25,393 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Rage ClickSteam
Disclosure

Everything in the game (every line of code, every 2d, 3d, and audio asset) is written/made by either Kiyasui-Hito (the solo indie developer of this game) or a third-party entity as credited in the game's credits screen, without any assistance/use of AI. Text translations (in-game menus, store page descriptions) were done using AI. The temporary capsule image art on the store page is also AI generated. AI is used in this way because I have a low budget and my friend who is an artist is quite busy these days.

Creator
Kiyasuihito
Reviews
-
Added
Mar 18, 2026
Maze of PerditionSteam
Disclosure

Artificial intelligence was used to enhance various aspects of the game. Narrations were generated with AI to provide an immersive experience. AI also assisted in editing and formatting the store texts, ensuring clarity and impact. Additionally, promotional images and the game video were created using AI technology, resulting in engaging and high-quality visual content. Translations were also performed with AI, enabling accessible communication for different audiences.

Creator
Wesley J Nogueira
Reviews
-
Added
Mar 18, 2026
AURORA FLIGHTSteam
Disclosure

We use AI-generated content in the following areas: Graphics Some 3D models BGM Portions of the story Parts of the program

Creator
すたじおわかる
Reviews
16
Added
Mar 18, 2026
AI RoommateSteam
Disclosure

AI Roommate uses advanced open-source AI models to power interactive NPCs that simulate natural and engaging conversations. Players can interact with their virtual roommate and neighbors in a dynamic way, exploring various topics and creating personalized experiences. The AI ensures a unique and immersive interaction in every session, enhancing the realism and replayability of the game.

Creator
Raetae Studios
Reviews
20
Added
Mar 18, 2026
UNKNOWN FACESSteam
Disclosure

Some logos, text, in-game translations, and character voices were created with AI assistance. All other gameplay content, including characters, animations, and code, is handcrafted.

Creator
Nerux Studio
Reviews
-
Added
Mar 18, 2026
Lost RiftSteam
Disclosure

We use Adobe® Photoshop® software and Adobe® Generative AI image-editing software as part of our 2D icon generation pipeline. We use machine translation as the first step of our Localization in order to bring the game to as many players as possible in their native language

Creator
People Can Fly
Reviews
1.4k
Added
Mar 18, 2026
BattlelineSteam
Disclosure

The use of AI in Battleline is minimal, including ChatGPT for weapon specifications and AI-assisted edits for game cover designs, all reviewed and refined for accuracy and originality.

Creator
Rush Games Studio
Reviews
-
Added
Mar 18, 2026
Unsealed: The MareSteam
Disclosure

Some promotional artwork was created by the developer or commissioned from artists, and later enhanced using AI-assisted tools before being edited and finalized by the developer. AI tools were also used to assist with localization and translation.

Creator
Gamhalla
Reviews
-
Added
Mar 18, 2026
ErfCitySteam
Disclosure

Used AI for spellchecking and text formatting; Used AI during code development for the purpose of suggesting code completion and generating code snippets;

Creator
Lukasz Gawronski
Reviews
-
Added
Mar 18, 2026
Mafia RogueSteam
Disclosure

In the development of this game, I used AI as a supportive tool to optimize certain workflows, enhance the creative process, and explore new possibilities. While all of the art, coding, and writing were created by me, AI helped streamline repetitive tasks, refine assets, and provide coding insights. My aim was to use AI as an assistant that added value without overshadowing the personal, hands-on approach that defines this game.

Creator
Julio Gallo
Reviews
-
Added
Mar 18, 2026
Cooking with MagicSteam
Disclosure

This game uses generative AI to assist us with game translations and the creation of the thumbnail.

Creator
Plexis Games
Reviews
-
Added
Mar 18, 2026
Life of an NPCSteam
Disclosure

This game uses generative AI for procedurally generated content (images for in-game objects, text for what the NPCs should do next, etc).

Creator
Max Loh
Reviews
18
Added
Mar 18, 2026
eHUB citiesSteam
Disclosure

We have used generative AI to create some individual assets (graphics) in eHUB cities and to support the writing of the code. The AI characters in the game are also spoken by AI voices.

Creator
Andarion Games GmbH
Reviews
-
Added
Mar 18, 2026
The WallSteam
Disclosure

Suno AI - Used for Music that is played in game Chat GPT - Used for the billboards shown in game

Creator
Therris Studios
Reviews
-
Added
Mar 18, 2026
SUBDERMAL: This isn’t youSteam
Disclosure

SUBDERMAL does not use generative AI during gameplay or while the game is running. No images, audio, text, dialogue, or gameplay content is generated dynamically via AI during play. All assets—including visuals, audio, writing, voice acting, and gameplay systems—are fully authored, fixed, and shipped as part of the final build. What AI Is Not Used For • No real-time AI text generation • No real-time AI image or video generation • No real-time AI voice synthesis • No adaptive AI narrative systems • No AI-based player interaction or chat What AI Was Used During Development Placeholder assets or ideas were assisted during development (concept art drafts, placeholder imagery, writing refinement), but all final in-game content is original, human-authored, and fully static except a small minority of AI-generated textures that appear on certain objects. This development-phase AI usage does not affect gameplay and does not generate new content for players. The game also contains textures which were upscaled using AI, but were originally human-authored. Guardrails Because the game does not include any generative systems during runtime, no special guardrails are required. Players cannot trigger or create AI-generated output of any kind.

Creator
Quiet Studios
Reviews
-
Added
Mar 18, 2026
DTCSteam
Disclosure

AI was used to help create store page text and assets. It is not used in gameplay.

Creator
Team0Studio
Reviews
-
Added
Mar 18, 2026
Battle Of Rovers (Early Access)Steam
Disclosure

A-Genro is an AI-powered rover that learns from the way you play. Whether it’s your strategy, movement, or combat style, it picks up on your habits and adapts to help you play smarter. Over time, it becomes a personal assistant in the game, giving you support when things get tough and even taking over in auto-pilot mode when needed. The more you play, the better A-Genro gets—becoming a powerful ally that matches your skills and helps you level up your game. Train it, trust it, and let it take your gameplay to the next level!

Creator
infinite8
Reviews
-
Added
Mar 18, 2026
战国之影Steam
Disclosure

I use Deepseek to generate AI dialogues in character dialogues in the game, but the story background is my own original creation. Others did not use AI

Creator
李小鹏的个人开发
Reviews
-
Added
Mar 18, 2026
환상약국Steam
Disclosure

Generative AI was used for game translation and code modifications, but not for any other aspects.

Creator
Storyg Tododog
Reviews
-
Added
Mar 18, 2026
RhythmicSteam
Disclosure

Several songs in the game are generated using generative AI. It is the goal to work together with artists and license also player requested music as soon as the game proves viable. AI in the form of chatbots was also used during ideation, design and programming as an auxiliary tool. NO GRAPHICAL ASSETS in the game have been AI generated!

Creator
Polar Studios Robin Kammel
Reviews
-
Added
Mar 18, 2026
Arkee MalarkeySteam
Disclosure

ChatGPT was used to assist in rewriting text/descriptions, generating game logic, debugging and refactoring code for the game. No live-generated AI content has been used.

Creator
Glitchu
Reviews
-
Added
Mar 18, 2026
Monochrome NemesisSteam
Disclosure

We use artificial intelligence to generate pre-rendered content for Monochrome Nemesis, including its store page, marketing materials, and community resources. AI helps us optimize and personalize these elements to offer an engaging and unique experience.

Creator
BidouGameStudio
Reviews
-
Added
Mar 18, 2026
Pulled StringsSteam
Disclosure

Our small indie team has responsibly used generative AI tools to accelerate our development while maintaining full creative control. We used MidJourney to generate base visual assets, which were then carefully edited, customized, and rendered by our artists to match the game’s artistic direction. These AI-generated elements are part of the final visual content, but were not used “as-is” and underwent human refinement. For localization, we used AI-based tools to assist with proofreading and translation consistency, ensuring clearer communication across languages. No AI systems are used during gameplay or in real-time content generation. All interactive and gameplay logic was developed by our team. We fully comply with Steam’s policies regarding AI use, and all assets were created and integrated within the scope of ethical and legal use. Transparency and player trust are at the heart of our approach.

Creator
BT Interactable
Reviews
-
Added
Mar 18, 2026
Dere QuartetSteam
Disclosure

This game includes an experiment about the perception of human-made and AI art in a multimedia context. To that purpose some of the graphic, music and text assets of the game are generated with the help of AI, while others are human-made. The player is asked at the end of the game to guess which parts were made by AI and which were not.

Creator
TBF
Reviews
35
Added
Mar 18, 2026
RogueCraftSteam
Disclosure

We utilized AI to design the game's logo and assist with the localization of the interface, ensuring a seamless experience for players worldwide.

Creator
CraftCoreGames
Reviews
32
Added
Mar 18, 2026
Military Incremental ComplexSteam
Disclosure

We used AI to help write some of the code for the game, as well as to help generate some of the story beats and upgrade descriptions

Creator
Space Kraken Studios
Reviews
659
Added
Mar 18, 2026
DemonsterSteam
Disclosure

use AI for Image 2D (icons, loading image) in-game & Translation (french to english and spanish) in-game and store page

Creator
TE Eric "Erems"
Reviews
-
Added
Mar 18, 2026
App Empire TycoonSteam
Disclosure

Our game features an AI-driven narrative system utilized during the opening cutscene. This AI is used exclusively to generate a dynamic, cinematic introduction that adapts based on the player's initial choices or in-game context. It does not influence gameplay mechanics or decision-making beyond the cutscene, but it helps create a unique and immersive storytelling experience.

Creator
LuminousLagoon
Reviews
-
Added
Mar 18, 2026
Clockwork Palace: Mysteries of the Mughal MechanicumSteam
Disclosure

Used to create additional concept art which inspired our artists Used to help create an initial draft the narrative of the game. Used to create various code snippets and check the quality of the games code base.

Creator
Studio Saffron Pvt Limited
Reviews
-
Added
Mar 18, 2026
Battle For EmboliaSteam
Disclosure

AI was used for text translation into multiple languages and for generating small placeholder images, such as icons and minor UI elements. All core creative assets, gameplay systems, and design decisions were made by the developer, and AI-generated placeholders may be replaced in future updates.

Creator
Ager Games
Reviews
464
Added
Mar 18, 2026
Hit and Stand BlackjackSteam
Disclosure

AI tools were used during development for non-interactive assets: ChatGPT for translation support, Suno for music generation, and Hotpot.ai for some graphic assets. These assets are fixed and do not change during gameplay. No AI is used at runtime or for any user-generated content.

Creator
Jeff Trigwell
Reviews
22
Added
Mar 18, 2026
Duck's HuntSteam
Disclosure

We are using LLM (Large Language Model) powered text translation tools both within the game and store page.

Creator
Notaduck
Reviews
-
Added
Mar 18, 2026
18FloorSteam
Disclosure

All the text in the game is based on AI written storylines. All translations other than Simplified Chinese are generated by AI.

Creator
PrueLightStudio
Reviews
10
Added
Mar 18, 2026
Puppycraft: MazeSteam
Disclosure

Some portions of the textual content in English, French, Russian, and German in this game were pre-generated using artificial intelligence. Additionally, some of the original concept art in the game was generated with the assistance of artificial intelligence. The AI-generated elements contain no illegal, prohibited, or infringing material and align with the representations shown in the game's marketing materials.

Creator
Alcheap Inc.
Reviews
20
Added
Mar 18, 2026
DIMENSION RANGERSteam
Disclosure

Our game utilizes AI in various aspects. Code: AI algorithms are applied to optimize the game's code, ensuring smoother gameplay and better performance. This includes improving character pathfinding and adjusting in-game parameters for an ideal difficulty level. Text: We use AI-driven natural language processing to assist in text-related tasks, like ensuring consistency and grammar in the in-game text for items, locations, and descriptions. Textures: AI, such as generative adversarial networks, helps in creating high-quality textures for different surfaces in the game, enhancing the visual appeal. Sound Effects: AI is used to analyze and manipulate sound effects, making them more realistic and in tune with in-game actions and events. Music: AI algorithms analyze musical styles to compose original music that sets the right mood for different game scenes.

Creator
游际线
Reviews
-
Added
Mar 18, 2026
Rock CrusherSteam
Disclosure

As a solo indie dev with very limited resources, and also not a native English speaker. I use AI to assist with writing for both in-game and store page content, and translate the game to other languages.

Creator
Mini Fun Games
Reviews
328
Added
Mar 18, 2026
Faereld: Old BloodSteam
Disclosure

We make use of co-pilot for code checking. We also make use of various tools during development for UV-wrapping & animation. We will use our own in-house proprietary mini-LLM that is packaged within the game to generate some parts of the dialogue.

Creator
Grimmwyrd Studios
Reviews
-
Added
Mar 18, 2026
Endless MachinesSteam
Disclosure

We use AI to let our robots express themselves! If a robot became alive, it wouldn’t come pre-programmed with the perfect way to express its thoughts or emotions — it would have to figure it out along the way. That’s why the hero robots in Endless Machines use AI to give voice to their thoughts and feelings. What they say isn’t always polished or logical. It's quirky, weird, funny, and sometimes unexpectedly touching. It’s not a scripted, perfect dialogue. It’s more like a robot trying to make sense of the world — and itself — in real time. This approach makes their personalities dynamic and unpredictable. For us, that’s what makes AI-driven dialogue a perfect fit for the game: It’s about learning, exploring, and growing — just like the robots themselves. Under the hood, the game runs a small language model that has been custom fine-tuned for each robot's personality. It is instructed to speak through prompt engineering, ensuring the robot stays in character and relates to the game's lore. The model does not require online access. We chose to use SmolLM because we were looking for a language model where the training background, technical setup, and use of data are transparent (open source and based on publicly available texts), and where the model can be run locally. We use this locally hosted language model (LLM) to generate text content during gameplay. What the robots say in the game is defined and moderated by us. We have written a set of foundational texts that form the basis for each robot’s personality, tone, and way of expressing itself. From that foundation, they “build” further and develop over time. Endless Machines does not and cannot collect any data from the person playing the game. All outputs are guided by custom prompt engineering, custom fine-tuning, and are controlled by local code at runtime to ensure appropriate content. More details on the model architecture and dataset can be found here: 🔗 https://huggingface.co/datasets/HuggingFaceTB/smoltalk

Creator
Corner Studio Games
Reviews
-
Added
Mar 18, 2026
THE DARUMA CHALLENGESteam
Disclosure

In the development of this game, generative AI tools were utilized to assist in the creation of a few textures, images, and translations. As a solo developer, this approach aimed to enhance the visual and linguistic quality of the game, ensuring a more immersive experience for players. All AI-generated content was carefully reviewed and refined to align with the game's artistic vision and maintain high-quality standards.

Creator
Mūn Mūn Games
Reviews
14
Added
Mar 18, 2026
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