Music generated by AI.
- Creator
- skyrun company
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
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Interactive or runtime AI features disclosed by the developer.
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Music generated by AI.
We are a small team of designers and we use AI technologies for music and texture images so that the players can enjoy more from the final game.
This game uses AI-generated voice acting for in-game dialogue. All visual assets, including art, characters, and 3D models, are original content created by our development team.
Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.
Infernity: The Devil's Arena utilizes artificial intelligence solely for the creation of the game's music. These AI-generated tracks are designed to enhance the dark and gothic atmosphere of the game. All other content is crafted using pre-made assets and manual design processes.
The promotional image for the game, which is also used as the image for the 'play' button on both the home screen and character selection screen, was generated using AI along with some amount of human made alterations. In addition, the "Coming Soon" trailer on Steam features music that was generated using AI.
This game incorporates generative artificial intelligence to create select assets, including some in-game textures and AI-generated voices, enhancing the immersive and dynamic player experience. This game does not use AI to live-generated content or code during gameplay.
Some images and videos used in in-game signs Character voices: AI placeholders; professional voice acting is intended for a future update. Translations
Some of the music and sound effects inside the game are AI-generated content. Some of the food images in the game are AI-generated content.
The game uses very simple artificial intelligence and on some occasions, an algorithm randomly draws hints to help you progress through the game, the soundtrack varies depending on the scenarios. All characters and images were generated by artificial intelligence and are completely fictitious.
Voice Acting is AI generated, since I am solo developing the game for free and so far i do not have the chance to change this.
AI use was minimal and limited to non-gameplay elements, such as generating some in-game audio, assisting with draft texts, and providing a rough sketch for the initial logo concept. All gameplay, design, and final assets were created and refined by hand.
Character portraits, monsters, some map materials, and battle music are generated using AI.
Some of the textures and SFX was created with AI
Use AI to generate background music and text
NPC dialogue & voice is generated by large language model and Text-to-speech technology.
AI generated music.
There are instances of AI generated voice acting. The images for the achievements of this game have been AI generated
Almost all songs are AI generated Voiceover is also AI generated
Some texture , models and audio are generated using AI technology.
We use AI to generate images/music clips for the game and store page marketing materials.
The background music used in the game is created by generative AI.
Only Airplane announcement and guide voice are made by AI voice
certain images text voice acting and scripts are made by artificial intelligence
Some musical themes were created with the help of AI.
Music in this game was generated by AI.
This game utilized AI tools during development to create pre-rendered content, including some music, sound effects, and 3D models. These AI-assisted assets were carefully curated and refined by the developer to ensure they meet the highest standards and fit seamlessly into the game's experience. No live AI generation occurs during gameplay, and all content is pre-rendered and finalized before being included in the game.
The background music of this game uses assets from Soundraw.
We openly disclose that AI is used in the production of content for this game, including some icons, audio files, translations, and assistance with writing item descriptions and quests. As the game continues to develop, we plan to gradually replace AI-assisted content with original content created by artists and other professionals.
This game features art and music generated with the assistance of AI tools provided by platforms that ensure fair compensation to their contributing artists. This approach allows us to blend cutting-edge technology with creative expression while respecting and supporting the artistic community.
Some of the background music is generated using Suno
The trailer music and some game music have be done with AI programs.
Ai Generated Pictures and some textures and voices.All is placeholder and intended to be changed
Voice overs
Some background images and a few music are generated by AI
In Occultus Vitae, AI is used to pre-generate the game’s music, creating a haunting and immersive soundtrack. The AI-composed tracks are tailored to enhance the eerie atmosphere and align with the game’s dark and suspenseful themes, adding depth to the overall experience.
Suno.ai was utilized to compose the game's background music (BGM)
Background music and background images in the game were produced through Generative AI.
Contains AI generated Images and Music
The music in this game is AI generated.
Some of the translations and musics are generated with AI
Some music tracks implement artificial intelligence. However, most tracks are by credited artists.
The cover picture and the soundtrack are generated by AI
Some AI-generated music is still used, which is replaced in the Early Access version.
Noble Legacy uses AI-assisted voice for temporary placeholder lines during Early Access. All content is pre-generated and will be replaced with custom voice acting over time.
Music playing in the concert area, in-game music, store page visuals were generated using artificial intelligence.
Some assets have been edited with AI tools.
Ai Music, Some AI Artwork, AI Voices
AI has been used to create some images and photographs of fictional characters that appear in the game, as well as the music.
Game resources include AI-generated images and sounds. Use legally generated resources without copyright issues
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Parkour Skyrun In-game content audio | Music generated by AI. | skyrun company | - | Mar 18, 2026 | |
The Night Shift In-game content audioart | We are a small team of designers and we use AI technologies for music and texture images so that the players can enjoy more from the final game. | Kerem Karal | - | Mar 18, 2026 | |
Cooking Clash In-game content audio | This game uses AI-generated voice acting for in-game dialogue. All visual assets, including art, characters, and 3D models, are original content created by our development team. | Tyche Mobile Technology Inc Limited | 85 | Mar 18, 2026 | |
Drones vs Tanks In-game content audioart | Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience. | Nokwite Games | - | Mar 18, 2026 | |
Infernity: The Devil's Arena In-game content audio | Infernity: The Devil's Arena utilizes artificial intelligence solely for the creation of the game's music. These AI-generated tracks are designed to enhance the dark and gothic atmosphere of the game. All other content is crafted using pre-made assets and manual design processes. | SFA | - | Mar 18, 2026 | |
Nine Minute Mayhem In-game content artaudio | The promotional image for the game, which is also used as the image for the 'play' button on both the home screen and character selection screen, was generated using AI along with some amount of human made alterations.
In addition, the "Coming Soon" trailer on Steam features music that was generated using AI. | Supercap Games LLC | - | Mar 18, 2026 | |
Void Harvest In-game content artaudio | This game incorporates generative artificial intelligence to create select assets, including some in-game textures and AI-generated voices, enhancing the immersive and dynamic player experience. This game does not use AI to live-generated content or code during gameplay. | LoneBit | - | Mar 18, 2026 | |
Liminal City: Axiom of Maria - Chapter One In-game content artaudiotext | Some images and videos used in in-game signs
Character voices: AI placeholders; professional voice acting is intended for a future update.
Translations | Studio Ganzheit | - | Mar 18, 2026 | |
Kitten Food Alley In-game content audioart | Some of the music and sound effects inside the game are AI-generated content.
Some of the food images in the game are AI-generated content. | NOT IS NOT STUDIO | 14 | Mar 18, 2026 | |
Who Made This In-game content artaudiotext | The game uses very simple artificial intelligence and on some occasions, an algorithm randomly draws hints to help you progress through the game, the soundtrack varies depending on the scenarios. All characters and images were generated by artificial intelligence and are completely fictitious. | BRUNOARTS Entertainment | - | Mar 18, 2026 | |
Infested In-game content audio | Voice Acting is AI generated, since I am solo developing the game for free and so far i do not have the chance to change this. | UHGDEV | - | Mar 18, 2026 | |
Gunpoint Gambit In-game content audiotextart | AI use was minimal and limited to non-gameplay elements, such as generating some in-game audio, assisting with draft texts, and providing a rough sketch for the initial logo concept.
All gameplay, design, and final assets were created and refined by hand. | Robert Bogdan | - | Mar 18, 2026 | |
妹ーたるサバイバー! In-game content artaudio | Character portraits, monsters, some map materials, and battle music are generated using AI. | Lonewolf&Cat / 孤独な狼と猫 | - | Mar 18, 2026 | |
MY HOUSE In-game content artaudio | Some of the textures and SFX was created with AI | Sushko Dmytro | - | Mar 18, 2026 | |
灵能奇点之第一魔法师 In-game content audiotext | Use AI to generate background music and text | YUAN GUO LIANG | - | Mar 18, 2026 | |
NYXverse.AI In-game content textaudio | NPC dialogue & voice is generated by large language model and Text-to-speech technology. | 2033Tech | 21 | Mar 18, 2026 | |
Shattered Dreams In-game content audio | AI generated music. | Ince Czechner | - | Mar 18, 2026 | |
Banana Massacre In-game content audioart | There are instances of AI generated voice acting.
The images for the achievements of this game have been AI generated | Supreme Gauntlet Games | - | Mar 18, 2026 | |
GOVNOVOZ In-game content audio | Almost all songs are AI generated
Voiceover is also AI generated | KaiserGames | 37 | Mar 18, 2026 | |
见诡录:阴魂街 Haunting Record: Phantom Street In-game content artaudio | Some texture , models and audio are generated using AI technology. | Gameloop | 96 | Mar 18, 2026 | |
中国式加班 In-game content artaudio | We use AI to generate images/music clips for the game and store page marketing materials. | LIU HAO | 11 | Mar 18, 2026 | |
誘日 - ユウヒ - In-game content audio | The background music used in the game is created by generative AI. | EAR LLC (HorrorGameDev) | - | Mar 18, 2026 | |
逆袭!爆爽打工人! In-game content audio | Only Airplane announcement and guide voice are made by AI voice | 绝不发癫工作室 | - | Mar 18, 2026 | |
Legacy of the Lost:WitchHunter In-game content arttextaudio | certain images text voice acting and scripts are made by artificial intelligence | Andris Mikijanskis | - | Mar 18, 2026 | |
Schematic Void In-game content audio | Some musical themes were created with the help of AI. | Meowton Games | 28 | Mar 18, 2026 | |
Cosmorbit In-game content audio | Music in this game was generated by AI. | World Console | - | Mar 18, 2026 | |
The Corn Maze In-game content audioart | This game utilized AI tools during development to create pre-rendered content, including some music, sound effects, and 3D models. These AI-assisted assets were carefully curated and refined by the developer to ensure they meet the highest standards and fit seamlessly into the game's experience. No live AI generation occurs during gameplay, and all content is pre-rendered and finalized before being included in the game. | Wild Wizard Studios | 13 | Mar 18, 2026 | |
Breachwalk Survivor In-game content audio | The background music of this game uses assets from Soundraw. | MimicMimijeok | - | Mar 18, 2026 | |
World of Eggs: Idle Adventures In-game content artaudiotext | We openly disclose that AI is used in the production of content for this game, including some icons, audio files, translations, and assistance with writing item descriptions and quests.
As the game continues to develop, we plan to gradually replace AI-assisted content with original content created by artists and other professionals. | SQRT Games | 167 | Mar 18, 2026 | |
Wild Snap In-game content artaudio | This game features art and music generated with the assistance of AI tools provided by platforms that ensure fair compensation to their contributing artists. This approach allows us to blend cutting-edge technology with creative expression while respecting and supporting the artistic community. | Caracolex | 15 | Mar 18, 2026 | |
Regex Game In-game content audio | Some of the background music is generated using Suno | ZeroBitCode | 11 | Mar 18, 2026 | |
Gangs of Neo Tokyo In-game content audio | The trailer music and some game music have be done with AI programs. | Rubilaxe | - | Mar 18, 2026 | |
Manifest369 In-game content artaudio | Ai Generated Pictures and some textures and voices.All is placeholder and intended to be changed | ManifestStudios | - | Mar 18, 2026 | |
Truth or Dare Unclear audio | Voice overs | Mixa Vision | - | Mar 18, 2026 | |
Poop on RED In-game content artaudio | Some background images and a few music are generated by AI | Cheng Li | - | Mar 18, 2026 | |
Occultus Vitae - Hidden Life In-game content audio | In Occultus Vitae, AI is used to pre-generate the game’s music, creating a haunting and immersive soundtrack. The AI-composed tracks are tailored to enhance the eerie atmosphere and align with the game’s dark and suspenseful themes, adding depth to the overall experience. | Place2Start Studio | - | Mar 18, 2026 | |
The Heretics In-game content audio | Suno.ai was utilized to compose the game's background music (BGM) | Ludens Gaming | - | Mar 18, 2026 | |
엑설런트 러브코미디 In-game content audioart | Background music and background images in the game were produced through Generative AI. | 유진게임즈 | - | Mar 18, 2026 | |
Terminal 81R In-game content artaudio | Contains AI generated Images and Music | David Pateti | 36 | Mar 18, 2026 | |
After Dark In-game content audio | The music in this game is AI generated. | pixelkat | - | Mar 18, 2026 | |
Perplex In-game content textaudio | Some of the translations and musics are generated with AI | Cyvana | 18 | Mar 18, 2026 | |
S.S.C. Rusted In-game content audio | Some music tracks implement artificial intelligence. However, most tracks are by credited artists. | Series Sun | - | Mar 18, 2026 | |
Fly Hard In-game content artaudio | The cover picture and the soundtrack are generated by AI | TESB J.d.o.o. | - | Mar 18, 2026 | |
Chessfall In-game content audio | Some AI-generated music is still used, which is replaced in the Early Access version. | LEVEL Manufactory | - | Mar 18, 2026 | |
Noble Legacy In-game content audio | Noble Legacy uses AI-assisted voice for temporary placeholder lines during Early Access. All content is pre-generated and will be replaced with custom voice acting over time. | Studio 369 | 678 | Mar 18, 2026 | |
Tea House Simulator In-game content audioart | Music playing in the concert area, in-game music, store page visuals were generated using artificial intelligence. | Wack Games | 25 | Mar 18, 2026 | |
Rotten Forgotten Unclear artaudiotext | Some assets have been edited with AI tools. | Georgios Kletsas | - | Mar 18, 2026 | |
Potion Seller In-game content audioart | Ai Music, Some AI Artwork, AI Voices | GCWD LLC | - | Mar 18, 2026 | |
Code: Loopbreaker In-game content artaudio | AI has been used to create some images and photographs of fictional characters that appear in the game, as well as the music. | Mega Dook Games | - | Mar 18, 2026 | |
Dice Making Ending In-game content artaudio | Game resources include AI-generated images and sounds. Use legally generated resources without copyright issues | bluestruggle | 23 | Mar 18, 2026 |