25,508 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Crimson System: VɅΔ ProtocolSteam
Disclosure

I’m a solo dev running a creative experiment: every texture, model, sound, music loop and even code started life in generative AI tools that I run locally, before the build ships. No marketplace packs, no outsourcing. Nothing is generated while you play and the game never sends data outside your PC. Crimson System is my proof-of-concept for how far one person (plus a few neural nets) can push a retro FPS.

Creator
Slamert Games
Reviews
-
Added
Mar 18, 2026
Fritz - Your chess coach 2Steam
Disclosure

With the help of the AI chatbot, you can generate analyses and varied comments on your games and, if required, listen to them in different languages.

Creator
ChessBase GmbH
Reviews
-
Added
Mar 18, 2026
Dont Hang Up ALPHA 1Steam
Disclosure

“Don’t Hang Up” uses generative AI voice technology (via ElevenLabs) to bring the anonymous phone calls to life. These AI-generated voices enhance immersion and help deliver the story in a unique, atmospheric way. No user data is collected or processed by AI systems.

Creator
DONT HANG UP FRANCHISE
Reviews
-
Added
Mar 18, 2026
CardtoniaSteam
Disclosure

In the game, AI technology was used to assist in generating the majority of the art and audio assets, specifically the UI, character illustrations, background illustrations, and background music. To achieve the desired visual effect, I will manually make secondary modifications to the generated assets after they are produced. I am fully aware that AI-generated work cannot compare to the creations of outstanding artists and musicians, and I completely understand any attitude you may hold toward AI. If you are still willing to give this game a try, I would like to explain: I apologize that, as an independent developer, from a financial standpoint, it has become difficult for me to afford a large amount of art and music content. However, this does not mean I will treat this work lightly. I have already conducted multiple rounds of optimization and replacement for the game's art and music, and this work will continue. I will bring my sincerity and dedication, within the limits of my ability, to gradually pursue results that are more satisfying to everyone.

Creator
高手麦克
Reviews
-
Added
Mar 18, 2026
The ZundungeonSteam
Disclosure

Character voices are synthesized with the Voice Synthesizer VOICEVOX, and the Japanese translation is provided by the machine translator DeepL. Neither of these uses generate content in real-time. No sprites, code, ideas, music, or any other elements not mentioned were made with AI.

Creator
Wispyworks
Reviews
-
Added
Mar 18, 2026
RustmireSteam
Disclosure

The background music in this game was created using AI.

Creator
MimicMimijeok
Reviews
-
Added
Mar 18, 2026
Diagnosis: No AnswerSteam
Disclosure

🎵 In our game, AI is used exclusively for content creation: • character voice generation, • sound effects creation, • background music writing. AI does not affect gameplay, balance or decision making in the game. All story elements, mechanics and visual content are developed manually. We used AI tools to generate sound effects, music and voice-overs, but this content is pre-rendered and does not change dynamically during gameplay. No AI is used to live-generate content or code during gameplay.

Creator
DocPumpkinInc
Reviews
-
Added
Mar 18, 2026
Mindful of HimSteam
Disclosure

The voices of two characters in this game (who are both robots) are pre-rendered via text to speech AI.

Creator
Patlsc
Reviews
-
Added
Mar 18, 2026
Low Magic They SaidSteam
Disclosure

AI-Generated Content Disclosure I am a solo developer with no programming background. Before using AI, I spent three months following YouTube tutorials, deleted everything and restarted three times, and typed every line of code myself until the foundation of this game clicked. From there, I used AI — primarily Claude — as a teacher and debugging partner across 7,000+ conversations over 16 months to learn GDScript and build every system in the game. The first line in my prompts is always "Stop being a yes sayer and always be brutal and honest." Here is exactly what AI was and wasn't used for: Code: I spent my first three months writing every line of code by hand. As the project grew, AI became a development partner — drafting code from my descriptions, which I then reviewed, debugged, and integrated. AI taught me programming concepts and helped me solve problems. Every design decision and system architecture is mine. Art: AI-generated with extensive human direction and manual editing. Some pieces required 15 pages of descriptions. I often assemble final art from multiple elements — finding references, combining parts, and making hands-on edits until it matches my vision. Animation: The first 14 enemies and 2 bosses were animated by me personally in DragonBones. For newer content, I'm exploring AI-generated animations and working to make them feel personal and consistent with the game's style — you can see examples with the later bosses. Some of these I'm still not satisfied with and will redo, which is just part of the process. Music: I produced 350+ tracks using AI music tools and curated the best for the game. All creative direction — mood, style, placement — is mine. Writing: All card text, lore, descriptions, and UI text are written by me. AI occasionally helps with polish. Game Design: Every mechanic, card interaction, and balance decision comes from a lifetime of gaming — hundreds of board games, decades of Magic: The Gathering, a career at Blizzard Entertainment, and more consoles than most people can count. AI does not design games. That part is entirely human. EDIT1: I felt the need to mention that I got diagnosed with ADHD last year, at the age of 47. The reason I could never learn coding in a traditional way is my attention span. If I am not interested it is super hard, and if I am interested it is super awesome. I get excited when I can talk and describe how I want my game to feel and function. The AI converts that to code, and together we've created a way for me to follow my dream and make a game that I want to play. I have thought to myself many times during development that I wish I knew how to make this myself, and I wish I was able to just learn and do things like most people. But here we are. "EDIT2: I updated the Code section to be more precise. I only wrote code entirely by hand for the first three months. After that, AI and I worked together — I designed and described what I needed in detail, AI drafted it, and I reviewed, debugged, and integrated everything."

Creator
tripleslai
Reviews
-
Added
Mar 18, 2026
Epos 11Steam
Disclosure

Some characters and other assets in the game were generated using AI. The game’s music was created with the assistance of AI tools.

Creator
Bee Lines
Reviews
-
Added
Mar 18, 2026
MechsNBugsSteam
Disclosure

This game was made by a solo developer aka human being. Some visual and audio assets were built with AI support, then refined, edited and animated by hand. Also, code analysis and debugging (no pun intended) was done with the support of AI.

Creator
Purple Tortoise
Reviews
-
Added
Mar 18, 2026
Coin HuntersSteam
Disclosure

Portions of this game’s source code, specifically involving complex algorithms and calculation logic, were developed with the assistance of AI-powered tools to enhance development efficiency and ensure greater system stability. Additionally, a limited selection of music assets was created and refined using AI-assisted composition technologies. All visual and graphical assets, including character designs, user interfaces, background art, and promotional materials, were entirely created by artists in our development team. No AI-generated visual content was used in any part of the game.

Creator
Eternal Sparks Studio
Reviews
-
Added
Mar 18, 2026
Ashen DestinySteam
Disclosure

All music assets were generated using Suno under a Pro subscription. Also the portraits of each General were produced with use of AI. I own full commercial rights to all music produced and portraits.

Creator
Arrow & Blade Games
Reviews
-
Added
Mar 18, 2026
Abomination OpsSteam
Disclosure

AI was used to create the visual art, music, voices, and sound effects. Abomination Ops was developed to demonstrate how modern artificial intelligence tools can be harnessed to craft a fully cinematic experience accessible to everyone. The story, world, and characters were conceived and written by a human being.

Creator
Dynamic Solutions Megacorp
Reviews
-
Added
Mar 18, 2026
Hyper VyperSteam
Disclosure

AI Assistant helped generate store capsule art and in-game music. Technical assistance was also provided with implementation of some game systems allowing a solo dev to punch above their weight.

Creator
The Last Resistance
Reviews
-
Added
Mar 18, 2026
Delivery SimulatorSteam
Disclosure

This game uses generative AI to create real-time in-game content such as character dialogue and ambient sound. All AI-generated content is moderated and filtered to prevent inappropriate or infringing material. Players can report content directly through in-game tools or the Steam interface.

Creator
Nukrosoft
Reviews
-
Added
Mar 18, 2026
RamonaSteam
Disclosure

Some of the game's graphics and music were created using AI.

Creator
Daniele Doesn't Matter
Reviews
44
Added
Mar 18, 2026
鍵穴喫茶店Steam
Disclosure

The following content is partially used in this game. - AI-generated images - AI-generated illustrations with modifications - AI-generated music including melodies

Creator
Luma
Reviews
-
Added
Mar 18, 2026
Noise CancelerSteam
Disclosure

Music (BGM & Tracks): Suno and Udio were used for initial music generation concepts. Our sound artist then refined, mixed, mastered, and remade these tracks to create the final in-game BGM and rhythm game audio. (Sound effects and other audio elements were produced directly without AI.) Graphics (In-game Icons & Illustrations): Gemini and ChatGPT were used to generate initial drafts for select in-game icons and illustrations. Our graphic artists then directly edited, corrected, and retouched these assets to refine them for the final game.

Creator
MandU
Reviews
-
Added
Mar 18, 2026
Dead BeyondSteam
Disclosure

AI is partly used in the game to create some in game music and 2d art.

Creator
Volkan Kutlubay
Reviews
-
Added
Mar 18, 2026
Scooter SlayerSteam
Disclosure

99% of the code, references, music and some textures are generated by neural networks

Creator
Kulix Games
Reviews
-
Added
Mar 18, 2026
Archive : ZeroSteam
Disclosure

Certain resources, including music and images, were created with the assistance of AI. No AI systems are included. The game does not generate text, dialogue, code, levels, characters, or voices in real time during gameplay. 일부 AI로 만들어진 리소스 - 음악, 이미지 사용되었음. AI시스템은 포함되지 않았기 때문에 플레이 중에 AI가 실시간으로 텍스트, 대사, 코드, 레벨, 캐릭터, 등을 생성할 일은 없음

Creator
TeamRedy
Reviews
-
Added
Mar 18, 2026
Seed 2313Steam
Disclosure

The game utilizes AI to generate some scene assets, UI icons, and background music, enriching the gameplay experience.

Creator
DaShanGames
Reviews
-
Added
Mar 18, 2026
CursorMMOSteam
Disclosure

The two videos on the store page have licensed generated music from Suno.

Creator
Kane Waltman
Reviews
-
Added
Mar 18, 2026
Bone-BoundSteam
Disclosure

Bone-Bound uses generative AI tools for some pre-rendered artwork and music as part of a solo-development production pipeline. Final assets are manually selected, edited, redrawn, filtered, revised, and curated to fit the game's design, visual style, and tone. All card abilities, creature mechanics, balance, progression, rules, and gameplay systems are designed by the developer. No AI-generated content is created during gameplay.

Creator
Slug Fest Studios
Reviews
-
Added
Mar 18, 2026
Qubx 2Steam
Disclosure

Some generative AI tools were used as part of the creation of the sound track.

Creator
Iconic Games
Reviews
-
Added
Mar 18, 2026
Liminal SalvationSteam
Disclosure

The developer has certainly used eleven labs voice tool or AI Audio, for very minimal dialogues' between characters. The duration is barely 20 seconds.

Creator
Rishabh Mehra
Reviews
17
Added
Mar 18, 2026
Dark SeaSteam
Disclosure

Certain pieces of audio and scripts were created with the help of Artificial Intelligence

Creator
DarkSignal Studios
Reviews
-
Added
Mar 18, 2026
Re:CallSteam
Disclosure

All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.

Creator
Re:Start
Reviews
-
Added
Mar 18, 2026
magnatSteam
Disclosure

Some business, event and collection item icons, as well as most background music, have been generated with artificial intelligence during the game's development

Creator
Cristi G
Reviews
-
Added
Mar 18, 2026
Titanic RescueSteam
Disclosure

Do you use AI to generate pre-rendered content for your game, its store page, marketing materials, and/or community assets? Yes, I've used AI to generate the images (logo, banner) for the store page. ------------------ In my game, I use AI to generate voice lines. For example, when a player presses a specific key (shortcut), it triggers an audio file that was created using AI-generated voice.

Creator
Ledgerdary
Reviews
-
Added
Mar 18, 2026
Blind BluffSteam
Disclosure

The character voices used in the game were generated by artificial intelligence.

Creator
4S Games
Reviews
-
Added
Mar 18, 2026
鸽亿分钟Steam
Disclosure

Dear players, Some of the puzzle levels and music in our game are created with the assistance of AI.

Creator
Suiun Game (水云游戏)
Reviews
35
Added
Mar 18, 2026
Megan AISteam
Disclosure

Megan AI runs a local language model on your PC to generate dialogue and text-to-speech replies in real time. No conversation data leaves your machine.

Creator
Chris Z.
Reviews
-
Added
Mar 18, 2026
Phoh: A Sleeping SoulSteam
Disclosure

Some 3D models and sound effects in this game were created using AI tools. These assets were edited and integrated into the game by the developer. No real-time AI content generation is used in gameplay.

Creator
NextrStudio
Reviews
-
Added
Mar 18, 2026
Not The EndSteam
Disclosure

Artificial intelligence was used in this game for some visuals, sounds, and 3D models.

Creator
Ert Gaming Studio
Reviews
-
Added
Mar 18, 2026
6,630 results
Page 99 of 133
Missing a product? Let us know