Public Steam disclosure research25,497 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
We used ElevenLabs to write "Announcer" voice lines that are heard in the game. One example would be hearing: "You are victorious" after winning a match. Another example would be hearing: "Lost the lead" after losing first position.
LiveTale uses AI to help users embody characters in the game. This includes motion capture applied to character models' arms, torso, head, and face, and optional voice conversion to match predefined character voice options.
LiveTale does not use server-hosted AI, all AI models are stored locally on users computers.
NOTE: THERE IS NO GENERATIVE VISUAL ART IN LIVETALE.
AI has been utilized for character sprites, backgrounds, music, opening/ending animations, voice acting, scenario writing assistance, and store images.
This game includes AI-driven NPC text and voice chat that responds to player input in real time, plus optional AI-assisted character-face generation from uploaded images or audio.
This application supports downloadable generative AI models for speech and text generation. Features include text-to-speech, voice design, reference voice generation, voice transformation, and optional AI text assistance.
AI models run locally on your device. Additional models can be downloaded to expand available voices and features. When using local AI models, your voice and text remain on your device and are not sent to external AI services.
No subscriptions or pay-per-character fees are required for locally installed models.
The in-game real-time dialogue text and voice are generated by AI. All code and 3D art assets are handcrafted by the development team. The AI model has been fine-tuned with multiple safety measures — including prompt restrictions, keyword filtering, and compliance safeguards — to ensure all generated content remains appropriate.
If you encounter any inappropriate or non-compliant content during gameplay, please report it to our support team, and we will promptly review and make the necessary adjustments.
Thank you for your understanding!
The voiceover featured in the tutorial was created using generative AI.
Some visual design elements were also produced with the assistance of generative AI.
1. The Windows desktop icon of planet earth.
2. The in-game music tracks were created using AI, with appropriate in-game credit given. The main menu music, however, was composed by the developer.
The music in the game has been made with assistance from Suno.ai. Roughly a third of the tracks were generated fully or in part by Suno.ai and later edited to fit the game's world.
There are many tracks made by myself, and an individual hired from Fiverr.com which use no AI and are fully original works.
AI Generated Content Disclosure
Some audio elements in the game were created with the assistance of artificial intelligence. AI tools were used primarily to generate music, certain sound effects (SFX) and the voice acting. All content was reviewed and integrated by the development team.
Valhalla Awaits uses AI-generated visuals and music, carefully selected and refined to match the game’s tone and ensure stylistic consistency.
These elements are designed to enhance atmosphere and readability during repeated playthroughs, but are not essential to gameplay. Both music and background imagery can be disabled in the settings for a more minimalist, text-focused experience.
All writing was created by a human, with later use of AI tools for proofreading and clarity improvement.
The application was developed using artificial intelligence. However, it does not directly generate content within our application. It was only used to create text, images, and new music.
Store Page
Some store visuals were assisted by AI and are not present in the actual game.
In Game
In our cinematic and some of our anomalies, we used AI-generated voice production.
Apart from the voices we produced, only our paintings contain AI-generated textures.
The copyrights of the products we created belong to us.
Generative AI was used to create this game's character and background images, which were then edited with Photoshop.
Generative AI was also used for the background music.
The scenario was created entirely without the use of AI.
Part of the modified content of this game is generated with AI assistance, including (some character drawings, backgrounds, CG, music, etc.). All AI-generated content is manually reviewed and optimized to ensure quality and consistency.
This game uses AI-generated content based on legal data sets, complies with Steam policy content, and ensures no infringement of third-party copyrights.
All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
Our unreleased demo contains placeholders of text-to-speech generated audio. We intend to replace these with professional voice actors for the final release.
Generative AI was used to generate the large images and certain UI elements. However, all the final images were manually retouched.
The music is original, but AI was used during the creation process.
When you engage in a conversation, the desktop pet generates text and speech through AI, and triggers actions and expressions. Some store promotional materials temporarily use AI-generated images as placeholders (excluding screenshots).
AI was used only during development for minor script corrections, menu background music generation, and logo creation. The game does not generate AI content during gameplay, and no AI-generated assets impact the player's experience.
We used ElevenLabs to write "Announcer" voice lines that are heard in the game. One example would be hearing: "You are victorious" after winning a match. Another example would be hearing: "Lost the lead" after losing first position.
LiveTale uses AI to help users embody characters in the game. This includes motion capture applied to character models' arms, torso, head, and face, and optional voice conversion to match predefined character voice options.
LiveTale does not use server-hosted AI, all AI models are stored locally on users computers.
NOTE: THERE IS NO GENERATIVE VISUAL ART IN LIVETALE.
AI has been utilized for character sprites, backgrounds, music, opening/ending animations, voice acting, scenario writing assistance, and store images.
This game includes AI-driven NPC text and voice chat that responds to player input in real time, plus optional AI-assisted character-face generation from uploaded images or audio.
This application supports downloadable generative AI models for speech and text generation. Features include text-to-speech, voice design, reference voice generation, voice transformation, and optional AI text assistance.
AI models run locally on your device. Additional models can be downloaded to expand available voices and features. When using local AI models, your voice and text remain on your device and are not sent to external AI services.
No subscriptions or pay-per-character fees are required for locally installed models.
The in-game real-time dialogue text and voice are generated by AI. All code and 3D art assets are handcrafted by the development team. The AI model has been fine-tuned with multiple safety measures — including prompt restrictions, keyword filtering, and compliance safeguards — to ensure all generated content remains appropriate.
If you encounter any inappropriate or non-compliant content during gameplay, please report it to our support team, and we will promptly review and make the necessary adjustments.
Thank you for your understanding!
The voiceover featured in the tutorial was created using generative AI.
Some visual design elements were also produced with the assistance of generative AI.
1. The Windows desktop icon of planet earth.
2. The in-game music tracks were created using AI, with appropriate in-game credit given. The main menu music, however, was composed by the developer.
The music in the game has been made with assistance from Suno.ai. Roughly a third of the tracks were generated fully or in part by Suno.ai and later edited to fit the game's world.
There are many tracks made by myself, and an individual hired from Fiverr.com which use no AI and are fully original works.
AI Generated Content Disclosure
Some audio elements in the game were created with the assistance of artificial intelligence. AI tools were used primarily to generate music, certain sound effects (SFX) and the voice acting. All content was reviewed and integrated by the development team.
Valhalla Awaits uses AI-generated visuals and music, carefully selected and refined to match the game’s tone and ensure stylistic consistency.
These elements are designed to enhance atmosphere and readability during repeated playthroughs, but are not essential to gameplay. Both music and background imagery can be disabled in the settings for a more minimalist, text-focused experience.
All writing was created by a human, with later use of AI tools for proofreading and clarity improvement.
The application was developed using artificial intelligence. However, it does not directly generate content within our application. It was only used to create text, images, and new music.
Store Page
Some store visuals were assisted by AI and are not present in the actual game.
In Game
In our cinematic and some of our anomalies, we used AI-generated voice production.
Apart from the voices we produced, only our paintings contain AI-generated textures.
The copyrights of the products we created belong to us.
Generative AI was used to create this game's character and background images, which were then edited with Photoshop.
Generative AI was also used for the background music.
The scenario was created entirely without the use of AI.
Part of the modified content of this game is generated with AI assistance, including (some character drawings, backgrounds, CG, music, etc.). All AI-generated content is manually reviewed and optimized to ensure quality and consistency.
This game uses AI-generated content based on legal data sets, complies with Steam policy content, and ensures no infringement of third-party copyrights.
All images in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
Our unreleased demo contains placeholders of text-to-speech generated audio. We intend to replace these with professional voice actors for the final release.
Generative AI was used to generate the large images and certain UI elements. However, all the final images were manually retouched.
The music is original, but AI was used during the creation process.
When you engage in a conversation, the desktop pet generates text and speech through AI, and triggers actions and expressions. Some store promotional materials temporarily use AI-generated images as placeholders (excluding screenshots).
AI was used only during development for minor script corrections, menu background music generation, and logo creation. The game does not generate AI content during gameplay, and no AI-generated assets impact the player's experience.