25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Hypernet ExplorerSteam
Disclosure

AI coding tools help write and maintain the game's plugin code, and parts of the in-game text like NPC combinatorial string banks and translations were written with AI assistance, all being reviewed manully by the developer.

Creator
Nocoldiz
Reviews
-
Added
Oct 5, 2026
AudioglideSteam
Disclosure

AI tools were used to assist with programming and generate a small number of textures and menu illustrations. These visual assets were adjusted by hand before being included in the game.

Creator
Ospekki
Reviews
-
Added
Oct 5, 2026
Clearly CribbageSteam
Disclosure

Clearly Cribbage is my first game as a developer. I used AI tools to help with coding, debugging, testing, and working through design ideas while I learned to build it. The opening studio image, game logo and icon, and some Steam artwork were made with AI image generation under my direction. Some of the licensed music in the game is also identified by its creators as AI-generated. I chose what to use and made the final decisions about the game. No generative AI creates content while you play.

Creator
Koedy Burkel
Reviews
-
Added
Oct 4, 2026
TategoiSteam
Disclosure

Some sound effects and music were created with AI audio tools. AI tools assisted in writing the game's code and some of its text (descriptions, hints and story notes), all reviewed and edited by the developer. The artwork is drawn procedurally by the game itself, not AI-generated, and no AI content is generated during gameplay.

Creator
Nukeborn Studio
Reviews
-
Added
Oct 4, 2026
Void RunnersSteam
Disclosure

Void Runners was developed with the help of AI coding tools. The game's art, music and sound effects are generated procedurally by code written with those tools; no AI model runs in the game, and no content is generated live while you play.

Creator
Aaron Reisman
Reviews
-
Added
Oct 4, 2026
それでも僕らは廻っている。Steam
Disclosure

Generative AI tools were used extensively throughout development. Most of the game's visual content, user interface, written text, audio, narrative and localization, and program code were created with the assistance of generative AI, then selected, edited, integrated, and refined by the developer. Generative AI is used only during development. The game does not connect to AI services or generate content in real time during gameplay.

Creator
おまど
Reviews
-
Added
Oct 4, 2026
Razor SquadronSteam
Disclosure

Generative AI tools were used during development to assist with the creation and iteration of some game assets and development code. AI-assisted content included in the final game is pre-generated and reviewed by the developer. The game does not generate AI content during gameplay.

Creator
BlueGamer Productions
Reviews
-
Added
Oct 4, 2026
Plow-A-LotSteam
Disclosure

This game was made by a solo developer with the help of generative AI tools. AI was used to create the store page images and videos, the in-game audio and visual assets, language translations, and the majority of the code. The game concept, design, and every gameplay decision are my own, and I reviewed and refined all AI-generated content.

Creator
Unity Gain, LLC
Reviews
-
Added
Oct 4, 2026
PenRogueSteam
Disclosure

Generative AI is used throughout the development of PenRogue, including code, character artwork, backgrounds, UI assets, music, sound effects, and text. AI-generated content is reviewed, selected, and integrated by the developer.

Creator
Magnos Games
Reviews
-
Added
Oct 4, 2026
Dream Island SimulatorSteam
Disclosure

Use of Generative AI & AI Credits This game uses AI to generate in-game dialogue text and small gameplay extension modules ("evolution modules"). AI features consume AI credits. You can get AI credits via small in-game purchases processed by Steam, or connect your own AI service at no extra cost — the settings menu lets you enter a custom API URL and key (any OpenAI-compatible endpoint), in which case usage is billed directly by your provider and no credits are consumed. AI-generated code runs in a strictly sandboxed environment with a limited set of game APIs, and every output must pass the game's validation and test gates before taking effect. AI features can be disabled at any time.

Creator
闪电游戏工作室
Reviews
-
Added
Oct 4, 2026
The Black Hole Is Hungry!Steam
Disclosure

AI tools were used to assist with programming and to generate some promotional artwork and marketing materials. The game does not generate AI content during gameplay or connect to external AI services.

Creator
duskquillstudio
Reviews
-
Added
Oct 4, 2026
HearthdeepSteam
Disclosure

Generative AI tools were used during development to assist with some visual assets and portions of the game's code. AI-assisted artwork includes the title background, dungeon environments, monsters, adventurers, and trap visuals. All such content was created before release and integrated as fixed game assets. Hearthdeep does not generate AI content during gameplay and does not connect to external AI services while the game is running.

Creator
Surume Games Studio
Reviews
-
Added
Oct 4, 2026
Gridlock TDSteam
Disclosure

Some artwork, 3D models, and code in this game were created with the assistance of AI tools during development. All AI-assisted content is pre-made and included in the game files; no content or code is generated live during gameplay.

Creator
Vekingen
Reviews
-
Added
Oct 4, 2026
HeartreaveSteam
Disclosure

AI was used as a support tool during development (code assistance and initial image generation). All artwork was individually reworked by hand, and no content is generated live during gameplay.

Creator
Ebon Anvil
Reviews
-
Added
Oct 4, 2026
扫雷英雄 Mine HeroesSteam
Disclosure

This game uses generative AI to help create pre-rendered store artwork, chapter illustrations, background music, and the official trailer. Game logic was drafted with AI assistance and reviewed by the developer. All level design, gameplay mechanics, and in-game text are hand-authored. No copyrighted third-party material was used in any AI output.

Creator
Sparkmine Studio
Reviews
-
Added
Oct 4, 2026
Lane SiegeSteam
Disclosure

HOW THIS GAME WAS MADE Lane Siege is a one-person project built with an AI assistant, and it seems only fair to say exactly where that line falls. Written with AI: the game's code, the logo and store artwork, the in-game text, and the balance numbers. Every one of those was directed, reviewed and playtested by me, and the design decisions are mine. Made by people, not AI: every 3D model, sound effect and music track in the game is the work of named human artists, used under open licences and credited in full. And nothing is generated while you play. The opponent you fight is ordinary game AI - rules it follows and a small table of what has worked against players before. No AI model runs while the game is running, and Lane Siege never connects to an AI service.

Creator
TitaniumJoeTi.TTV
Reviews
-
Added
Oct 4, 2026
ViRtual Mass HumanSteam
Disclosure

Generative AI was used during the development of this game. It was used for some assets, coding, and translation. Any content created with generative AI was reviewed and, where necessary, modified or adjusted before being included in the game.

Creator
TEZABEE
Reviews
-
Added
Oct 4, 2026
BiblioclashSteam
Disclosure

Generative AI tools were used during development to assist with programming, proofreading, and improving the clarity of English-language text. All player-facing text was reviewed and finalized by the developer. Generative AI was not used to create the game’s artwork, music, sound effects, or voice acting. All artwork featured in the game and its store materials was created by human artists Iida Kiela and Paul Laane. The game design, rules, and card mechanics were also created by human designers. The game does not generate any content using AI during gameplay.

Creator
Juho Peuraniemi
Reviews
-
Added
Oct 4, 2026
Electric NoosphereSteam
Disclosure

Some pre-made content was created with the help of generative AI tools and then edited by our team: parts of the key art and logo, some 3D models, some UI/ability icons, and some character voice lines. AI coding assistants were also used during development. Gameplay design and level design were done by the developers. The game does not generate any AI content live during gameplay.

Creator
Simulated Flow UG
Reviews
-
Added
Oct 4, 2026
Abyssal Moonlight-Chapter1Steam
Disclosure

※ AI was used as a supplementary tool for English translation, spell checking, and programming code writing in this game. Illustrations, pixel art, Live2D, music, and voice acting were created entirely by humans.

Creator
Garurai
Reviews
-
Added
Oct 4, 2026
Purrrfect ImmortalSteam
Disclosure

As a small indie team, we use generative AI to assist with coding and parts of our art workflow. All AI-assisted code is manually tested by our team before being included in the game. Our artists create the original concepts and visual direction, while AI is used as a supporting tool during the art process. All final artwork is manually refined and finished by our artists.

Creator
Red Mad Cat Games
Reviews
-
Added
Oct 4, 2026
Hold My CargoSteam
Disclosure

Hold My Cargo is made by a three-person team at Favera Studio. Like many small studios, we use AI-assisted tools as part of our production pipeline — for exploring concepts and marketing artwork, speeding up parts of 3D asset, animation and texture work, drafting text and running automated testing. Every asset, animation and line of text that ships in the game is directed, reviewed, edited and approved by the team; nothing goes in unseen. The game does not generate any content at runtime — there is no live AI in Hold My Cargo, and no player data is sent to AI services.

Creator
Favera Studio
Reviews
-
Added
Oct 4, 2026
Oniyama Academy: 14 Days of Rough LoveSteam
Disclosure

Portions of this game's code and dialogue were written with the assistance of AI tools and then reviewed and edited by the developer. All art, 3D models, music and sound effects are human-made assets (Quaternius, Kay Lousberg, Kenney, omfgdude and SubspaceAudio, all CC0). Nothing is generated by AI while you play.

Creator
ivan
Reviews
-
Added
Oct 4, 2026
I Just Wanted to FishSteam
Disclosure

An AI assistant (Claude) was used during development. It wrote the in-game text translations, the store page text, and the scripts that build many of the game's 3D models, animations and textures, all under the developer's direction and review. Nothing is generated by AI while you play. All sounds are real recordings from CC0 libraries.

Creator
Auscan Games
Reviews
-
Added
Oct 3, 2026
Hot MachineSteam
Disclosure

AI tools are used to assist in development, including code, writing, art, and sound effects

Creator
Hot Machine
Reviews
-
Added
Oct 3, 2026
Security DutySteam
Disclosure

Generative AI was used during development to assist with programming and to create some character models, object assets, sound effects, and music.

Creator
scarGAMES
Reviews
-
Added
Oct 3, 2026
Light FactorySteam
Disclosure

Pretty much all assets are AI generated. The game was designed and tested by a human.

Creator
Sean Reilly
Reviews
-
Added
Oct 3, 2026
W DoBarkSteam
Disclosure

During the development of this game, we utilized generative artificial intelligence tools—specifically Claude, Gemini, and Codex (GPT)—to assist with programming, debugging, and drafting text/documentation. ​Code and Systems: AI models were used as development assistants to help write, refactor, and troubleshoot code logic. ​Text and Documentation: AI assistants were used to brainstorm and draft text content, which was then thoroughly reviewed, edited, and manually integrated by our development team.

Creator
Wagtail Interactive
Reviews
-
Added
Oct 3, 2026
Brine and BrassSteam
Disclosure

Brine & Brass is a solo project by Remoria, assisted by AI. GPT assisted with game programming, in-game writing, artwork-drawing scripts, and procedural music and sound code. The artwork is rendered from project drawing code, and the audio uses local waveform synthesis. No generative AI model or online AI service runs during gameplay.

Creator
Remoria
Reviews
-
Added
Oct 3, 2026
Aili Is HereSteam
Disclosure

Pre-generated content (created during development, not generated while playing): - The ending theme song "さくら色の上履き" was created with Suno. - The title logos were generated with an AI image tool and reviewed by the developer. - Game artwork (scenes, character art and illustrations) was created with the help of AI image generation and upscaled with Real-ESRGAN, then selected and edited by the developer. - AI assistants (Codex, Claude) were used to help write code and to draft/translate some text; all story text was reviewed by the developer. The game does not generate any content with AI at runtime.

Creator
550 Atelier
Reviews
-
Added
Oct 3, 2026
Feudal FactorySteam
Disclosure

Generative AI Disclosure As a solo developer, I used generative AI tools to assist in two specific areas of development: Coding & Debugging: Used AI as a programming assistant for troubleshooting and debugging code, helping optimize performance and stability.

Creator
Aethel Studio
Reviews
-
Added
Oct 3, 2026
LUMENKEEPSteam
Disclosure

LUMENKEEP was built by a solo developer working with AI development tools. AI assisted in generating the game's code, procedural geometry, shaders, and audio during development, under direct human direction and review; there is no hand-drawn art, hand-animation, or human-recorded audio in the game. LUMENKEEP does not use AI to generate content live during gameplay, and does not connect to any third-party AI service while you play.

Creator
Milivoje Simonovic
Reviews
-
Added
Oct 3, 2026
Simple Card TCG CraftSteam
Disclosure

We used AI to generate the code, UI assets, localization, and promotional materials for this project (the reference images for the AI were sourced from *Oath of Miko*).

Creator
PotS
Reviews
-
Added
Oct 3, 2026
GimbySteam
Disclosure

AI tools were used to help write the game's code and make some placeholder sprites and text. All placeholder art/text is being removed by me, and i'm getting help with the removal/cleanup of AI code.

Creator
Gimby Studios
Reviews
-
Added
Oct 3, 2026
Age Of EnochSteam
Disclosure

Inteligência artificial usada para fins de aprimoramento de código e tarefas repetitivas.

Creator
drezitu
Reviews
-
Added
Oct 3, 2026
Kick4TwoSteam
Disclosure

Generative AI tools were used during development to assist with the game's code, the logo and store artwork, the in-game tournament posters, the synthesized sound effects, the store texts and the trailer edit. All content was reviewed and directed by the developer. No AI-generated content is created at runtime.

Creator
opinionampGames
Reviews
-
Added
Oct 3, 2026
Tactical Combat SimulatorSteam
Disclosure

This game includes generative AI. Used for assisting coding, and localization,No arts or story texts were generated by AI.

Creator
Terraminus Studios
Reviews
-
Added
Oct 3, 2026
CropCorpSteam
Disclosure

An AI coding assistant (Claude, Anthropic) was used under the developer's direction to help write the game's code, some in-game text and the note tables of its music, which is then rendered by our own synthesis code and a licensed instrument sample library. No audio-generation, image-generation or voice models were used: no AI-generated artwork, 3D models, voice or sound recordings ship in the game, on the store page or in marketing materials. Every shipped track is logged in a provenance ledger and checked against YouTube Content ID

Creator
Web Level Up
Reviews
-
Added
Oct 3, 2026
Final TacticsSteam
Disclosure

i coded this game by hand over 16 years; now i use ai to help me with the refactor (from hotseat -> online play)

Creator
Final Tactics Creator
Reviews
-
Added
Oct 3, 2026
Wedding RunnerSteam
Disclosure

This game uses generative AI for creating textures, assisting with coding, and localizing text. All of this was produced during development, and the game does not use AI to generate new content while you play.

Creator
Protoward LLC.
Reviews
-
Added
Oct 3, 2026
Headbutt DinoSteam
Disclosure

Made by an ordinary person building a game for the first time, with generative AI tools helping throughout. The card illustrations, 3D models, music and sound effects, game code, and the localized text translated from the original Korean were all produced with AI tools. I picked through the results and edited them by hand before putting them in the game. Everything was generated ahead of time and shipped inside the build. Nothing is generated live while you play.

Creator
paranh
Reviews
-
Added
Oct 3, 2026
Lootale SlashSteam
Disclosure

Generative AI tools were used as development assistants for selected visual assets, code, and localization drafts. All AI-assisted outputs were reviewed, edited, adapted, and integrated by the development team. The final creative direction, game design, implementation, and quality control were handled by humans. No content is generated by AI during gameplay.

Creator
Pesselp LTDA
Reviews
-
Added
Oct 3, 2026
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