In snakeyboss, the overall code for player movement and control was written using generative AI. The game icon was also created by generative AI.
- Creator
- ROH YEON HO
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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In snakeyboss, the overall code for player movement and control was written using generative AI. The game icon was also created by generative AI.
AI tools were used during parts of the development process to assist with early-stage graphics and code. Every AI-assisted element has since been carefully reworked, improved, and integrated through hands-on development. The final product is shaped by deliberate design, creative iteration, and personal input to ensure a cohesive and original gameplay experience.
This game was built with the assistance of AI tools. Visual assets including character models, ability icons, and promotional art were generated using AI image generation. Game code, systems design, and implementation were developed with AI coding assistance. All gameplay mechanics, class balance, and game design decisions were directed by the developer.
Use of Generative AI for Images and Textures in the game, and assistance with code to speed up the development process.
During the development of "Farm Harbeest", we used generative AI to help improve production efficiency, including assistance with some art references, music and sound effect inspiration, and code logic references. All related content was manually reviewed, selected, reworked, edited, tested, and integrated. The final game content is reviewed and controlled by the developers. We confirm that the AI-assisted content does not include any unauthorized copyrighted material.
The developer used AI tools during the development process as a programming assistant to optimize and troubleshoot code. Additionally, a small number of 3D models utilized as game assets were created using AI generation tools. All core gameplay mechanics, level design, and the overall creative vision are strictly handcrafted.
Generative AI was used for base sprites and code. All assets were manually edited and adapted to match the game's aesthetic and ensure originality. Content is static and pre-rendered.
Art and Visual Assets: The game’s visual assets, including character designs, backgrounds, and UI elements, were pre-generated using AI tools. These assets were then curated and stylized to fit a unique comic-book aesthetic. Code and Development: Portions of the game's underlying code and systems were developed with the assistance of AI-powered coding tools. Quality Control: All AI-generated content has been thoroughly reviewed and edited by the developer to ensure it does not contain any infringing or illegal material and meets the game's quality standards.
This game use generative AI as Code Assist
Some audio, Some Code
This game uses AI to create program code and artwork.
Generative AI was used to assist in the creation of the game's codebase and logic. AI tools were also used to generate environmental art, background assets, and promotional marketing materials (including the Library Hero, Logo, and store page assets). All AI-generated content was reviewed and curated to ensure it meets quality standards and does not contain illegal or infringing material.
Use of AI for ideas for store page text, and use of AI to write portions of code for the game.
This game used generative AI tools during development to assist with some pre-generated content, including portions of visual assets and some code/text assistance. All AI-assisted output was reviewed, modified, and curated by the developer before being included in the game. This game does not use live-generated AI during gameplay.
Scrapbot Outpost was created with assistance from AI tools. AI tools were used for portions of the design, writing, translating, brainstorming, and implementation process, and for the creation of most game art assets. Tools used during development include: - OpenAI ChatGPT - Claude Opus - PixelLab.ai All AI-assisted content was selected, reviewed, edited, and integrated by the developement team
AI was used for initial code reviews. Everything it produced was carefully reviewd, and we shipped those results in early production. It also served as a great "rubber duck".
Game assets, including music, images, and code, are generated by AI.
Code and promotional images generated by AI were used.
Aetheris Core is a hand-crafted indie game, built and tuned over thousands of hours of development and playtesting by Kavik Studios. Generative AI tools were used to assist with parts of the process, including some visual and audio assets and technical code such as shaders. No content is generated live during gameplay; everything ships as fixed, pre-made assets. Every AI-assisted element was reviewed, edited, reworked, and integrated by hand to meet the game's quality and consistency standards. The design, balance, feel, and final form of the game are Kavik Studios' own work. We've disclosed our use of AI tools openly since day one, and we're committed to keeping that transparency as the game grows.
This game makes limited use of generative artificial intelligence during development. Generative AI was used to help create some game music and sound effects, to generate the store page thumbnail artwork, and as a support tool for brainstorming ideas and coding auto-completion. All gameplay, design, and final creative decisions were made by the developer.
Generative AI has been used to populate the Steam Store Page with graphics, for BGM and occasionally during coding
Generative AI tools were used during development to assist with writing and debugging parts of the game code. Some visual or text assets may have been created or edited with the assistance of generative AI. The game does not use live generative AI during gameplay.
Generative AI was used to assist in coding.
Generative AI was used to assist in the creation of 2D graphical textures (such as the core visuals and aesthetic shop skins) as well as assisting as a tool in writing the underlying game code and mechanics.
AI was used to assist with coding and logo design. All gameplay and design were created by the developer.
This game was build entirely using Artificial Intelligence, including code, visual, sound effects and soundtracks. It was however crafted with care by a real human.
During the development of this game, generative artificial intelligence tools (such as language models) were used to assist in the generation of code, game logic, and certain content elements. All systems have been manually integrated, validated, and fine-tuned by the developer. Artificial intelligence does not operate in real time within the game nor does it generate dynamic content for the end user. Measures have been taken to ensure that the generated content complies with the required intellectual property and quality policies.
游戏在概念设计、Demo阶段及图标、动画、代码等辅助系统中,分别借助AI完成了部分创意构思与初步创作。
All of the game code is via Vibe coding. Most of the art material is AI-generated. About half the pre-written text is AI-generated (Prompt for the story, character behavior, etc). All of the content of the text that the player sees in-game, during gameplay, is Live-AI-generated. The Cinematic trailer is Ai generated.
AI tools (Claude Code) were used to assist with code development and store page localization. All game design, visual style, and creative decisions were made by the developer. All visuals are procedurally generated by the game's own code at runtime.
This game uses generative AI during development for some images, music drafts, and programming assistance. All AI-assisted content was reviewed, edited, and curated by the developer before release.
AI was used only to help review, correct, and improve portions of existing code during development. All visual assets, music, and other creative content in the game were made by real artists, whose work I fully support.
During development, generative AI was used as a supporting tool to accelerate coding workflows and assist in creating pixel art assets. All game design, mechanics, and creative direction are human-driven.
Generative AI was used during the development process to assist with writing codes. All AI-generated text has been manually reviewed and edited.
Some programming code writing for Torizon Telecom utilized AI. (However, the code written by AI is either directly corrected or used for reference.) All other resources and fonts are available It reveals that AI has not been used at all.
This game was developed by a solo beginner from the ground up. AI tools were used during development to assist with coding, learn new software, generating some audio, and create in-game product and console artwork. All game design, systems, and creative direction are my own work.
Assisted in writing some of the scripting or layouts.
The icons and store page photos were generated with AI. It was also used to help with the coding.
Developer’s Note: Due to the challenges of solo game development and being a newcomer to the industry, I utilized AI tools to assist in certain areas of production. This includes specific textures, minor 3D models, and parts of the programming logic. However, all voice acting and musical scores are original works, created as a gesture of support by my close friends.
Generative AI was used to create the character illustrations and programming for this game.
Generative AI was used during development to assist with some in-game visual art (e.g. building and enemy concept iteration, color palette suggestions), code, and Steam marketing materials (store capsules, achievement icons). Final assets were reviewed and integrated by the developer. All music, sound design, and game design are hand-authored.
AI tools were utilized to assist in programming the mathematical codebase logic, generating promotional background art, and drafting the store page
Gen AI was used as a dev tool to help with implementing code and in game content. Game design, mechanics, and creative direction were not by AI.
Base-Translations, Code Support, Pipelining
AI coding tools were used during development to assist with writing game code and store page text. All game content (gameplay, visuals, audio, level design) was created and reviewed by the developer. No AI generates content at runtime.
Generative AI was used as an assistive tool during development for parts of some 3D models, sound assets, and portions of the code. All such content was reviewed, modified where needed, and curated by the developer before release.
Art: Certain background, character, and animation assets were generated by AI, then manually cropped, composited, and post-processed. Audio: Some in-game music and sound effects were generated by AI, then manually selected, edited, and integrated. Code: Some foundational functional code was generated with AI assistance, then reviewed, modified, compiled, and integrated by the developers. The core game design, gameplay logic, and final integration were all completed manually.
Used partially in coding and generating sounds
Artificial intelligence was used to assist with code debugging, translating in-game text into multiple languages, and refining the store page descriptions."
Code, images, and text content are generated with AI assistance.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
SnakeyBoss In-game content codeart | In snakeyboss, the overall code for player movement and control was written using generative AI. The game icon was also created by generative AI. | ROH YEON HO | - | May 23, 2026 | |
Void Commander: Armada In-game content artcode | AI tools were used during parts of the development process to assist with early-stage graphics and code. Every AI-assisted element has since been carefully reworked, improved, and integrated through hands-on development.
The final product is shaped by deliberate design, creative iteration, and personal input to ensure a cohesive and original gameplay experience. | LordStarFish | - | May 23, 2026 | |
Ebon Crucible In-game content artcode | This game was built with the assistance of AI tools. Visual assets including character models, ability icons, and promotional art were generated using AI image generation. Game code, systems design, and implementation were developed with AI coding assistance. All gameplay mechanics, class balance, and game design decisions were directed by the developer. | Andrew Metcalf | - | May 23, 2026 | |
Gambiarra Garage In-game content artcode | Use of Generative AI for Images and Textures in the game, and assistance with code to speed up the development process. | FuzzyDev | - | May 23, 2026 | |
Farm Harbeest In-game content artaudiocode | During the development of "Farm Harbeest", we used generative AI to help improve production efficiency, including assistance with some art references, music and sound effect inspiration, and code logic references. All related content was manually reviewed, selected, reworked, edited, tested, and integrated. The final game content is reviewed and controlled by the developers. We confirm that the AI-assisted content does not include any unauthorized copyrighted material. | ShanSi | - | May 23, 2026 | |
Shard Defender: Rogue In-game content artcode | The developer used AI tools during the development process as a programming assistant to optimize and troubleshoot code. Additionally, a small number of 3D models utilized as game assets were created using AI generation tools. All core gameplay mechanics, level design, and the overall creative vision are strictly handcrafted. | KAMA Interactive | - | May 23, 2026 | |
Supernova Deliveries In-game content artcode | Generative AI was used for base sprites and code. All assets were manually edited and adapted to match the game's aesthetic and ensure originality. Content is static and pre-rendered. | Desdedalt | - | May 23, 2026 | |
FinalDefense In-game content artcode | Art and Visual Assets: The game’s visual assets, including character designs, backgrounds, and UI elements, were pre-generated using AI tools. These assets were then curated and stylized to fit a unique comic-book aesthetic.
Code and Development: Portions of the game's underlying code and systems were developed with the assistance of AI-powered coding tools.
Quality Control: All AI-generated content has been thoroughly reviewed and edited by the developer to ensure it does not contain any infringing or illegal material and meets the game's quality standards. | Mr.MengD | - | May 23, 2026 | |
Periodic Lottery Dev only code | This game use generative AI as Code Assist | Libral Games | - | May 23, 2026 | |
Stellar Golf In-game content audiocode | Some audio, Some Code | Fort Chuck Entertainment | - | May 23, 2026 | |
時の塔 In-game content artcode | This game uses AI to create program code and artwork. | Toru Nakano | - | May 23, 2026 | |
Polity Painter In-game content artcode | Generative AI was used to assist in the creation of the game's codebase and logic. AI tools were also used to generate environmental art, background assets, and promotional marketing materials (including the Library Hero, Logo, and store page assets). All AI-generated content was reviewed and curated to ensure it meets quality standards and does not contain illegal or infringing material. | Lux Historia | - | May 23, 2026 | |
Captain Awesome - Adventures in Space In-game content codetext | Use of AI for ideas for store page text, and use of AI to write portions of code for the game. | Paul Granelli | - | May 23, 2026 | |
HexTrial A C.O.R.E. Cognitive Test In-game content arttextcode | This game used generative AI tools during development to assist with some pre-generated content, including portions of visual assets and some code/text assistance. All AI-assisted output was reviewed, modified, and curated by the developer before being included in the game. This game does not use live-generated AI during gameplay. | Bandit Labs | - | May 23, 2026 | |
Scrapbot Outpost In-game content arttextcode | Scrapbot Outpost was created with assistance from AI tools.
AI tools were used for portions of the design, writing, translating, brainstorming, and implementation process, and for the creation of most game art assets.
Tools used during development include:
- OpenAI ChatGPT
- Claude Opus
- PixelLab.ai
All AI-assisted content was selected, reviewed, edited, and integrated by the developement team | Blackboard Studios | - | May 23, 2026 | |
Prism Deck Survivor Dev only code | AI was used for initial code reviews. Everything it produced was carefully reviewd, and we shipped those results in early production. It also served as a great "rubber duck". | CryCauseDry | - | May 23, 2026 | |
Wayward Crown In-game content artaudiocode | Game assets, including music, images, and code, are generated by AI. | JefreyChen | - | May 23, 2026 | |
防御前线 Store/marketing codeart | Code and promotional images generated by AI were used. | 爱喝可乐的咖啡 | - | May 23, 2026 | |
Aetheris Core In-game content artaudiocode | Aetheris Core is a hand-crafted indie game, built and tuned over thousands of hours of development and playtesting by Kavik Studios.
Generative AI tools were used to assist with parts of the process, including some visual and audio assets and technical code such as shaders. No content is generated live during gameplay; everything ships as fixed, pre-made assets. Every AI-assisted element was reviewed, edited, reworked, and integrated by hand to meet the game's quality and consistency standards. The design, balance, feel, and final form of the game are Kavik Studios' own work.
We've disclosed our use of AI tools openly since day one, and we're committed to keeping that transparency as the game grows. | Kavik Studios | - | May 23, 2026 | |
Cucumber Airlines In-game content audioartcode | This game makes limited use of generative artificial intelligence during development.
Generative AI was used to help create some game music and sound effects, to generate the store page thumbnail artwork, and as a support tool for brainstorming ideas and coding auto-completion.
All gameplay, design, and final creative decisions were made by the developer. | Kokoa Interactive | - | May 23, 2026 | |
Shapemonger In-game content artaudiocode | Generative AI has been used to populate the Steam Store Page with graphics, for BGM and occasionally during coding | Topito Games | - | May 23, 2026 | |
Magic Knights In-game content arttextcode | Generative AI tools were used during development to assist with writing and debugging parts of the game code. Some visual or text assets may have been created or edited with the assistance of generative AI. The game does not use live generative AI during gameplay. | 纯AI Studio | - | May 23, 2026 | |
Boid Predator Dev only code | Generative AI was used to assist in coding. | QuadNode | - | May 23, 2026 | |
LaVonne's Bouncing Idle In-game content artcode | Generative AI was used to assist in the creation of 2D graphical textures (such as the core visuals and aesthetic shop skins) as well as assisting as a tool in writing the underlying game code and mechanics. | LaVonne | 18 | May 23, 2026 | |
Overhang In-game content codeart | AI was used to assist with coding and logo design. All gameplay and design were created by the developer. | CountRaze | - | May 23, 2026 | |
Slingshot: Escape the Solar System In-game content artaudiocode | This game was build entirely using Artificial Intelligence, including code, visual, sound effects and soundtracks. It was however crafted with care by a real human. | indiega.me | - | May 23, 2026 | |
Pending Approval Dev only code | During the development of this game, generative artificial intelligence tools (such as language models) were used to assist in the generation of code, game logic, and certain content elements.
All systems have been manually integrated, validated, and fine-tuned by the developer. Artificial intelligence does not operate in real time within the game nor does it generate dynamic content for the end user.
Measures have been taken to ensure that the generated content complies with the required intellectual property and quality policies. | Rcaza | - | May 23, 2026 | |
最后的妙笔人 In-game content artcode | 游戏在概念设计、Demo阶段及图标、动画、代码等辅助系统中,分别借助AI完成了部分创意构思与初步创作。 | FU TAO | - | May 23, 2026 | |
Once Upon Live AI arttextcode | All of the game code is via Vibe coding.
Most of the art material is AI-generated.
About half the pre-written text is AI-generated (Prompt for the story, character behavior, etc).
All of the content of the text that the player sees in-game, during gameplay, is Live-AI-generated.
The Cinematic trailer is Ai generated. | Entropy Cat Studio | - | May 23, 2026 | |
FARLUME: Into the Silent Dark In-game content codetext | AI tools (Claude Code) were used to assist with code development and store page localization. All game design, visual style, and creative decisions were made by the developer. All visuals are procedurally generated by the game's own code at runtime. | Farlume Studio | - | May 23, 2026 | |
Triad of Victory In-game content artaudiocode | This game uses generative AI during development for some images, music drafts, and programming assistance. All AI-assisted content was reviewed, edited, and curated by the developer before release. | wsgamestudio | - | May 23, 2026 | |
Void Strike Dev only code | AI was used only to help review, correct, and improve portions of existing code during development. All visual assets, music, and other creative content in the game were made by real artists, whose work I fully support. | BareboneDev | - | May 23, 2026 | |
Reel & Deal In-game content artcode | During development, generative AI was used as a supporting tool to accelerate coding workflows and assist in creating pixel art assets. All game design, mechanics, and creative direction are human-driven. | Whaledev | - | May 23, 2026 | |
Gambling Simulator Dev only code | Generative AI was used during the development process to assist with writing codes. All AI-generated text has been manually reviewed and edited. | Fato Games | - | May 23, 2026 | |
Torizon Telecom Dev only code | Some programming code
writing for Torizon Telecom utilized AI.
(However, the code written by AI is either directly corrected or used for reference.)
All other resources and fonts are available
It reveals that AI has not been used at all. | SkagoGames | - | May 23, 2026 | |
New Game+ - Game Store Simulator In-game content artaudiocode | This game was developed by a solo beginner from the ground up. AI tools were used during development to assist with coding, learn new software, generating some audio, and create in-game product and console artwork. All game design, systems, and creative direction are my own work. | A Lone Dev | - | May 23, 2026 | |
Soul Proprietor Dev only code | Assisted in writing some of the scripting or layouts. | Mystical Menagerie Media | - | May 23, 2026 | |
Keyboard/Keybind Practice (BYO) In-game content artcode | The icons and store page photos were generated with AI. It was also used to help with the coding. | GravyApps | - | May 23, 2026 | |
Devil's Logic In-game content artcode | Developer’s Note:
Due to the challenges of solo game development and being a newcomer to the industry, I utilized AI tools to assist in certain areas of production. This includes specific textures, minor 3D models, and parts of the programming logic. However, all voice acting and musical scores are original works, created as a gesture of support by my close friends. | mrt | - | May 23, 2026 | |
パパさ、旅系インフルエンサーで食っていこうと思っているんだ。 In-game content artcode | Generative AI was used to create the character illustrations and programming for this game. | HataGames | - | May 23, 2026 | |
Hold the Keep In-game content artcode | Generative AI was used during development to assist with some in-game visual art (e.g. building and enemy concept iteration, color palette suggestions), code, and Steam marketing materials (store capsules, achievement icons). Final assets were reviewed and integrated by the developer. All music, sound design, and game design are hand-authored. | Bemi Game Studios | - | May 23, 2026 | |
LaVonne's Grid Idle Store/marketing codearttext | AI tools were utilized to assist in programming the mathematical codebase logic, generating promotional background art, and drafting the store page | LaVonne | - | May 23, 2026 | |
Hollow Ward In-game content code | Gen AI was used as a dev tool to help with implementing code and in game content. Game design, mechanics, and creative direction were not by AI. | Take A Nuke | - | May 23, 2026 | |
Novus Terminus: First Flags Unclear code | Base-Translations, Code Support, Pipelining | BlackStreamGames | - | May 23, 2026 | |
Blitz Haul Store/marketing codetext | AI coding tools were used during development to assist with writing game code and store page text. All game content (gameplay, visuals, audio, level design) was created and reviewed by the developer. No AI generates content at runtime. | Joseph & Theo van Kraay | - | May 23, 2026 | |
Black Resonance: Obelisk Siege In-game content artaudiocode | Generative AI was used as an assistive tool during development for parts of some 3D models, sound assets, and portions of the code. All such content was reviewed, modified where needed, and curated by the developer before release. | Dark Frequency Studio | - | May 23, 2026 | |
CatToySimulator In-game content artaudiocode | Art: Certain background, character, and animation assets were generated by AI, then manually cropped, composited, and post-processed.
Audio: Some in-game music and sound effects were generated by AI, then manually selected, edited, and integrated.
Code: Some foundational functional code was generated with AI assistance, then reviewed, modified, compiled, and integrated by the developers.
The core game design, gameplay logic, and final integration were all completed manually. | YellowDaGame | - | May 23, 2026 | |
Blipzz In-game content codeaudio | Used partially in coding and generating sounds | Edwin Lee | - | May 23, 2026 | |
IT HEARS YOU In-game content codetext | Artificial intelligence was used to assist with code debugging, translating in-game text into multiple languages, and refining the store page descriptions." | Lurking Shadow Studios | - | May 23, 2026 | |
䁛𩲏模拟器——你身边的鬼故事合集 In-game content codearttext | Code, images, and text content are generated with AI assistance. | 整个好活 | - | May 23, 2026 |