The game's images and music are generated using AI tools
- Creator
- Fun Workshop
- Reviews
- 34
- Added
- Mar 18, 2026
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The game's images and music are generated using AI tools
This game contains AI-generated assets. Specifically, the main menu background image and some in-game icons were created using generative AI. These assets were edited and are used exclusively for this game. Additionally, AI-generated voice lines are used for speaking bandit characters. The voice files were created specifically for this game and edited accordingly. It is possible that an external text-to-speech service was used, but I can no longer confirm which one. To the best of my knowledge, all usage rights are respected.
We leverage AI technology to compose the music for our game, creating unique and immersive soundscapes tailored to the gameplay experience.
Use the Suno version to create music Use Chat GPT to create main screen background
AI tools were used to assist in the creation of many of the game's graphics and music.
We only used artificial intelligence in the in-game visuals and music.
Some character models, textures, sound effects, and images used in this game were created using AI-assisted tools. These AI-generated elements represent only a small portion of the game and are not generated in real time during gameplay.
The voices have been generated using TTS and post-processed with AI to give them a more natural intonation
AI-generated UI/UX 2D content, game background music
It uses AI for images, music and sound effects.
This game uses AI-generated content in limited ways: The logo was created using ChatGPT. English voice acting was generated with ElevenLabs. No other AI tools were used.
Music from Old Fairy Tales The music was inspired by reading old, well-known fairy tales, which I have rewritten and summarized in verse. With the help of AI (partly through singing and refining with AI) and post-production in Audacity, I was able to develop new songs from them.
1. Use "Midjourney" to design part of the UI 2. Use "Elevenlabs" to design part of the sound effects 3. Use "Suno" to design part of the music Annual membership
Generated music and some images.
The game’s music, graphics, 3D models, and translations are all produced using AI.
To bring Rotem to life as a solo developer, I used AI-assisted tools to help generate some of the game's puzzle images and ambient music tracks. These tools allowed me to explore a wide range of creative themes and moods quickly and efficiently, while maintaining a consistent aesthetic across the game's content. All AI-generated assets were carefully curated and refined to ensure they fit the tone and quality of the game.
AI was used to enhance promo art screen and generate song for the trailer.
We are utilising ElevenLabs’ text-to-speech tool, to generate some voice-over elements within Train Sim World 6. This is utilised in features such as training modules, as well as platform and onboard train announcements. All scripts and content are written by Dovetail Games staff, with ElevenLabs used to generate the audio in these instances.
The soundtrack blends compositions generated with tools like Suno and hands-on sound design to reflect the meaning, feel, and emotions the game aims to transmit.
This game uses Meshy AI for generating certain 3D models, some music tracks have been enhanced or reworked with AI tools, and portions of the source code were assisted by AI.
Some elements has been enhanced and generated with Adobe Express. Some Music has been generated
Phase Pal utilizes generative AI to enable a real-time chatbot within a floating interface, with support for on-device processing. The chatbot creates text and audio conversations for roleplaying and user support, guided by customizable prompts.
Our team uses generative AI tools to help develop some in game assets.
code, graphic, sound
Voice-acting
Sunoで生成した音楽を使用しています。Sunoの利用規約では、著作権を侵害するコンテンツの生成や使用を禁止しています。ユーザーは、サービスを利用する際に、既存の著作権を尊重することが求められます。Sunoは、AIによって生成されたコンテンツが著作権を侵害していないかを確認するためのモデレーション戦略を採用しています。これにより、不適切なコンテンツの生成を防ぐことができます
I used AI technology to help generate music and sound effects resources.
AI was used to generate the trailer narration and some store page assets. This content was created during development and does not affect gameplay.
We used AI for generating concept art, but not in realtime. We used AI for generating voice overs, but not in realtime. We used AI for language translations, but not in realtime.
"AI was used to create the game's graphics and music."
While gameplay is development, AI is used for the narrator's voice and some art content while prototyping and building.
Some audio and visual assets were created using generative AI, including voice recordings, end credits music, and certain character images and achievement icons. Gameplay systems and mechanics do not rely on AI-generated content. All generated assets are owned and licensed by us.
AI generated cinematics, imagery & audio (music & SFX)
AI Art and AI Voice used in Store page. Some in-game voice and icons are generated via AI.
Some sound effects are generated using AI
This game features interactive dialogue powered by large language models, creating natural conversations with the player. It also includes AI-driven voice synthesis, allowing characters to speak and respond with lifelike expression.
songs generated by AI.
DeepL has been used as a tool for aiding the translation, AI has been used to assist with image generation (a complete list can be found in-game), some music is AI-generated.
We used AI to create music and various marketing materials.
This game used AI to generate pre-rendered content for the game. The AI is used to generate descriptions for the store page, game backgrounds, character images, some of the in-game images, dialogue text and the voiceovers.
AI technology is used for 3D model creation. AI-generated images are used for logo marks and backgrounds on store pages. AI is used when searching for music sample materials. Most of the images used in the game utilize AI. "Niji Voice" is used for character voices. AI is used for video production.
Roughly 50% of the music is currently AI generated. We plan on replacing this music throughout Early Access.
Rasna does not contain AI-generated creative content. All environments, texts, dialogues, and narrative elements have been handcrafted by the developers. AI tools have been used exclusively for technical purposes during development. In particular, voice-processing tools were used to modify recordings performed by real actors in order to create distinct character voices from the same actor. No dialogue, narrative, or artistic content has been generated by AI.
Used an innovative AI technique to turn paintings into flat, tileable textures. Use AI voice generation for some NPC voices.
We currently use AI-generated content in the following areas: Background images Background music Character avatars Text translations
Sounds for marketing.
This game uses AI to produce some of the music, sound effects and art resources.
Some of the game assets created with the help of ai.
AI was used to generate music for the video, as well as for translation into various languages.
AI was used for making several icons and some simple sound effects.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
黑暗童话 In-game content artaudio | The game's images and music are generated using AI tools | Fun Workshop | 34 | Mar 18, 2026 | |
Survival: Hold Your Self In-game content artaudio | This game contains AI-generated assets. Specifically, the main menu background image and some in-game icons were created using generative AI. These assets were edited and are used exclusively for this game.
Additionally, AI-generated voice lines are used for speaking bandit characters. The voice files were created specifically for this game and edited accordingly. It is possible that an external text-to-speech service was used, but I can no longer confirm which one. To the best of my knowledge, all usage rights are respected. | GameChangeKiller | - | Mar 18, 2026 | |
Last Stand Legends In-game content audio | We leverage AI technology to compose the music for our game, creating unique and immersive soundscapes tailored to the gameplay experience. | Risen Realms | - | Mar 18, 2026 | |
The Others In-game content audioart | Use the Suno version to create music
Use Chat GPT to create main screen background | Team JPO | 14 | Mar 18, 2026 | |
Hang Ups In-game content artaudio | AI tools were used to assist in the creation of many of the game's graphics and music. | Hushberry Games LLC | - | Mar 18, 2026 | |
Console Store Simulator In-game content artaudio | We only used artificial intelligence in the in-game visuals and music. | Bear Games | - | Mar 18, 2026 | |
Exit Loops - Street 001 In-game content artaudio | Some character models, textures, sound effects, and images used in this game were created using AI-assisted tools. These AI-generated elements represent only a small portion of the game and are not generated in real time during gameplay. | Eray Okutan | - | Mar 18, 2026 | |
Quantum Resonance In-game content audio | The voices have been generated using TTS and post-processed with AI to give them a more natural intonation | Cubyte Games | 13 | Mar 18, 2026 | |
Project Mayhem In-game content artaudio | AI-generated UI/UX 2D content, game background music | Total Mayhem Studio | - | Mar 18, 2026 | |
夢の終わり In-game content artaudio | It uses AI for images, music and sound effects. | Neko Plot | 11 | Mar 18, 2026 | |
TheMuseumSentinel In-game content artaudio | This game uses AI-generated content in limited ways:
The logo was created using ChatGPT.
English voice acting was generated with ElevenLabs.
No other AI tools were used. | Mate Lovas | - | Mar 18, 2026 | |
Once Up In-game content audio | Music from Old Fairy Tales
The music was inspired by reading old, well-known fairy tales, which I have rewritten and summarized in verse. With the help of AI (partly through singing and refining with AI) and post-production in Audacity, I was able to develop new songs from them. | Rennsemmel81 | - | Mar 18, 2026 | |
Unsung Heroes: Card Wars In-game content artaudiotext | 1. Use "Midjourney" to design part of the UI
2. Use "Elevenlabs" to design part of the sound effects
3. Use "Suno" to design part of the music
Annual membership | ZDX Games | - | Mar 18, 2026 | |
Stratum Defence Team In-game content audioart | Generated music and some images. | Stratum Games | - | Mar 18, 2026 | |
一個普通的俯視角射擊遊戲 In-game content audioarttext | The game’s music, graphics, 3D models, and translations are all produced using AI. | Budai | - | Mar 18, 2026 | |
Rotem In-game content artaudio | To bring Rotem to life as a solo developer, I used AI-assisted tools to help generate some of the game's puzzle images and ambient music tracks. These tools allowed me to explore a wide range of creative themes and moods quickly and efficiently, while maintaining a consistent aesthetic across the game's content. All AI-generated assets were carefully curated and refined to ensure they fit the tone and quality of the game. | Guillaume Raphael Vanier | - | Mar 18, 2026 | |
Blue Paradise: Joyful Survival Store/marketing artaudio | AI was used to enhance promo art screen and generate song for the trailer. | Digital Melody | - | Mar 18, 2026 | |
Train Sim World® 6 In-game content audio | We are utilising ElevenLabs’ text-to-speech tool, to generate some voice-over elements within Train Sim World 6. This is utilised in features such as training modules, as well as platform and onboard train announcements. All scripts and content are written by Dovetail Games staff, with ElevenLabs used to generate the audio in these instances. | Dovetail Games | 951 | Mar 18, 2026 | |
Arc’s Glitch Defender In-game content audio | The soundtrack blends compositions generated with tools like Suno and hands-on sound design to reflect the meaning, feel, and emotions the game aims to transmit. | Raivela Games | - | Mar 18, 2026 | |
Aces of Avalon In-game content artaudio | This game uses Meshy AI for generating certain 3D models, some music tracks have been enhanced or reworked with AI tools, and portions of the source code were assisted by AI. | Adrien Maxime Jeanneret | - | Mar 18, 2026 | |
Aleato In-game content artaudio | Some elements has been enhanced and generated with Adobe Express. Some Music has been generated | covgco | - | Mar 18, 2026 | |
Phase Pal Live AI textaudio | Phase Pal utilizes generative AI to enable a real-time chatbot within a floating interface, with support for on-device processing. The chatbot creates text and audio conversations for roleplaying and user support, guided by customizable prompts. | Consistency AI | 46 | Mar 18, 2026 | |
Demonbyte In-game content artaudiocodetext | Our team uses generative AI tools to help develop some in game assets. | Could Care Less | - | Mar 18, 2026 | |
しばりよ、バイバイ! Unclear artaudiocode | code, graphic, sound | Nisake | - | Mar 18, 2026 | |
Up To Divine In-game content audio | Voice-acting | GHSPG | - | Mar 18, 2026 | |
東方エターナルフロンティア(TouhouEternalFrontier) In-game content audio | Sunoで生成した音楽を使用しています。Sunoの利用規約では、著作権を侵害するコンテンツの生成や使用を禁止しています。ユーザーは、サービスを利用する際に、既存の著作権を尊重することが求められます。Sunoは、AIによって生成されたコンテンツが著作権を侵害していないかを確認するためのモデレーション戦略を採用しています。これにより、不適切なコンテンツの生成を防ぐことができます | 9nahitoproject | - | Mar 18, 2026 | |
100 Clean Inc. In-game content audio | I used AI technology to help generate music and sound effects resources. | PotionWorks | - | Mar 18, 2026 | |
Hiss & Hunt Store/marketing audiotext | AI was used to generate the trailer narration and some store page assets. This content was created during development and does not affect gameplay. | Jeferson Belmiro | 16 | Mar 18, 2026 | |
Stellar Destiny: The Last Survivor In-game content artaudiotext | We used AI for generating concept art, but not in realtime.
We used AI for generating voice overs, but not in realtime.
We used AI for language translations, but not in realtime. | Amazing Vibes | 24 | Mar 18, 2026 | |
Me resbala! In-game content artaudio | "AI was used to create the game's graphics and music." | Casanova Dev | 22 | Mar 18, 2026 | |
Promethean Project In-game content audioart | While gameplay is development, AI is used for the narrator's voice and some art content while prototyping and building. | Alastair Forsyth | - | Mar 18, 2026 | |
The Wellmonts Case In-game content audioart | Some audio and visual assets were created using generative AI, including voice recordings, end credits music, and certain character images and achievement icons.
Gameplay systems and mechanics do not rely on AI-generated content.
All generated assets are owned and licensed by us. | Zakym s. r. o. | 211 | Mar 18, 2026 | |
Ascension Gamebook In-game content artaudio | AI generated cinematics, imagery & audio (music & SFX) | Kudomos | - | Mar 18, 2026 | |
暗室绘光 In-game content artaudio | AI Art and AI Voice used in Store page. Some in-game voice and icons are generated via AI. | wanmeibd | - | Mar 18, 2026 | |
Mara In-game content audio | Some sound effects are generated using AI | Nick Abrams | 73 | Mar 18, 2026 | |
Persona Shell Live AI textaudio | This game features interactive dialogue powered by large language models, creating natural conversations with the player.
It also includes AI-driven voice synthesis, allowing characters to speak and respond with lifelike expression. | 遊樂黨 Yo!DawnLa | 14 | Mar 18, 2026 | |
What Could Go Wrong? In-game content audio | songs generated by AI. | Entertainment Software International | - | Mar 18, 2026 | |
My Silly Science Summer in the Past In-game content textartaudio | DeepL has been used as a tool for aiding the translation, AI has been used to assist with image generation (a complete list can be found in-game), some music is AI-generated. | TBF | 17 | Mar 18, 2026 | |
PONGBANG In-game content audioart | We used AI to create music and various marketing materials. | LuminDrive | - | Mar 18, 2026 | |
Tower Of Wishes: Shaka In-game content arttextaudio | This game used AI to generate pre-rendered content for the game. The AI is used to generate descriptions for the store page, game backgrounds, character images, some of the in-game images, dialogue text and the voiceovers. | Ironcode Gaming | - | Mar 18, 2026 | |
うみのもくず / Depths Debris In-game content artaudio | AI technology is used for 3D model creation.
AI-generated images are used for logo marks and backgrounds on store pages.
AI is used when searching for music sample materials.
Most of the images used in the game utilize AI.
"Niji Voice" is used for character voices.
AI is used for video production. | Jloo | - | Mar 18, 2026 | |
Loot Shop Simulator In-game content audio | Roughly 50% of the music is currently AI generated. We plan on replacing this music throughout Early Access. | Source Error Productions | - | Mar 18, 2026 | |
Rasna In-game content audio | Rasna does not contain AI-generated creative content.
All environments, texts, dialogues, and narrative elements have been handcrafted by the developers.
AI tools have been used exclusively for technical purposes during development.
In particular, voice-processing tools were used to modify recordings performed by real actors in order to create distinct character voices from the same actor.
No dialogue, narrative, or artistic content has been generated by AI. | Matteo | - | Mar 18, 2026 | |
Lyerion Clash In-game content artaudio | Used an innovative AI technique to turn paintings into flat, tileable textures. Use AI voice generation for some NPC voices. | mo1ok | - | Mar 18, 2026 | |
麻将的远征 In-game content artaudiotext | We currently use AI-generated content in the following areas:
Background images
Background music
Character avatars
Text translations | COSO | - | Mar 18, 2026 | |
Picnic In The Zone Store/marketing audio | Sounds for marketing. | Zsolt Feher | - | Mar 18, 2026 | |
风月重书:金瓶梅 In-game content audioart | This game uses AI to produce some of the music, sound effects and art resources. | Blue Forest | - | Mar 18, 2026 | |
Achievement Monster In-game content artaudiocodetext | Some of the game assets created with the help of ai. | Alper Yayla | - | Mar 18, 2026 | |
Hate You In-game content audiotext | AI was used to generate music for the video, as well as for translation into various languages. | PALINI | 19 | Mar 18, 2026 | |
Techno: 2Kill In-game content artaudio | AI was used for making several icons and some simple sound effects. | ReBels' Project | - | Mar 18, 2026 |