Some Artwork is AI Generated on Local Machines during Creation of the Game. We're a small Group of Students and do not have all the Ressources to fully Create all Art by ourselves.
- Creator
- InnerKode
- Reviews
- -
- Added
- Mar 18, 2026
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Some Artwork is AI Generated on Local Machines during Creation of the Game. We're a small Group of Students and do not have all the Ressources to fully Create all Art by ourselves.
We use AI to pre-generate some in-game banners and icons. Some of this generated content is used as reference and then modified by our in-house art team.
Our Policy for AI Use Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content. AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements. However, We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses. In this game, we use a few asset generators like open-source make-human generations or some publicly available animations or the generators of the asset store such as the Spaceship Generator or Character Creator 2d, which we have purchased, and which have been around for many years. These assets allow us to design or randomly generate our character models according to our requirements. We are also working on the trailer of the game which might include some elements that we make by distorting some AI images.
Character portraits, in-game prerenders, key art, and scare screens are currently rendered with Midjourney AI. Some of this content may be replaced with human-drawn art if the budget can be found between now and the final release planned for 7/14/24.
Our Policy for AI Use Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content. AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements. However, We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses. How may we use AI? We may use outsourced AI in a number of different ways in addition to our own in-game AI mechanics, as it gives us uniqueness and originality as we like, and as long as its content is compliant with our above policy: Sound files: We have a large collection of audio clips we have purchased and keep purchasing. We also have the means to make our own sound files. Sometimes we may also use AI-made sounds to make audio clips as well if we fail to find what we are looking for in our archive. Graphics: We may use AI for some of our graphical assets. We have various means like software with which we can create characters, particularly our animated characters in the trailers and cutscenes, which are our own unique designs. We may use AI in this particular game in relation to the environment and some of the ancillary icons, finishings, and corrections. Ideas: We may chat with AI about whether an idea is suitable for the current genre we are working on. However, we plan to discontinue this use of AI as it lacks originality. For example, when we asked for the names of two female characters for a fantasy game, AI suggested “Anya and Ayleen.” They are obviously names used before and we needed to change the names of our two characters. The above use of our AI may naturally appear on our store page as we include fragments from our game to introduce and promote it. This policy may be subject to change depending on the developments, ethical considerations, and circumstances regarding the use of AI in the future.
Card item ICONS in the game are generated by ai
AI-assisted tools were used for background adjustments in the store page images.
This game uses AI-generated content during its development. Some of the 2D artwork and promotional images were created with the assistance of AI tools. All such content is pre-generated, curated by the developer, and remains static within the final product. The game does not feature real-time AI content generation during gameplay.
Some of the images in the game are generated by AI
At Lovely Bytes, we're not just developers, we're passionate gamers like you. And because we understand the gamer's perspective, we firmly believe that the heart of a truly great game lies in the emotional depth and authenticity that only human creativity can provide. In the development of UNHEIM, artificial intelligence plays a supporting role to accelerate our production, and is used mindfully to help us with certain time-consuming tasks, such as visual brainstorming, or speeding up the process of creating some of the textures. Additionally, AI bravely tackles the Herculean task of turning our chaotic creative thoughts and wild brainstorming scribbles into something resembling coherent, actionable documents. Our approach to AI is to use it as a tool to augment our skills and capabilities, not to substitute the craft elements that are crucial for creating a deeply engaging and memorable game experience. Now go and have fun getting scared to death, knowing that what you experience is the result of a mindful blend of assistive technology and traditional craftsmanship.
AI-generated and modified imagery for backgrounds and gameplay elements
Planet surface images and some other 2D assets are AI-generated
used to generate images chat jpt
-Assisting with translation for multiple languages. -Repainting and texturing certain artworks. -Creating placeholder assets for the game demo.
The character illustrations, icons, weapon illustrations, and other UI materials displayed in the game are generated in advance by AI and are used in the game after being manually edited.
Some images like paintings or puzzles are currently AI generated. Maybe they will be removed later on. Some voicelines has been enhanced through AI.
Some backgrounds and store assets have been generated combining artwork and pictures created by the AI
Some of the spaceship and UI assets in the game are produced with artificial intelligence. The designs of these assets were made by us, but their shape, color and size were enriched with artificial intelligence.
All the graphics in the game were created with AI, so backgrounds, portraits and inventory objects are all part of it. Text and music are done in the traditional way.
We have used AI generated artwork for our store listing, certain in-game art assets have been AI generated however majority of the game is not AI generated.
AI generated character-art using Midjourney license used during the story segments. Some gameplay scripts were coded using ChatGPT for assistance.
For Electric Alps, we utilize generative AI to aid in creating background assets and promotional materials, achieving a quality that would otherwise not be feasible for our small studio. All gameplay elements are meticulously handcrafted by our artist for a unique playing experience.
We used generative AI tools to create code, concept art, pixel art sprites, background environments, and store page graphics. All AI-generated content was reviewed and edited by our team. No AI content is generated during gameplay.
The game's own logo is an artificial intelligence generated logo. It is used on the store page and library images.
Yes, we use AI to generate pre-rendered content for our game. Specifically, we utilized DALL-E to create some of the splash screens and story backdrops featured in the game.
AI was used in the process of creating backgrounds. Please be patient while we hone our digital art skills. Thank you for your understanding!
The game uses self AI created images. i own all rights on all of the used content
Nearly all content in the game including gameplay, environments, and story was handcrafted. Some cosmetic elements, such as nose-art decals, icons, were AI generated or AI-assisted, then manually refined to match the game's visual style and tone.
We use AI only to create some images and videos inside the game and some images and videos on the store. All the source code is made by hand, no IA was used for the creation of this game
Some textures in Candy Bandits were initially generated using AI tools and then manually edited and adjusted by our artists to meet our design and quality standards. No generative AI is used during gameplay or player interaction.
Language translations, except for Russian, were done using neural networks. The playing cards in "Koschuny" were created with the help of a neural network. The game cover on Steam was partially created by a neural network and touched up by an artist.
Use of AI for visual materials on the Steam page due to limited resources and budget. This is done to try to give the page a better appearance than what we could achieve with our own skills.
During development process, we may use procedural and AI-based tools to assist with art content creation. In all such cases, the final product reflects the creativity and expression of our own development team. We prioritize the most ethical AI sources as possible.
We use a picture ai like Midjourney to generate pictures. We use those picture to combine them with each other in after effects or davinci and then we animate them and put them into our Cards
some pictures and charaters are made by AI.
Used for creating the game banner
This was only used to create the game trailer.
All still images in the game are generated by AI
The game's intro video and ingame backgrounds were first created with 3D renders and then styled using Stable Diffusion. However, no images were created from scratch with ai. The resulting visuals were then cleaned up and refined using PixageFX and a pixel art editor. Additionally, a large portion of the character voiceovers were done using 'murf.ai' except 'Mike Jack'.
Partial image assets are generated using AI assistance
Some card & store page artwork are ai assisted.
AI technology was used in the backgrounds and items as an aid to the design.
Generative AI was used to design the Store Page Logo. No other content was created with the use of Generative AI.
The Images used in this game are self created with the KI generating service from Gencraft. (all rights reserved, gencraft.com/terms)
Solo dev and 3D artist here. Most of the poster decorations hung on the walls of the workshop are AI generated. Also a small amount of boxes have AI generated parts of the textures later composed together. I would say that in the full game about 2%-3% of the textures are AI generated.
In creating the artworks, AI was partially utilized.
Erannorth Renaissance is a solo development effort that uses licensed stock for artwork, sound effects, and music from various artists. Some assets, such as portraits and event covers, were created using generative AI technologies or AI-based tools. -- Every story thread in the game comes from my own twisted imagination. No AI played any part in creating it. However, to make sure every line reads as intended and is grammatically correct, it’s been reviewed and, when needed, refined with help from AI-powered grammar tools.
AI was used to generate backgrounds and characters raw images, such images were manipulated, clipped and altered to assemble the final game ones. No real time IA is used in the game.
Some code and artwork was generated using ai
Some visual concept references in this game were created using AI tools during the early design phase. All final game assets were manually created, customized, and refined by our development team. No AI-generated content is used directly in the final product.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Genocide for Future In-game content art | Some Artwork is AI Generated on Local Machines during Creation of the Game. We're a small Group of Students and do not have all the Ressources to fully Create all Art by ourselves. | InnerKode | - | Mar 18, 2026 | |
TRIBES 3: Rivals In-game content art | We use AI to pre-generate some in-game banners and icons. Some of this generated content is used as reference and then modified by our in-house art team. | Prophecy Games | 1.3k | Mar 18, 2026 | |
Hellsting In-game content art | Our Policy for AI Use
Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content.
AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements.
However,
We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses.
In this game, we use a few asset generators like open-source make-human generations or some publicly available animations or the generators of the asset store such as the Spaceship Generator or Character Creator 2d, which we have purchased, and which have been around for many years. These assets allow us to design or randomly generate our character models according to our requirements. We are also working on the trailer of the game which might include some elements that we make by distorting some AI images. | DreamMasters Studio | - | Mar 18, 2026 | |
Backstage: Murdered Sleep In-game content art | Character portraits, in-game prerenders, key art, and scare screens are currently rendered with Midjourney AI. Some of this content may be replaced with human-drawn art if the budget can be found between now and the final release planned for 7/14/24. | invisible inc games | - | Mar 18, 2026 | |
Heroes of Higher Realms In-game content audioart | Our Policy for AI Use
Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content.
AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements.
However,
We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses.
How may we use AI?
We may use outsourced AI in a number of different ways in addition to our own in-game AI mechanics, as it gives us uniqueness and originality as we like, and as long as its content is compliant with our above policy:
Sound files: We have a large collection of audio clips we have purchased and keep purchasing. We also have the means to make our own sound files. Sometimes we may also use AI-made sounds to make audio clips as well if we fail to find what we are looking for in our archive.
Graphics: We may use AI for some of our graphical assets. We have various means like software with which we can create characters, particularly our animated characters in the trailers and cutscenes, which are our own unique designs. We may use AI in this particular game in relation to the environment and some of the ancillary icons, finishings, and corrections.
Ideas: We may chat with AI about whether an idea is suitable for the current genre we are working on. However, we plan to discontinue this use of AI as it lacks originality. For example, when we asked for the names of two female characters for a fantasy game, AI suggested “Anya and Ayleen.” They are obviously names used before and we needed to change the names of our two characters.
The above use of our AI may naturally appear on our store page as we include fragments from our game to introduce and promote it.
This policy may be subject to change depending on the developments, ethical considerations, and circumstances regarding the use of AI in the future. | DreamMasters Studio | - | Mar 18, 2026 | |
迷阵追缉 In-game content art | Card item ICONS in the game are generated by ai | 董国政 | - | Mar 18, 2026 | |
Red's Ascent Store/marketing art | AI-assisted tools were used for background adjustments in the store page images. | Özgür Çallı | - | Mar 18, 2026 | |
Renxia In-game content art | This game uses AI-generated content during its development. Some of the 2D artwork and promotional images were created with the assistance of AI tools. All such content is pre-generated, curated by the developer, and remains static within the final product. The game does not feature real-time AI content generation during gameplay. | IcarusStudio | - | Mar 18, 2026 | |
开局抽取超级天赋 In-game content art | Some of the images in the game are generated by AI | 清回 | 25 | Mar 18, 2026 | |
Unheim In-game content arttext | At Lovely Bytes, we're not just developers, we're passionate gamers like you. And because we understand the gamer's perspective, we firmly believe that the heart of a truly great game lies in the emotional depth and authenticity that only human creativity can provide.
In the development of UNHEIM, artificial intelligence plays a supporting role to accelerate our production, and is used mindfully to help us with certain time-consuming tasks, such as visual brainstorming, or speeding up the process of creating some of the textures. Additionally, AI bravely tackles the Herculean task of turning our chaotic creative thoughts and wild brainstorming scribbles into something resembling coherent, actionable documents.
Our approach to AI is to use it as a tool to augment our skills and capabilities, not to substitute the craft elements that are crucial for creating a deeply engaging and memorable game experience.
Now go and have fun getting scared to death, knowing that what you experience is the result of a mindful blend of assistive technology and traditional craftsmanship. | Lovely Bytes | 52 | Mar 18, 2026 | |
Galaxy Legion: Apotheosis In-game content art | AI-generated and modified imagery for backgrounds and gameplay elements | Eris Media | - | Mar 18, 2026 | |
Planet Scanner In-game content art | Planet surface images and some other 2D assets are AI-generated | Ham Goblin | 27 | Mar 18, 2026 | |
Dangerous FightCIA Unclear art | used to generate images chat jpt | SHM | - | Mar 18, 2026 | |
Extinction Day In-game content textart | -Assisting with translation for multiple languages.
-Repainting and texturing certain artworks.
-Creating placeholder assets for the game demo. | DryGin Studios | - | Mar 18, 2026 | |
DB²: Disco Boogie of the Dead Beats In-game content art | The character illustrations, icons, weapon illustrations, and other UI materials displayed in the game are generated in advance by AI and are used in the game after being manually edited. | 1st-impact co.,Ltd. | - | Mar 18, 2026 | |
Bionics In-game content artaudio | Some images like paintings or puzzles are currently AI generated. Maybe they will be removed later on.
Some voicelines has been enhanced through AI. | Tylobix UG (haftungsbeschränkt) | - | Mar 18, 2026 | |
Stealth Raider Store/marketing art | Some backgrounds and store assets have been generated combining artwork and pictures created by the AI | Orazio Principe | - | Mar 18, 2026 | |
AstroPanic In-game content art | Some of the spaceship and UI assets in the game are produced with artificial intelligence. The designs of these assets were made by us, but their shape, color and size were enriched with artificial intelligence. | Celestial Alpaca Studios | - | Mar 18, 2026 | |
I'm a Rocker! In-game content art | All the graphics in the game were created with AI, so backgrounds, portraits and inventory objects are all part of it. Text and music are done in the traditional way. | Teleport Games | - | Mar 18, 2026 | |
Temple of Causality In-game content art | We have used AI generated artwork for our store listing, certain in-game art assets have been AI generated however majority of the game is not AI generated. | GameEon Studios | - | Mar 18, 2026 | |
Nexus Defenders In-game content artcode | AI generated character-art using Midjourney license used during the story segments.
Some gameplay scripts were coded using ChatGPT for assistance. | Sabr Path | 26 | Mar 18, 2026 | |
Electric Alps In-game content art | For Electric Alps, we utilize generative AI to aid in creating background assets and promotional materials, achieving a quality that would otherwise not be feasible for our small studio. All gameplay elements are meticulously handcrafted by our artist for a unique playing experience. | Dirty Paws Studio | - | Mar 18, 2026 | |
Blood & Bytes: Kagura In-game content artcode | We used generative AI tools to create code, concept art, pixel art sprites, background environments, and store page graphics. All AI-generated content was reviewed and edited by our team. No AI content is generated during gameplay. | Genoma Games | - | Mar 18, 2026 | |
Jinni : Haunted House Store/marketing art | The game's own logo is an artificial intelligence generated logo. It is used on the store page and library images. | DanikStudios | 25 | Mar 18, 2026 | |
Neonexus Wars In-game content art | Yes, we use AI to generate pre-rendered content for our game. Specifically, we utilized DALL-E to create some of the splash screens and story backdrops featured in the game. | Gobbo Games | - | Mar 18, 2026 | |
Rogue Climber Unclear art | AI was used in the process of creating backgrounds. Please be patient while we hone our digital art skills. Thank you for your understanding! | Imaginary Game Studios | - | Mar 18, 2026 | |
OG Puzzlers: Synthwave Boats Unclear art | The game uses self AI created images. i own all rights on all of the used content | Schwan OG | - | Mar 18, 2026 | |
Mecha Knights: Nightmare 2 In-game content art | Nearly all content in the game including gameplay, environments, and story was handcrafted. Some cosmetic elements, such as nose-art decals, icons, were AI generated or AI-assisted, then manually refined to match the game's visual style and tone. | Damian Kubiak | - | Mar 18, 2026 | |
County Hospital Cautery In-game content art | We use AI only to create some images and videos inside the game and some images and videos on the store. All the source code is made by hand, no IA was used for the creation of this game | LFR games | - | Mar 18, 2026 | |
Candy Bandits In-game content art | Some textures in Candy Bandits were initially generated using AI tools and then manually edited and adjusted by our artists to meet our design and quality standards. No generative AI is used during gameplay or player interaction. | Sufficiently Roasted | - | Mar 18, 2026 | |
YAR: Forgotten Throne In-game content textart | Language translations, except for Russian, were done using neural networks.
The playing cards in "Koschuny" were created with the help of a neural network.
The game cover on Steam was partially created by a neural network and touched up by an artist. | Honor Games | 1k | Mar 18, 2026 | |
Skate Summit Store/marketing art | Use of AI for visual materials on the Steam page due to limited resources and budget. This is done to try to give the page a better appearance than what we could achieve with our own skills. | PiconicStudios | - | Mar 18, 2026 | |
Wizdom Academy Unclear art | During development process, we may use procedural and AI-based tools to assist with art content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
We prioritize the most ethical AI sources as possible. | Kipwak Studio | 199 | Mar 18, 2026 | |
Dire - Flesh and Phobia In-game content art | We use a picture ai like Midjourney to generate pictures. We use those picture to combine them with each other in after effects or davinci and then we animate them and put them into our Cards | 2weak | - | Mar 18, 2026 | |
THE BIG FLUE In-game content art | some pictures and charaters are made by AI. | 菌菇游戏 | - | Mar 18, 2026 | |
Dawn of Anarchy Store/marketing art | Used for creating the game banner | Quacky Games | 136 | Mar 18, 2026 | |
Undeads Store/marketing art | This was only used to create the game trailer. | Sezual Pte Ltd | 134 | Mar 18, 2026 | |
My life as a cat In-game content art | All still images in the game are generated by AI | Black Elephant Games | - | Mar 18, 2026 | |
Midnight Fury In-game content artaudio | The game's intro video and ingame backgrounds were first created with 3D renders and then styled using Stable Diffusion. However, no images were created from scratch with ai. The resulting visuals were then cleaned up and refined using PixageFX and a pixel art editor. Additionally, a large portion of the character voiceovers were done using 'murf.ai' except 'Mike Jack'. | LizardWish | 23 | Mar 18, 2026 | |
The Soul of Cosmos(灵魂乾坤) In-game content art | Partial image assets are generated using AI assistance | KuXueGames | - | Mar 18, 2026 | |
Standalone: Synergy Store/marketing art | Some card & store page artwork are ai assisted. | Ten Percent Red | - | Mar 18, 2026 | |
Castaway Hand In-game content art | AI technology was used in the backgrounds and items as an aid to the design. | BAOCHUAN | 22 | Mar 18, 2026 | |
Path of Dragoon Store/marketing art | Generative AI was used to design the Store Page Logo. No other content was created with the use of Generative AI. | HiDeHo Games | - | Mar 18, 2026 | |
OG Puzzlers: Synthwave Cars In-game content art | The Images used in this game are self created with the KI generating service from Gencraft.
(all rights reserved, gencraft.com/terms) | Schwan OG | - | Mar 18, 2026 | |
A-RED Walking Robot In-game content art | Solo dev and 3D artist here.
Most of the poster decorations hung on the walls of the workshop are AI generated.
Also a small amount of boxes have AI generated parts of the textures later composed together.
I would say that in the full game about 2%-3% of the textures are AI generated. | JOOKITOOZ | - | Mar 18, 2026 | |
Arts & Hearts Academy Store/marketing art | In creating the artworks, AI was partially utilized. | Vera Florentine | 32 | Mar 18, 2026 | |
Erannorth Renaissance In-game content arttext | Erannorth Renaissance is a solo development effort that uses licensed stock for artwork, sound effects, and music from various artists. Some assets, such as portraits and event covers, were created using generative AI technologies or AI-based tools.
--
Every story thread in the game comes from my own twisted imagination. No AI played any part in creating it. However, to make sure every line reads as intended and is grammatically correct, it’s been reviewed and, when needed, refined with help from AI-powered grammar tools. | Spyridon Thalassinos | 175 | Mar 18, 2026 | |
Lady of bones, a mother's legacy In-game content art | AI was used to generate backgrounds and characters raw images, such images were manipulated, clipped and altered to assemble the final game ones.
No real time IA is used in the game. | Emperor | - | Mar 18, 2026 | |
Endless Furry TD Dev only codeart | Some code and artwork was generated using ai | Tegridy Made Games | 11 | Mar 18, 2026 | |
ROSE Dev only art | Some visual concept references in this game were created using AI tools during the early design phase. All final game assets were manually created, customized, and refined by our development team. No AI-generated content is used directly in the final product. | Rise Studio | - | Mar 18, 2026 |