Some pre-rendered art assets
- Creator
- Acid Test Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Some pre-rendered art assets
The development of this game was greatly supported by AI tools, such as ChatGPT for coding, image recognition, and drafting the store description. Additionally, AI-generated portraits (originally published and downloadable on Bilibili) are used as background images in the AI Portraits series.
Some Audio/ music and images was generated by using AI
Generated images for the trailer/intro video.
It just traduce the voice to text so the NPC takes actions acording the text received. Also Voice and Assets where generated by AI (not during gameplay)
Manipulus features some pre-rendered AI-generated images created using Adobe Firefly, which Adobe states is trained exclusively on content from Adobe Stock and other licensed sources.
All illustrations in this game are generated by commercially usable AI, ensuring no copyright issues.
For the game start screen, icon and game art.
We use additional AI for the game only to enhance the players' experiences. We applied them in: 1. Image rendering DAL-E using chatGPT 4.0 for some UI and Background Images (40%) 2. SFX for the game using AI generative around 30% of the game sound
Use ChatGPT to help write descriptions, come up with ideas, proofread the text. Use StableDiffusion for ideation, concept art, icons generation e.g. knife, gun.
Most of the game's images are generated by AI, including player images, enemy images, and scene images. However, the UI part of the game is not generated by AI.
The game uses AI generated anime style character and backgrounds.
Some images seen in the game have been generated/edited with use of an AI.
Game CG is generated using AI
Images of the ducks are inspired by artificial intelligence and heavily edited by our artists
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
All pictures of Banana Monkeys were created using Generative AI
AI-generated content is used in some of the images of airplanes in this game, and in some of the scarier images.
This game uses AI generated art images
The game uses a small amount of AI-generated textures, materials as assets.
- Elzet's voice - Environment art for level loadscreen
Operation Tide utilizes AI made visual textures for the 3D game assets present in O.T.
The game uses AI to create some of the graphics.
TechnoSorcery used AI tooling to assist in the creation of its Textures. These include User Interface widgets (such as buttons and panels), Backgrounds, and Characters.
AI generation is used only for piece art.
Dall-E 3 was used to help generate the textures and pixel art, no artist prompts were used, just generic terms. Suno was used for the music.
Some art assets, mainly the store page, have been originally created with the use of image generation AI. Which then have gone through manual editing to apply enhancements and branding such as logos or text. Masking and cleanup have also been applied by hand to remove unwanted elements and/or apply the required dimension changes. The reason for the usage of image generation AI for art assets are the following: - Cut the team cost for art commissions. Art is a minimal focus of this game. - Accurately portray the main artistic vision for the game, which in this case is minimalism. Image generation has helped to reach this goal of art assets reflecting the artistic nuances the game aims for the player to "feel".
AI is used only to generate novel images(backgrounds)
Some giraffes generated by AI
As a solo developer I am unable to produce some of the assets that i'm not qualified for. Also, due to the war and economic crisis there are no jobs for people with disabilities in my country (Ukraine), so I am unable to hire people to work with me. Therefore, I had no choice but to use AI for generation of certain assets, but rest assured: 100% of the story and almost all graphics in game were made by human, and the AI assets fit into general aestetics of the game and only serve as a support for the main content. And if you still not sure regarding game's quality, feel free to pirate it now, and buy later, when you will be certain that it's worth the price.
The main menu background is AI generated. That same art is used for some of the Steam Capsules.
Event artwork. Character design
Some art resources in the game contain AI generated content. The general processing method is to generate art resources through AI and then synthesize them into the available art resources for use in the game through secondary processing. The resources generated by AI include promotional images, game logos, background images, etc.
AI is used only for generating following steam store assets: Header Capsule Small Capsule Main Capsule Vertical Capsule Library Header There is no AI content in the actual game. All assets were either bought from unity asset store, or made by me.
AI is used for game title background, background during play, background at the end of the game, and game icons. AI is used for "UTATyping" mode music.
Some voice content, images and meshes are AI generated.
Almost everything you see in the game is AI generated 😋
We used AI for assisted generation during character creation, and then based on that, we redraw and separate the pieces to create animations.
All images in the game are generated using an AI algorithm.
All images in the game are generated using an AI algorithm.
All images in the game are generated using an AI algorithm.
All images in the game are generated using an AI algorithm.
All images in the game are generated using an AI algorithm.
Overview of AI Usage in the Game - we utilize AI-generated sounds with support from suno.ai, followed by human optimization and remaking. - During the initial art concepts, AI assisted in sketch design, but the final artwork is entirely crafted by hand. - For multilingual support, we employed AI translation technology for localized optimization.
一部の画像、3Dモデルに使用
We use generative-AI for the digital display of the final boss. This is used as a commentrary on AI in the modern world.
Artificial intelligence was used in the cover photo and visuals of the game.
My items in the steam market is generated by AI and used in Game.
The game uses generative AI images as and together with background photos for matte painting.
AI was used to generate various backgrounds where historical equivalents could not be found.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mission Andromeda Unclear art | Some pre-rendered art assets | Acid Test Games | - | Mar 18, 2026 | |
Brick Breaker: Eliminate Mosaic and Reveal Beauty 打砖块: 消除马赛克 揭开真面目 In-game content arttextcode | The development of this game was greatly supported by AI tools, such as ChatGPT for coding, image recognition, and drafting the store description. Additionally, AI-generated portraits (originally published and downloadable on Bilibili) are used as background images in the AI Portraits series. | AdamYyx Works | - | Mar 18, 2026 | |
Night Drive: คืนหลอน ซ่อนทาง In-game content audioart | Some Audio/ music and images was generated by using AI | zebracan studio | 106 | Mar 18, 2026 | |
Brickoid Store/marketing art | Generated images for the trailer/intro video. | Francis Girard | - | Mar 18, 2026 | |
After Midnight Live AI audioart | It just traduce the voice to text so the NPC takes actions acording the text received. Also Voice and Assets where generated by AI (not during gameplay) | Digital Forge | - | Mar 18, 2026 | |
Manipulus - A Deck Building Odyssey Store/marketing art | Manipulus features some pre-rendered AI-generated images created using Adobe Firefly, which Adobe states is trained exclusively on content from Adobe Stock and other licensed sources. | Chazzy Games | - | Mar 18, 2026 | |
轉生打怪學英文(七)-模擬人生大冒險 In-game content art | All illustrations in this game are generated by commercially usable AI, ensuring no copyright issues. | 愛上補習班 | - | Mar 18, 2026 | |
Dragrave Marauders In-game content art | For the game start screen, icon and game art. | huntikgooo1 | - | Mar 18, 2026 | |
Batik Heroes In-game content artaudio | We use additional AI for the game only to enhance the players' experiences. We applied them in:
1. Image rendering DAL-E using chatGPT 4.0 for some UI and Background Images (40%)
2. SFX for the game using AI generative around 30% of the game sound | Xire Studios | - | Mar 18, 2026 | |
The Final Act In-game content textart | Use ChatGPT to help write descriptions, come up with ideas, proofread the text.
Use StableDiffusion for ideation, concept art, icons generation e.g. knife, gun. | One Electron Universe | 14 | Mar 18, 2026 | |
教团2033 In-game content art | Most of the game's images are generated by AI, including player images, enemy images, and scene images. However, the UI part of the game is not generated by AI. | Error | - | Mar 18, 2026 | |
WEEB In-game content art | The game uses AI generated anime style character and backgrounds. | Team Dunplar | 84 | Mar 18, 2026 | |
Road To Wealth In-game content art | Some images seen in the game have been generated/edited with use of an AI. | Konithir | - | Mar 18, 2026 | |
Don't take me away Store/marketing art | Game CG is generated using AI | zzzgame | - | Mar 18, 2026 | |
Ducks Store/marketing art | Images of the ducks are inspired by artificial intelligence and heavily edited by our artists | The Duck Company | 173 | Mar 18, 2026 | |
Mounted War Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Banana Monkeys In-game content art | All pictures of Banana Monkeys were created using Generative AI | Monkey King | 255 | Mar 18, 2026 | |
PhobLack In-game content art | AI-generated content is used in some of the images of airplanes in this game, and in some of the scarier images. | InferiorWorks | 26 | Mar 18, 2026 | |
Cardwoven Empires In-game content art | This game uses AI generated art images | Caliban's Paper Crown | - | Mar 18, 2026 | |
Abnormal1999:Sector 49 In-game content art | The game uses a small amount of AI-generated textures, materials as assets. | QZQ Studio | 129 | Mar 18, 2026 | |
Meat Fest In-game content audioart | - Elzet's voice
- Environment art for level loadscreen | Egor Gritsenko | 11 | Mar 18, 2026 | |
Operation Tide In-game content art | Operation Tide utilizes AI made visual textures for the 3D game assets present in O.T. | Righteous Biscuit Studios | - | Mar 18, 2026 | |
You know my name? In-game content art | The game uses AI to create some of the graphics. | Mystael studio | 192 | Mar 18, 2026 | |
TechnoSorcery In-game content art | TechnoSorcery used AI tooling to assist in the creation of its Textures. These include User Interface widgets (such as buttons and panels), Backgrounds, and Characters. | The Ancient Arcanum | - | Mar 18, 2026 | |
Elementyle Store/marketing art | AI generation is used only for piece art. | Tagon35 | - | Mar 18, 2026 | |
Mekkablood: Quarry Assault In-game content artaudio | Dall-E 3 was used to help generate the textures and pixel art, no artist prompts were used, just generic terms. Suno was used for the music. | KRUMB Games | 47 | Mar 18, 2026 | |
Aquario Store/marketing art | Some art assets, mainly the store page, have been originally created with the use of image generation AI. Which then have gone through manual editing to apply enhancements and branding such as logos or text. Masking and cleanup have also been applied by hand to remove unwanted elements and/or apply the required dimension changes.
The reason for the usage of image generation AI for art assets are the following:
- Cut the team cost for art commissions. Art is a minimal focus of this game.
- Accurately portray the main artistic vision for the game, which in this case is minimalism. Image generation has helped to reach this goal of art assets reflecting the artistic nuances the game aims for the player to "feel". | Kalastaa | - | Mar 18, 2026 | |
Neither dead nor alive In-game content art | AI is used only to generate novel images(backgrounds) | KK Studio | - | Mar 18, 2026 | |
Giraffe Unclear art | Some giraffes generated by AI | Jammik | 83 | Mar 18, 2026 | |
Isekaing: from zero to zero. In-game content art | As a solo developer I am unable to produce some of the assets that i'm not qualified for. Also, due to the war and economic crisis there are no jobs for people with disabilities in my country (Ukraine), so I am unable to hire people to work with me.
Therefore, I had no choice but to use AI for generation of certain assets, but rest assured: 100% of the story and almost all graphics in game were made by human, and the AI assets fit into general aestetics of the game and only serve as a support for the main content.
And if you still not sure regarding game's quality, feel free to pirate it now, and buy later, when you will be certain that it's worth the price. | ElvenNeko | 10 | Mar 18, 2026 | |
Mech Survivor Elite In-game content art | The main menu background is AI generated.
That same art is used for some of the Steam Capsules. | Viktor Borg Grelsson | - | Mar 18, 2026 | |
Artifact Seeker: Resurrection Unclear art | Event artwork.
Character design | Lynkpin Game | 670 | Mar 18, 2026 | |
Ocean Playground In-game content art | Some art resources in the game contain AI generated content. The general processing method is to generate art resources through AI and then synthesize them into the available art resources for use in the game through secondary processing. The resources generated by AI include promotional images, game logos, background images, etc. | All In Game Co., Limited | - | Mar 18, 2026 | |
Galactic Inferno Store/marketing art | AI is used only for generating following steam store assets:
Header Capsule
Small Capsule
Main Capsule
Vertical Capsule
Library Header
There is no AI content in the actual game. All assets were either bought from unity asset store, or made by me. | MigoGamesStudios | - | Mar 18, 2026 | |
BeatTyping In-game content artaudio | AI is used for game title background, background during play, background at the end of the game, and game icons.
AI is used for "UTATyping" mode music. | YN K.K. | - | Mar 18, 2026 | |
Chemist Wanted In-game content audioart | Some voice content, images and meshes are AI generated. | SciViewLearn | - | Mar 18, 2026 | |
Dear His Majesty In-game content arttextaudio | Almost everything you see in the game is AI generated 😋 | huiFeng | 25 | Mar 18, 2026 | |
Ground Mine Girl In-game content art | We used AI for assisted generation during character creation, and then based on that, we redraw and separate the pieces to create animations. | NaughtyGate | - | Mar 18, 2026 | |
Young Detectives: Holidays In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Young Detectives: Space In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Young Detectives: Animals In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Young Detectives: Undersea In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Young Detectives: Farm In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
lofi aquarium In-game content audioarttext | Overview of AI Usage in the Game
- we utilize AI-generated sounds with support from suno.ai, followed by human optimization and remaking.
- During the initial art concepts, AI assisted in sketch design, but the final artwork is entirely crafted by hand.
- For multilingual support, we employed AI translation technology for localized optimization. | LitheGame | 80 | Mar 18, 2026 | |
Exorcist: Reviewer of Minds In-game content art | 一部の画像、3Dモデルに使用 | 727 Not Hound | 55 | Mar 18, 2026 | |
CHROMA In-game content art | We use generative-AI for the digital display of the final boss. This is used as a commentrary on AI in the modern world. | Dragonfly Games | 44 | Mar 18, 2026 | |
Anomalum Store/marketing art | Artificial intelligence was used in the cover photo and visuals of the game. | Leonn Camayo | 37 | Mar 18, 2026 | |
Kiwi'n In-game content art | My items in the steam market is generated by AI and used in Game. | G Reason | 17 | Mar 18, 2026 | |
Animal Kingdom 3 In-game content art | The game uses generative AI images as and together with background photos for matte painting. | Seven Sails Games | - | Mar 18, 2026 | |
Synaxarion Christian Stories: Holy Martyr Savvas the Goth In-game content art | AI was used to generate various backgrounds where historical equivalents could not be found. | Ignatios Productions | - | Mar 18, 2026 |