Meshy.ai 3d models ChatGPT Art for Textures Veed.io for Ad and In game voices (Female / Dog) 11Labs Sound Effects
- Creator
- Jeremy Benisek (CyberAxe)
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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Meshy.ai 3d models ChatGPT Art for Textures Veed.io for Ad and In game voices (Female / Dog) 11Labs Sound Effects
Translation done with AI
We use machine translation to help translate the store page descriptions. None of the content in this game uses generative AI at all. Every game asset is handcrafted by our game artist and collaborator, and all the photos are legally licensed from stock photo site. We credit the respective owners of each photo within the corresponding levels. The in-game translations were entirely handled by our community members without any assistance from generative AI.
I use AI to generate some sprites/icons and for traduction.
The game uses artificial intelligence for localization assistance.
Artificial Intelligence is used for generation in the game itself, on its store page, and in Steam marketing and community materials.
Store description and promotional graphics generated using AI tools.
This game contains content created with the help of AI technology. – Some parts of the scenario text were generated with AI assistance. – Certain character illustrations and background art were created using AI-generated images. – The background music includes AI-generated compositions. No AI-generated voice acting is used. There are no features allowing users to generate or submit AI-generated content.
AI was used to translate the game into other languages.
The story is narrated by Ai
Some parts of the game use AI-generated technology to restore historical illustrations, historical artifacts and other pre-rendered content.And it can have AI generated conversations with NPCs
We use AI only for research and text editing purposes.
We used the I.A. as technical support, particularly for music, code assistance, optimization, etc. We also used the I.A. for translation.
I receive suggestions on how to further optimize the existing code. I also use it for translations into languages other than English and Turkish.
Store description and promotional graphics generated using AI tools.
We use generative AI as a supportive tool—drafting boilerplate code, polishing in-game and marketing texts, and creating initial translations—then our team refines and validates every output to ensure the final content is high-quality, authentic, and true to our vision.
AI has been used to generate store page elements only.
Some game assets are generated using AI.
AI was used to assist with the translation of in-game text (localization) into different languages. The original narrative, dialogues, and all visual assets were created by humans.
As a solo developer, I’ve leveraged AI tools to enhance various aspects of Duskmarch’s development while ensuring the game remains a deeply personal and creative project. Specifically, I’ve used AI to assist with the following: Artwork Creation: AI has been instrumental in generating some of the game’s images, helping me bring the dark fantasy world of Duskmarch to life with visuals that match my vision. These AI-generated assets are carefully curated and often edited to ensure they align with the game’s unique aesthetic. Text Polishing: To ensure clarity and professionalism, I’ve used AI to correct grammatical and lexical errors in the game’s text, including story content and UI elements. This helps me deliver a polished experience for players. Localization: AI has also supported the localization process, assisting with translating the game’s stories and interface into multiple languages. This allows me to reach a broader audience while maintaining the integrity of the narrative. All AI-assisted translations are reviewed and refined to ensure accuracy and cultural sensitivity. While AI has been a valuable tool in streamlining these aspects of development, the core design, storytelling, and gameplay mechanics of Duskmarch are crafted by me, reflecting my passion for creating an immersive and engaging experience. I’m committed to using AI responsibly and transparently, and I’m excited to share this journey with the community!
DuoQ. uses on-device transcription, activated by the player via push-to-talk, to transcribe the player's voice. That transcription is sent directly to a cloud LLM, which tells Tala what action to take next. All transcription data is discarded immediately after use.
We used AI rendered images as reference for creating the main character of the game, and narrative and visual hints of other AI created characters.
The content of this game is human-made and manually designed, with love and care. The narration was professionally recorded and then enhanced with voice technology for a polished experience. Some of the narrated lines were written with the help of writing assistants and thoughtfully edited by hand.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
This game uses AI-assisted tools during development. Some visual or text assets may be initially generated or edited with AI, then reviewed and refined by the development team before being included in the game.
Tenra AI Multichat leverages on-stream AI to keep you and your audience in sync, even when chat moves at lightning speed. Real-time Chat Summaries Automatically condenses high-volume chat into clear, concise highlights. Five Custom Voices Pick a personality—Silly Girlfriend, Mafioso, Poet, Gangster Slang, or Cute—to tailor your summaries. Secure & Controlled Only your own chat messages are ever sent to the AI; there’s no free-form input or external text generation. All-Inclusive & Free Every AI feature is built in—no microtransactions, DLC, or subscriptions required.
AI‑generated background images, sprite assets, and text are used.
The only AI generated content is some text for the store page About the Game and description section using ChatGPT.
Some gen-AI was used to help with parts of the story trailer and for the artwork of the game. All assets in the game are human-made, no gen-ai involved there. The "AI" in the name of the game is lore-driven, there's no actual gen-AI in game.
This game uses generative AI tools to assist in the development of certain asset content. All AI-generated materials have been manually reviewed and modified. No real-time AI-generated content is present during gameplay.
Used for English translation
Some images, text and code was AI generated before being reworked.
Character Portraits and backgrounds used Gen-AI as a starting point combined with Photoshop editing. Some Text was created with the assistance of AI.
# Project 2025 Text-Based Storyboard - Instructions for AI Interaction Functions 1.Dynamic Plot Generation - Through the built-in **Intelligent Story Engine**, the AI will analyze your choices in real-time and generate unique plot branches. For example, if you choose "Steal the Divine Artifact", it will trigger a suspenseful conspiracy storyline. 2.Custom Instruction Rewriting - You can click on the plot options or enter free instructions (such as "Make the protagonist suddenly lose his memory"), and the AI will seamlessly integrate into the existing story. 3.Style Adaptation - Set your preferences on the options page or in the `genres_prompts` (such as "Dark Fantasy" or "Humorous Science Fiction"), and the AI will adjust the narrative tone and events accordingly. 4.Users need to configure the API keys by themselves: - Currently, the tested AI services and API keys include DeepSeek and the local service of LM Studio.
Game code and Store page info was assisted by LLMs.
To speed up solo development, I’ve used AI tools to help generate and/or complete some of the text, dialogue, and textures in the game. Additionally, some images on the store page were edited or generated with the help of an AI tool.
AI used for some artwork. Ai is also used for some text in game help in creating the story.
The store page description was translated using AI.
Our game partially uses AI assistance to generate some of the in-game images, 3D models, and game content text. Additionally, AI is used to help create promotional artwork and copy. AI also assists in parts of the program code.
The game and the store page were localized using AI.
Used AI generated code, text, and images.
This project utilizes generative AI tools as a development assistant. AI was used for Assisting with writing and debugging C# scripts for Unity. Brainstorming mechanics, item names, descriptions, and lore elements. Generating concept arts initial reference images for inspiration. Disclaimer: All final in-game visual assets (pixel art sprites, animations, and UI elements) were hand-drawn by the developer. No AI-generated graphics are included in the final build.
AI was used the game description, game logo, and some of the game textures.
AI used for store page AI used for descriptions AI used for some logos AI used for some background and text visuals AI used for Code Debugging AI used for Code development
translation, some images
AI was used in the following ways: - Translation into some languages - Creation of images for the Steam store - Improvement of animation
1. Use "Midjourney" to design part of the UI 2. Use "Elevenlabs" to design part of the sound effects 3. Use "Suno" to design part of the music Annual membership
We use generative AI to assist in the creation of promotional materials such as artwork, and text descriptions. No AI-generated content is used during gameplay.
The game’s music, graphics, 3D models, and translations are all produced using AI.
This game uses AI to power its living world and evolving narrative. In FREYA: THE STARFALL, AI isn’t just behind the scenes—it’s woven into the fabric of the game world itself. Every journey across the Starfall Seas unfolds differently thanks to a dynamic event system powered by AI, where world conditions, faction conflicts, and character ideologies evolve in real time based on your actions. Stories, Events, and Encounters are procedurally generated, enabling endless of possible outcomes as the world responds to your choices. Characters and factions are more than scripted NPCs—they are autonomous agents with unique goals, loyalties, and personalities. They remember past interactions, form alliances or rivalries, and can shift the balance of power depending on how you engage with them. All AI-generated content is crafted within carefully curated narrative bounds to ensure immersion, lore consistency, and player safety. It’s not just random—it’s reactive, systemic, and designed to surprise even the most seasoned explorers. This is a living world—built with AI, shaped by your story.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Lets Nuke Mars In-game content artaudiotext | Meshy.ai 3d models
ChatGPT Art for Textures
Veed.io for Ad and In game voices (Female / Dog)
11Labs Sound Effects | Jeremy Benisek (CyberAxe) | - | Mar 18, 2026 | |
Super TSA Unclear text | Translation done with AI | Nicolas HAENEN | 10 | Mar 18, 2026 | |
Pictective In-game content text | We use machine translation to help translate the store page descriptions.
None of the content in this game uses generative AI at all.
Every game asset is handcrafted by our game artist and collaborator, and all the photos are legally licensed from stock photo site.
We credit the respective owners of each photo within the corresponding levels.
The in-game translations were entirely handled by our community members without any assistance from generative AI. | Noobzilla | 41 | Mar 18, 2026 | |
Chicken Up In-game content arttext | I use AI to generate some sprites/icons and for traduction. | Moonclaw Games | - | Mar 18, 2026 | |
Ruling HorsesTown In-game content text | The game uses artificial intelligence for localization assistance. | HighGrounder Studio | - | Mar 18, 2026 | |
Brainrot: Animal Quizzes Live AI arttext | Artificial Intelligence is used for generation in the game itself, on its store page, and in Steam marketing and community materials. | Sahur | 19 | Mar 18, 2026 | |
Gladiator Fights Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 104 | Mar 18, 2026 | |
Artificial Affection In-game content textartaudio | This game contains content created with the help of AI technology.
– Some parts of the scenario text were generated with AI assistance.
– Certain character illustrations and background art were created using AI-generated images.
– The background music includes AI-generated compositions.
No AI-generated voice acting is used.
There are no features allowing users to generate or submit AI-generated content. | Neutopia | - | Mar 18, 2026 | |
Digital Desktop Cats In-game content text | AI was used to translate the game into other languages. | Nomad Plays | - | Mar 18, 2026 | |
Ozric In-game content text | The story is narrated by Ai | Stay-at-Home Software | - | Mar 18, 2026 | |
《十三州行动》三国搜打撤 In-game content arttext | Some parts of the game use AI-generated technology to restore historical illustrations, historical artifacts and other pre-rendered content.And it can have AI generated conversations with NPCs | 绝汪 | 516 | Mar 18, 2026 | |
Doomclock Dev only text | We use AI only for research and text editing purposes. | Dancing Lobster | - | Mar 18, 2026 | |
Sectoris Sky In-game content audiocodetext | We used the I.A. as technical support, particularly for music, code assistance, optimization, etc. We also used the I.A. for translation. | Flicona_Studio | 14 | Mar 18, 2026 | |
Helldeliverers In-game content codetext | I receive suggestions on how to further optimize the existing code. I also use it for translations into languages other than English and Turkish. | KUP Interactive | - | Mar 18, 2026 | |
Magical Runes Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 107 | Mar 18, 2026 | |
Beer Onsen Resort In-game content codetext | We use generative AI as a supportive tool—drafting boilerplate code, polishing in-game and marketing texts, and creating initial translations—then our team refines and validates every output to ensure the final content is high-quality, authentic, and true to our vision. | Green Tea Bee Studio | - | Mar 18, 2026 | |
B.O.O. Squad Store/marketing arttext | AI has been used to generate store page elements only. | Revolt Games | - | Mar 18, 2026 | |
Othello: Battle Royale In-game content artaudiocodetext | Some game assets are generated using AI. | Pengyou Game Studio | - | Mar 18, 2026 | |
Blotbarrow In-game content text | AI was used to assist with the translation of in-game text (localization) into different languages. The original narrative, dialogues, and all visual assets were created by humans. | Ascripture Games | - | Mar 18, 2026 | |
Duskmarch In-game content arttext | As a solo developer, I’ve leveraged AI tools to enhance various aspects of Duskmarch’s development while ensuring the game remains a deeply personal and creative project. Specifically, I’ve used AI to assist with the following:
Artwork Creation: AI has been instrumental in generating some of the game’s images, helping me bring the dark fantasy world of Duskmarch to life with visuals that match my vision. These AI-generated assets are carefully curated and often edited to ensure they align with the game’s unique aesthetic.
Text Polishing: To ensure clarity and professionalism, I’ve used AI to correct grammatical and lexical errors in the game’s text, including story content and UI elements. This helps me deliver a polished experience for players.
Localization: AI has also supported the localization process, assisting with translating the game’s stories and interface into multiple languages. This allows me to reach a broader audience while maintaining the integrity of the narrative. All AI-assisted translations are reviewed and refined to ensure accuracy and cultural sensitivity.
While AI has been a valuable tool in streamlining these aspects of development, the core design, storytelling, and gameplay mechanics of Duskmarch are crafted by me, reflecting my passion for creating an immersive and engaging experience. I’m committed to using AI responsibly and transparently, and I’m excited to share this journey with the community! | Aberrance Guild | - | Mar 18, 2026 | |
DuoQ Live AI text | DuoQ. uses on-device transcription, activated by the player via push-to-talk, to transcribe the player's voice. That transcription is sent directly to a cloud LLM, which tells Tala what action to take next. All transcription data is discarded immediately after use. | The Duo Crew | 61 | Mar 18, 2026 | |
The Last Train: Baquedano Dev only arttext | We used AI rendered images as reference for creating the main character of the game, and narrative and visual hints of other AI created characters. | Matías Avilés | 291 | Mar 18, 2026 | |
Lighting Lanterns Dev only text | The content of this game is human-made and manually designed, with love and care.
The narration was professionally recorded and then enhanced with voice technology for a polished experience. Some of the narrated lines were written with the help of writing assistants and thoughtfully edited by hand. | Purple Tortoise | - | Mar 18, 2026 | |
Life 2047 Escape Simulator In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Axionity | - | Mar 18, 2026 | |
仙骰诡道 In-game content arttext | This game uses AI-assisted tools during development. Some visual or text assets may be initially generated or edited with AI, then reviewed and refined by the development team before being included in the game. | 宅生万物工作室 | - | Mar 18, 2026 | |
Tenra AI Multichat Live AI text | Tenra AI Multichat leverages on-stream AI to keep you and your audience in sync, even when chat moves at lightning speed.
Real-time Chat Summaries
Automatically condenses high-volume chat into clear, concise highlights.
Five Custom Voices
Pick a personality—Silly Girlfriend, Mafioso, Poet, Gangster Slang, or Cute—to tailor your summaries.
Secure & Controlled
Only your own chat messages are ever sent to the AI; there’s no free-form input or external text generation.
All-Inclusive & Free
Every AI feature is built in—no microtransactions, DLC, or subscriptions required. | Risefall | - | Mar 18, 2026 | |
新宝島トーアの新天地開拓記 arttext | AI‑generated background images, sprite assets, and text are used. | kanban-cloud | - | Mar 18, 2026 | |
Aghaz Store/marketing text | The only AI generated content is some text for the store page About the Game and description section using ChatGPT. | Light Bringer Softwares | - | Mar 18, 2026 | |
LabyrAInth In-game content arttext | Some gen-AI was used to help with parts of the story trailer and for the artwork of the game.
All assets in the game are human-made, no gen-ai involved there.
The "AI" in the name of the game is lore-driven, there's no actual gen-AI in game. | G.U.F.O. Games | - | Mar 18, 2026 | |
BACKROOM LOOP In-game content artaudiotext | This game uses generative AI tools to assist in the development of certain asset content. All AI-generated materials have been manually reviewed and modified. No real-time AI-generated content is present during gameplay. | N.C Bana | 120 | Mar 18, 2026 | |
Hamster & the village of sun In-game content text | Used for English translation | SUCCESS | - | Mar 18, 2026 | |
Tales of the Withered In-game content arttextcode | Some images, text and code was AI generated before being reworked. | Glimmerveil Games | - | Mar 18, 2026 | |
Hexitten In-game content arttext | Character Portraits and backgrounds used Gen-AI as a starting point combined with Photoshop editing.
Some Text was created with the assistance of AI. | Korkea Maki Studios | - | Mar 18, 2026 | |
Project 2025 Text Based Story Board Live AI text | # Project 2025 Text-Based Storyboard - Instructions for AI Interaction Functions
1.Dynamic Plot Generation
- Through the built-in **Intelligent Story Engine**, the AI will analyze your choices in real-time and generate unique plot branches. For example, if you choose "Steal the Divine Artifact", it will trigger a suspenseful conspiracy storyline.
2.Custom Instruction Rewriting
- You can click on the plot options or enter free instructions (such as "Make the protagonist suddenly lose his memory"), and the AI will seamlessly integrate into the existing story.
3.Style Adaptation
- Set your preferences on the options page or in the `genres_prompts` (such as "Dark Fantasy" or "Humorous Science Fiction"), and the AI will adjust the narrative tone and events accordingly.
4.Users need to configure the API keys by themselves:
- Currently, the tested AI services and API keys include DeepSeek and the local service of LM Studio. | BCinGZ | - | Mar 18, 2026 | |
Calico Store/marketing codetext | Game code and Store page info was assisted by LLMs. | Reshiramoo | 11 | Mar 18, 2026 | |
Noir Lords In-game content textart | To speed up solo development, I’ve used AI tools to help generate and/or complete some of the text, dialogue, and textures in the game. Additionally, some images on the store page were edited or generated with the help of an AI tool. | Speed Trail Games | 49 | Mar 18, 2026 | |
Bound by Bones In-game content arttext | AI used for some artwork.
Ai is also used for some text in game help in creating the story. | IgnisByteStudios | - | Mar 18, 2026 | |
Tool Land In-game content text | The store page description was translated using AI. | bjsjsk | - | Mar 18, 2026 | |
ddz Online In-game content arttextcode | Our game partially uses AI assistance to generate some of the in-game images, 3D models, and game content text. Additionally, AI is used to help create promotional artwork and copy. AI also assists in parts of the program code. | zxck | - | Mar 18, 2026 | |
Bug Off In-game content text | The game and the store page were localized using AI. | Siar Games | - | Mar 18, 2026 | |
重生之我用抖阴成为美国皇帝 In-game content arttextcode | Used AI generated code, text, and images. | L | - | Mar 18, 2026 | |
The AI Bubble In-game content codetextart | This project utilizes generative AI tools as a development assistant. AI was used for Assisting with writing and debugging C# scripts for Unity. Brainstorming mechanics, item names, descriptions, and lore elements. Generating concept arts initial reference images for inspiration.
Disclaimer: All final in-game visual assets (pixel art sprites, animations, and UI elements) were hand-drawn by the developer. No AI-generated graphics are included in the final build. | Szanny | - | Mar 18, 2026 | |
Ham's Game Store Simulator In-game content textart | AI was used the game description, game logo, and some of the game textures. | Hambone Games | - | Mar 18, 2026 | |
Beak Force Store/marketing textartcode | AI used for store page
AI used for descriptions
AI used for some logos
AI used for some background and text visuals
AI used for Code Debugging
AI used for Code development | Dylan Ranshaw | 21 | Mar 18, 2026 | |
Pogo Stick: Ultimate Challenge Unclear textart | translation, some images | JovakGames | 19 | Mar 18, 2026 | |
CRIME, LAWN, REPEAT In-game content textart | AI was used in the following ways:
- Translation into some languages
- Creation of images for the Steam store
- Improvement of animation | Blvck Sheep | - | Mar 18, 2026 | |
Unsung Heroes: Card Wars In-game content artaudiotext | 1. Use "Midjourney" to design part of the UI
2. Use "Elevenlabs" to design part of the sound effects
3. Use "Suno" to design part of the music
Annual membership | ZDX Games | - | Mar 18, 2026 | |
RestoRuzz Store/marketing arttext | We use generative AI to assist in the creation of promotional materials such as artwork, and text descriptions. No AI-generated content is used during gameplay. | Dako Games | - | Mar 18, 2026 | |
一個普通的俯視角射擊遊戲 In-game content audioarttext | The game’s music, graphics, 3D models, and translations are all produced using AI. | Budai | - | Mar 18, 2026 | |
FREYA: THE STARFALL Live AI text | This game uses AI to power its living world and evolving narrative.
In FREYA: THE STARFALL, AI isn’t just behind the scenes—it’s woven into the fabric of the game world itself. Every journey across the Starfall Seas unfolds differently thanks to a dynamic event system powered by AI, where world conditions, faction conflicts, and character ideologies evolve in real time based on your actions.
Stories, Events, and Encounters are procedurally generated, enabling endless of possible outcomes as the world responds to your choices.
Characters and factions are more than scripted NPCs—they are autonomous agents with unique goals, loyalties, and personalities. They remember past interactions, form alliances or rivalries, and can shift the balance of power depending on how you engage with them.
All AI-generated content is crafted within carefully curated narrative bounds to ensure immersion, lore consistency, and player safety. It’s not just random—it’s reactive, systemic, and designed to surprise even the most seasoned explorers.
This is a living world—built with AI, shaped by your story. | ROSENTICA CO., LTD. | - | Mar 18, 2026 |