We use AI to generate character concept art and make refined adjustments to align with the game's atmosphere and immersion. Some music is generated by AI.
- Creator
- Yinyu Studio
- Reviews
- -
- Added
- Mar 18, 2026
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We use AI to generate character concept art and make refined adjustments to align with the game's atmosphere and immersion. Some music is generated by AI.
This game uses AI-generated content in two areas. The character voiceovers were created using ElevenLabs to provide high-quality text-to-speech performance. Additionally, certain character artwork was created with Meshy AI. These tools were used to support the development of voice acting and visual assets, and all generated content has been integrated and curated manually to fit the game’s design.
In Stolen Legacy: The Rise of The Fallen, we used generative artificial intelligence during development to create some of the visual content and music featured in the game. This includes select illustrations and UI assets, as well as AI-generated tracks that support the game’s tone and pacing. All AI-generated content was produced before release, is pre-rendered, and was carefully reviewed and edited to ensure consistency with the game's style. No AI-generated content is created or modified during gameplay.
Some of the visual and audio assets in this game (including character illustrations, backgrounds, music and voiceovers) were created or assisted with generative AI tools during development. The game’s story, characters, and interactive content are entirely authored by the developer and do not involve real-time AI-generated content.
In the process of writing the code, building the game world, as well as creating graphics and publishing the game, hints (as a consultation) from artificial intelligence were used. The main character is fully voiced by AI.
Some elements of this game, including concept art, textures, audio design, and marketing materials, were created using generative AI tools. All AI-generated content was used in a curated, static form and does not include real-time generation or player-interactive AI systems.
During development, AI-powered tools were used to assist with coding, early concept art, and placeholder voice acting (AI voice acting is temporary). These tools supported early prototyping, but the assets they produced are not representative of the final game and will be replaced by human-created content before the game reaches the Early Access stage.
Some characters, music are generated by AI
There is one soundtrack option for our own made (instrumental) songs and there are optional music styles you can unlock, these are all made using ai (including singing with funny mythic skijumping songs). Some 3d environment parts were made using ai. The portraits of the sponsors and trainers were made with ai. We do not have or use any AI Live / Online features, we only used it to help us to produce content parts that we control and improve before adding it to our game.
Generative AI tools were used in the development of Flower Dungeon. Tools used: NovelAI, SUNO Scope of use: Backgrounds, enemy and hero illustrations, and background music
A neural network was used to create music and ambient
Some images as well as game musics have been generated by an IA
Use AI to create enemy character designs and music.
The game uses generative AI in several areas. The in-game dialogue is AI-generated using text-to-speech based on original scripts I wrote. The soundtrack includes AI-generated music. Additionally, the game logo and parts of the menu use AI-generated images.
Many 3D Models generated from Meshy.Ai Pro Music is generated with Udio Pro Most textures, text and images are generated with ChatGPT Plus Some voices are generated with Veed.io or LTX.studio
The game uses pre-generated voice lines for the boss character
I used AIVA to create the music and ChatGPT helped me write the text.
Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay.
Music generated by AI
Currently using AI for music / sounds, and I may use it for some art while the artist does their move across country. There will be ZERO gen-ai content in the final product. These will be used for place holders / testing purposes ONLY.
Some visuals and sounds created in this game are produced and integrated by artificial intelligence.
AI-generated content is used selectively in this game to enhance visual and audio presentation. Specifically, AI-generated images are utilized for store page artwork, in-game billboards, and a few textures applied to non-essential assets. Additionally, AI voice generation is used for certain character voices to streamline development and maintain stylistic consistency. All AI-generated elements are carefully curated and integrated to support the game’s atmosphere without compromising originality or gameplay experience.
A.I. was only used to produce the music
The game features voice acting generated using AI-based voice synthesis tools. All dialogue lines were written by the developer, and AI was used solely to provide voices for characters. No user data or likenesses were used.
Background image and some icons. BGM
The speech voice has been generated by an AI tool, and then post-processed.
AI was used to make the artwork for this game as well as the sounds and some 3D objects.
Background images and background music are AI-generated.
Music and most of the monster models were generated using AI.
Generative AI was used in a limited capacity for minor visual polish. Music is a custom mix created by the developer using royalty-free and AI-assisted elements, reviewed and finalized by the developer.
The cutscenes in the game featured AI-generated voice acting.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio. We pay our artists, and we DO NOT use stolen Artwork.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio. Nothing was left unaltered or untouched by human hands. We pay our artists, and we DO NOT use stolen Artwork.
Some graphic assets, text translations, and voice conversion materials in this game were created with the assistance of generative AI.
The 3D cat models, cat and achievement graphics, and background music used in our game were generated using AI and subsequently modified by us. Additionally, AI support was utilized in the creation of some of the text within the game and achievements.
The game's menu visuals, menu background music, store images, and soundtrack were generated using AI tools before being added to the game and store.
游戏使用了AI进行部分配音、绘图、文字创作。
AI tools were used during development as a creative support tool. They were primarily used for early graphical sketches and for code-related assistance such as debugging, helping me efficiently combine drawing, coding, composing, and story writing as a solo developer. No AI-generated content is used directly in the final game. All assets, code, music, and narrative content were created, refined, and implemented manually. The use of AI was purely supportive and inspirational, serving as a catalyst for creativity rather than a source of finished content. Transparency in the development process is important to me, which is why I am openly disclosing this here.
AI generated assistance is used in game art Some music materials are generated with AI assistance
The game has used chatgpt's image model with no artist prompts used. The game uses udio for the music.
The game's music, art, and shader assets are supported by generative artificial intelligence. Pee Wee the Polka Dotted Pig and his jingle are copyright of PineyWoods Corner, LLC. Music and imagery is used with permission.
A small amount of art assets. Some of the background music is AI - generated.
AI was used to help create the game’s music. All other game content was created by our team.
This game features both hand-crafted content and AI-generated music and design.
This game uses generative AI to create Japanese voiceovers and some logo designs. All AI-generated content was reviewed and approved by the developer to ensure it fits the game’s tone and quality standards.
The game's main song, featured in the main menu and the game's ending, was created with AI
Using AI to translate Chinese into other languages. A small amount of background music is generated by AI. Minor visual elements in promotional materials are produced using AI.
Generative AI was used for some of the music and textures.
Placeholder AI-generated unit voice-lines in current playtest build, no AI usage targeted for final release build.
The use of AI for Come To An End is for the AI voice for the evil AI villain in game. I also am using a placeholder AI generated mesh for one of the monsters (Cytaur). This could change through the game’s development process rolling to release.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Blade Song In-game content artaudio | We use AI to generate character concept art and make refined adjustments to align with the game's atmosphere and immersion.
Some music is generated by AI. | Yinyu Studio | - | Mar 18, 2026 | |
Shadowland: Rise Of The Fallen In-game content audioart | This game uses AI-generated content in two areas. The character voiceovers were created using ElevenLabs to provide high-quality text-to-speech performance. Additionally, certain character artwork was created with Meshy AI. These tools were used to support the development of voice acting and visual assets, and all generated content has been integrated and curated manually to fit the game’s design. | Talon Software | - | Mar 18, 2026 | |
Stolen Legacy Rise of The Fallen In-game content artaudio | In Stolen Legacy: The Rise of The Fallen, we used generative artificial intelligence during development to create some of the visual content and music featured in the game. This includes select illustrations and UI assets, as well as AI-generated tracks that support the game’s tone and pacing.
All AI-generated content was produced before release, is pre-rendered, and was carefully reviewed and edited to ensure consistency with the game's style. No AI-generated content is created or modified during gameplay. | Mojkaw | - | Mar 18, 2026 | |
穿越日记 In-game content artaudiotext | Some of the visual and audio assets in this game (including character illustrations, backgrounds, music and voiceovers) were created or assisted with generative AI tools during development. The game’s story, characters, and interactive content are entirely authored by the developer and do not involve real-time AI-generated content. | 娃哈哈哈 WaHa Works | - | Mar 18, 2026 | |
Only Jump On Pogo In-game content artaudiocode | In the process of writing the code, building the game world, as well as creating graphics and publishing the game, hints (as a consultation) from artificial intelligence were used. The main character is fully voiced by AI. | Chewie Games | - | Mar 18, 2026 | |
SURVEILLANCE DUTY: Twisted Sight In-game content artaudio | Some elements of this game, including concept art, textures, audio design, and marketing materials, were created using generative AI tools.
All AI-generated content was used in a curated, static form and does not include real-time generation or player-interactive AI systems. | Nightroot Games | - | Mar 18, 2026 | |
David's Mighty Warriors In-game content codeartaudio | During development, AI-powered tools were used to assist with coding, early concept art, and placeholder voice acting (AI voice acting is temporary). These tools supported early prototyping, but the assets they produced are not representative of the final game and will be replaced by human-created content before the game reaches the Early Access stage. | Epic Sandals | - | Mar 18, 2026 | |
Balloon Party In-game content artaudio | Some characters, music are generated by AI | - | - | Mar 18, 2026 | |
Ultimate Mythic Ski Jumping League In-game content audioart | There is one soundtrack option for our own made (instrumental) songs and there are optional music styles you can unlock, these are all made using ai (including singing with funny mythic skijumping songs).
Some 3d environment parts were made using ai.
The portraits of the sponsors and trainers were made with ai. We do not have or use any AI Live / Online features, we only used it to help us to produce content parts that we control and improve before adding it to our game. | Eric Behme | - | Mar 18, 2026 | |
Flower Dungeon In-game content artaudio | Generative AI tools were used in the development of Flower Dungeon.
Tools used: NovelAI, SUNO
Scope of use: Backgrounds, enemy and hero illustrations, and background music | MOZO Games | 15 | Mar 18, 2026 | |
Hookah Simulator In-game content audio | A neural network was used to create music and ambient | WarpGameStudio | - | Mar 18, 2026 | |
Pirate Den In-game content artaudio | Some images as well as game musics have been generated by an IA | Patate Douce Studio | - | Mar 18, 2026 | |
ARROW-ButtonHeart In-game content artaudio | Use AI to create enemy character designs and music. | XPGS25 | - | Mar 18, 2026 | |
The Last Mage In-game content textaudioart | The game uses generative AI in several areas. The in-game dialogue is AI-generated using text-to-speech based on original scripts I wrote. The soundtrack includes AI-generated music. Additionally, the game logo and parts of the menu use AI-generated images. | J Indie Games | - | Mar 18, 2026 | |
USAID Approvals Department In-game content artaudiotext | Many 3D Models generated from Meshy.Ai Pro
Music is generated with Udio Pro
Most textures, text and images are generated with ChatGPT Plus
Some voices are generated with Veed.io or LTX.studio | Jeremy Benisek (CyberAxe) | - | Mar 18, 2026 | |
Passenger X In-game content audio | The game uses pre-generated voice lines for the boss character | Steel Feather Studio | - | Mar 18, 2026 | |
Sophie in the Tangled World In-game content audiotext | I used AIVA to create the music and ChatGPT helped me write the text. | Strunov Studio | - | Mar 18, 2026 | |
PLAYNESE: Master Japanese In-game content artaudio | Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay. | Wynand Smit | 15 | Mar 18, 2026 | |
你的牛子 In-game content audio | Music generated by AI | lamb of game | 26 | Mar 18, 2026 | |
Aetherglen In-game content audioart | Currently using AI for music / sounds, and I may use it for some art while the artist does their move across country. There will be ZERO gen-ai content in the final product. These will be used for place holders / testing purposes ONLY. | Fennecy Games | - | Mar 18, 2026 | |
Enlil Rise Of the End In-game content artaudio | Some visuals and sounds created in this game are produced and integrated by artificial intelligence. | HAPPYTECH | - | Mar 18, 2026 | |
Gorilla Smash In-game content artaudio | AI-generated content is used selectively in this game to enhance visual and audio presentation. Specifically, AI-generated images are utilized for store page artwork, in-game billboards, and a few textures applied to non-essential assets. Additionally, AI voice generation is used for certain character voices to streamline development and maintain stylistic consistency. All AI-generated elements are carefully curated and integrated to support the game’s atmosphere without compromising originality or gameplay experience. | Lavaworks | - | Mar 18, 2026 | |
Comet Tycoon In-game content audio | A.I. was only used to produce the music | CalmFrantix | - | Mar 18, 2026 | |
Ash and Flame In-game content audio | The game features voice acting generated using AI-based voice synthesis tools. All dialogue lines were written by the developer, and AI was used solely to provide voices for characters. No user data or likenesses were used. | Worlds In Portal | - | Mar 18, 2026 | |
Return to ... In-game content artaudio | Background image and some icons.
BGM | kupstudio | - | Mar 18, 2026 | |
Alive 2 In-game content audio | The speech voice has been generated by an AI tool, and then post-processed. | Darkage Software | - | Mar 18, 2026 | |
Where Hell is Born In-game content artaudio | AI was used to make the artwork for this game as well as the sounds and some 3D objects. | Root Connection Games | - | Mar 18, 2026 | |
NCH: Chronos Rebirth In-game content artaudio | Background images and background music are AI-generated. | Simian Dawn | - | Mar 18, 2026 | |
Guardian Grids 2 In-game content audioart | Music and most of the monster models were generated using AI. | YogurtGames | - | Mar 18, 2026 | |
Balladrion In-game content artaudio | Generative AI was used in a limited capacity for minor visual polish. Music is a custom mix created by the developer using royalty-free and AI-assisted elements, reviewed and finalized by the developer. | ProjectKP | - | Mar 18, 2026 | |
Racer Overdrive In-game content audio | The cutscenes in the game featured AI-generated voice acting. | IntActive | 17 | Mar 18, 2026 | |
Eternity In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | - | Mar 18, 2026 | |
The Test: Reimagined In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio. Nothing was left unaltered or untouched by human hands.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 124 | Mar 18, 2026 | |
TREASURE TOURING In-game content arttextaudio | Some graphic assets, text translations, and voice conversion materials in this game were created with the assistance of generative AI. | SOUL FLASH GAMES | - | Mar 18, 2026 | |
Find the Differences 3D In-game content artaudiotext | The 3D cat models, cat and achievement graphics, and background music used in our game were generated using AI and subsequently modified by us. Additionally, AI support was utilized in the creation of some of the text within the game and achievements. | Bal Akademi | 15 | Mar 18, 2026 | |
At the Summit of Mount Rojerya In-game content artaudio | The game's menu visuals, menu background music, store images, and soundtrack were generated using AI tools before being added to the game and store. | Selçuk Çetiner | - | Mar 18, 2026 | |
上元长干行 audio | 游戏使用了AI进行部分配音、绘图、文字创作。 | 漫步云边制作组 | - | Mar 18, 2026 | |
Fragmented Soul: Blackrock In-game content artcodeaudiotext | AI tools were used during development as a creative support tool.
They were primarily used for early graphical sketches and for code-related assistance such as debugging, helping me efficiently combine drawing, coding, composing, and story writing as a solo developer.
No AI-generated content is used directly in the final game.
All assets, code, music, and narrative content were created, refined, and implemented manually.
The use of AI was purely supportive and inspirational, serving as a catalyst for creativity rather than a source of finished content.
Transparency in the development process is important to me, which is why I am openly disclosing this here. | Johannes Elsasser | - | Mar 18, 2026 | |
归途 In-game content artaudio | AI generated assistance is used in game art
Some music materials are generated with AI assistance | 予落甘霖 | - | Mar 18, 2026 | |
Vinegar Mutter In-game content artaudio | The game has used chatgpt's image model with no artist prompts used. The game uses udio for the music. | KRUMB Games | - | Mar 18, 2026 | |
a pig game: A Pee Wee Premiere In-game content artaudio | The game's music, art, and shader assets are supported by generative artificial intelligence.
Pee Wee the Polka Dotted Pig and his jingle are copyright of PineyWoods Corner, LLC. Music and imagery is used with permission. | McGraw Game Shop | 61 | Mar 18, 2026 | |
混沌入侵TD In-game content artaudio | A small amount of art assets. Some of the background music is AI - generated. | GTTK STUDIO | - | Mar 18, 2026 | |
Late Hours In-game content audio | AI was used to help create the game’s music. All other game content was created by our team. | Miguel Roman | 18 | Mar 18, 2026 | |
BIT DANCER In-game content audioart | This game features both hand-crafted content and AI-generated music and design. | DOGEKAI | - | Mar 18, 2026 | |
Static Memory In-game content audioart | This game uses generative AI to create Japanese voiceovers and some logo designs. All AI-generated content was reviewed and approved by the developer to ensure it fits the game’s tone and quality standards. | Aurix Games | - | Mar 18, 2026 | |
They Came for More Pasta In-game content audio | The game's main song, featured in the main menu and the game's ending, was created with AI | Match Head Studio | 22 | Mar 18, 2026 | |
Akuro & Bahaku 2 : The Ultimate Treasure In-game content textaudioart | Using AI to translate Chinese into other languages.
A small amount of background music is generated by AI.
Minor visual elements in promotional materials are produced using AI. | 狐狸博士 Dr.Fox | 25 | Mar 18, 2026 | |
ERAIASON In-game content audioart | Generative AI was used for some of the music and textures. | Christian Hahm | - | Mar 18, 2026 | |
Tegula - Rise of the Roman Republic In-game content audio | Placeholder AI-generated unit voice-lines in current playtest build, no AI usage targeted for final release build. | Restless Toucan | - | Mar 18, 2026 | |
Come To An End In-game content audioart | The use of AI for Come To An End is for the AI voice for the evil AI villain in game. I also am using a placeholder AI generated mesh for one of the monsters (Cytaur). This could change through the game’s development process rolling to release. | SoloRiotz | - | Mar 18, 2026 |