I generated some of the background images for some of the narrative aspect.
- Creator
- Dencil Legg
- Reviews
- -
- Added
- Mar 18, 2026
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I generated some of the background images for some of the narrative aspect.
The game contains portraits and images generated by AI.
Kamilia includes less than 1% of AI-assisted content, all of which is reworked by real designers with a focus on human creativity.
AI generated images for ability screen and main menu and some item icons like fish, bear coat,potions etc.
Generation of pictures.
AI generated artwork
Part of the art assets were generated using AI tools to create initial concept sketches, which were then manually adjusted and revised by artists. The final work combines AI-generated foundational designs with human artistic revisions. The translation process for languages other than Chinese utilized AI & human revision.
The game is developed solo, and during Early Access I’ve occasionally used AI-generated placeholders — some of which I actually quite like. These are temporary and will likely be replaced over time.
We used AI to design the capsules featured on the game's store page.
We use AI to generate game logo concept art.
Generative AI was used in the creation of some in-game portraits, backgrounds, and icons.
This work uses CG and background illustrations partially created by image generation AI.
We utilize generative AI tools during the development process to enhance the overall quality and depth of the game's world. Specifically: Character Models: The mesh for the game’s final boss was created using AI-assisted generation tools, then manually refined to ensure high-quality technical standards. Localization: AI tools are used to assist in translating game text into multiple languages, which are then manually reviewed and polished for accuracy. Marketing Materials: Some promotional assets and store page visuals may include elements enhanced by AI to better represent the game's tactical vision.
We received support from artificial intelligence in developing some visuals in the game.
Some visual drawings and video titles were made using artificial intelligence.
This game features AI-generated content to enhance the experience. AI is used to assist in creating in-game images, text, music, and sound effects, helping to shape the atmospheric world. Every AI-generated asset is carefully curated and refined to fit the game's style, ensuring a high-quality and cohesive experience.
AI Integration in Our Game Our game incorporates generative artificial intelligence specifically for creating background music and enhancing visual elements. Here's an overview of how AI is utilized: AI-Generated Background Music: The background music in our game is generated using SUNO, a state-of-the-art AI music generation tool. This allows us to provide a unique and immersive auditory experience for players, ensuring that the music dynamically adapts to the gameplay and enhances the overall atmosphere. AI-Generated Gun Icons: In addition to music, we have also utilized ChatGPT to generate a few gun icons, which were then further refined and customized. This combination of AI generation and human touch ensures that our visual assets are both innovative and meticulously crafted.
The image in the main menu and some UI components are made with the help of Midjourney(AI)
A small number of textures were created using AI, and then manually processed to match the game's visual style.
This game contains AI art assets for both characters and backgrounds that have been generated via Perchance using text descriptions. This was done on a purely financial basis as a one-person indie studio. None of the Art is Illegal or infringing and there is also no live-generated AI content The game contains no other AI assets, such as code or sound, which were created by humans
Character and hero images are generated as placeholders and we are in the process of hiring artists to replace the art. 100% of the game's profit goes to replacing AI art. Currently >50% of art is already replaced (non-AI).
Utilizing AI-generated art, we've enriched pre-existing character designs, infusing them with mesmerizing detail and breathing life into each creation with unparalleled visual appeal
To make references of previously made designs, to later do post production of them
AI is used for some dialogues and translations. AI auto-coloring is used for some background objects.
Some game illustrations
Icons were generated using AI.
AI used in play test images of cards and audio of final victory song
Some of the pieces of art and music are partly AI generated.
Some World War 2 propaganda posters were made with AI then edited with Photoshop.
Steam store page capsules
Some of the images in the game are created with AI
A limited number of talent icons have been created using AI generation.
In-game settler busts and some concepts of planets are generated with self-trained generative image techniques. Some ideas for flavor text of settlers, planets and/or artifacts were created with the help of NLP technologies. (only for idea and concept generation, not for text)
We are using artist assisted AI. In that the artist draws and designs the characters and than the AI will help to polish and clean up the drawing up. That enables us to have a fast turnaround for many characters.
Some 2D artworks and promotional images in our game are created using generative artificial intelligence.
We use DALL E 2 in our project to generate item icons. DALL E 2 is not subject to copyright.
Generative Ai used for artworks and UI Elements
We utilized artificial intelligence for character voiceovers and 3D modeling.
Yes. We are using AI power in our UI elements.
Our Cover art uses partially procedurally generated elements shown on the shop page and ingame. The final product was crafted and edited by our artists.
some paintings, and some audio
Some pre-rendered images in the game were generated by AI
Our game leverages generative AI during development to create visually rich and immersive environments, character designs, and narrative elements. AI tools have been used to assist in crafting unique pre-rendered assets, such as artwork and animations, ensuring a high-quality experience while adhering to copyright and ethical guidelines. However, the game does not use AI to generate live content or code during gameplay. All in-game interactions and mechanics are pre-designed and curated by our team, ensuring a consistent and controlled gaming experience. By incorporating AI responsibly, we aim to deliver a creative and engaging experience while maintaining transparency and safeguarding user trust.
AI was used to generate some of the images and to animate the historical characters.
We integrated with Meshy to allow players to generate 3D furniture and decor for their rooms using a text prompt. Any 3D assets generated in this way are purely for personal use and cannot be placed on our download center. Generative AI was not used in the making of our 2D artwork or included 3D assets.
Viking themed loadingscreen and Startscreen images pre generated by AI.
All dialogs texts, code, songs and pixelart assets in game were CREATED BY US MANUALLY. AI is used to help on illustration's creation. The illustrations on dialogs and title screen even though we make our tweaks, changes, edit and compile multiple results to get our desired result.
AI-generated images were used in some background illustrations.
Uses pre-rendered AI assets.
- Are player-imported models being posed using AI No.AI technology is only used during software development. Poses are pre-generated data that records the positions and rotation values of the joints of the humanoid model. No AI-related techniques are involved. -In what manner is the AI affecting the poses During development, some pose data is generated through Pose Estimation technology by importing images. There is no utilization of any AI technology during the runtime of the software, and there are no functionalities or code related to AI in the software package.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Emmensity In-game content art | I generated some of the background images for some of the narrative aspect. | Dencil Legg | - | Mar 18, 2026 | |
Fandom In-game content art | The game contains portraits and images generated by AI. | Joon Games | - | Mar 18, 2026 | |
Kamilia Dev only art | Kamilia includes less than 1% of AI-assisted content, all of which is reworked by real designers with a focus on human creativity. | RQ play | - | Mar 18, 2026 | |
Blood of the Elves In-game content art | AI generated images for ability screen and main menu and some item icons like fish, bear coat,potions etc. | Naxion Games Interactive | 12 | Mar 18, 2026 | |
Aussie Rules Coach Unclear art | Generation of pictures. | Raymond Heaton | - | Mar 18, 2026 | |
GrindFest Unclear art | AI generated artwork | Sorcerer on the Rocks | 44 | Mar 18, 2026 | |
息风谷战略 In-game content arttext | Part of the art assets were generated using AI tools to create initial concept sketches, which were then manually adjusted and revised by artists. The final work combines AI-generated foundational designs with human artistic revisions.
The translation process for languages other than Chinese utilized AI & human revision. | Xia Start | 1.5k | Mar 18, 2026 | |
Hiraeth Dev only art | The game is developed solo, and during Early Access I’ve occasionally used AI-generated placeholders — some of which I actually quite like. These are temporary and will likely be replaced over time. | Jade Horse | 24 | Mar 18, 2026 | |
Luxury Store Simulator Store/marketing art | We used AI to design the capsules featured on the game's store page. | OBUR Games | - | Mar 18, 2026 | |
地心挖矿者 Store/marketing art | We use AI to generate game logo concept art. | Trotter Studio | - | Mar 18, 2026 | |
Global Magnates: Shipping Tycoon In-game content art | Generative AI was used in the creation of some in-game portraits, backgrounds, and icons. | Aquila Chengdu | 116 | Mar 18, 2026 | |
廃村散策会活動記録 In-game content art | This work uses CG and background illustrations partially created by image generation AI. | mokosoft | 25 | Mar 18, 2026 | |
Ashes of Ambition In-game content arttext | We utilize generative AI tools during the development process to enhance the overall quality and depth of the game's world. Specifically:
Character Models: The mesh for the game’s final boss was created using AI-assisted generation tools, then manually refined to ensure high-quality technical standards.
Localization: AI tools are used to assist in translating game text into multiple languages, which are then manually reviewed and polished for accuracy.
Marketing Materials: Some promotional assets and store page visuals may include elements enhanced by AI to better represent the game's tactical vision. | HiddenGem Studio | - | Mar 18, 2026 | |
God Of Death In-game content art | We received support from artificial intelligence in developing some visuals in the game. | IRun | 11 | Mar 18, 2026 | |
Build For Sale Simulator Store/marketing art | Some visual drawings and video titles were made using artificial intelligence. | Paragon Game Studio | 22 | Mar 18, 2026 | |
Nightfall Wardens In-game content arttextaudio | This game features AI-generated content to enhance the experience. AI is used to assist in creating in-game images, text, music, and sound effects, helping to shape the atmospheric world. Every AI-generated asset is carefully curated and refined to fit the game's style, ensuring a high-quality and cohesive experience. | - | - | Mar 18, 2026 | |
Shoot to Shoot In-game content audioart | AI Integration in Our Game
Our game incorporates generative artificial intelligence specifically for creating background music and enhancing visual elements. Here's an overview of how AI is utilized:
AI-Generated Background Music:
The background music in our game is generated using SUNO, a state-of-the-art AI music generation tool. This allows us to provide a unique and immersive auditory experience for players, ensuring that the music dynamically adapts to the gameplay and enhances the overall atmosphere.
AI-Generated Gun Icons:
In addition to music, we have also utilized ChatGPT to generate a few gun icons, which were then further refined and customized. This combination of AI generation and human touch ensures that our visual assets are both innovative and meticulously crafted. | Alan | - | Mar 18, 2026 | |
GOT HIGH In-game content art | The image in the main menu and some UI components are made with the help of Midjourney(AI) | Cow Games | - | Mar 18, 2026 | |
Back to Hearth In-game content art | A small number of textures were created using AI, and then manually processed to match the game's visual style. | Podoba Interactive | 256 | Mar 18, 2026 | |
Baskerville In-game content art | This game contains AI art assets for both characters and backgrounds that have been generated via Perchance using text descriptions. This was done on a purely financial basis as a one-person indie studio. None of the Art is Illegal or infringing and there is also no live-generated AI content
The game contains no other AI assets, such as code or sound, which were created by humans | DragonCog Interactive | - | Mar 18, 2026 | |
Fairytale Fables In-game content art | Character and hero images are generated as placeholders and we are in the process of hiring artists to replace the art.
100% of the game's profit goes to replacing AI art.
Currently >50% of art is already replaced (non-AI). | Fairytale Software CaWa GmbH | 357 | Mar 18, 2026 | |
Popper Lands Colony In-game content art | Utilizing AI-generated art, we've enriched pre-existing character designs, infusing them with mesmerizing detail and breathing life into each creation with unparalleled visual appeal | Seven Sails Games | - | Mar 18, 2026 | |
Hype Me For Your Life! Dev only art | To make references of previously made designs, to later do post production of them | Debonita Conker | - | Mar 18, 2026 | |
Emoji Face Jump! In-game content textart | AI is used for some dialogues and translations.
AI auto-coloring is used for some background objects. | WINGLAY | - | Mar 18, 2026 | |
Theo Unclear art | Some game illustrations | Theo Games | - | Mar 18, 2026 | |
Dawn Of Insolence In-game content art | Icons were generated using AI. | 85KGames | 15 | Mar 18, 2026 | |
Element Are We In-game content artaudio | AI used in play test images of cards and audio of final victory song | Gym Suite Studios | - | Mar 18, 2026 | |
ShowMeSpeed In-game content artaudio | Some of the pieces of art and music are partly AI generated. | BlindFish | - | Mar 18, 2026 | |
World War 2 Agenda Store/marketing art | Some World War 2 propaganda posters were made with AI then edited with Photoshop. | Rocket Regios studios | - | Mar 18, 2026 | |
One Way Road: Firehunt Store/marketing art | Steam store page capsules | Shabunov Leonid | 119 | Mar 18, 2026 | |
MEMOLOGY: GOYDA In-game content art | Some of the images in the game are created with AI | hannibalnotdead | 1.7k | Mar 18, 2026 | |
Rain Tactics In-game content art | A limited number of talent icons have been created using AI generation. | Ervya Studios | - | Mar 18, 2026 | |
Stellar Settlers In-game content arttext | In-game settler busts and some concepts of planets are generated with self-trained generative image techniques. Some ideas for flavor text of settlers, planets and/or artifacts were created with the help of NLP technologies. (only for idea and concept generation, not for text) | Tinymice Entertainment | 730 | Mar 18, 2026 | |
Himiko's Journey In-game content art | We are using artist assisted AI. In that the artist draws and designs the characters and than the AI will help to polish and clean up the drawing up. That enables us to have a fast turnaround for many characters. | Neon Notes Studio | - | Mar 18, 2026 | |
Carvival Store/marketing art | Some 2D artworks and promotional images in our game are created using generative artificial intelligence. | Vival Games | - | Mar 18, 2026 | |
Don't Shout Together In-game content art | We use DALL E 2 in our project to generate item icons. DALL E 2 is not subject to copyright. | SinisterGames | 470 | Mar 18, 2026 | |
Scorching Desert In-game content art | Generative Ai used for artworks and UI Elements | Desert Runner Studio | - | Mar 18, 2026 | |
The House In-game content audioart | We utilized artificial intelligence for character voiceovers and 3D modeling. | DarkSheep Games | - | Mar 18, 2026 | |
The Boneless In-game content art | Yes. We are using AI power in our UI elements. | Dozer Game Studio | - | Mar 18, 2026 | |
Park Ranger Simulator In-game content art | Our Cover art uses partially procedurally generated elements shown on the shop page and ingame. The final product was crafted and edited by our artists. | Polygon Art | 79 | Mar 18, 2026 | |
Project Hybrid Unclear artaudio | some paintings, and some audio | Vacantknight5 | - | Mar 18, 2026 | |
Dark Sanctum In-game content art | Some pre-rendered images in the game were generated by AI | Overaction Game Studio | - | Mar 18, 2026 | |
Sunset Motel In-game content arttext | Our game leverages generative AI during development to create visually rich and immersive environments, character designs, and narrative elements. AI tools have been used to assist in crafting unique pre-rendered assets, such as artwork and animations, ensuring a high-quality experience while adhering to copyright and ethical guidelines.
However, the game does not use AI to generate live content or code during gameplay. All in-game interactions and mechanics are pre-designed and curated by our team, ensuring a consistent and controlled gaming experience.
By incorporating AI responsibly, we aim to deliver a creative and engaging experience while maintaining transparency and safeguarding user trust. | Efkey Studios | 700 | Mar 18, 2026 | |
A Taste of History In-game content art | AI was used to generate some of the images and to animate the historical characters. | Mama Makes Games | - | Mar 18, 2026 | |
LAN Party Live AI art | We integrated with Meshy to allow players to generate 3D furniture and decor for their rooms using a text prompt. Any 3D assets generated in this way are purely for personal use and cannot be placed on our download center.
Generative AI was not used in the making of our 2D artwork or included 3D assets. | LAN Party Technologies, Inc. | 113 | Mar 18, 2026 | |
VikingScape Store/marketing art | Viking themed loadingscreen and Startscreen images pre generated by AI. | VikingRobz | - | Mar 18, 2026 | |
Veil of Shadows In-game content art | All dialogs texts, code, songs and pixelart assets in game were CREATED BY US MANUALLY.
AI is used to help on illustration's creation. The illustrations on dialogs and title screen even though we make our tweaks, changes, edit and compile multiple results to get our desired result. | Imponix Game Studio | 14 | Mar 18, 2026 | |
Muscle Girl Lisa: Training Diary In-game content art | AI-generated images were used in some background illustrations. | KXMstudio | 18 | Mar 18, 2026 | |
Starcremental In-game content art | Uses pre-rendered AI assets. | Blazing Nebula | 20 | Mar 18, 2026 | |
手办工坊2 Dev only art | - Are player-imported models being posed using AI
No.AI technology is only used during software development. Poses are pre-generated data that records the positions and rotation values of the joints of the humanoid model. No AI-related techniques are involved.
-In what manner is the AI affecting the poses
During development, some pose data is generated through Pose Estimation technology by importing images. There is no utilization of any AI technology during the runtime of the software, and there are no functionalities or code related to AI in the software package. | Megu Studio | - | Mar 18, 2026 |