We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game.
- Creator
- STUDIO DYD
- Reviews
- 44
- Added
- Mar 18, 2026
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We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game.
We use AI tools such as Magnific and Photoshop AI for upscaling textures, and Midjourney AI for concept art and artwork ideas
This game includes content created with the help of AI tools. -Character's portraits -Skill icons -Main menu art
Some background images and logos made with generated content using ChatGPT 4o, and Midjourney. A couple of audio tracks made with Suno.ai.
I leverage AI technologies for code suggestions in Godot and image generation. Although, most of the art is hand-drawn. These AI tools assist development workflows and enhance visual quality. While AI aids my process, the development remains predominantly driven by me.
AI generated images were used for the Cosmic Huntress hero art and her spell icons. Manual modifications were made to each image to ensure consistency.
4 designs used in the game were pleasantly given to me by people in the community. 3 of these authors just told me they used AI to make the designs. UPDATE: More designs were given to me by people in the community which are made by AI. Please be aware that some assets in the game are made by AI, along with some images on the store page.
Tuggowar artwork is created through a process of creative design by artists who used AI-assisted rendering and manual work. As a small independent studio, hiring a team of full-time artists was not within our means. All use of AI is commercially licensed.
Some graphic elements, such as faces and logos, were created with the help of AI, then retouched by our team to fit in with the game.
The game utilizes procedurally generated AI-generated images for items, monsters, and environments.
AI generated artwork
This work uses CG and background illustrations partially created by image generation AI.
Image generation
The item icons used in the game were generated by artificial intelligence.
AI was utilized in creating some of the skill icons and capsule images.
Images and 3D models used in the game may contain materials generated by AI.
We use only AI for the game's marketing images and logo.
The AI generated references for the backgrounds, to which the artists of our team were able to use these materials for further redrawing into finished unique background images.
The images in the main menu were generated by artificial intelligence
The AI is used for both the main library image and the client icon.
AI is used to help generate some of the images and icons for the game
Use midjourney to generate background images Use suno AI to generate theme songs Use meshy to generate some items and character clothes Use aiva to generate background music
We use artificial intelligence to create store title photos, but we do not use it in our game.
使用AI绘制了人物立绘等
A few background images were rendered using AI and manipulated thereafter to include drawn figures and tileset details.
A couple images are AI generated
Used AI to create some item textures
Some art: some vertical painting, clothes generated by AI.
We used AI in the background of the promotional image, and there is no AI drawing in the game.
Artwork such as the games logo are generated with image models.
We have used a few pieces of generated AI art during development and in marketing materials. These will most likely be replaced by our own art and mainly used as placeholder. However, some AI art pieces might end up in the final game. Further, we have used AI to help us with generating and translating text that is used in the game. This is always curated by us to make sure it meets our quality standards.
1: Partial game screen auxiliary design 2: Battle BGM design
The content of the notes is generated using AI and edited by a human afterwards. Some of the paintings in the farmhouse is generated using AI.
Some of the game graphics are generated using AI technology.
In making this game, I tapped into the magic of AI to spice up the visuals. It all started with AI sketching out some cool concept art, which eventually turned into actual art that is used in the game. As a solo dev, using AI like this helped me bring a unique vibe to the game's look.
I use AI for the character portrait graphics and for artwork images. As a solo developer, AI presents numerous opportunities to develop my project in a cost-effective, swift, and efficient manner. Some components of this game feature a mix of human and AI-generated content; nothing is solely produced by AI. It's important to me to use as little AI as possible, ensuring that 95 percent of my content is generated without AI.
the game uses self pre created AI images. i own all rights on all of the used content
the game uses self pre created AI images. i own all rights on all of the used content
The background image in the game is generated in the form of SD AI text graphics, and there are also similar images in the game promotion. Future updates will also involve some AI graphics.
It was used for the games main background image, and that is all.
The game cover and some character illustrations are generated by AI but have been carefully adjusted and reviewed. If you feel uncomfortable with any of the content, please provide us with feedback, and we will address it accordingly.
Head Image generation only. Head & Achievement Images
Used for pre-rendering some backgrounds
Musics Made By Suno AI Store Page Banners and other visual elements made by Canva AI image generator.
most of the pictures in the game are AI generated
Some of the images depicting fictional characters are generated by AI.
Art and visual assets were created with AI-assisted tools as part of a custom development pipeline. All assets are manually reviewed, edited, and refined to meet the game’s creative vision and maintain stylistic consistency. The game does not use AI to generate content at runtime.
Game contains images and audio partially generated using AI.
Item thumbnails
the game uses self AI created images. i own all rights of all of the used content
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
祟り坂 Curse road In-game content art | We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game. | STUDIO DYD | 44 | Mar 18, 2026 | |
No Ticket Back: Craft, Survive & Escape In-game content art | We use AI tools such as Magnific and Photoshop AI for upscaling textures, and Midjourney AI for concept art and artwork ideas | GameEraStudios | 17 | Mar 18, 2026 | |
Poly TD In-game content art | This game includes content created with the help of AI tools.
-Character's portraits
-Skill icons
-Main menu art | Naroot | 579 | Mar 18, 2026 | |
Shadows of Betrayal In-game content artaudio | Some background images and logos made with generated content using ChatGPT 4o, and Midjourney. A couple of audio tracks made with Suno.ai. | JayzonBH | - | Mar 18, 2026 | |
Find My Wiener Dev only artcode | I leverage AI technologies for code suggestions in Godot and image generation. Although, most of the art is hand-drawn. These AI tools assist development workflows and enhance visual quality. While AI aids my process, the development remains predominantly driven by me. | JamCraft | 42 | Mar 18, 2026 | |
Godslayer Arena In-game content art | AI generated images were used for the Cosmic Huntress hero art and her spell icons.
Manual modifications were made to each image to ensure consistency. | Hippo Rider Games | 248 | Mar 18, 2026 | |
Mech Builder In-game content art | 4 designs used in the game were pleasantly given to me by people in the community. 3 of these authors just told me they used AI to make the designs.
UPDATE: More designs were given to me by people in the community which are made by AI.
Please be aware that some assets in the game are made by AI, along with some images on the store page. | Don Pachi | 495 | Mar 18, 2026 | |
Tuggowar In-game content art | Tuggowar artwork is created through a process of creative design by artists who used AI-assisted rendering and manual work. As a small independent studio, hiring a team of full-time artists was not within our means. All use of AI is commercially licensed. | Tension Games | 97 | Mar 18, 2026 | |
Tennis Manager 2024 In-game content art | Some graphic elements, such as faces and logos, were created with the help of AI, then retouched by our team to fit in with the game. | Rebound | 94 | Mar 18, 2026 | |
Backpack Monsters: Survivors In-game content art | The game utilizes procedurally generated AI-generated images for items, monsters, and environments. | OurLastSpring | - | Mar 18, 2026 | |
ArkCraft: The Rebirth of the World Unclear art | AI generated artwork | ZD Yazilim | 163 | Mar 18, 2026 | |
Soul Wizards & Roguelite In-game content art | This work uses CG and background illustrations partially created by image generation AI. | Cotobito Games | 24 | Mar 18, 2026 | |
Void Foundation: Into The Void Unclear art | Image generation | #30A6D-S (Kuma) | - | Mar 18, 2026 | |
Shamania In-game content art | The item icons used in the game were generated by artificial intelligence. | Totem Keepers Games | 144 | Mar 18, 2026 | |
NecroStone In-game content art | AI was utilized in creating some of the skill icons and capsule images. | Paragravity | - | Mar 18, 2026 | |
RiseExplosion In-game content art | Images and 3D models used in the game may contain materials generated by AI. | 2QFARM | - | Mar 18, 2026 | |
Car-toon Chaos Store/marketing art | We use only AI for the game's marketing images and logo. | Derrick Davison | - | Mar 18, 2026 | |
Pineford: Part I In-game content art | The AI generated references for the backgrounds, to which the artists of our team were able to use these materials for further redrawing into finished unique background images. | Rebel Rebel Studio | - | Mar 18, 2026 | |
Cyber commander: Zombie Revenge Store/marketing art | The images in the main menu were generated by artificial intelligence | PatriarGames | - | Mar 18, 2026 | |
Horizon's Edge In-game content art | The AI is used for both the main library image and the client icon. | HUMEYStudios | - | Mar 18, 2026 | |
Timber Tales In-game content art | AI is used to help generate some of the images and icons for the game | HaWassawDude | - | Mar 18, 2026 | |
LingTian1: Your Destined Prince In-game content artaudio | Use midjourney to generate background images
Use suno AI to generate theme songs
Use meshy to generate some items and character clothes
Use aiva to generate background music | 琴研 Ginyan | - | Mar 18, 2026 | |
Tower Defense: Last Castle In-game content art | We use artificial intelligence to create store title photos, but we do not use it in our game. | Nameless King | - | Mar 18, 2026 | |
后室:彼阳的晚意-Backrooms:Beyond one year In-game content art | 使用AI绘制了人物立绘等 | Kwing works | - | Mar 18, 2026 | |
Shade Hunters In-game content art | A few background images were rendered using AI and manipulated thereafter to include drawn figures and tileset details. | Little Raucous Games LLC | - | Mar 18, 2026 | |
Cosmic Tankinator Unclear art | A couple images are AI generated | Sven Holm Pileborg | - | Mar 18, 2026 | |
Murder Avenue In-game content art | Used AI to create some item textures | ArtDock | - | Mar 18, 2026 | |
橘猫猫的幻想 In-game content art | Some art: some vertical painting, clothes generated by AI. | 橘猫猫的幻想 | - | Mar 18, 2026 | |
CyberHoney Store/marketing art | We used AI in the background of the promotional image, and there is no AI drawing in the game. | aliothgame | 28 | Mar 18, 2026 | |
Vanguard Store/marketing art | Artwork such as the games logo are generated with image models. | Cody Nolan | - | Mar 18, 2026 | |
Binary Barrier In-game content arttext | We have used a few pieces of generated AI art during development and in marketing materials. These will most likely be replaced by our own art and mainly used as placeholder. However, some AI art pieces might end up in the final game. Further, we have used AI to help us with generating and translating text that is used in the game. This is always curated by us to make sure it meets our quality standards. | Upgraded Studio | - | Mar 18, 2026 | |
Recoil Cluck In-game content artaudio | 1: Partial game screen auxiliary design
2: Battle BGM design | Cyan Flame Game | - | Mar 18, 2026 | |
Frayed In-game content art | The content of the notes is generated using AI and edited by a human afterwards.
Some of the paintings in the farmhouse is generated using AI. | Dream Jam Games | 32 | Mar 18, 2026 | |
大叔的山门模拟器 In-game content art | Some of the game graphics are generated using AI technology. | 烟鬼大叔工作室 | - | Mar 18, 2026 | |
Echoes of the Ashen In-game content art | In making this game, I tapped into the magic of AI to spice up the visuals. It all started with AI sketching out some cool concept art, which eventually turned into actual art that is used in the game. As a solo dev, using AI like this helped me bring a unique vibe to the game's look. | BlinkimpGames | - | Mar 18, 2026 | |
Eclipse of Elysium In-game content art | I use AI for the character portrait graphics and for artwork images. As a solo developer, AI presents numerous opportunities to develop my project in a cost-effective, swift, and efficient manner. Some components of this game feature a mix of human and AI-generated content; nothing is solely produced by AI. It's important to me to use as little AI as possible, ensuring that 95 percent of my content is generated without AI. | Thilo Tiede | - | Mar 18, 2026 | |
Easter 2024 Puzzle art | the game uses self pre created AI images. i own all rights on all of the used content | Schwan OG | - | Mar 18, 2026 | |
Easter 2024 Memory art | the game uses self pre created AI images. i own all rights on all of the used content | Schwan OG | - | Mar 18, 2026 | |
God of fortune In-game content art | The background image in the game is generated in the form of SD AI text graphics, and there are also similar images in the game promotion. Future updates will also involve some AI graphics. | 沧海一粟 | 54 | Mar 18, 2026 | |
Bastion Of Beginnings Store/marketing art | It was used for the games main background image, and that is all. | Sam Parton | - | Mar 18, 2026 | |
Survive Ten Days Store/marketing art | The game cover and some character illustrations are generated by AI but have been carefully adjusted and reviewed. If you feel uncomfortable with any of the content, please provide us with feedback, and we will address it accordingly. | Ruby Game | - | Mar 18, 2026 | |
Delivery Express art | Head Image generation only.
Head & Achievement Images | SimpleGames | 18 | Mar 18, 2026 | |
フレッシュチャージRURU In-game content art | Used for pre-rendering some backgrounds | Kanno Develop | - | Mar 18, 2026 | |
Road To Champion In-game content audioart | Musics Made By Suno AI
Store Page Banners and other visual elements made by Canva AI image generator. | Gunersoft | - | Mar 18, 2026 | |
The Immemorial Order In-game content art | most of the pictures in the game are AI generated | Dan Gibson | 14 | Mar 18, 2026 | |
EMULATED: OpsRunner In-game content art | Some of the images depicting fictional characters are generated by AI. | Southpac Interactive | - | Mar 18, 2026 | |
Rome Idle: Legacy In-game content art | Art and visual assets were created with AI-assisted tools as part of a custom development pipeline. All assets are manually reviewed, edited, and refined to meet the game’s creative vision and maintain stylistic consistency. The game does not use AI to generate content at runtime. | White Oak Games | - | Mar 18, 2026 | |
Dr. What & Detective Son In-game content artaudio | Game contains images and audio partially generated using AI. | VILQ | - | Mar 18, 2026 | |
Jonesville Store/marketing art | Item thumbnails | Red Troll | 16 | Mar 18, 2026 | |
OG Memory: Synthwave Boats Unclear art | the game uses self AI created images. i own all rights of all of the used content | Schwan OG | - | Mar 18, 2026 |