AI tools were used to assist with code optimization and debugging.
- Creator
- HuntForge
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI tools were used to assist with code optimization and debugging.
AI disclosure: AI assistants were used during development to help write and refine the game's source code and to edit narrative text (board memos, news headlines, event copy). All AI-assisted output was reviewed, edited, and approved by a human before shipping.
CyberDeck contains pre-generated visual art, animation frames, music, sound effects, voice audio, and written content created or assisted with generative AI tools, then curated and integrated by the development team. Generative AI also assists development, including code. No AI generates content during gameplay, and the game does not connect to external AI services while you play.
All in-game visual art assets in this title — including item icons, equipment artwork, character portraits, story illustrations, and UI decorative elements (frames, icons, and background textures) — are produced using OpenAI's ChatGPT image generation and xAI's Grok image generation API as core tools within our ink-wash and gongbi-style art pipeline. Every generated asset is reviewed, curated, manually retouched, and compositionally adjusted by the developer before being incorporated into the game. No real person's likeness has been used. The game's source code is written by the developer, Kevin Chen, with OpenAI Codex and Anthropic Claude Code used as coding assistants during development. In-game narrative and dialogue text are written by the developer, with portions assisted by Anthropic Claude for polishing and proofreading.
AI is used for code writing and capsule art.
I used AI to learn how to make this and to test for Linux, SteamOS and MacOS compatability.
This game's development used generative AI in three specific areas: 1. Source code: Portions of the source code were authored with assistance from large language model (LLM) coding tools. 2. Localization: In-game text translations for 10 languages (English, Simplified Chinese, Traditional Chinese, Korean, Russian, German, French, Spanish, Brazilian Portuguese, and Italian) were generated using LLM-based tools from the original Japanese source text. 3. Visual assets (UI graphics and logo): Generative AI was used in some cases to assist with creating certain in-game UI icons and the game logo. These AI-assisted assets are limited to generic UI elements (icons, indicators) and abstract logo designs, and do not depict real-world characters, brands, or copyrighted materials.
Nothing is outside the scope of AI usage. Images were generated with an AI workflow. Sounds are free and edited. Code includes consultation with free tier LLMs.
I have used Claude Code to create the game itself code and assets.
All visual assets were generated in part using Nano Banana. Some code was generated using Gemini. This project was done by a Solo Dev and few eternal assets were used except where noted.
Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs).
AI generated or edited with AI art. OpenAI Codex support during programming.
Partly coding and art assets.
This game utilizes AI-assisted technologies in its development process. Generative AI was used to assist in writing code, refining localized text, and generating certain background ambient music and sound effects. Additionally, AI tools were used to help conceptualize and refine the unique "Shadow Puppetry" and "Ink-wash" artistic style assets to ensure a high-quality visual experience.
The game code and 3D models are built by humans using generative AI tools.
This app uses AI tools during the development process, for example to configure some behavior algorithms. All cat sprite art consists of hand-drawn works by human artists, purchased under a commercial license. No generative AI is used during gameplay.
Developed with help from LLM-based programming tools.
AI has been used to check for localizations mistakes, some PoC textures that will be replaced, and boiler plate code.
Some store page artwork, marketing text, and game code were created with the assistance of AI tools (including this text), with direction, editing, and curation by the developer. All game design and creative decisions are human-made.
Peter the Stash Hunter has been mostly designed and coded by hand by a single developer using traditional methods. AI tools were used in the development process only in two supporting roles: - Translating store descriptions and in-game text into different languages - Acting as a helper assistant during code writing All AI outputs have been reviewed and edited by the developer. Translations are planned to be improved over time based on community feedback. None of the game's visuals, story, characters, music, sound effects, gameplay mechanics, or design decisions have been generated by AI. There is also no AI system running inside the game.
Hello, this game has used AI to help with generating artwork and some of the python code.
Claude Code and Codex were used in game development, particularly for UI related work.
AI was used as a supplemental tool for coding assistance and logic debugging; no AI-generated art, voice, or final assets were used.
During the development of this game, generative AI tools were used as a supportive resource for technical and creative tasks. Specifically, AI was utilized to assist in structuring complex C# scripts and providing visual reference images for world-building and character design. This allowed me as a solo developer to streamline my technical workflow and focus more on the core gameplay, environmental puzzles, and the unique atmospheric feel of the project. Every piece of AI-assisted logic or visual concept has been manually reviewed, adapted, and implemented by me to ensure it fits perfectly within the game's overall design.
Generative AI tools were used as development assistance for code prototyping, design iteration, selected promotional/store artwork, and AI-generated trailer music. The final game content is reviewed, edited, integrated, and curated by the developer. The game does not use live generative AI during gameplay. No runtime AI-generated text, images, audio, or dialogue are produced for players.
有使用 AI 類型:音樂 (Pre-generated) 類型:部份程式腳本
A coding agent was used to assist and generate some code for the game. An AI model was used to help with some ideas and design
AI tools were used to assist with code development and localization. All game design, art direction, and creative decisions were made by the developer.
Generative AI was used to assist in creating certain in-game UI assets (such as combo icons), the main capsule (cover art), and for code debugging during the development process. All AI-assisted content has been manually reviewed, refined, and integrated by the developer to ensure a high-quality experience.
I used AI tools (such as ChatGPT) to assist in writing scripts and optimizing the game code, which helped bridge the technical gap as an individual developer. Additionally, AI was used for English translation and proofreading to ensure a natural and high-quality narrative for global players.
We use AI to find Bugs and Performance Issues faster and also improve the workflow of implementing new features
AI Disclosure Generative AI tools were used to assist with writing store page descriptions and game development. All gameplay content — including art, audio, maze generation, and game mechanics — is created programmatically through traditional algorithms and code.
“Helped finalize the AI game’s code and fix the shapes.”
Used AI-powered development tools and AI-assisted art tools.
Code was partially written with AI assistance.
AI tools were used to assist on the programming of the game
This game was developed with the assistance of generative AI tools, which were used to help create visual assets, code, and some audio elements. All generated content was reviewed, edited, and integrated by the developer to ensure consistency and quality. No generative AI is used during gameplay. All content is pre-generated and curated before release.
Luminara: The Second Dawn was created by a solo developer with the help of AI tools to bring the game to life. Every piece of content—art, music, story, and code—has been personally reviewed, curated, and directed by me to ensure it fits the game's vision and quality standards.
This game utilizes AI generation for most of its code, most of its image assets, and some of its sound sources.
Art,Music,Code
Generative AI tools were used as development assistance for portions of the source code, including drafting, organization, and commenting. No live AI-generated content is produced during gameplay.
This game uses AI for the following: Programming Background Music
We used generative AI tools during development to assist with certain pre-generated visual assets, text content, localization drafts, and portions of code. All AI-assisted content was reviewed, edited, and approved by the developer before being used in the game or on the store page. The game does not use live-generated AI during gameplay.
This game uses generative AI as part of its development process. Most of the game’s implementation is based on AI-assisted code generated through prompts, which is then reviewed, modified, and integrated by the developer. Generative AI is also used to create some 3D assets, including the player character object and certain background building objects. These assets are not used as raw AI output; they are selected, adjusted, revised, and optimized for in-game use by the developer before being implemented in the game. The content shown in this game is not generated live during gameplay. It is created and reviewed in advance before being included in the final product.
AI was used for texture patterns and code assistance. All content was manually verified and optimized.
I have used the help of AI for some of the levels design, drafts of the bosses and other parts of the game design. Also part of the data models I have had help from AI to implement them.
AI helped guide the structure of the steam page and wording, It also helped with choosing a name that is not trademarked or taken. AI was used as a coding assistant during development.
We used AI tools (such as ChatGPT and Gemini) to assist with coding and brainstorming game design ideas during the development process. All final assets and game logic have been reviewed and refined by the developer.
Hagicode is a software tool for code development that interfaces with third-party CLI tools. Accordingly, it invokes third-party CLI tools for content generation. These CLI tools, including Claude Code, Codex, Gemini CLI and others, are installed and used by users on their own computers independently. Users utilizing these CLI tools are generally professional developers. Hagicode does not invoke any third-party AI generation services other than the aforementioned CLI tools. It merely acts as a caller to coordinate and display outputs returned by the CLI tools. Therefore, Hagicode shall not be liable for the generated results and content. Hagicode is not the actual generator and implementer, but only a caller.
All writing and artwork are created by human creators. AI assistance is used only for code and localization translation.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
ACHIEVEMENT MAZE Dev only code | AI tools were used to assist with code optimization and debugging. | HuntForge | - | May 23, 2026 | |
Blueprint: EV Dev only codetext | AI disclosure: AI assistants were used during development to help write and refine the game's source code and to edit narrative text (board memos, news headlines, event copy). All AI-assisted output was reviewed, edited, and approved by a human before shipping. | Phi Digital | - | May 23, 2026 | |
CyberDeck In-game content artaudiotextcode | CyberDeck contains pre-generated visual art, animation frames, music, sound effects, voice audio, and written content created or assisted with generative AI tools, then curated and integrated by the development team. Generative AI also assists development, including code. No AI generates content during gameplay, and the game does not connect to external AI services while you play. | CyberSprawl Studios | - | May 23, 2026 | |
武俠人生 In-game content arttextcode | All in-game visual art assets in this title — including item icons, equipment artwork, character portraits, story illustrations, and UI decorative elements (frames, icons, and background textures) — are produced using OpenAI's ChatGPT image generation and xAI's Grok image generation API as core tools within our ink-wash and gongbi-style art pipeline. Every generated asset is reviewed, curated, manually retouched, and compositionally adjusted by the developer before being incorporated into the game. No real person's likeness has been used.
The game's source code is written by the developer, Kevin Chen, with OpenAI Codex and Anthropic Claude Code used as coding assistants during development. In-game narrative and dialogue text are written by the developer, with portions assisted by Anthropic Claude for polishing and proofreading. | 肉's Lab | - | May 23, 2026 | |
The Butler's Manison Store/marketing codeart | AI is used for code writing and capsule art. | Unleashed Seal Studio LLC | - | May 23, 2026 | |
Minesweeper: Unlimited Expansion Dev only code | I used AI to learn how to make this and to test for Linux, SteamOS and MacOS compatability. | Hugh | - | May 23, 2026 | |
Signal Zero In-game content codetextart | This game's development used generative AI in three specific areas:
1. Source code: Portions of the source code were authored with assistance from large language model (LLM) coding tools.
2. Localization: In-game text translations for 10 languages (English, Simplified Chinese, Traditional Chinese, Korean, Russian, German, French, Spanish, Brazilian Portuguese, and Italian) were generated
using LLM-based tools from the original Japanese source text.
3. Visual assets (UI graphics and logo): Generative AI was used in some cases to assist with creating certain in-game UI icons and the game logo. These AI-assisted assets are limited to generic UI elements
(icons, indicators) and abstract logo designs, and do not depict real-world characters, brands, or copyrighted materials. | Hollow Frame | - | May 23, 2026 | |
Nursing Simulator—Code Ube In-game content artaudiocode | Nothing is outside the scope of AI usage. Images were generated with an AI workflow. Sounds are free and edited. Code includes consultation with free tier LLMs. | Mobile Nursing LLC | - | May 23, 2026 | |
Checkers Kingdom In-game content codeart | I have used Claude Code to create the game itself code and assets. | Pinch Games | - | May 23, 2026 | |
Cycle of the Unbroken In-game content artcode | All visual assets were generated in part using Nano Banana. Some code was generated using Gemini. This project was done by a Solo Dev and few eternal assets were used except where noted. | Latent Blade Studios | - | May 23, 2026 | |
Animal Clicking In-game content artaudiotextcode | Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs). | PypeGames | - | May 23, 2026 | |
Necroforge: Outbreak In-game content artcode | AI generated or edited with AI art. OpenAI Codex support during programming. | Sorontar Entertainment | - | May 23, 2026 | |
Hutong Gambit In-game content artcode | Partly coding and art assets. | Half Flower | - | May 23, 2026 | |
Shadow Play: Nezha In-game content codetextaudioart | This game utilizes AI-assisted technologies in its development process. Generative AI was used to assist in writing code, refining localized text, and generating certain background ambient music and sound effects. Additionally, AI tools were used to help conceptualize and refine the unique "Shadow Puppetry" and "Ink-wash" artistic style assets to ensure a high-quality visual experience. | HDPixelGames | - | May 23, 2026 | |
MythicMonsterOutlaws Dev only codeart | The game code and 3D models are built by humans using generative AI tools. | BestGameStudios | - | May 23, 2026 | |
Sill Cats Dev only code | This app uses AI tools during the development process, for example to configure some behavior algorithms. All cat sprite art consists of hand-drawn works by human artists, purchased under a commercial license. No generative AI is used during gameplay. | SQOOL | 492 | May 23, 2026 | |
D.R.A.F.T. VR Dev only code | Developed with help from LLM-based programming tools. | DenTechs | - | May 23, 2026 | |
Arena Arcade Fest In-game content textartcode | AI has been used to check for localizations mistakes, some PoC textures that will be replaced, and boiler plate code. | Oscar Ortigueira López | - | May 23, 2026 | |
Mostly Delivered Store/marketing codetextart | Some store page artwork, marketing text, and game code were created with the assistance of AI tools (including this text), with direction, editing, and curation by the developer. All game design and creative decisions are human-made. | Could Be Worse Games | - | May 23, 2026 | |
Peter the Stash Hunter In-game content textcode | Peter the Stash Hunter has been mostly designed and coded by hand by a single developer using traditional methods. AI tools were used in the development process only in two supporting roles:
- Translating store descriptions and in-game text into different languages
- Acting as a helper assistant during code writing
All AI outputs have been reviewed and edited by the developer. Translations are planned to be improved over time based on community feedback. None of the game's visuals, story, characters, music, sound effects, gameplay mechanics, or design decisions have been generated by AI. There is also no AI system running inside the game. | Fragilent | - | May 23, 2026 | |
Greywind's Legacy - A Text Based, Skill Progression, RPG Dev only artcode | Hello, this game has used AI to help with generating artwork and some of the python code. | Lansdolli | - | May 23, 2026 | |
Brushwork Dev only code | Claude Code and Codex were used in game development, particularly for UI related work. | OateyGames | - | May 23, 2026 | |
Orbit's Grocery Dev only code | AI was used as a supplemental tool for coding assistance and logic debugging; no AI-generated art, voice, or final assets were used. | Cosmic Wage Workers | - | May 23, 2026 | |
Binary Proof In-game content artcode | During the development of this game, generative AI tools were used as a supportive resource for technical and creative tasks. Specifically, AI was utilized to assist in structuring complex C# scripts and providing visual reference images for world-building and character design. This allowed me as a solo developer to streamline my technical workflow and focus more on the core gameplay, environmental puzzles, and the unique atmospheric feel of the project. Every piece of AI-assisted logic or visual concept has been manually reviewed, adapted, and implemented by me to ensure it fits perfectly within the game's overall design. | Harun EŞKAR | - | May 23, 2026 | |
Nordic Homestead: A Quiet Restoration Game In-game content artaudiocode | Generative AI tools were used as development assistance for code prototyping, design iteration, selected promotional/store artwork, and AI-generated trailer music. The final game content is reviewed, edited, integrated, and curated by the developer.
The game does not use live generative AI during gameplay. No runtime AI-generated text, images, audio, or dialogue are produced for players. | Secora Systems | - | May 23, 2026 | |
日月協約 In-game content audiocode | 有使用 AI
類型:音樂 (Pre-generated)
類型:部份程式腳本 | WANG,HSUAN-YU | 10 | May 23, 2026 | |
Fleet Manager: Logistics Simulator Dev only code | A coding agent was used to assist and generate some code for the game.
An AI model was used to help with some ideas and design | Woodheadgames Studio | - | May 23, 2026 | |
Internet Cafe Tycoon In-game content codetext | AI tools were used to assist with code development and localization. All game design, art direction, and creative decisions were made by the developer. | Muzaffer Usta | - | May 23, 2026 | |
TOOSIN : 투신 In-game content artcode | Generative AI was used to assist in creating certain in-game UI assets (such as combo icons), the main capsule (cover art), and for code debugging during the development process. All AI-assisted content has been manually reviewed, refined, and integrated by the developer to ensure a high-quality experience. | TEAM NIRIZ | 14 | May 23, 2026 | |
The Shaman: What's in Your House? Dev only codetext | I used AI tools (such as ChatGPT) to assist in writing scripts and optimizing the game code, which helped bridge the technical gap as an individual developer. Additionally, AI was used for English translation and proofreading to ensure a natural and high-quality narrative for global players. | Myosi | - | May 23, 2026 | |
Shape Together Dev only code | We use AI to find Bugs and Performance Issues faster and also improve the workflow of implementing new features | Blu | - | May 23, 2026 | |
Still Lost In-game content textcode | AI Disclosure
Generative AI tools were used to assist with writing store page descriptions and game development. All gameplay content — including art, audio, maze generation, and game mechanics — is created programmatically through traditional algorithms and code. | Project571 | - | May 23, 2026 | |
Split Fate Dev only code | “Helped finalize the AI game’s code and fix the shapes.” | Nauron Studio | - | May 23, 2026 | |
Tokamak Hand Unclear codeart | Used AI-powered development tools and AI-assisted art tools. | Ricky Ge | - | May 23, 2026 | |
Historarium Dev only code | Code was partially written with AI assistance. | SemiRandom Interactive | - | May 23, 2026 | |
Blitzcade Dev only code | AI tools were used to assist on the programming of the game | MG | - | May 23, 2026 | |
SontusCrops In-game content artcodeaudio | This game was developed with the assistance of generative AI tools, which were used to help create visual assets, code, and some audio elements. All generated content was reviewed, edited, and integrated by the developer to ensure consistency and quality.
No generative AI is used during gameplay. All content is pre-generated and curated before release. | IndieNegra | - | May 23, 2026 | |
Luminara: The Second Dawn In-game content artaudiotextcode | Luminara: The Second Dawn was created by a solo developer with the help of AI tools to bring the game to life. Every piece of content—art, music, story, and code—has been personally reviewed, curated, and directed by me to ensure it fits the game's vision and quality standards. | LOADING DREAMS INC. | - | May 23, 2026 | |
Looter Survivors In-game content codeartaudio | This game utilizes AI generation for most of its code, most of its image assets, and some of its sound sources. | iida-lab | - | May 23, 2026 | |
爪爪改造家 PawRebuild Unclear artaudiocode | Art,Music,Code | 冷笑黑妖 | 19 | May 23, 2026 | |
The Last Leukocyte Dev only code | Generative AI tools were used as development assistance for portions of the source code, including drafting, organization, and commenting. No live AI-generated content is produced during gameplay. | Ballpoint Studios | - | May 23, 2026 | |
PieceMonsters In-game content audiocode | This game uses AI for the following:
Programming
Background Music | pirio | - | May 23, 2026 | |
catfish In-game content arttextcode | We used generative AI tools during development to assist with certain pre-generated visual assets, text content, localization drafts, and portions of code. All AI-assisted content was reviewed, edited, and approved by the developer before being used in the game or on the store page. The game does not use live-generated AI during gameplay. | fjyaosun | - | May 23, 2026 | |
Chroma Climb: Reclaim Your Color In-game content artcode | This game uses generative AI as part of its development process. Most of the game’s implementation is based on AI-assisted code generated through prompts, which is then reviewed, modified, and integrated by the developer.
Generative AI is also used to create some 3D assets, including the player character object and certain background building objects. These assets are not used as raw AI output; they are selected, adjusted, revised, and optimized for in-game use by the developer before being implemented in the game.
The content shown in this game is not generated live during gameplay. It is created and reviewed in advance before being included in the final product. | P's Games | - | May 23, 2026 | |
Keystones: Foundations In-game content artcode | AI was used for texture patterns and code assistance. All content was manually verified and optimized. | Cartoon Rocket Games | - | May 23, 2026 | |
Demonic Gauntlet In-game content textcode | I have used the help of AI for some of the levels design, drafts of the bosses and other parts of the game design. Also part of the data models I have had help from AI to implement them. | L33t Pro Studio | - | May 23, 2026 | |
Null Ascent: Stellar Store/marketing textcode | AI helped guide the structure of the steam page and wording, It also helped with choosing a name that is not trademarked or taken. AI was used as a coding assistant during development. | Woodheadgames Studio | - | May 23, 2026 | |
Chaos Dice Survival Dev only code | We used AI tools (such as ChatGPT and Gemini) to assist with coding and brainstorming game design ideas during the development process. All final assets and game logic have been reviewed and refined by the developer. | RaiP | - | May 23, 2026 | |
Hagicode Dev only code | Hagicode is a software tool for code development that interfaces with third-party CLI tools. Accordingly, it invokes third-party CLI tools for content generation. These CLI tools, including Claude Code, Codex, Gemini CLI and others, are installed and used by users on their own computers independently.
Users utilizing these CLI tools are generally professional developers. Hagicode does not invoke any third-party AI generation services other than the aforementioned CLI tools. It merely acts as a caller to coordinate and display outputs returned by the CLI tools.
Therefore, Hagicode shall not be liable for the generated results and content. Hagicode is not the actual generator and implementer, but only a caller. | Kun Yu | - | May 23, 2026 | |
KORA In-game content codetext | All writing and artwork are created by human creators. AI assistance is used only for code and localization translation. | 月之小 | - | May 23, 2026 |