100% of the in-game art was made by artists, including marketing material. However, some of the in-game text was created with the assistance of AI tools.
- Creator
- Zandbox Studio
- Reviews
- 194
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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100% of the in-game art was made by artists, including marketing material. However, some of the in-game text was created with the assistance of AI tools.
We have used AI currently to generate descriptions and titles for our levels, as well as help improve our store page descriptions. AI has been used to assist in a bit of programming as well, and generated the image for the splash screen.
We use AI as a support tool in the game's development, helping to create the Nonograns' background images and translate the page.
Some assets in this game, including parts of the code and dialogue, were enhanced with AI assistance.
This game makes limited use of generative AI tools. Some texts, such as tooltips, short descriptions, or inspirational drafts, were partially created with ChatGPT and then manually edited. Adobe Firefly was used to generate early concept images, which were further processed and stylistically refined in Photoshop. All final assets have been thoroughly reviewed and manually adjusted. The game does not include any generative AI functionality during runtime.
Some character dialogue and the text information for player-created characters are generated by AI based on user input. Additionally, some of the images and music used in the game were created using AI.
AI was used as a supportive tool in creating some textures, sprites, and translations. All materials have been ultimately reviewed and finalized by human creators.
Part of the screen is assisted by AI.
"AI was used for in-game NPC characters, loading screens, store page marketing assets, and in-game art assets."
This is a handcrafted project developed entirely by a solo creator. AI tools were used for proofreading and English translation. Some specific images were conceptualized with the assistance of AI and later manually refined. Additionally, seven background music tracks were created using AI-assisted composition tools. All content is properly licensed and cleared for commercial use.
The game is a chat with fantasy NPC characters. Player types a dialog, question, remark and NPC shows AI-generated answer. This can be a casual chat, a legend, a fantasy world rumours etc. The game is designed to be fantasy, casual and cozy experience. Non-acceptable content, adult oriented or graphic texts are prohibited in AI model p[rompt and additionaly sanitized before showing onscreen. Game features no online interaction. AI model is run locally on players computer with no data upload or download (with exception to possible use of Steam Cloud Save).
AI used for: some programming, background image edits, translations.
I have used AI to translate the game to French and have then tried to clean it up afterwards.
Small number of AI tools was used in development. For help with historical research, translation and upscaling store page art.
Help for translation & correction of text
In Dusty Secrets, we use the OpenAI-powered ChatGPT service to create immersive and dynamic interactions with Non-Player Characters (NPCs). This AI technology enables NPCs to respond intelligently to player inputs, generating unique and contextually relevant dialogues that enhance the gameplay experience. Please note that player inputs are processed by this third-party service to produce these dynamic responses. This integration ensures that every interaction feels personalized and contributes to the overall narrative and engagement of the game.
We use AI tools to enhance the overall quality of the game, specifically for background music, translation, and streamlining early-stage work. We guarantee that all final art assets in the game have been meticulously hand-finished and completed by human artists.
Chat GPT was used to create some parts of dialogue, and it was used to create the monster designs.
How is AI used in gameplay? AI may be used to generate the faces of non-existent people in cutscenes and subtitles, adding realism and depth to the game.
This game includes some content created with the assistance of AI tools. All AI‑generated assets have been reviewed, refined, and integrated to ensure originality and compliance with copyright and trademark standards.
The current iteration of the game (the 5th Dimension World Builder application) does not utilize A.I. technology. However the beta release of the game following the end of early access in 2026, will empower players to create in-game companions called Mechs that will utilize large language model technology to produce humanlike conversational responses to questions and comments from players during the course of gameplay user experience
ChatGPT was used solely to improve sentence structure and correct grammar. All game design and content decisions were made by the developer. No AI-generated images or artwork were used.
Pre-Generated Content AI Tools: I used Bigbigai (https://www.bigbigai.com) and ERNIE Bot (https://yiyan.baidu.com/) for pre-generated content. Usage: Bigbigai: Primarily used to generate all character images, all spaceship images, all cityscape images, all planet images, and some background images. These assets are used in the store interface and the game itself. ERNIE Bot: Mainly used to generate a small portion of character dialogue and the majority of translation content (from Chinese to English). Commitment: All content generated through AI tools is original and does not contain any infringing materials. We strictly adhere to copyright laws, ensuring that all materials used and content generated have legal usage rights or have been authorized by the original creators. Additionally, we ensure that this content aligns with the overall style, storyline, and gameplay of the game, providing players with a more vivid and immersive gaming experience. Version 1.07: Utilizes third-party AI-generated character images and partial textual content. Version 1.08: Old AI-generated images, such as background Image (cities) and ships, have been reimagined using new AI technology.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
This game uses artificial intelligence only for narrative content creation. All dialogue, descriptions, and text were generated with the help of AI during development, with manual review to ensure quality, cohesion, and originality. AI is not used in real time during gameplay and does not interact directly with the player. All final content was carefully integrated into the game before release.
AI was used to create textures for the game, as well as the translation in other languages.
This game utilizes AI for certain translation tasks and programming.
The current version of the game is using some audio and visual materials generated by AI, then processed by a human. The final version of the game will have have such assets either completely redone by a human or very heavily processed by a human. Translations to some of the languages are done using AI tools.
We have used AI to generate marketing and store content.
Some conversational speech is generated by AI
Our game uses AI to make the experience more engaging. Some character images were created with AI and then polished by our artists to fit perfectly with the game’s style. We also use AI for a limited live chat feature, allowing you to have fun, interactive conversations with one of the characters.
Used for in-game plot ideas & dialogue text for NPCs and cats.
translation and some store assets
Only the JusTD logo, without the text, so basically no A.I. content. The languages - other than English and Hungarian - were translated using ChatGPT and Google translate!
The logo, paints in the game, the voices and the music are AI generated.
We use AI for translation and capsule image.
AI was used to refine game description and other marketing material and for initial concepts for capsule images for the store page.
The voice of the 'Mater' computer system is synthesized using TTS. Several biological patterns were concept-generated and then human processed.
AI is only used in dialogues to improve the writting of them as none of the developers are native english speakers. There is 1 image that also was made with AI but is going to be replaced eventually. Apart from that nothing is AI generated and the game doesn't generate any live AI content. For any other material like store page or marketing material none is AI.
Player can chat with ai characters, only mild sexual conversations are allowed, other kind of dangerous chats are unallowed.
AI was used for localizations.
The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german.
Artificial intelligence was used to create the content of the store page and to create the logo that will be visible on the store page.
This match3 game is built with AI: - Game logic generated from Cline (VSCode plugin) + Claude AI & Unity Muse - Graphics from Midjourney processed with Rembg - Music from Udio - Sound effects from https://www.optimizerai.xyz/ and https://freesound.org/ (non-AI) - Font suggestions from a mixture of experts with ChatGPT's and Claude's suggestions winning out so far. - Special effects from Unity Particle Pack (non-AI) Thank you to all the awesome providers above! See source code at: https://github.com/chrisaharden/SpAIceRocks
AI-generated content is used exclusively for localization purposes and marketing illustrations.
Some UI elements are created with the help of AI. AI has also been used to help to create vast and rich dialogue trees for the conversations between the player and some NPC's
translation, partial art, code & writing support
1. Some art materials were generated with AI assistance. 2. Localization text was translated with AI assistance. 3. No connection to real persons or graphics.
I use generative AI in Chaos Machina for the following: 1. Generating background for some promotional materials (example is Steam Capsule). 2. Grammar check of all written text. 3. Translation of Chaos Machina text to languages that are not English and Croatian.
AI-generated content does not directly affect the player's experience in our game. AI has been used as a development tool to optimize content creation, such as scriptwriting for videos, cinematics, character models, and sound effects. However, all gameplay and in-game interactions have been manually designed and fine-tuned to ensure an authentic and controlled experience.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
RogueJack21 In-game content text | 100% of the in-game art was made by artists, including marketing material. However, some of the in-game text was created with the assistance of AI tools. | Zandbox Studio | 194 | Mar 18, 2026 | |
Drone Dash In-game content textart | We have used AI currently to generate descriptions and titles for our levels, as well as help improve our store page descriptions.
AI has been used to assist in a bit of programming as well, and generated the image for the splash screen. | Maple Leaf Makers | - | Mar 18, 2026 | |
SherloCAT Nonogram Rio In-game content arttext | We use AI as a support tool in the game's development, helping to create the Nonograns' background images and translate the page. | LUDO Thinking | 15 | Mar 18, 2026 | |
Box #341 In-game content textcode | Some assets in this game, including parts of the code and dialogue, were enhanced with AI assistance. | Ron Pang | 14 | Mar 18, 2026 | |
Sky Dreamer In-game content textart | This game makes limited use of generative AI tools. Some texts, such as tooltips, short descriptions, or inspirational drafts, were partially created with ChatGPT and then manually edited. Adobe Firefly was used to generate early concept images, which were further processed and stylistically refined in Photoshop. All final assets have been thoroughly reviewed and manually adjusted. The game does not include any generative AI functionality during runtime. | Mario Jacob | - | Mar 18, 2026 | |
ぼうけんのしょをけしてしまいました〜!!(泣) In-game content textartaudio | Some character dialogue and the text information for player-created characters are generated by AI based on user input.
Additionally, some of the images and music used in the game were created using AI. | filament Inc. | - | Mar 18, 2026 | |
なごやか3組 In-game content arttext | AI was used as a supportive tool in creating some textures, sprites, and translations. All materials have been ultimately reviewed and finalized by human creators. | Jacob Honda | - | Mar 18, 2026 | |
黑神传:悟净 Live AI text | Part of the screen is assisted by AI. | AURORA STUDIO | - | Mar 18, 2026 | |
ARMORY SIMULATOR In-game content arttext | "AI was used for in-game NPC characters, loading screens, store page marketing assets, and in-game art assets." | CEMA GAMES | - | Mar 18, 2026 | |
Parámetro Zero: Calígine In-game content textartaudio | This is a handcrafted project developed entirely by a solo creator.
AI tools were used for proofreading and English translation. Some specific images were conceptualized with the assistance of AI and later manually refined. Additionally, seven background music tracks were created using AI-assisted composition tools.
All content is properly licensed and cleared for commercial use. | Diego G. Ordás | - | Mar 18, 2026 | |
ChatNPC Live AI text | The game is a chat with fantasy NPC characters. Player types a dialog, question, remark and NPC shows AI-generated answer. This can be a casual chat, a legend, a fantasy world rumours etc. The game is designed to be fantasy, casual and cozy experience. Non-acceptable content, adult oriented or graphic texts are prohibited in AI model p[rompt and additionaly sanitized before showing onscreen. Game features no online interaction. AI model is run locally on players computer with no data upload or download (with exception to possible use of Steam Cloud Save). | Play2Chill S.A. | - | Mar 18, 2026 | |
リズフリたん! In-game content arttext | AI used for: some programming, background image edits, translations. | 青木とと / Toto Aoki (ˊᗜˋ*) | - | Mar 18, 2026 | |
Hexcavator In-game content text | I have used AI to translate the game to French and have then tried to clean it up afterwards. | Jolly Dumpling | - | Mar 18, 2026 | |
Knights of the Crusades Store/marketing textart | Small number of AI tools was used in development. For help with historical research, translation and upscaling store page art. | Reverie World Studios | 156 | Mar 18, 2026 | |
Puzkin: Magnetic Odyssey Unclear text | Help for translation & correction of text | Tokkun Studio | - | Mar 18, 2026 | |
Dusty Secrets Live AI text | In Dusty Secrets, we use the OpenAI-powered ChatGPT service to create immersive and dynamic interactions with Non-Player Characters (NPCs). This AI technology enables NPCs to respond intelligently to player inputs, generating unique and contextually relevant dialogues that enhance the gameplay experience.
Please note that player inputs are processed by this third-party service to produce these dynamic responses. This integration ensures that every interaction feels personalized and contributes to the overall narrative and engagement of the game. | NewGen | - | Mar 18, 2026 | |
VOID DIVER: Escape from the Abyss In-game content audiotext | We use AI tools to enhance the overall quality of the game, specifically for background music, translation, and streamlining early-stage work. We guarantee that all final art assets in the game have been meticulously hand-finished and completed by human artists. | STUDIO NEMO | - | Mar 18, 2026 | |
Descension In-game content textart | Chat GPT was used to create some parts of dialogue, and it was used to create the monster designs. | Kaleido Skope Studios | - | Mar 18, 2026 | |
Ukrainian Shield: Iraq In-game content arttext | How is AI used in gameplay?
AI may be used to generate the faces of non-existent people in cutscenes and subtitles, adding realism and depth to the game. | ZOAZ | - | Mar 18, 2026 | |
Cosmic Dream In-game content artaudiotext | This game includes some content created with the assistance of AI tools. All AI‑generated assets have been reviewed, refined, and integrated to ensure originality and compliance with copyright and trademark standards. | Andre Mitchell | - | Mar 18, 2026 | |
5th Dimension World Builder (Beta) text | The current iteration of the game (the 5th Dimension World Builder application) does not utilize A.I. technology.
However the beta release of the game following the end of early access in 2026, will empower players to create in-game companions called Mechs that will utilize large language model technology to produce humanlike conversational responses to questions and comments from players during the course of gameplay user experience | 5th Dimension Games | - | Mar 18, 2026 | |
Don't Freeze: A Winter Card Survival Dev only text | ChatGPT was used solely to improve sentence structure and correct grammar. All game design and content decisions were made by the developer. No AI-generated images or artwork were used. | YOLO35GAMES | 28 | Mar 18, 2026 | |
自动战斗:银河将军 Automatic Battle:Galaxy General In-game content arttext | Pre-Generated Content
AI Tools:
I used Bigbigai (https://www.bigbigai.com) and ERNIE Bot (https://yiyan.baidu.com/) for pre-generated content.
Usage:
Bigbigai: Primarily used to generate all character images, all spaceship images, all cityscape images, all planet images, and some background images. These assets are used in the store interface and the game itself.
ERNIE Bot: Mainly used to generate a small portion of character dialogue and the majority of translation content (from Chinese to English).
Commitment:
All content generated through AI tools is original and does not contain any infringing materials. We strictly adhere to copyright laws, ensuring that all materials used and content generated have legal usage rights or have been authorized by the original creators. Additionally, we ensure that this content aligns with the overall style, storyline, and gameplay of the game, providing players with a more vivid and immersive gaming experience.
Version 1.07: Utilizes third-party AI-generated character images and partial textual content.
Version 1.08: Old AI-generated images, such as background Image (cities) and ships, have been reimagined using new AI technology. | ZHANG HONG | - | Mar 18, 2026 | |
Queen Naeja's Desires In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | SongGame | - | Mar 18, 2026 | |
Powder Runners: Maze Quest In-game content text | This game uses artificial intelligence only for narrative content creation.
All dialogue, descriptions, and text were generated with the help of AI during development, with manual review to ensure quality, cohesion, and originality.
AI is not used in real time during gameplay and does not interact directly with the player. All final content was carefully integrated into the game before release. | Farytek | - | Mar 18, 2026 | |
Weeb Store Simulator In-game content arttext | AI was used to create textures for the game, as well as the translation in other languages. | AGE One | 22 | Mar 18, 2026 | |
Escape the Tower In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 23 | Mar 18, 2026 | |
Fecal Freighter In-game content artaudiotext | The current version of the game is using some audio and visual materials generated by AI, then processed by a human. The final version of the game will have have such assets either completely redone by a human or very heavily processed by a human. Translations to some of the languages are done using AI tools. | DSW Games | - | Mar 18, 2026 | |
Pest Control Simulator Store/marketing arttext | We have used AI to generate marketing and store content. | Phantom Playworks | 21 | Mar 18, 2026 | |
查寝 Live AI text | Some conversational speech is generated by AI | h.n | - | Mar 18, 2026 | |
Dating App Simulator Live AI arttext | Our game uses AI to make the experience more engaging. Some character images were created with AI and then polished by our artists to fit perfectly with the game’s style. We also use AI for a limited live chat feature, allowing you to have fun, interactive conversations with one of the characters. | Oba Games | 13 | Mar 18, 2026 | |
Capture Catcoffee In-game content text | Used for in-game plot ideas & dialogue text for NPCs and cats. | OtterArt | - | Mar 18, 2026 | |
The Golden Tile In-game content textart | translation and some store assets | Alaabale | - | Mar 18, 2026 | |
JusTD In-game content text | Only the JusTD logo, without the text, so basically no A.I. content.
The languages - other than English and Hungarian - were translated using ChatGPT and Google translate! | Fairytales Games | - | Mar 18, 2026 | |
The little Puzzle House In-game content artaudiotext | The logo, paints in the game, the voices and the music are AI generated. | Stephane oriez creations | - | Mar 18, 2026 | |
You Have A Delivery In-game content textart | We use AI for translation and capsule image. | CO's Entertainment | - | Mar 18, 2026 | |
A Handful of Dust Store/marketing textart | AI was used to refine game description and other marketing material and for initial concepts for capsule images for the store page. | BVS Studios | - | Mar 18, 2026 | |
Gelluloid Domination In-game content audiotext | The voice of the 'Mater' computer system is synthesized using TTS. Several biological patterns were concept-generated and then human processed. | Tractor Set GO! | 13 | Mar 18, 2026 | |
Faithfall In-game content textart | AI is only used in dialogues to improve the writting of them as none of the developers are native english speakers.
There is 1 image that also was made with AI but is going to be replaced eventually.
Apart from that nothing is AI generated and the game doesn't generate any live AI content.
For any other material like store page or marketing material none is AI. | Team Meowing | - | Mar 18, 2026 | |
Dating App Simulator Live AI text | Player can chat with ai characters, only mild sexual conversations are allowed, other kind of dangerous chats are unallowed. | Botan | - | Mar 18, 2026 | |
CoreRunner In-game content text | AI was used for localizations. | Garland | - | Mar 18, 2026 | |
Gem Tales In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german. | Kasual Kode | - | Mar 18, 2026 | |
No One's Island Store/marketing arttext | Artificial intelligence was used to create the content of the store page and to create the logo that will be visible on the store page. | Rinthis Arathis | - | Mar 18, 2026 | |
SpAIceRocks In-game content artaudiotextcode | This match3 game is built with AI:
- Game logic generated from Cline (VSCode plugin) + Claude AI & Unity Muse
- Graphics from Midjourney processed with Rembg
- Music from Udio
- Sound effects from https://www.optimizerai.xyz/ and https://freesound.org/ (non-AI)
- Font suggestions from a mixture of experts with ChatGPT's and Claude's suggestions winning out so far.
- Special effects from Unity Particle Pack (non-AI)
Thank you to all the awesome providers above! See source code at: https://github.com/chrisaharden/SpAIceRocks | Chris Harden | 11 | Mar 18, 2026 | |
POGO Epoch: Impossible 99% In-game content textart | AI-generated content is used exclusively for localization purposes and marketing illustrations. | 힉학헉 | - | Mar 18, 2026 | |
The Sauna Game In-game content text | Some UI elements are created with the help of AI. AI has also been used to help to create vast and rich dialogue trees for the conversations between the player and some NPC's | Pietari Niinimäki | - | Mar 18, 2026 | |
7 Days Shrine Unclear textartcode | translation, partial art, code & writing support | Na2Ka | 41 | Mar 18, 2026 | |
Lucky Lord: The Coin Pusher of Fate In-game content arttext | 1. Some art materials were generated with AI assistance.
2. Localization text was translated with AI assistance.
3. No connection to real persons or graphics. | Star Seeker Studio | 84 | Mar 18, 2026 | |
Chaos Machina In-game content text | I use generative AI in Chaos Machina for the following:
1. Generating background for some promotional materials (example is Steam Capsule).
2. Grammar check of all written text.
3. Translation of Chaos Machina text to languages that are not English and Croatian. | Marko Zovko | 12 | Mar 18, 2026 | |
Breaking Point: Operation Exodus In-game content artaudiotext | AI-generated content does not directly affect the player's experience in our game. AI has been used as a development tool to optimize content creation, such as scriptwriting for videos, cinematics, character models, and sound effects. However, all gameplay and in-game interactions have been manually designed and fine-tuned to ensure an authentic and controlled experience. | Aurora Abyss | - | Mar 18, 2026 |