Uses the llama2 large language model to generate responses according to the user's input. Another pytorch model is also used to generate voice outputs.
- Creator
- David R
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
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Uses the llama2 large language model to generate responses according to the user's input. Another pytorch model is also used to generate voice outputs.
AI Interrogation Simulator is a modern, AI-driven experience. You will interact with a variety of in-game characters, each powered by AI, via a chat interface. As a result, we hope you will enjoy the most immersive character interactions you have ever experienced.
Images on the store page include those created using AI-generated elements. Over half of the 3D objects in the game were generated with the help of AI. When creating in-game music, AI was used as a tool to assist in searching for sample audio sources. The in-game text was also created with AI assistance.
sono ai is used to create bgm,midjourney is used to created background,chat-gpt is used to create the plot of the game
Interact with Ai life coaches, trained on lending an ear or guiding you through a meditation. There are distinct personalities with each Ai-life coach so you can find the one that matches your vibe. Just imagine teleporting to environments built for relaxation and generated by Ai. With 40+ teleport locations and life coaching in 50+ languages, VRenity offers a place to engage, reflect and explore.
AI tools were used to help generate some visual assets and store page materials (images and text). The developer curated, modified, and finalized all content to ensure it fits the game’s style and design.
All visual art and assets in Nightmare Frontier were created entirely by human hands; no art assets in the game have been generated or assisted by AI. Our use of AI is strictly limited to translation and localization. Specifically, AI-powered translation tools were used to help adapt and refine the game's text across different languages.
Translations for languages other than English are provided using DeepL AI.
[1] All characters use large text model (LLM) to generate responses.[2] Some of assets was pre-generated AI.
Voiceovers(text‑to‑speech), some translations and some musics were generated using AI tools.
Generative AI used as an inspiration, design and was manually edited.
The code for the game was only provided by AI. The assets are designed/made by us. In the game it self there is no usage of AI such as live generating textures, etc. The text for the store page is also AI generated (except some sentences).
A few localization countries. Sound of phone.
We used AI to translate the game into different languages. We don't have the funds for localization yet, thank you for your patience. If you have any comments on the translation, please let us know!
In our game, you can ask an NPC a question: and he will answer in TEXT or VOICE, depending on your settings. Also some musical environment.
The localization of this game is assisted by AI.
Ai is used to generate images and marketing material/ text content
AI was used to create the monster image in the promotional materials. AI was also used to create the text logo for the game title.
The text used for localization is generated using AI.
AI helps me Plan and script my videos, Helps me improve my way of telling you, what this product does.
Some languages are translated with the help of AI, some graphical assets have been created with AI.
I create a small portion of the code with reference to AI. I use AI for translating the store text.
Generative AI was used in the multilingual translation process.
AI is used to generate text for Steam Page and in-game text content.
This game is a text-based game created by a solo developer. Due to cost considerations, some realistic images, voice acting, and music in the game were generated by AI.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
In our game 201: The Bad Number, part of the images, music, and translations were created using generative artificial intelligence.
Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision.
Spud Customs is made by Lost Rabbit Digital: two siblings who handle all the coding, music, writing, and playtesting ourselves, with help from one additional artist, and one musician. We're a tiny team with no outside funding. To keep up, we sometimes use AI tools to brainstorm or generate rough drafts. But nothing ships without our hands on it. Every line of code, every sprite, every track is reviewed, rewritten, and refined by us.
I used AI images incredibly sparingly; I also modified the original AI image templates to get a desired outcome. The examples are -- the games text logo "Addled Clicker" was original AI before being edited heavily, a single image depicting a lovecraftian blob was used in one of the monster descriptions -- again, heavily edited, and finally in the in-game merchant, the background is a blurred lovecraftian manuscript that was AI generated as well.
AI support for store content
The game uses a small amount of AI pre-generated images and texts: game interface background images, and some text information polishing.
Some of the notes were generated using AI.
A.I. was used to rebuild our script to make the responses more realistic to certain personality types. Using anime as inspiration.
To enhance the expressiveness of NPCs and improve player immersion, we have integrated GPT-3.5-turbo technology. This allows players to engage in more natural and dynamic conversations with NPCs, driving the storyline forward and offering a more personalized gaming experience.
Music and script grammatical errors.
We use text-generating AI for localization in this game.
*Some background images and certain minor character images were initially created using AI-generated images and then modified and refined by humans. *Some of the music includes elements generated by AI. *AI translation was used for the English and Chinese translations. *All Japanese character voices were generated using AI voice synthesis.
AI is used for translation, some SE,Texture.
We use AI partially, in conjunction with manual training and verification for: 1) Creating dialogues and interesting plots, as well as unusual tasks 2) Generation of art, landscapes and surroundings 3) Generation of marketing materials (memes, images, game icons, UI elements, etc.) 4) Optimizing the game on weak devices 5) Optimization of large game areas
This game uses AI translation to support multiple languages.
Generative AI tools are used to create the images for the game and some of the text.
AI generated paintings on wall and localization
The music is AI generated. The Chinese translations are AI generated.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Purrfect Chatter Live AI textaudio | Uses the llama2 large language model to generate responses according to the user's input. Another pytorch model is also used to generate voice outputs. | David R | - | Mar 18, 2026 | |
AI Interrogation Simulator Live AI text | AI Interrogation Simulator is a modern, AI-driven experience. You will interact with a variety of in-game characters, each powered by AI, via a chat interface. As a result, we hope you will enjoy the most immersive character interactions you have ever experienced. | Arbonix | - | Mar 18, 2026 | |
アネモネ / Anemone In-game content artaudiotext | Images on the store page include those created using AI-generated elements. Over half of the 3D objects in the game were generated with the help of AI. When creating in-game music, AI was used as a tool to assist in searching for sample audio sources. The in-game text was also created with AI assistance. | Jloo | - | Mar 18, 2026 | |
六足冒险 In-game content audioarttext | sono ai is used to create bgm,midjourney is used to created background,chat-gpt is used to create the plot of the game | juebukeyi | - | Mar 18, 2026 | |
VRenity In-game content arttext | Interact with Ai life coaches, trained on lending an ear or guiding you through a meditation. There are distinct personalities with each Ai-life coach so you can find the one that matches your vibe. Just imagine teleporting to environments built for relaxation and generated by Ai. With 40+ teleport locations and life coaching in 50+ languages, VRenity offers a place to engage, reflect and explore. | VRenity | - | Mar 18, 2026 | |
Medieval Hero's Store/marketing arttext | AI tools were used to help generate some visual assets and store page materials (images and text). The developer curated, modified, and finalized all content to ensure it fits the game’s style and design. | Trottomatic | - | Mar 18, 2026 | |
Nightmare Frontier In-game content text | All visual art and assets in Nightmare Frontier were created entirely by human hands; no art assets in the game have been generated or assisted by AI.
Our use of AI is strictly limited to translation and localization. Specifically, AI-powered translation tools were used to help adapt and refine the game's text across different languages. | Ice Code Games | 186 | Mar 18, 2026 | |
Biztopia In-game content text | Translations for languages other than English are provided using DeepL AI. | Lymo Games | 100 | Mar 18, 2026 | |
Lavender Dream Live AI text | [1] All characters use large text model (LLM) to generate responses.[2] Some of assets was pre-generated AI. | Vorh Games | - | Mar 18, 2026 | |
Ragnar In-game content audiotext | Voiceovers(text‑to‑speech), some translations and some musics were generated using AI tools. | Fimbulwinter Games | 44 | Mar 18, 2026 | |
Hardcore Circus Unclear arttext | Generative AI used as an inspiration, design and was manually edited. | PocketsOfEnergy | - | Mar 18, 2026 | |
This game was made by AI Store/marketing codetext | The code for the game was only provided by AI. The assets are designed/made by us. In the game it self there is no usage of AI such as live generating textures, etc. The text for the store page is also AI generated (except some sentences). | Samuel Zubak | - | Mar 18, 2026 | |
Corner Shop: Nightshift Unclear textaudio | A few localization countries. Sound of phone. | Live Motion Games | 48 | Mar 18, 2026 | |
Lonely House In-game content text | We used AI to translate the game into different languages. We don't have the funds for localization yet, thank you for your patience. If you have any comments on the translation, please let us know! | BAROV INTERACTIVE | 48 | Mar 18, 2026 | |
Mindwarp: Island Detective Live AI textaudio | In our game, you can ask an NPC a question: and he will answer in TEXT or VOICE, depending on your settings.
Also some musical environment. | GameRED | - | Mar 18, 2026 | |
Infinite Ball Well In-game content text | The localization of this game is assisted by AI. | Jamesika | - | Mar 18, 2026 | |
DesktopWarriors Store/marketing arttext | Ai is used to generate images and marketing material/ text content | Steve | 10 | Mar 18, 2026 | |
Evil Water Ep1 Store/marketing arttext | AI was used to create the monster image in the promotional materials. AI was also used to create the text logo for the game title. | KPy3O | - | Mar 18, 2026 | |
水たまりのスペクトル In-game content text | The text used for localization is generated using AI. | mizutamarism | 24 | Mar 18, 2026 | |
Scope 3 Dev only text | AI helps me Plan and script my videos, Helps me improve my way of telling you, what this product does. | Mrsmithentop | 12 | Mar 18, 2026 | |
Sugar Rush In-game content textart | Some languages are translated with the help of AI, some graphical assets have been created with AI. | Candy World Games | - | Mar 18, 2026 | |
HER TREES : PUZZLE DREAM Store/marketing text | I create a small portion of the code with reference to AI.
I use AI for translating the store text. | Stone | 1.6k | Mar 18, 2026 | |
LootMage In-game content text | Generative AI was used in the multilingual translation process. | CurlyMango | 13 | Mar 18, 2026 | |
Space Atlas: The Solar System In-game content text | AI is used to generate text for Steam Page and in-game text content. | Ouroboro Soft Inc. | - | Mar 18, 2026 | |
CaseCracker3 In-game content artaudiotext | This game is a text-based game created by a solo developer. Due to cost considerations, some realistic images, voice acting, and music in the game were generated by AI. | BlackRobe | 317 | Mar 18, 2026 | |
Rebirth of Legal maniac 2 In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKEbasalt | - | Mar 18, 2026 | |
Phoenix Nirvana Rebirth 2 In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKEtiger | - | Mar 18, 2026 | |
Phoenix Nirvana Rebirth In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKEtiger | - | Mar 18, 2026 | |
My Kirin kidney and my beloved teachers 2 In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKEdragon | - | Mar 18, 2026 | |
My Kirin kidney and my beloved teachers In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKEdragon | - | Mar 18, 2026 | |
The Rise of the New Han Prince 2 In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | songgame | - | Mar 18, 2026 | |
The Rise of the New Han Prince In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKErosefinch | - | Mar 18, 2026 | |
201 - The Bad Number In-game content artaudiotext | In our game 201: The Bad Number, part of the images, music, and translations were created using generative artificial intelligence. | Pavel Kopylov | - | Mar 18, 2026 | |
Death Trap Mountain In-game content arttextaudio | Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision. | Daniel Gill | - | Mar 18, 2026 | |
Spud Customs In-game content textartaudiocode | Spud Customs is made by Lost Rabbit Digital: two siblings who handle all the coding, music, writing, and playtesting ourselves, with help from one additional artist, and one musician. We're a tiny team with no outside funding. To keep up, we sometimes use AI tools to brainstorm or generate rough drafts. But nothing ships without our hands on it. Every line of code, every sprite, every track is reviewed, rewritten, and refined by us. | Lost Rabbit Digital | - | Mar 18, 2026 | |
Addled Clicker In-game content arttext | I used AI images incredibly sparingly; I also modified the original AI image templates to get a desired outcome. The examples are -- the games text logo "Addled Clicker" was original AI before being edited heavily, a single image depicting a lovecraftian blob was used in one of the monster descriptions -- again, heavily edited, and finally in the in-game merchant, the background is a blurred lovecraftian manuscript that was AI generated as well. | A Lone Rat | - | Mar 18, 2026 | |
NightClub Manager Store/marketing arttext | AI support for store content | Fizikso | - | Mar 18, 2026 | |
第三灵界 In-game content arttext | The game uses a small amount of AI pre-generated images and texts: game interface background images, and some text information polishing. | CelestialArk 灵舟 | - | Mar 18, 2026 | |
The Basement Ritual Unclear text | Some of the notes were generated using AI. | Stray Fox Games | 12 | Mar 18, 2026 | |
Good Morning In-game content text | A.I. was used to rebuild our script to make the responses more realistic to certain personality types. Using anime as inspiration. | LcieKJ | - | Mar 18, 2026 | |
AI Asylum Live AI text | To enhance the expressiveness of NPCs and improve player immersion, we have integrated GPT-3.5-turbo technology. This allows players to engage in more natural and dynamic conversations with NPCs, driving the storyline forward and offering a more personalized gaming experience. | River Dynamics | 10 | Mar 18, 2026 | |
RoundZ Unclear textaudio | Music and script grammatical errors. | GG Interactive | - | Mar 18, 2026 | |
DUNGEON RAZE In-game content text | We use text-generating AI for localization in this game. | KOTARO YOSHIDA | 433 | Mar 18, 2026 | |
GHOST TRAVELER: Adventures in Edo In-game content artaudiotext | *Some background images and certain minor character images were initially created using AI-generated images and then modified and refined by humans.
*Some of the music includes elements generated by AI.
*AI translation was used for the English and Chinese translations.
*All Japanese character voices were generated using AI voice synthesis. | SUCCESS Corp. | - | Mar 18, 2026 | |
TheLostWoods / 迷いの森 In-game content textart | AI is used for translation, some SE,Texture. | StirSystem Inc. | 16 | Mar 18, 2026 | |
Healer Simulator RPG In-game content textart | We use AI partially, in conjunction with manual training and verification for:
1) Creating dialogues and interesting plots, as well as unusual tasks
2) Generation of art, landscapes and surroundings
3) Generation of marketing materials (memes, images, game icons, UI elements, etc.)
4) Optimizing the game on weak devices
5) Optimization of large game areas | Valsi Noen Games | - | Mar 18, 2026 | |
Himei Dam In-game content text | This game uses AI translation to support multiple languages. | Actor | 38 | Mar 18, 2026 | |
Aeonic In-game content arttext | Generative AI tools are used to create the images for the game and some of the text. | Erik Khachatryan | - | Mar 18, 2026 | |
Patient-001 In-game content arttext | AI generated paintings on wall and localization | Sunil Sutariya | 12 | Mar 18, 2026 | |
Cardcaster In-game content audiotext | The music is AI generated.
The Chinese translations are AI generated. | Taco Snake Games | - | Mar 18, 2026 |