25,508 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Ask Sergeant MajorSteam
Disclosure

A lot of the artwork here was created with AI and only detailed and fixed by human hands. The voice acting, music, and soundtrack as well. The code and writing are all human-made.

Creator
Low Light Games
Reviews
-
Added
Aug 29, 2026
Marisa! Banquet Cooking Bonanza!Steam
Disclosure

Some of this game's 2D art (such as item icons and UI illustrations) was created with the help of generative AI, and AI was also used to help write and translate some in-game and store page text. All of it was reviewed and finalized by the developer, and no content is generated by AI while you play.

Creator
FIVE DUCK GAMES
Reviews
-
Added
Aug 29, 2026
ORACLE: Humanity, AutomatedSteam
Disclosure

ORACLE uses generative AI in two ways: some marketing artwork was created with generative tools, and an optional bundled local language model can generate short, context-aware ORACLE narration during play. Live generation runs locally on the player's PC and is limited to text; it does not generate code, images, audio, or gameplay rules.

Creator
ZANKYO GAMES
Reviews
-
Added
Aug 29, 2026
洪荒修仙界Steam
Disclosure

Part of the program code, art materials, and text content in this work were created using generative artificial intelligence and have been manually reviewed and adjusted to ensure a seamless gaming experience. During gameplay, AI does not generate content in real-time, all content is pre generated.

Creator
Janyouth
Reviews
-
Added
Aug 29, 2026
Roll ValueSteam
Disclosure

Generative AI was used to assist in creating pre-generated visual assets for the game and its promotional materials, including character artwork and event illustrations. It was also used to assist with portions of the game's text and localization. All included content was reviewed and curated by the developer. No content is generated by AI during gameplay.

Creator
= tale(JK, 3)
Reviews
-
Added
Aug 29, 2026
La mansión de CampanillasSteam
Disclosure

AI tools were used as an aid in the English localization of this title. All original narrative content, artwork, music, and game systems were created by human authors.

Creator
Lacinia Estudio
Reviews
-
Added
Aug 29, 2026
Vibe Coder Inc.Steam
Disclosure

Despite game is simulating the AI, all conversations are hard coded and written by person. AI was used to generate the names and descriptions for some items, but it was manually reviewed by developer.

Creator
Brisk Sloths
Reviews
-
Added
Aug 29, 2026
Managing UpSteam
Disclosure

This game uses generative AI tools. Some art assets, texts and portions of the game's code were created with the assistance of generative AI during development. All AI-assisted content was reviewed, edited, and integrated by the developer before release. The game does not use generative AI in real time during gameplay.

Creator
Slacking Logic
Reviews
-
Added
Aug 29, 2026
神明游戏Steam
Disclosure

This game utilizes AI during gameplay to dynamically generate partial narrative texts and character dialogue in real time based on game progress, character status, and player choices, which may result in varying text content across different playthroughs. To mitigate the risk of inappropriate output, the game enforces rule constraints, sensitive content detection, and keyword filtering on both AI prompts and generated responses. Any non-compliant content will be blocked or replaced accordingly.

Creator
灵能游戏
Reviews
-
Added
Aug 29, 2026
Dawnheart KeepersSteam
Disclosure

Some of the content in Dawnheart Keepers was created with the help of generative AI tools during development. All of it was made before release: the game does not generate anything with AI while you play, and it never connects to an AI service. What that covers: - Illustrated art - menu and story backgrounds, story scenes, the world map, character and tower portraits, and the upgrade-card plates - was made with image-generation models run locally on the developer's own machine, from prompts the developer wrote. - The English and Hebrew voice-over was generated with ElevenLabs from scripts written by the developer. - Sound effects were generated from written prompts, or synthesised procedurally in code. All of it was reviewed, edited, curated and tested by the developer before it shipped, and the same applies to the trailer and store art. The music is not AI-generated. It is written as code and synthesised by the game itself while you play, the way game soundtracks were built before recorded audio.

Creator
ssj2rich
Reviews
-
Added
Aug 29, 2026
Reaper GoStopSteam
Disclosure

The development of this game makes extensive use of generative AI. AI tools were used to help create the game's art and visual assets, sound and music, text and narrative, code, and localization. All AI-assisted content is reviewed by our team before release to ensure quality and appropriateness.

Creator
Beaver Studio
Reviews
-
Added
Aug 29, 2026
HeatlineSteam
Disclosure

Generative AI was used to assist with drafting and editing portions of the Steam store page description and marketing copy. All AI-assisted text was reviewed, revised, and approved by the development team before publication. No AI-generated content is used during gameplay.

Creator
STELLARCH GAMES
Reviews
-
Added
Aug 29, 2026
Final_Final.zipSteam
Disclosure

Pre-rendered Content: Generative AI tools and agentic AI development workflows were utilized during the creation of this game to assist in: - Code & Systems: Writing and optimizing core gameplay logic, typescript structures, and simulation algorithms. - Visual Assets: Creating and pre-rendering all visual assets used in-game, including boot screen artworks, drive interfaces, and graphical components. - Localization: Translating and reviewing in-game text and UI labels. Please note that all AI-assisted assets and code were pre-rendered and compiled during the development phase. The game runs entirely locally and does not perform any real-time (live) AI generation, nor does it connect to any external AI APIs or services during gameplay.

Creator
K1.Ki Labs
Reviews
-
Added
Aug 29, 2026
D.A.M.N!Steam
Disclosure

In early development, the game included some AI-generated graphical elements while I waited for a professional artist's work. I am now gradually integrating that work, but the process is not yet finished. AI also generated the game's English, German, and French localizations from the original Ukrainian text, and later proofread by a human.

Creator
The DAMN Board Games
Reviews
-
Added
Aug 29, 2026
Lost BallSteam
Disclosure

AI used to generate code, including code to procedurally generate graphics/sound. Artists using Suno marked "(Suno)" after artist name. AI used for localization.

Creator
Knut Ryager
Reviews
-
Added
Aug 29, 2026
Fault LinesSteam
Disclosure

AI was used to generate some texts and to translate to other languages.

Creator
Andreas Müller
Reviews
-
Added
Aug 29, 2026
Agents! Please?Steam
Disclosure

The AI coworkers in this game are voiced by a machine (TTS), and their dialogue was really written by AI together with self portraits, on purpose and under human review. The slop is diegetic. The code was written with AI agents and reviewed by the last human in that loop, the developer. That is also the plot. No AI runs at runtime. Everything was baked and reviewed before shipping.

Creator
KIB Games
Reviews
-
Added
Aug 28, 2026
Beneath SolmereSteam
Disclosure

Beneath Solmere includes pre-generated content created with the assistance of generative AI tools. This includes six music tracks created with Google Gemini/Lyria, AI-assisted localization for nine non-English languages, and AI-generated artwork used in Steam Store marketing materials. No generative AI is used during gameplay.

Creator
Matias Devoto
Reviews
-
Added
Aug 28, 2026
HumaSteam
Disclosure

Generative AI was used to assist with writing portions of the game’s code and store page.

Creator
Beep
Reviews
-
Added
Aug 28, 2026
Refund Me TDSteam
Disclosure

The music in this game was created using generative AI Some of the text on this store page was written with AI assistance. Nothing is generated by AI while you play. The game runs entirely offline and makes no calls to any AI service at any time.

Creator
LoneDragonDev
Reviews
-
Added
Aug 28, 2026
Slime Mine SurvivorSteam
Disclosure

Generative AI is used to assist with the translation and localization of in-game text and Steam store page content from the original Japanese into other supported languages.

Creator
Hassaku
Reviews
-
Added
Aug 28, 2026
ARETIAS: Cursed IslandSteam
Disclosure

Generative AI tools were used during development to assist with creating a limited number of 2D inventory icons and portions of written text and localization. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.

Creator
inHeka Studios
Reviews
-
Added
Aug 28, 2026
Just Make Sense: Instinct LabSteam
Disclosure

Some pre-rendered assets were created with the help of generative AI during development: 2D line-art images (mascot sprites, badges, store artwork), portions of the game code, and drafts of store/in-game text (human-reviewed). Nothing is generated at runtime, and the game never connects to any AI service while you play. Sound effects are procedurally synthesized without AI.

Creator
SHJ Studio
Reviews
-
Added
Aug 28, 2026
Chief? About That File...Steam
Disclosure

Generative AI was used during development to generate suspect mugshot photos, dossier case texts, and to assist with language localization. All generated assets are static and pre-packaged into the game.

Creator
Desk Lamp
Reviews
-
Added
Aug 28, 2026
それゆけ!パンジャンドラムSteam
Disclosure

We used Claude (Anthropic) during development for the following: - Writing the store page description - Assisting with the translation of in-game text - Generating some simple in-game objects

Creator
WINGLAY
Reviews
-
Added
Aug 28, 2026
Cook to ZeroSteam
Disclosure

Generative AI tools were used to assist with programming and translation/localization during development. All artwork and original dialogue were created by the developer. AI-assisted translations were reviewed and edited by the developer before being included in the game. No generative AI is used during gameplay.

Creator
DOLSTEP
Reviews
-
Added
Aug 28, 2026
SIDE OUTSteam
Disclosure

SIDE OUT was built with AI-assisted development tools. No artwork, audio, text or other content in the game is generated by AI. All visuals are drawn procedurally in code, and all store text is written by hand.

Creator
antics
Reviews
-
Added
Aug 28, 2026
Last Paddle StandingSteam
Disclosure

Artwork used on the Steam store page was created with the assistance of generative AI and was subsequently manually edited, refined, and improved. AI tools were also used to assist with the localization of the Steam store page.

Creator
TAYN Games
Reviews
-
Added
Aug 28, 2026
Hanzi BirdSteam
Disclosure

This game uses AI to assist in generating background music, art design, and multilingual translations.

Creator
FFSKYChocobo
Reviews
-
Added
Aug 28, 2026
Close EnoughSteam
Disclosure

Close Enough was built with generative AI. The code, the in-game text, the level layouts and all seven translations were written by an AI assistant (Claude) working to the developer's direction, and most of what you see on screen — the objects, the whole interface — is drawn by that code rather than loaded from image files. The doodle recognition inside the game is not generative. It is a small image classifier bundled with the game, trained on Google's Quick, Draw! dataset of human-drawn doodles. It runs entirely on your own computer, sorts each drawing into one of 100 pre-defined objects and creates nothing. Your drawings are never uploaded, and the release build contains no code that could upload them. The sprites, tiles, music, sound effects and font are licensed assets made by people, not by AI. Every one of them is credited inside the game under Esc → Credits.

Creator
dodnd
Reviews
-
Added
Aug 28, 2026
The Symposium DragonSteam
Disclosure

This game uses generative AI as a production tool. Character, enemy, boss, UI, and background art were created with image-generation models and then assembled, keyed, and edited by the team. Background music and in-game voice and narration (including Classical Latin lines in Purgatory) were also generated with AI and curated for the game. Gameplay, design, writing, and programming are human-authored. The game does not generate new text, images, or audio while you play. Some store and marketing images were produced with the same tools.

Creator
STUDIO MIL
Reviews
-
Added
Aug 28, 2026
Coquí Crusader: Defenders of BorikénSteam
Disclosure

Coquí Crusader was made with AI-assisted tools under the developer's direction. The coquí mascot logo and the background music were AI-generated. AI coding assistance was used to build the game and to help write its in-game and store text, all reviewed by the developer. Every design decision was made by the developer: the mechanics, the progression and balance, and the Puerto Rican setting — the ten zones based on real landmarks, the folklore creatures from Taíno legend, and the Spanish localization. No content is generated during gameplay, and the game never connects to any external AI service.

Creator
Yucayeque Games
Reviews
-
Added
Aug 28, 2026
Popcorn & PremierenSteam
Disclosure

Generative AI was used during development to create pre-generated artwork (including fictional film posters and marketing images), narration, and some text and translations. These are fixed assets shipped with the game. No generative AI runs during gameplay, and no player input is sent to an external AI service.

Creator
Jodelsoft
Reviews
-
Added
Aug 28, 2026
Confined Space - Module MadnessSteam
Disclosure

We used AI tools in two places during development, and in neither of them to replace creative work. Our French, Spanish, Italian, Japanese and Korean localisations are made using AI. We also used AI assistance while writing and restructuring parts of our codebase. Everything players see and hear — art, animation, sound, music, game design and all original writing — was made by people.

Creator
Confined Space Crew
Reviews
-
Added
Aug 28, 2026
TERRA: 地表逻辑Steam
Disclosure

All simulation, art, audio and text in Terra Logic are hand-made — the game ships with no AI-generated content and makes no network requests by default. One optional feature can generate text at runtime: the "whisper" narrator, a single one-line ambient caption. By default it composes lines from a built-in, hand-written phrase library. Players who supply their own Anthropic (Claude) API key in a local config file may enable AI-generated phrasing for that one caption line; without a key the AI path is fully inactive. AI output never affects simulation, gameplay, art, audio, or any other text.

Creator
Cyborg V
Reviews
-
Added
Aug 28, 2026
ScrapstormSteam
Disclosure

There is usage of generative AI in two places and everything it produced has been reviewed. The soundtrack was created with the assistance of AI, and some of the writing was drafted with an AI assistant and then edited afterwards: card, UI and help text, the Simplified Chinese translation, and the store page and marketing copy. Nothing else is model output — the logo, the app icon and every visual in the game are drawn by the game's own code from geometry in the source, and the sound effects are synthesized as you play.

Creator
Pixiliated
Reviews
-
Added
Aug 28, 2026
Terraform Co: Factory and CitySteam
Disclosure

AI-generated content in this project is limited to the store page and marketing materials. The game build itself contains no AI-generated content. Store page text: The store description and Early Access questionnaire answers were drafted with the assistance of a large language model, then reviewed and edited by the developer. Not AI-generated: All in-game art, models, textures and animation. 3D assets are CC0-licensed (Kenney) or built by the developer in Blender; textures are CC0/licensed sets from Poly Haven, ambientCG and Poliigon. All screenshots and capsule images are real frames captured from the game's renderer, composited with the game's own title typography. No image generation model was used to produce any art in the game or on the store page.

Creator
Melon Dev
Reviews
-
Added
Aug 28, 2026
Heroes Guard: StarforgeSteam
Disclosure

A moonlighting project from a husband and father of two, where late evenings and early mornings were made a little easier by generative AI tooling. The game's art, the pilot voice-over, and the music all started as AI-generated assets that I then reviewed, edited, and shaped into the game. The direction and the decisions are mine; nothing is generated while you play. Always open to constructive feedback.

Creator
Under Byte Studios, LLC
Reviews
-
Added
Aug 28, 2026
RandventureSteam
Disclosure

Generative AI is used in a supplementary capacity, at two points. First, as a drafting step for some of the game's 2D illustrations: every such asset is then rebuilt through our own production pipeline — reduced to a strict 1-bit black-and-white format, curated, and animated frame by frame with in-house tools — so that it matches our art direction. Second, the game is written in French, and its translations into the eight other supported languages are AI-assisted. No generative AI runs in the game itself: all content ships fixed with the build.

Creator
Epreyn
Reviews
-
Added
Aug 28, 2026
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