I used AI to clone my modified voice to be able to dub in other languages.
- Creator
- Walison Lima
- Reviews
- -
- Added
- Mar 18, 2026
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I used AI to clone my modified voice to be able to dub in other languages.
Voiced dialogue may use a Unity Store Asset for AI generated voices as placeholder dialogue for alpha/beta testing of the game and/or demo player testing version. Final launched game will NOT contain any AI generated content.
- Most sound effects but never music - Some images such as backgrounds and card faces before being transformed in photoshop - General coding assistance
Most of the images and all of the music used is AI generated.
Some sound effects generated by ElevenLabs The opening title screen was created using fusionbrain
We have used generative AI to generate background music for some of our trailers, and for the train horn sound. Everything else has been created by ourselves or purchased from professional artists that, to our knowledge, have not used generative AI for the purchased works.
1. NPC and Player Still Portraits (Planned to be replaced eventually) 2. Voice Narration 3. Some Menu Backgrounds were partially AI generated Over 99% of the game image assets were purchased from the community, are free assets, or done custom by our partner, Deco Games.
Some music is generated by AI
The game's soundtrack was created with the support of AI
Some NPC voices
Some artworks and the voice of the “chief” character were generated using AI.
Some of the assets in the game are processed and implemented from the output by the generation AI.
We used AI tools for the following elements in the game: - Translation of the experimental in-game languages - Some textures (primarily wall pictures and item icons) - Three sound effects Why We Used AI: We are two developers working with limited resources and without external funding or a publisher. All other assets including 3D models, other textures, sound design, rigging, animations, story, music, and programming, were created by us. Our goal was to achieve a distinct visual and atmospheric style that avoids both hand-painted aesthetics and asset flipping. Instead, we aimed for a more grounded, realistic look, and selectively used AI tools to support this vision.
The game's artistic fonts and music are generated by AI. Part of the game's code is created with AI assistance.
Game Assistant Voice Generation
Soundtrack by Suno AI
Two music tracks accompanying the in-game radio were created using generative AI.
Our Policy for AI Use Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content. AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements. However, We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses. How may we use AI? We may use outsourced AI in a number of different ways in addition to our own in-game AI mechanics, as it gives us uniqueness and originality as we like, and as long as its content is compliant with our above policy: Sound files: We have a large collection of audio clips we have purchased and keep purchasing. We also have the means to make our own sound files. Sometimes we may also use AI-made sounds to make audio clips as well if we fail to find what we are looking for in our archive. Graphics: We may use AI for some of our graphical assets. We have various means like software with which we can create characters, particularly our animated characters in the trailers and cutscenes, which are our own unique designs. Ideas: We may chat with AI about whether an idea is suitable for the current genre we are working on. However, we plan to discontinue this use of AI as it lacks originality. For example, when we asked for the names of two female characters for a fantasy game, AI suggested “Anya and Ayleen.” They are obviously names used before and we needed to change the names of our two characters. The above use of our AI may naturally appear on our store page as we include fragments from our game to introduce and promote it. This policy may be subject to change depending on the developments, ethical considerations, and circumstances regarding the use of AI in the future.
In line with the theme of the game, AICE utilises AI generated images and voice content, with human adjustments and decoration added on top.
For creating image assets and music
The character voice in Trailer
some audio
AI image generation has been used for character graphics, backgrounds, other objects, and UI elements. AI music generation has been partially used for the music.
Pictures and music
In the creation of this game, generative AI technologies were utilized to enhance the player experience in the following ways: - Question and Answer Creation: Generative AI was used to craft engaging and diverse questions, as well as corresponding answers, which form an essential part of the gameplay. This helped in generating a wide variety of content to keep the experience fresh and challenging for players. - Voice Over: AI-powered voice synthesis was employed to produce dynamic voice-overs for various in-game dialogues and narrations. This technology allowed for the creation of multiple voices and accents, adding depth and diversity to the characters and world of the game. - Translation: AI-driven translation services were used to provide multilingual support, allowing players from different linguistic backgrounds to enjoy the game in their native language. This approach enabled faster localization while maintaining accuracy and consistency across different languages. These AI tools were used as part of our development process to improve efficiency and enrich the game's content, ensuring a more immersive experience for players.
There are three elements of AI used within the game, these being: 1. The title screen artwork 2. Musical elements 3. The narration
Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.
This game is using generative AI for placeholder voiceover, music, character portraits and other 2D artwork.
Except English, Translations to other Languages have been generated by Various LLMs. Greek and French have been checked by native speakers A small amount of Sound Effects have been generated by AI.
Neural networks were used for voice over
- Used generative AI to adjust the game program - Used generative AI to create art assets - Used generative AI to generate background music
Pixelmancy features AI-generated content, including some visual assets for the store page and select music tracks.
AI generated voices are used in some of the voice acting in the game.
This game uses generative AI tools in a limited way during development. Some visual assets, such as certain images and textures, were created or enhanced with the help of AI. AI was also used as support for parts of the localization process and for generating or refining some sound elements. All AI-assisted content is reviewed and edited by the developer to ensure it fits the game’s atmosphere and quality standards.
Item images and icon images of shops, Forge, and dungeons were created with the AI. All the BGM in the game was created with AI.
Generative AI was used for generating texts and voice files for game. Generative AI was used to generate some small images for game.
Some character illustrations, item images and sounds are generated by AI and processed and edited for use by the developer.
AI generated Audio such as Text to speech voice generator, some textures where generated with AI
Generative AI was used to create images, music and sound effects for the game.
The video content of the game is created by the creator after creating storyboards, character settings, scene settings, and story content settings, through 3D modeling and animation production, and then using AI for style conversion, and further post production synthesis and rendering by the creators. Music, dubbing, and other elements are all created by creators with the assistance of artificial intelligence and processed by post production personnel.
AI made it possible to produce (2D) images during cutscenes. As well as certain vocal effects. For example to make slides telling the scenario. or for example the Hud.
The videos and images content of this game is created through 3D model action production and recorded into a video, followed by style transfer using AI, and further post production synthesis and rendering by personnel. The music, dubbing, and other elements are all created by the creator and assisted by AI, and processed by personnel in post production.
AI used to create some sounds, images and help to fix scripts
The game uses radio stations, some of which are generated using AI.
Game background music is generated by AI.
"Ecos del Fuego"(Snakes song) is AI generated
Tile images, background images, character images, and a few city assets were generated via Generative AI. Also, most sound effects were generated via Generative AI.
I use AI to help with steam achievements as well as translations, voices and marketing images.
Use of AI images for the Steam Store and Library, as well as Steam achievements. Use of AI images in the game. Partial use of generated music.
Pre-generated AI was used during development to create 3D models and audio files. These assets were reviewed and edited by the developer before being included in the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Path Of Balls In-game content audio | I used AI to clone my modified voice to be able to dub in other languages. | Walison Lima | - | Mar 18, 2026 | |
Kaci Foxx Avenging Angel In-game content audio | Voiced dialogue may use a Unity Store Asset for AI generated voices as placeholder dialogue for alpha/beta testing of the game and/or demo player testing version. Final launched game will NOT contain any AI generated content. | KR Clark | - | Mar 18, 2026 | |
Ace of Space In-game content artaudiocode | - Most sound effects but never music
- Some images such as backgrounds and card faces before being transformed in photoshop
- General coding assistance | BigChunkyGames | - | Mar 18, 2026 | |
The Immemorial Order II Sisters of Darkness In-game content artaudio | Most of the images and all of the music used is AI generated. | Dan Gibson | 11 | Mar 18, 2026 | |
Ludovischi Survivors In-game content audioart | Some sound effects generated by ElevenLabs
The opening title screen was created using fusionbrain | TaisslavDobrinin | - | Mar 18, 2026 | |
Metrogether In-game content audio | We have used generative AI to generate background music for some of our trailers, and for the train horn sound.
Everything else has been created by ourselves or purchased from professional artists that, to our knowledge, have not used generative AI for the purchased works. | camelCase Games | 13 | Mar 18, 2026 | |
Gravebind In-game content artaudio | 1. NPC and Player Still Portraits (Planned to be replaced eventually)
2. Voice Narration
3. Some Menu Backgrounds were partially AI generated
Over 99% of the game image assets were purchased from the community, are free assets, or done custom by our partner, Deco Games. | Seamless Network Systems, LLC | 14 | Mar 18, 2026 | |
双手随意闯! In-game content audio | Some music is generated by AI | 渡叶工作室 | - | Mar 18, 2026 | |
Somniora: Chapter 1 In-game content audio | The game's soundtrack was created with the support of AI | Glaskow Studios | - | Mar 18, 2026 | |
Warden In-game content audio | Some NPC voices | D.Forge | - | Mar 18, 2026 | |
Im Bann Der Dunklen Jagd In-game content artaudio | Some artworks and the voice of the “chief” character were generated using AI. | smi. | 180 | Mar 18, 2026 | |
Cats Fishing for Cats In-game content artaudiocodetext | Some of the assets in the game are processed and implemented from the output by the generation AI. | 1st-impact co.,Ltd. | 50 | Mar 18, 2026 | |
Care In-game content textartaudio | We used AI tools for the following elements in the game:
- Translation of the experimental in-game languages
- Some textures (primarily wall pictures and item icons)
- Three sound effects
Why We Used AI:
We are two developers working with limited resources and without external funding or a publisher.
All other assets including 3D models, other textures, sound design, rigging, animations, story, music, and programming, were created by us.
Our goal was to achieve a distinct visual and atmospheric style that avoids both hand-painted aesthetics and asset flipping. Instead, we aimed for a more grounded, realistic look, and selectively used AI tools to support this vision. | The Pocket Dimension | 65 | Mar 18, 2026 | |
望夕桂不想学习 In-game content artaudiocode | The game's artistic fonts and music are generated by AI.
Part of the game's code is created with AI assistance. | 尹怨怨 | - | Mar 18, 2026 | |
Kidduca 3D Live AI audio | Game Assistant Voice Generation | RMB Games - Free learning games fo Kids | - | Mar 18, 2026 | |
Arbiter's Circus In-game content audio | Soundtrack by Suno AI | Zig | - | Mar 18, 2026 | |
Blight Night In-game content audio | Two music tracks accompanying the in-game radio were created using generative AI. | Famous Games LLC | - | Mar 18, 2026 | |
The Uncalled In-game content audioarttext | Our Policy for AI Use
Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content.
AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements.
However,
We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses.
How may we use AI?
We may use outsourced AI in a number of different ways in addition to our own in-game AI mechanics, as it gives us uniqueness and originality as we like, and as long as its content is compliant with our above policy:
Sound files: We have a large collection of audio clips we have purchased and keep purchasing. We also have the means to make our own sound files. Sometimes we may also use AI-made sounds to make audio clips as well if we fail to find what we are looking for in our archive.
Graphics: We may use AI for some of our graphical assets. We have various means like software with which we can create characters, particularly our animated characters in the trailers and cutscenes, which are our own unique designs.
Ideas: We may chat with AI about whether an idea is suitable for the current genre we are working on. However, we plan to discontinue this use of AI as it lacks originality. For example, when we asked for the names of two female characters for a fantasy game, AI suggested “Anya and Ayleen.” They are obviously names used before and we needed to change the names of our two characters.
The above use of our AI may naturally appear on our store page as we include fragments from our game to introduce and promote it.
This policy may be subject to change depending on the developments, ethical considerations, and circumstances regarding the use of AI in the future. | lynXoft | - | Mar 18, 2026 | |
AICE In-game content artaudio | In line with the theme of the game, AICE utilises AI generated images and voice content, with human adjustments and decoration added on top. | Phillip Drew | - | Mar 18, 2026 | |
Pizza Delivery in a Storm In-game content artaudio | For creating image assets and music | GAMING RIKISHI | - | Mar 18, 2026 | |
Cobot-Man Adventure In-game content audio | The character voice in Trailer | LIDO GAMES | - | Mar 18, 2026 | |
LET ME BOOK Unclear audio | some audio | REMBOT GAMES | - | Mar 18, 2026 | |
Bistro Brave In-game content artaudio | AI image generation has been used for character graphics, backgrounds, other objects, and UI elements.
AI music generation has been partially used for the music. | NRNR STUDIO | - | Mar 18, 2026 | |
Planet Shield Unclear artaudio | Pictures and music | Roland Stanford | - | Mar 18, 2026 | |
Fear in the Facts Farms In-game content audiotext | In the creation of this game, generative AI technologies were utilized to enhance the player experience in the following ways:
- Question and Answer Creation: Generative AI was used to craft engaging and diverse questions, as well as corresponding answers, which form an essential part of the gameplay. This helped in generating a wide variety of content to keep the experience fresh and challenging for players.
- Voice Over: AI-powered voice synthesis was employed to produce dynamic voice-overs for various in-game dialogues and narrations. This technology allowed for the creation of multiple voices and accents, adding depth and diversity to the characters and world of the game.
- Translation: AI-driven translation services were used to provide multilingual support, allowing players from different linguistic backgrounds to enjoy the game in their native language. This approach enabled faster localization while maintaining accuracy and consistency across different languages.
These AI tools were used as part of our development process to improve efficiency and enrich the game's content, ensuring a more immersive experience for players. | Nadia JuM GameN | - | Mar 18, 2026 | |
Mouth Trap In-game content artaudiotext | There are three elements of AI used within the game, these being:
1. The title screen artwork
2. Musical elements
3. The narration | Regressive Games Ltd. | - | Mar 18, 2026 | |
Bye!Den, GO! In-game content audioart | Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience. | Nokwite Games | 45 | Mar 18, 2026 | |
Wild West Pioneers In-game content audioart | This game is using generative AI for placeholder voiceover, music, character portraits and other 2D artwork. | EmpireCraft Studios | - | Mar 18, 2026 | |
Transfer In-game content textaudio | Except English, Translations to other Languages have been generated by Various LLMs. Greek and French have been checked by native speakers
A small amount of Sound Effects have been generated by AI. | Maximus Aktypis | - | Mar 18, 2026 | |
Hardstrike: The Fall In-game content audio | Neural networks were used for voice over | Team Sahoe | - | Mar 18, 2026 | |
请领取社会保障卡 In-game content artaudio | - Used generative AI to adjust the game program
- Used generative AI to create art assets
- Used generative AI to generate background music | 小w的游戏开发互助组 | 13 | Mar 18, 2026 | |
Pixelmancy In-game content artaudio | Pixelmancy features AI-generated content, including some visual assets for the store page and select music tracks. | Viktor Jacobsen | - | Mar 18, 2026 | |
Fallen Kings In-game content audio | AI generated voices are used in some of the voice acting in the game. | Takeadat Games | - | Mar 18, 2026 | |
Game Of The Chosen In-game content arttextaudio | This game uses generative AI tools in a limited way during development. Some visual assets, such as certain images and textures, were created or enhanced with the help of AI. AI was also used as support for parts of the localization process and for generating or refining some sound elements.
All AI-assisted content is reviewed and edited by the developer to ensure it fits the game’s atmosphere and quality standards. | Thor Game Studios | - | Mar 18, 2026 | |
SwordRoad In-game content artaudio | Item images and icon images of shops, Forge, and dungeons were created with the AI.
All the BGM in the game was created with AI. | Bagilmong | 15 | Mar 18, 2026 | |
Fantasy War Heroes: Chilling Fog In-game content textaudioart | Generative AI was used for generating texts and voice files for game. Generative AI was used to generate some small images for game. | Hetocode | - | Mar 18, 2026 | |
不審者通報しました。 In-game content artaudio | Some character illustrations, item images and sounds are generated by AI and processed and edited for use by the developer. | GoodLuck3 Inc. | 44 | Mar 18, 2026 | |
Just Eat The Rich In-game content audioart | AI generated Audio such as Text to speech voice generator, some textures where generated with AI | Birdman | 10 | Mar 18, 2026 | |
Machinefall In-game content artaudio | Generative AI was used to create images, music and sound effects for the game. | by Jan Zizka | 98 | Mar 18, 2026 | |
OKeverything with 3000 beauties 3 In-game content artaudio | The video content of the game is created by the creator after creating storyboards, character settings, scene settings, and story content settings, through 3D modeling and animation production, and then using AI for style conversion, and further post production synthesis and rendering by the creators. Music, dubbing, and other elements are all created by creators with the assistance of artificial intelligence and processed by post production personnel. | XIOF FAN | - | Mar 18, 2026 | |
AéroMultiverse In-game content artaudio | AI made it possible to produce (2D) images during cutscenes. As well as certain vocal effects. For example to make slides telling the scenario. or for example the Hud. | Alexandre Molina | 18 | Mar 18, 2026 | |
OKeverything with 3000 beauties 2 In-game content artaudio | The videos and images content of this game is created through 3D model action production and recorded into a video, followed by style transfer using AI, and further post production synthesis and rendering by personnel. The music, dubbing, and other elements are all created by the creator and assisted by AI, and processed by personnel in post production. | XIOF FAN | - | Mar 18, 2026 | |
MARINES VS GOD In-game content artaudiocode | AI used to create some sounds, images and help to fix scripts | Marines vs God team | - | Mar 18, 2026 | |
O.T.B.R.O.S.: Haze of Kazantip In-game content audio | The game uses radio stations, some of which are generated using AI. | TXC | - | Mar 18, 2026 | |
Beast Eater In-game content audio | Game background music is generated by AI. | Yntoo | - | Mar 18, 2026 | |
100 animals on island audio | "Ecos del Fuego"(Snakes song) is AI generated | KaiserGames | 193 | Mar 18, 2026 | |
Magic Sword In-game content artaudio | Tile images, background images, character images, and a few city assets were generated via Generative AI. Also, most sound effects were generated via Generative AI. | Virtue Voyage Gaming LLC | 56 | Mar 18, 2026 | |
Poly Plaza ULTIMATE In-game content textaudioart | I use AI to help with steam achievements as well as translations, voices and marketing images. | Victor Game Studio | 18 | Mar 18, 2026 | |
City: Battle Ground In-game content artaudio | Use of AI images for the Steam Store and Library, as well as Steam achievements. Use of AI images in the game. Partial use of generated music. | Redduckstudio | - | Mar 18, 2026 | |
Mauri Mursu's Odyssey In-game content artaudio | Pre-generated AI was used during development to create 3D models and audio files. These assets were reviewed and edited by the developer before being included in the game. | Nervanti | - | Mar 18, 2026 |