMATIONS REACH THE FAQ IN STEAM DISCUSSION | Nisshoku Games | - | Mar 18, 2026 | |
怪力乱神:序章 In-game content art | Some of the art assets in the game are drawn using ai, this game is made by me alone throughout, as a fresh college student, financial resources and knowledge reserves are still insufficient, want to make a game of their own, have no choice but to use ai to assist in the production of the game, I know that the true artist in their own works on the emotions and ideas given by ai can not be compared. I apologise profusely if the use of ai in this game has troubled you.
I hope players will try to understand my reasons for using ai./(ㄒoㄒ)/~~ | 虚一工作室 | - | Mar 18, 2026 | |
Magic Forge Tycoon In-game content art | AI (Nano Banana) was used to generate background environment concepts featured in certain UI elements. These concepts were then manually reworked and finalized by our artists.
All characters were created entirely by hand by our external artists, Amandine Flahaut and Yaël Préjeant. All weapons were created entirely by hand by Yaël Préjeant. All UI was designed manually by our Art Director, Benjamin François. | Clever Trickster Studio | 81 | Mar 18, 2026 | |
Seoul Station Store/marketing art | We used generative AI for the advertisement images inside the subway. | Mocapot | 44 | Mar 18, 2026 | |
放置龙域Idle Dragon Realm Store/marketing artcode | logo created by ai,Use AI to pre-generate and package code with encryption algorithms | tianqianwuya | - | Mar 18, 2026 | |
Cog Foo Store/marketing art | Limited generative AI usage in some artwork. | Anforus Games | - | Mar 18, 2026 | |
Capybara Fighters! Store/marketing art | Only the character art in the logo was generated by AI.
Even the logo title text, I created myself in Photoshop.
I created all the characters in Aseprite, without AI.
I scripted the game, designed, and built it myself, and leveraged asset packs. | Dillon Sun | - | Mar 18, 2026 | |
FAKEBOOK Store/marketing art | Photos of some of the characters in the game have been made into Generative AI. | banjihagames | 592 | Mar 18, 2026 | |
星际曙光:幸存者 Store/marketing art | some map, capsule and Library assets | EasternDR | - | Mar 18, 2026 | |
Inferno Pathways In-game content arttextcode | Our game utilizes AI in several ways. We generated some concept art using AI, which helped shape the visual direction of the game. Additionally, we partially used AI for translation tasks to ensure a broader audience can enjoy the game. AI also assisted us in some coding tasks, streamlining development and allowing us to focus on crafting a better gameplay experience. | Netherlate Games | - | Mar 18, 2026 | |
PoetryAdventure In-game content art | Some of the in-game background images are generated using AI | 诗词中华古韵 | 12 | Mar 18, 2026 | |
How We Die: Prologue In-game content art | Roll the Die is an AI Midjourney that generates and uses board/story background images, character map token images. | Doublsb Soft | 16 | Mar 18, 2026 | |
One Dash Star Store/marketing art | Capsule Image Created with AI | Pixalent | - | Mar 18, 2026 | |
HackSlash In-game content audioart | AI Suno was used to generate music and AI Ideogram was used to generate images | HasekiCM | - | Mar 18, 2026 |