Some of the musical motifs were generated by AI
- Creator
- Cybernautic
- Reviews
- -
- Added
- May 23, 2026
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Some of the musical motifs were generated by AI
The cyborg HUD AI assistant voice is voiced by AI. Can be disabled in the options.
For the development of The Bus, AI was used occasionally and to a limited extent as a supportive tool, for example for passenger voices or textures. All content was ultimately reviewed, revised, and integrated into the game by our team.
Some textures and assets are AI-assisted. Some audio tracks are AI-assisted.
Dialogues in the game are structured with the help of AI tools, and temporary AI voice lines are used to convey the story, dialogue, and drama.
Includes AI-generated sound assets and localized text.
The music in the game was carefully crafted alongside AI to provide a wide variety of songs for background music.
During development, generative AI tools were used to assist in creating the following content: Image Assets: Some enemy characters, backgrounds, and scene elements were created with the assistance of AI tools. All images have undergone extensive manual illustration, style integration, and post-processing to ensure consistency with the game's overall art direction. Music & Sound Effects: Prototypes for some background music tracks and ambient sound effects were created with the assistance of AI tools.
AI was used in the production of this game: • Programming — Anthropic Claude AI Code • Music and some sound effects — Suno AI v5, Elevenlabs, Google Gemini (prompting support) • Many graphic assets — Nano Banana Pro with Google Flow, Google Gemini (prompting support) • Some graphic assets — Krea AI
Some background music in this game was created with the assistance of AI music generation tools.
Images and music created by AI
As a solo indie developer, I have utilized AI-generated content to assist in the creation of certain assets within the game, including images, audio, and code. Thank you for your understanding and support.
Some audio assets were created with the assistance of generative AI tools during development.
This game uses AI-generated content in the following areas: select voice lines were produced using text-to-speech, and some store page artwork and marketing capsule images were created with the assistance of AI image generation tools. All core gameplay art, sprites, game mechanics, code, and level design were not generated by AI.
Some visual assets, music, voice-related assets, code assistance, and promotional materials for this game were created with the assistance of generative AI tools, then reviewed, edited, and integrated by the developer before release.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
AI was utilized in the following areas of this project: Background music (BGM) for the credits. Programming assistance. Proofreading in-game dialogue. Translation into other languages
Generative AI tools were used during the development process to assist in creating some background environmental textures, atmospheric sound effects, and promotional marketing materials. All AI-generated assets have been reviewed and refined by the developer to ensure quality and originality.
AI tools were used alongside traditional methods to produce visual art and audio. all content was directed, reviewed, and refined by the developer.
Some 2D Artwork in TV events has a few frames generated by AI. A few TV Events and Radio Event has AI Voice over
Infinite GalGame is an AI-driven visual novel engine that generates a completely unique story every time you play. There is no fixed script. No predetermined ending. You type — and the AI writes the next scene. 🎮 How It Works Launch the game, click Start, and an opening scene is generated instantly. From there, choose from suggested options or type your own response freely. The AI director crafts each turn: dialogue, character emotion, scene atmosphere, and a matching anime-style CG illustration — all in real time. ✨ Features ∙ Truly Infinite Stories Every playthrough is different. The AI generates dialogue, plot twists, and character moments on the fly — no two sessions will ever be alike. ∙ Anime CG Illustration Each scene is paired with a freshly generated visual novel-style illustration. Characters maintain a consistent appearance throughout your story. ∙ Custom Character Cards Import SillyTavern-compatible character cards (PNG) to play with your own characters — complete with custom personality, backstory, scenario, and opening lines. ∙ Save & Load System Save your story progress at any point and pick up right where you left off. ∙ Bilingual Support Switch seamlessly between Chinese and English. Story content, UI, and AI output all adapt to your chosen language. ∙ Optional AI Voice Characters can speak their lines aloud with AI-generated voices matched to their gender, age, and personality. ∙ Safe & Moderated Built-in multi-layer content safety: keyword filtering on both input and output, AI self-review on every response, and a one-click in-game report system. 📝 Note Infinite GalGame requires an internet connection to generate stories. Content is produced by AI and may occasionally be imperfect — use the in-game report button to flag anything unusual.
Some pre-generated content in the game and store materials was created with the assistance of generative AI during development. All final content was reviewed, edited, and integrated by the developer. The game does not use live-generated AI during gameplay
most of the voice acting is generated from AI generated and some of the props generated with AI
for grandpa voice acting
This game was developed using AI-assisted tools in multiple areas of development, including programming, writing, music, and visual assets. AI tools were used during the creation process to help generate and prototype content, which was then reviewed, edited, and integrated into the game by the developer.
AI tools were used to assist in generating some visual assets (logo, store capsule images) and music tracks. All game mechanics, level design, and code were created by the developer.
Uses pre-generated AI for some illustrations, assets, and music.
Limited amount of AI was used only for the enhancement of some images and background music.
This game uses generative AI tools in part of its development. *Some background images were created using AI-generated materials, which were then manually edited, retouched, and composited with other images. *Some in-game BGM tracks were generated using an AI audio generation service and then edited for use in the game.
Some temporary art and sound assets were created with the assistance of AI. These are placeholder assets used to help prototype the game and will be replaced with original content in future updates.
The music in this game was all created using Suno AI, but it’s truly enjoyable to listen to.
Generative AI was used to assist in the development of source code, music composition, and text translation.
Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer.
This game used generative AI to create sound effects, music, and the splash screen
Mystic Grove uses generative AI in a limited supporting role for certain pre-rendered content, including music and some 2D visual assets such as skill images, spec node images, and related artwork. The core game itself — including gameplay systems, programming, combat, level design, map creation, and overall development — is solely created by the developer. Mystic Grove does not use live-generated AI content during gameplay.
The voice clips in this game have been rendered on a computer.
The logo and lobby background, as well as some of the musical compositions, were generated using artificial intelligence
由AI图片,AI代码,AI音乐组成的3A大作,AI占比20%~25%左右,主要集中于图像,包括商店封面。
Some visual and audio assets were created with the assistance of AI tools and further refined by the development team.
I used AI technology to help generate music, sound effects, and multilingual translations.
AI-generated audio resources
As a solo developer, I used generative AI tools to assist in creating many of the game's character sprites, environmental art, and audio assets. This allowed me to focus my limited time on the things I care about most: deep mechanical systems, addictive prestige progression, satisfying combat feel, and making the "numbers go up" fantasy as juicy and rewarding as possible.
The pipes, ley lines, and gas mains of Arcana, Gas & Waterworks Inc. were designed, debated, and duct-taped together by a single developer. All music was licensed from real indie musicians, who did NOT use generative AI in any way, and who are credited in the game. Generative AI tools helped bring AGW Inc. to life by turning hand-drawn sketches into finished art, scripting sound effects, and contributing early drafts of in-game text. All of this content was rewritten, expanded, or replaced by the developer to fit the game's voice and world. Thanks to the help of these AI tools, I was able to finally answer the burning question, "What if fantasy worlds needed infrastructure?"
Only the music in the teaser video is AI-generated.
We generate music using AI. Store page art assets were created using AI.
AI was used to generate some sound effects and as a voice changer to alter a single human voice sound clip.
With the help of neural networks, voiceover was made in Silent home.
This game uses generative AI to assist with parts of the asset creation process, including store/promotional images, background music assets, initial drafts/variations of the game logo, and the generation or AI-assisted creation of some in-game material textures. All such content is reviewed, curated, edited, and integrated by the developer before being used in the game.
Used AI for background music. Apologies.
Some of the game's art, audio, video and code logic were developed with the assistance of AI tools. All AI-assisted content has been manually reviewed and modified by the developer to ensure quality and creative integrity.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Jester's Quest In-game content audio | Some of the musical motifs were generated by AI | Cybernautic | - | May 23, 2026 | |
District Steel Live AI audio | The cyborg HUD AI assistant voice is voiced by AI. Can be disabled in the options. | Barricade Studio | 72 | May 23, 2026 | |
The Bus In-game content audioart | For the development of The Bus, AI was used occasionally and to a limited extent as a supportive tool, for example for passenger voices or textures. All content was ultimately reviewed, revised, and integrated into the game by our team. | TML-Studios | 1.8k | May 23, 2026 | |
Trouble in Potion High In-game content artaudio | Some textures and assets are AI-assisted.
Some audio tracks are AI-assisted. | Faynogames | - | Mar 18, 2026 | |
Missed Call In-game content textaudio | Dialogues in the game are structured with the help of AI tools, and temporary AI voice lines are used to convey the story, dialogue, and drama. | Nimmen Studios | - | Mar 18, 2026 | |
Pulslink In-game content audiotext | Includes AI-generated sound assets and localized text. | FatCoke | - | Mar 18, 2026 | |
Pure College Football In-game content audio | The music in the game was carefully crafted alongside AI to provide a wide variety of songs for background music. | Reck-it Warehouse | - | Mar 18, 2026 | |
迴避我的死亡結局 In-game content artaudio | During development, generative AI tools were used to assist in creating the following content:
Image Assets: Some enemy characters, backgrounds, and scene elements were created with the assistance of AI tools. All images have undergone extensive manual illustration, style integration, and post-processing to ensure consistency with the game's overall art direction.
Music & Sound Effects: Prototypes for some background music tracks and ambient sound effects were created with the assistance of AI tools. | 阿煙 | 35 | Mar 18, 2026 | |
Space Salvage Simulator In-game content artaudiocode | AI was used in the production of this game:
• Programming — Anthropic Claude AI Code
• Music and some sound effects — Suno AI v5, Elevenlabs, Google Gemini (prompting support)
• Many graphic assets — Nano Banana Pro with Google Flow, Google Gemini (prompting support)
• Some graphic assets — Krea AI | Surgical | - | Mar 18, 2026 | |
Pixelords In-game content audio | Some background music in this game was created with the assistance of AI music generation tools. | BBokGames | - | Mar 18, 2026 | |
哈基米打败绿豆 In-game content artaudio | Images and music created by AI | 哈基米高手 | - | Mar 18, 2026 | |
BOP&POP In-game content artaudiocode | As a solo indie developer, I have utilized AI-generated content to assist in the creation of certain assets within the game, including images, audio, and code. Thank you for your understanding and support. | Moumoubin Design | - | Mar 18, 2026 | |
Super Disposition In-game content audio | Some audio assets were created with the assistance of generative AI tools during development. | ulvizm | - | Mar 18, 2026 | |
Omnicore: Freiza's Retribution In-game content audioart | This game uses AI-generated content in the following areas: select voice lines were produced using text-to-speech, and some store page artwork and marketing capsule images were created with the assistance of AI image generation tools. All core gameplay art, sprites, game mechanics, code, and level design were not generated by AI. | Mayur | - | Mar 18, 2026 | |
澄心大学 In-game content artaudiocode | Some visual assets, music, voice-related assets, code assistance, and promotional materials for this game were created with the assistance of generative AI tools, then reviewed, edited, and integrated by the developer before release. | 陈政 | - | Mar 18, 2026 | |
人性游戏 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
街灯 -machinohi- In-game content audiotext | AI was utilized in the following areas of this project:
Background music (BGM) for the credits.
Programming assistance.
Proofreading in-game dialogue.
Translation into other languages | Waterfall Studio | - | Mar 18, 2026 | |
Hüddam: The Cursed Mansion In-game content artaudio | Generative AI tools were used during the development process to assist in creating some background environmental textures, atmospheric sound effects, and promotional marketing materials. All AI-generated assets have been reviewed and refined by the developer to ensure quality and originality. | Mustafa Baltacioglu | - | Mar 18, 2026 | |
TapeSurfer In-game content artaudio | AI tools were used alongside traditional methods to produce visual art and audio. all content was directed, reviewed, and refined by the developer. | TapeSurfers | - | Mar 18, 2026 | |
HAIGLA In-game content artaudio | Some 2D Artwork in TV events has a few frames generated by AI.
A few TV Events and Radio Event has AI Voice over | THOs Dev | - | Mar 18, 2026 | |
Infinite Galgame Live AI textartaudio | Infinite GalGame is an AI-driven visual novel engine that generates a completely unique story every time you play.
There is no fixed script. No predetermined ending. You type — and the AI writes the next scene.
🎮 How It Works
Launch the game, click Start, and an opening scene is generated instantly. From there, choose from suggested options or type your own response freely. The AI director crafts each turn: dialogue, character emotion, scene atmosphere, and a matching anime-style CG illustration — all in real time.
✨ Features
∙ Truly Infinite Stories Every playthrough is different. The AI generates dialogue, plot twists, and character moments on the fly — no two sessions will ever be alike.
∙ Anime CG Illustration Each scene is paired with a freshly generated visual novel-style illustration. Characters maintain a consistent appearance throughout your story.
∙ Custom Character Cards Import SillyTavern-compatible character cards (PNG) to play with your own characters — complete with custom personality, backstory, scenario, and opening lines.
∙ Save & Load System Save your story progress at any point and pick up right where you left off.
∙ Bilingual Support Switch seamlessly between Chinese and English. Story content, UI, and AI output all adapt to your chosen language.
∙ Optional AI Voice Characters can speak their lines aloud with AI-generated voices matched to their gender, age, and personality.
∙ Safe & Moderated Built-in multi-layer content safety: keyword filtering on both input and output, AI self-review on every response, and a one-click in-game report system.
📝 Note Infinite GalGame requires an internet connection to generate stories. Content is produced by AI and may occasionally be imperfect — use the in-game report button to flag anything unusual. | walihuoyan | - | Mar 18, 2026 | |
AL-SARAB In-game content arttextaudio | Some pre-generated content in the game and store materials was created with the assistance of generative AI during development. All final content was reviewed, edited, and integrated by the developer. The game does not use live-generated AI during gameplay | Zayed Gaming | - | Mar 18, 2026 | |
Black Wedding In-game content audioart | most of the voice acting is generated from AI generated and some of the props generated with AI | Hwashin Games | - | Mar 18, 2026 | |
5 days at grandpa In-game content audio | for grandpa voice acting | josh reigle | - | Mar 18, 2026 | |
Keepers of Umbrasil In-game content artaudiotextcode | This game was developed using AI-assisted tools in multiple areas of development, including programming, writing, music, and visual assets. AI tools were used during the creation process to help generate and prototype content, which was then reviewed, edited, and integrated into the game by the developer. | LostLynx | - | Mar 18, 2026 | |
Symetria In-game content artaudio | AI tools were used to assist in generating some visual assets (logo, store capsule images) and music tracks. All game mechanics, level design, and code were created by the developer. | Studio Kalyo Games | - | Mar 18, 2026 | |
Magic Ball Breaker In-game content artaudio | Uses pre-generated AI for some illustrations, assets, and music. | Somel | - | Mar 18, 2026 | |
Dawn of Silence In-game content artaudio | Limited amount of AI was used only for the enhancement of some images and background music. | Rift Games | - | Mar 18, 2026 | |
恐怖夜話 In-game content artaudio | This game uses generative AI tools in part of its development.
*Some background images were created using AI-generated materials, which were then manually edited, retouched, and composited with other images.
*Some in-game BGM tracks were generated using an AI audio generation service and then edited for use in the game. | ひめこ | - | Mar 18, 2026 | |
Cardia: Keys Of The Old King Dev only artaudio | Some temporary art and sound assets were created with the assistance of AI. These are placeholder assets used to help prototype the game and will be replaced with original content in future updates. | Captain Gum Games | - | Mar 18, 2026 | |
幽深之羽 In-game content audio | The music in this game was all created using Suno AI, but it’s truly enjoyable to listen to. | YANG ZHANGXING | 10 | Mar 18, 2026 | |
Tile Tale In-game content codeaudiotext | Generative AI was used to assist in the development of source code, music composition, and text translation. | Zifa Productions | - | Mar 18, 2026 | |
Unattached: City of Shadows Prologue In-game content audioart | Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer. | Fahlawa Studio FZE | - | Mar 18, 2026 | |
Defender of the Orcish Marches In-game content audioart | This game used generative AI to create sound effects, music, and the splash screen | GameStrubios | - | Mar 18, 2026 | |
Mystic Grove In-game content audioart | Mystic Grove uses generative AI in a limited supporting role for certain pre-rendered content, including music and some 2D visual assets such as skill images, spec node images, and related artwork. The core game itself — including gameplay systems, programming, combat, level design, map creation, and overall development — is solely created by the developer. Mystic Grove does not use live-generated AI content during gameplay. | Stefan Grob | - | Mar 18, 2026 | |
One Of Us In-game content audio | The voice clips in this game have been rendered on a computer. | One Of Us Games | - | Mar 18, 2026 | |
Punch Your Friends party In-game content artaudio | The logo and lobby background, as well as some of the musical compositions, were generated using artificial intelligence | LazyVibeStudios | - | Mar 18, 2026 | |
高祖の世界 In-game content artaudiocode | 由AI图片,AI代码,AI音乐组成的3A大作,AI占比20%~25%左右,主要集中于图像,包括商店封面。 | 超巨大战喵 | - | Mar 18, 2026 | |
Corgi Survivor In-game content artaudio | Some visual and audio assets were created with the assistance of AI tools and further refined by the development team. | Symbolic | - | Mar 18, 2026 | |
Overbooked In-game content audiotext | I used AI technology to help generate music, sound effects, and multilingual translations. | Blackmum | - | Mar 18, 2026 | |
CozyCatsFit In-game content audio | AI-generated audio resources | CozyPuzzleGames | 12 | Mar 18, 2026 | |
The Pentastic Descent In-game content artaudio | As a solo developer, I used generative AI tools to assist in creating many of the game's character sprites, environmental art, and audio assets. This allowed me to focus my limited time on the things I care about most: deep mechanical systems, addictive prestige progression, satisfying combat feel, and making the "numbers go up" fantasy as juicy and rewarding as possible. | Addictive Slop | - | Mar 18, 2026 | |
Arcana, Gas & Waterworks Inc. In-game content arttextaudio | The pipes, ley lines, and gas mains of Arcana, Gas & Waterworks Inc. were designed, debated, and duct-taped together by a single developer. All music was licensed from real indie musicians, who did NOT use generative AI in any way, and who are credited in the game. Generative AI tools helped bring AGW Inc. to life by turning hand-drawn sketches into finished art, scripting sound effects, and contributing early drafts of in-game text. All of this content was rewritten, expanded, or replaced by the developer to fit the game's voice and world. Thanks to the help of these AI tools, I was able to finally answer the burning question, "What if fantasy worlds needed infrastructure?" | Shawn Rider | - | Mar 18, 2026 | |
RebelZ In-game content audio | Only the music in the teaser video is AI-generated. | SoloNode | - | Mar 18, 2026 | |
Blink Atomic Music In-game content audioart | We generate music using AI.
Store page art assets were created using AI. | JinCycle | - | Mar 18, 2026 | |
An Odd Walk: Shinjuku Alley In-game content audio | AI was used to generate some sound effects and as a voice changer to alter a single human voice sound clip. | BoxLoaf | - | Mar 18, 2026 | |
Silent home In-game content audio | With the help of neural networks, voiceover was made in Silent home. | Red Kraken studio | - | Mar 18, 2026 | |
Renegade Cat Marbles In-game content artaudio | This game uses generative AI to assist with parts of the asset creation process, including store/promotional images, background music assets, initial drafts/variations of the game logo, and the generation or AI-assisted creation of some in-game material textures. All such content is reviewed, curated, edited, and integrated by the developer before being used in the game. | LetsGMOMG | - | Mar 18, 2026 | |
Spellrite In-game content audio | Used AI for background music. Apologies. | Ethan Pribadi | - | Mar 18, 2026 | |
Desolation Arcanist In-game content artaudiotextcode | Some of the game's art, audio, video and code logic were developed with the assistance of AI tools. All AI-assisted content has been manually reviewed and modified by the developer to ensure quality and creative integrity. | MipodasGame | - | Mar 18, 2026 |