Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Generative AI tools were used during development to create artwork, character voices, sound effects, and portions of the written content. AI-generated artwork is also used in the store page and promotional materials. These assets are prepared in advance; the game does not generate AI content or connect to generative AI services during gameplay.
The track announcer and color commentator voices, including the horse-name calls, use AI text-to-speech voices (ElevenLabs), pre-generated during development and built into the game - no AI voice generation happens while you play. All game design, race simulation, wagering math, career systems, UI, code, and the horse and track roster were built by the developer.
AI tools (Anthropic Claude) assisted the developer with the code, the vector art, the texts and translations, and the synthesized music and sound effects. Everything was directed and reviewed by the developer. No AI runs in the game and nothing is generated at runtime.
Generative AI was used to assist with writing and translating in-game text and Steam store page descriptions. It was not used to generate artwork, music, sound effects, voice acting, or promotional visuals.
Generative AI tools were used to create the 3D models, images, voices, sound effects, music, dialogue and translations, and to help write the code. Every element was chosen, edited and put together by the developer. Nothing is generated by AI while you play.
Development assistance and pre-generated content: the 3D models, props and characters were built with Blender Python scripts that were written with AI coding assistants (Claude and Codex), and the game code was also written with AI assistance. All sound effects and music are synthesized in code or come from CC0 sample packs; there is no AI-generated voice, no AI-generated images or textures, and nothing is generated live while playing. The store page copy was drafted with AI assistance and reviewed by the developer.
Generative AI assisted in creating some artwork, dialogue, descriptions, and translations during development. No AI content is generated during gameplay.
Card, character, background, UI and store art, as well as some in-game text and translations, were made with the help of generative AI. The game does not generate any content with AI while it runs.
As a solo developer, I used generative AI tools as part of the visual production workflow for selected assets. All final materials were carefully reviewed, edited, and refined by hand before being included in the game.
Generative AI was used to create some decorative visual assets, including studio props, frames, backgrounds, and lamp artwork used in the game and store materials. No AI content is generated during gameplay.
The store description was drafted in Japanese and English with AI assistance and finalized by the developer. The in-game text translations and the store description in other languages were translated with AI. No AI-generated graphics or music are used. The game does not generate any content with AI during play.
This product includes some visual assets and background music generated using AI during development. Some visual assets provide illustrative fills for missing celestial surface data or artistic representations and do not represent actual observations. No generative AI content is generated during gameplay.
AI tools were part of our process, helping with the game's art, writing and translations. Everything was shaped and reviewed by us, and nothing is generated by AI while you play.
AI-assisted scripting was used to create visual and audio assets. AI tools also assisted with text and localization. No generative AI is used during gameplay.
All character and monster art is hand-drawn pixel art (MiniKyara by Atelier Pixerelia), not AI-generated. AI helped with the text, translations and sound. Nothing is generated by AI while you play.
The store page capsule and library images (key art and logo) were created with the help of an AI image generator as temporary placeholders. They will be replaced with hand-made artwork in the future. The game itself does not use generative AI.
AI-assisted tools were used during development to create some visual assets, including some artwork. These assets are included as pre-generated game content.
Some text in this game — the store page, in-game UI labels and menus, and the English translation — was drafted with the help of an AI assistant and then reviewed and edited by the developer. AI coding assistants were also used during development. All in-game art, 3D models, textures and sounds are hand-made, generated procedurally by the game's own code, or licensed third-party assets; none of them are AI-generated. No AI is used to generate content during gameplay.
Pre-generated AI content: The four background music tracks were generated with Suno AI under the developer's paid subscription (commercial license per Suno's Terms of Service). The source image of the application icon was generated with an AI image tool and manually processed. All in-game 3D models, textures, chalk illustrations and sound effects are procedurally generated by in-house scripts without AI. The game contains no live-generated AI content.
Some visual and audio assets were generated with AI tools during development and edited for use in Dead Last. No AI content is generated during gameplay.
Some assets in this game were created with generative AI during development: 3D models of characters and props (including some of their animations), and images such as textures and illustrations. All of them were selected and adjusted by the developers before being used in the game. No content is generated by AI while the game is running.
Some paintings and NPC textures in this game were generated using AI. These elements are used purely for visual and aesthetic purposes and have no impact on gameplay. There is no live or real-time AI generation during gameplay.
Parts of the source code and some store and marketing text were written with help from AI coding assistants during development. All terrain, water simulation, satellite imagery and map data come from real geographic datasets. No AI-generated artwork, audio or narrative ships with the app, and nothing is generated during play.
This game includes pre-generated AI-assisted artwork used in store and marketing materials and in some in-game 2D visuals. All such content was created and reviewed before release. The game does not use generative AI during gameplay and does not accept or transmit player prompts.
Every part of this game's concept, design, and features was created by humans. The ideas, the gameplay, the look and feel, and every decision about how it all fits together came from us.
For the programming itself, we use AI coding agents to help us write code. They speed up development and let us focus our time on what matters most: making the game fun to play.
The game's visuals (backgrounds, character portraits, event CGs, and UI) were created with generative AI, then reviewed by hand and retouched where needed. The BGM and some sound effects were also generated with AI, and AI is used for translations. The original story and dialogue were written entirely by the author.
Generative AI was used during development for the following:
- Music: The background music was created with an AI music generation tool (Suno).
- Word definitions: The definitions shown in the game were written with the assistance of AI, using the public dictionary data JMdict as a reference, and were reviewed and corrected by the developer.
- Programming: AI was used as a development aid.
No content is generated by AI during gameplay. All puzzles, word data, and visuals are pre-made.
As a solo developer, generative AI tools were used to assist in creating promotional capsule artwork and achievement icons. All gameplay mechanics, coding, and game design were created directly by the developer.
MARCO is made by a solo developer. Its characters, core concepts, and art direction are my original work.
I used AI tools, guided by my own artwork and creative direction, to help create additional 3D models, props, textures, concept art, and some store-page and marketing images. I reviewed, selected, and refined these assets to fit MARCO’s style before including them.
No content is generated by AI during gameplay.
As a solo developer with limited time and resources, these tools helped me turn a game I’d imagined for years into something people can actually play.
Generative AI tools were used during development to create artwork, character voices, sound effects, and portions of the written content. AI-generated artwork is also used in the store page and promotional materials. These assets are prepared in advance; the game does not generate AI content or connect to generative AI services during gameplay.
The track announcer and color commentator voices, including the horse-name calls, use AI text-to-speech voices (ElevenLabs), pre-generated during development and built into the game - no AI voice generation happens while you play. All game design, race simulation, wagering math, career systems, UI, code, and the horse and track roster were built by the developer.
AI tools (Anthropic Claude) assisted the developer with the code, the vector art, the texts and translations, and the synthesized music and sound effects. Everything was directed and reviewed by the developer. No AI runs in the game and nothing is generated at runtime.
Generative AI was used to assist with writing and translating in-game text and Steam store page descriptions. It was not used to generate artwork, music, sound effects, voice acting, or promotional visuals.
Generative AI tools were used to create the 3D models, images, voices, sound effects, music, dialogue and translations, and to help write the code. Every element was chosen, edited and put together by the developer. Nothing is generated by AI while you play.
Development assistance and pre-generated content: the 3D models, props and characters were built with Blender Python scripts that were written with AI coding assistants (Claude and Codex), and the game code was also written with AI assistance. All sound effects and music are synthesized in code or come from CC0 sample packs; there is no AI-generated voice, no AI-generated images or textures, and nothing is generated live while playing. The store page copy was drafted with AI assistance and reviewed by the developer.
Generative AI assisted in creating some artwork, dialogue, descriptions, and translations during development. No AI content is generated during gameplay.
Card, character, background, UI and store art, as well as some in-game text and translations, were made with the help of generative AI. The game does not generate any content with AI while it runs.
As a solo developer, I used generative AI tools as part of the visual production workflow for selected assets. All final materials were carefully reviewed, edited, and refined by hand before being included in the game.
Generative AI was used to create some decorative visual assets, including studio props, frames, backgrounds, and lamp artwork used in the game and store materials. No AI content is generated during gameplay.
The store description was drafted in Japanese and English with AI assistance and finalized by the developer. The in-game text translations and the store description in other languages were translated with AI. No AI-generated graphics or music are used. The game does not generate any content with AI during play.
This product includes some visual assets and background music generated using AI during development. Some visual assets provide illustrative fills for missing celestial surface data or artistic representations and do not represent actual observations. No generative AI content is generated during gameplay.
AI tools were part of our process, helping with the game's art, writing and translations. Everything was shaped and reviewed by us, and nothing is generated by AI while you play.
AI-assisted scripting was used to create visual and audio assets. AI tools also assisted with text and localization. No generative AI is used during gameplay.
All character and monster art is hand-drawn pixel art (MiniKyara by Atelier Pixerelia), not AI-generated. AI helped with the text, translations and sound. Nothing is generated by AI while you play.
The store page capsule and library images (key art and logo) were created with the help of an AI image generator as temporary placeholders. They will be replaced with hand-made artwork in the future. The game itself does not use generative AI.
AI-assisted tools were used during development to create some visual assets, including some artwork. These assets are included as pre-generated game content.
Some text in this game — the store page, in-game UI labels and menus, and the English translation — was drafted with the help of an AI assistant and then reviewed and edited by the developer. AI coding assistants were also used during development. All in-game art, 3D models, textures and sounds are hand-made, generated procedurally by the game's own code, or licensed third-party assets; none of them are AI-generated. No AI is used to generate content during gameplay.
Pre-generated AI content: The four background music tracks were generated with Suno AI under the developer's paid subscription (commercial license per Suno's Terms of Service). The source image of the application icon was generated with an AI image tool and manually processed. All in-game 3D models, textures, chalk illustrations and sound effects are procedurally generated by in-house scripts without AI. The game contains no live-generated AI content.
Some visual and audio assets were generated with AI tools during development and edited for use in Dead Last. No AI content is generated during gameplay.
Some assets in this game were created with generative AI during development: 3D models of characters and props (including some of their animations), and images such as textures and illustrations. All of them were selected and adjusted by the developers before being used in the game. No content is generated by AI while the game is running.
Some paintings and NPC textures in this game were generated using AI. These elements are used purely for visual and aesthetic purposes and have no impact on gameplay. There is no live or real-time AI generation during gameplay.
Parts of the source code and some store and marketing text were written with help from AI coding assistants during development. All terrain, water simulation, satellite imagery and map data come from real geographic datasets. No AI-generated artwork, audio or narrative ships with the app, and nothing is generated during play.
This game includes pre-generated AI-assisted artwork used in store and marketing materials and in some in-game 2D visuals. All such content was created and reviewed before release. The game does not use generative AI during gameplay and does not accept or transmit player prompts.
Every part of this game's concept, design, and features was created by humans. The ideas, the gameplay, the look and feel, and every decision about how it all fits together came from us.
For the programming itself, we use AI coding agents to help us write code. They speed up development and let us focus our time on what matters most: making the game fun to play.
The game's visuals (backgrounds, character portraits, event CGs, and UI) were created with generative AI, then reviewed by hand and retouched where needed. The BGM and some sound effects were also generated with AI, and AI is used for translations. The original story and dialogue were written entirely by the author.
Generative AI was used during development for the following:
- Music: The background music was created with an AI music generation tool (Suno).
- Word definitions: The definitions shown in the game were written with the assistance of AI, using the public dictionary data JMdict as a reference, and were reviewed and corrected by the developer.
- Programming: AI was used as a development aid.
No content is generated by AI during gameplay. All puzzles, word data, and visuals are pre-made.
As a solo developer, generative AI tools were used to assist in creating promotional capsule artwork and achievement icons. All gameplay mechanics, coding, and game design were created directly by the developer.
MARCO is made by a solo developer. Its characters, core concepts, and art direction are my original work.
I used AI tools, guided by my own artwork and creative direction, to help create additional 3D models, props, textures, concept art, and some store-page and marketing images. I reviewed, selected, and refined these assets to fit MARCO’s style before including them.
No content is generated by AI during gameplay.
As a solo developer with limited time and resources, these tools helped me turn a game I’d imagined for years into something people can actually play.