Public Steam disclosure research25,512 disclosures tracked
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Missing or unclear statements cannot establish whether a game uses AI.
Generative AI was used during development to assist in the creation of:
Assets: Textures, Sound Effects, Music, and Voice.
Development: Code and Narrative Text.
All AI-generated content has been manually refined and integrated by our team to ensure high quality and originality. Many of these tools were utilized primarily for concepting and prototyping to streamline our production workflow.
This game is adapted from an original short story written and owned by the developer. The story and all narrative content are original creative works with no AI-generated writing. The English script was produced with Claude's assistance to adapt the setting and dialogue style to small-town Ohio. Visual assets were generated using Seedance 2.0. Game code is built on Nova, an open-source visual novel framework, and is not AI-generated.
Currently, we use AI to modify some of the character voices featured in the game. Additionally, we are planning to introduce several features that leverage Generative, including:
- Seedling Speech Bubbles: AI-generated dialogue for Seedlings to enhance their interactions.
- Seedling Thought Bubbles: AI-generated internal thoughts to give Seedlings more personality and depth.
- Seedling Responses: AI-driven replies to messages that players send to their Seedlings.
Our game was hand-crafted with love, however we use newer AI technologies, limited to the Arena Tactics' Enhanced Auto Battler mode, to enable a feature whereby players can write plain-text instructions to inform the Computer/AI's realtime gameplay.
Voices were AI-generated, but can be disabled.
Graphics were AI-generated, pixelated with a custom algorithm before they were manually finetuned.
Code was improved by AI. Text was translated by AI.
English and Italian localization have been handled internally by our team. All other currently available languages, such as Simplified Chinese, Spanish, Brazilian Portuguese, German, Japanese, Russian, and French, are temporarily supported through AI-assisted translation.
These translations are placeholder versions and will be gradually replaced with finalized localizations leading up to the 1.0 release of the game.
No AI-generated content has been used for any other aspect of development, including coding, art, music, or 3D modeling.
We utilized Generative AI as an assistive tool during our development process. Some 2D art assets in the game were built upon AI-generated base concepts, which were subsequently heavily repainted and modified by our human art team to perfectly match the game's unique visual style. Additionally, AI tools were used to assist with the initial localization and translation for non-Chinese languages.
This application does not have AI functionality by itself, but can be linked to external translation engines and AI-based interactive tools.
By default, a dll library is included to work with DeepL, Microsoft Translator, and Chat GPT.
Users can also implement the dll library themselves.
Please be careful to check the rights of the text to be translated as well as the external functions to be used to make sure that they can be used appropriately.
AI-powered translation tools were used for assistance in translation to English. Couple of in-game textures were created with assistance of AI tools too.
AI assisted tools were used solely for localization and translation of game text and will be replaced by human translations as soon as I am able to afford it. No gameplay systems, visual assets, audio, or runtime content are generated using AI
"I used generative AI tools (GPT and Claude) to assist with scriptwriting and game logic. For visual assets, I used AI image generation tools (Imagine and Midjourney via Discord) to create background art, UI elements, and character illustrations."
Generative AI tools were used to assist with localization, translation, and editing of certain in-game content, as well as some store page content. All AI-assisted content was carefully reviewed and finalized by the development team to ensure quality and accuracy. No generative AI is used during gameplay.
Artificial Intelligence will be used in this game. We use AI to generate responses and create voices. Allowed interactive topics will be limited in a proper way. Thank you for your understanding.
Some languages include text that was initially generated using machine translation as a base, with partial revisions and feedback incorporated by translation contributors.
Additionally, this response itself has been translated from Japanese using generative AI.
Currently, all locales are generated by an LLM. However, I am making significant efforts to ensure that all supported UI languages 100% human-made for the future.
If the user chooses to, there are alternative translation models to download & use through the community repository. These are all text generative AI.
Generative AI was used during development to assist with programming, debugging, localization, and text drafting. Some small UI/icon assets included in the game were also created with generative AI and reviewed by the developer before use.
The main visual content of the game uses licensed or manually prepared assets.
We used AI to localize the text, as well as to enhance some of the graphical assets on the Steam store page. AI is not used in the game content itself.
Generative AI is used solely during development for supplemental, non-essential purposes, including design ideation, code production support, or localization assistance. These AI-generated outputs are limited in scope, reviewed by our development team, and never substitute human creative or technical decision-making. All final core assets and game content are created by Wargaming’s artists and developers.
Some minor assets in this game were created or assisted using AI tools. Where possible, assets were sourced or created by real people, with AI used only where needed. Everything here was chosen to help bring this project to life.
This game features user-generated content (UGC), which may include AI-generated materials created by our players.
We utilize AI technologies to assist with the generation, modification, and review of in-game localization, and to create select graphical assets, such as achievements, badges, UI icons, logos and marketing materials.
This game incorporates generative AI to produce visual elements, character interactions, and narrative sequences. All generated content is carefully directed, reviewed, and integrated to maintain a cohesive artistic experience.
Generative AI was used during development to assist in the creation of:
Assets: Textures, Sound Effects, Music, and Voice.
Development: Code and Narrative Text.
All AI-generated content has been manually refined and integrated by our team to ensure high quality and originality. Many of these tools were utilized primarily for concepting and prototyping to streamline our production workflow.
This game is adapted from an original short story written and owned by the developer. The story and all narrative content are original creative works with no AI-generated writing. The English script was produced with Claude's assistance to adapt the setting and dialogue style to small-town Ohio. Visual assets were generated using Seedance 2.0. Game code is built on Nova, an open-source visual novel framework, and is not AI-generated.
Currently, we use AI to modify some of the character voices featured in the game. Additionally, we are planning to introduce several features that leverage Generative, including:
- Seedling Speech Bubbles: AI-generated dialogue for Seedlings to enhance their interactions.
- Seedling Thought Bubbles: AI-generated internal thoughts to give Seedlings more personality and depth.
- Seedling Responses: AI-driven replies to messages that players send to their Seedlings.
Our game was hand-crafted with love, however we use newer AI technologies, limited to the Arena Tactics' Enhanced Auto Battler mode, to enable a feature whereby players can write plain-text instructions to inform the Computer/AI's realtime gameplay.
Voices were AI-generated, but can be disabled.
Graphics were AI-generated, pixelated with a custom algorithm before they were manually finetuned.
Code was improved by AI. Text was translated by AI.
English and Italian localization have been handled internally by our team. All other currently available languages, such as Simplified Chinese, Spanish, Brazilian Portuguese, German, Japanese, Russian, and French, are temporarily supported through AI-assisted translation.
These translations are placeholder versions and will be gradually replaced with finalized localizations leading up to the 1.0 release of the game.
No AI-generated content has been used for any other aspect of development, including coding, art, music, or 3D modeling.
We utilized Generative AI as an assistive tool during our development process. Some 2D art assets in the game were built upon AI-generated base concepts, which were subsequently heavily repainted and modified by our human art team to perfectly match the game's unique visual style. Additionally, AI tools were used to assist with the initial localization and translation for non-Chinese languages.
This application does not have AI functionality by itself, but can be linked to external translation engines and AI-based interactive tools.
By default, a dll library is included to work with DeepL, Microsoft Translator, and Chat GPT.
Users can also implement the dll library themselves.
Please be careful to check the rights of the text to be translated as well as the external functions to be used to make sure that they can be used appropriately.
AI-powered translation tools were used for assistance in translation to English. Couple of in-game textures were created with assistance of AI tools too.
AI assisted tools were used solely for localization and translation of game text and will be replaced by human translations as soon as I am able to afford it. No gameplay systems, visual assets, audio, or runtime content are generated using AI
"I used generative AI tools (GPT and Claude) to assist with scriptwriting and game logic. For visual assets, I used AI image generation tools (Imagine and Midjourney via Discord) to create background art, UI elements, and character illustrations."
Generative AI tools were used to assist with localization, translation, and editing of certain in-game content, as well as some store page content. All AI-assisted content was carefully reviewed and finalized by the development team to ensure quality and accuracy. No generative AI is used during gameplay.
Artificial Intelligence will be used in this game. We use AI to generate responses and create voices. Allowed interactive topics will be limited in a proper way. Thank you for your understanding.
Some languages include text that was initially generated using machine translation as a base, with partial revisions and feedback incorporated by translation contributors.
Additionally, this response itself has been translated from Japanese using generative AI.
Currently, all locales are generated by an LLM. However, I am making significant efforts to ensure that all supported UI languages 100% human-made for the future.
If the user chooses to, there are alternative translation models to download & use through the community repository. These are all text generative AI.
Generative AI was used during development to assist with programming, debugging, localization, and text drafting. Some small UI/icon assets included in the game were also created with generative AI and reviewed by the developer before use.
The main visual content of the game uses licensed or manually prepared assets.
We used AI to localize the text, as well as to enhance some of the graphical assets on the Steam store page. AI is not used in the game content itself.
Generative AI is used solely during development for supplemental, non-essential purposes, including design ideation, code production support, or localization assistance. These AI-generated outputs are limited in scope, reviewed by our development team, and never substitute human creative or technical decision-making. All final core assets and game content are created by Wargaming’s artists and developers.
Some minor assets in this game were created or assisted using AI tools. Where possible, assets were sourced or created by real people, with AI used only where needed. Everything here was chosen to help bring this project to life.
This game features user-generated content (UGC), which may include AI-generated materials created by our players.
We utilize AI technologies to assist with the generation, modification, and review of in-game localization, and to create select graphical assets, such as achievements, badges, UI icons, logos and marketing materials.
This game incorporates generative AI to produce visual elements, character interactions, and narrative sequences. All generated content is carefully directed, reviewed, and integrated to maintain a cohesive artistic experience.