The Image Materials Are All Drawn Manually And Then Beautified With The Help Of Ai Tools, And The Final Details Are Modified And Adjusted In Image Editing Software.
- Creator
- GGOLDBIG
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- Added
- Mar 18, 2026
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The Image Materials Are All Drawn Manually And Then Beautified With The Help Of Ai Tools, And The Final Details Are Modified And Adjusted In Image Editing Software.
In "Stay Alive My Son," artificial intelligence (AI) plays a crucial role at two distinct points in the game to enhance player immersion and emotional engagement. Specifically, AI is employed during an interaction with Yathay Pin's digital replica in Level 01 and once again in Level 06. This is programmed directly using existing Unreal Engine Blueprints nodes. The AI integration is meticulously designed to enable Yathay's digital eyes to follow the player's movements continuously. This technology ensures that Yathay appears to be directly engaging with the player, fostering a deeper emotional connection. The purpose behind this AI application is to intensify the sense of direct communication and interaction with Yathay, thereby amplifying the player's emotional investment and empathy towards his journey and experiences.
*Some background images and certain minor character images were initially created using AI-generated images and then modified and refined by humans. *Some of the music includes elements generated by AI. *AI translation was used for the English and Chinese translations. *All Japanese character voices were generated using AI voice synthesis.
AI is used in the game to improve the quality of audio tracks.
The original illustration is loaded and the illustration is generated by AI.
This game uses AI to generate the art assets
Generate and use game still images with AI
Some of the content is generated by AI.
This game uses AI-generated images and music to enhance the narrative experience.
The AI is used for some parallax backgrounds and for ads
TALK OF ONE SUMMER DAY: I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI.
The store capsule image for this game was created with the assistance of generative AI tools. This asset was pre-rendered during the development process and is static. No AI-generated content is used during live gameplay. All gameplay mechanics, story, and player interactions are hand-crafted by the development team. The AI tools used for the capsule image are commercially licensed, ensuring compliance with the platform's terms of service and intellectual property guidelines.
As a solo developer, I used Generative AI to create minor 2D assets and sprites.
Some of the textures used in this game are created with generative AI.
Generative AI technology is used for character images.
Optional voiceovers, localization, and minor 2D elements. Note: All core creative content—story, game & level design, original music, sounds, vfx, and 3D assets—WAS MADE by PROFESSIONAL HUMAN ARTISTS, whose work remains ESSENTIAL and irreplaceable in bringing any video game to life. Also, professional ITALIAN dub added to the game!
Some images have been rendered using AI, as well as some texts/translations
AI was just used to make code for enemies, and the camera movement. Every other piece of code is made with visual scripting tools with unity.
The game's artistic fonts and music are generated by AI. Part of the game's code is created with AI assistance.
I use AI for text translation.After that, the text is manually adjusted by humans.
Soundtrack by Suno AI
The backgrounds and figures were based on illustrations generated by AI tools and modified by the illustrator.
Our game will use AI to generate some of the dialogue and code in the game.
游戏内部分图片使用AI生产后由人工修图转绘。
AI image generation has been used for character graphics, backgrounds, other objects, and UI elements. AI music generation has been partially used for the music.
This game use AI on characters images and enemies images
The game contains images that were generated by the AI during the development process. The developer designed a specific prompt for each image that was requested from the AI and the generated images were stored in the game. No AI is used during the game and no internet connection is used.
Some backgrounds in this game are originally generated using artificial intelligence (AI) technology and are not based on any existing copyrighted materials.
AI was use for generating pictures of aliens, family and voice over for audio/VHS tapes.
AI has been used for prototyping scripts in early stages of the demo, which are no longer in the final game. The entire localization has been done by hired native translators. There is not a single image generated with AI in the latest build of the game, every images have been commissioned.
AI was used in the process of creating the images used in the game. Each element generated by the neural network was carefully edited and refined by a 2D artist to ensure high quality content and a unified artistic style of in-game visual materials.
Throughout the development of our game, we may leverage AI-based tools to assist our team in content creation. Please rest assured that what you see in the game reflects the creativity and hard work of our team. Examples may include pictures and/or posters used in some of our environments.
There are paintings in the game that are AI generated.
The store page of this game and some game materials have been polished by the open-source AI (stable diffusion), and further processed and optimized by the developers. All drafts are photos taken by the developers themselves and line drawings drawn by themselves. We promise that all AI-generated content complies with the requirements of relevant laws and regulations.
Portions of textures, programming code, and in-game text were developed with AI assistance.
Illustrations used in this game were generated using AI. Generative AI was used to assist with translation and programming.
In my game development process, I used GitHub Copilot to enhance coding efficiency. During the creation of promotional images and videos, I may have used images generated by Stable Diffusion or music generated by Suno. But these assets will NOT appear in the actual game!
We used AI for some detail optimization in our artwork, but we guarantee that the majority of the art assets are handcrafted. We will never use 100% AI-generated artwork for profit. Everything you see has been manually redrawn at least once.
NOTES: This work was set up in September 2022. For the purpose of conducting academic research on emerging technologies, AI image generation technology (which was still in its early stages of development at the time) was used to assist in processing the visual effects of some content, and an AI music generation tool was used to create the background music. In order to avoid the abuse of artificial intelligence generation tools, only the default data sets provided by AI tools are used during the development process. All usage methods include: 1. Process the real photos to create "alien" and "distorted" effects; 2. With the "abstract image generated based on the provided keywords", manually perform secondary design, reconstruction, and drawing; 3. Generate music clips that fit the atmosphere by adjusting parameters such as musical instruments used and pace, then perform secondary editing to them. All contents involving artificial intelligence were completed before 2023. After that, AI image generation technology has been completely stopped, no longer and will no longer continue to be used for development. For all AI-generated image assets utilized in the work, this work only reserves the right to use.
AI has been used to create some visual content
Some background images featured in this game were created using generative AI tools for training and assisted by human intervention.
There is only one character created with AI as a 3D character. The music and other characters will be sourced from free assets.
Many images that take place in game, representing towns and cities were created with the help of artificial intelligence. Generated pieces were not directly taken place in game but used advisory/recommendation manner (eg. to illustrate how a North West city looks in 1940s).
Some of the art materials for this work were created using Stable Diffusion, including but not limited to: "CG" used in the work; Partial small elements. Note: The right to interpret the AI content of this work belongs to the person in charge, Liu, and any consequences of AI painting are borne by the first responsible person, Liu.
MI:ND is a game that could not exist before AI. In every interaction you can say or do whatever you want, and the game will respond with a completely unique interaction and dialogue directly to you.
Some of the images were generated by Midjourney, but were later adapted manually by the game developer; all the background musics were generated by Suno AI.
Partial character images related content Partial text content
Use AI to assist in creating some character portraits, scenes, and music.
Using AI to generate some pictures, after all, the studio has no artist for the time being
使用了部分ai音效
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tower Of Arithmetic In-game content art | The Image Materials Are All Drawn Manually And Then Beautified With The Help Of Ai Tools, And The Final Details Are Modified And Adjusted In Image Editing Software. | GGOLDBIG | - | Mar 18, 2026 | |
STAY ALIVE MY SON (PC Version): A True Story About A Father's Search For His Son Live AI art | In "Stay Alive My Son," artificial intelligence (AI) plays a crucial role at two distinct points in the game to enhance player immersion and emotional engagement. Specifically, AI is employed during an interaction with Yathay Pin's digital replica in Level 01 and once again in Level 06. This is programmed directly using existing Unreal Engine Blueprints nodes.
The AI integration is meticulously designed to enable Yathay's digital eyes to follow the player's movements continuously. This technology ensures that Yathay appears to be directly engaging with the player, fostering a deeper emotional connection. The purpose behind this AI application is to intensify the sense of direct communication and interaction with Yathay, thereby amplifying the player's emotional investment and empathy towards his journey and experiences. | UME STUDIOS | - | Mar 18, 2026 | |
GHOST TRAVELER: Adventures in Edo In-game content artaudiotext | *Some background images and certain minor character images were initially created using AI-generated images and then modified and refined by humans.
*Some of the music includes elements generated by AI.
*AI translation was used for the English and Chinese translations.
*All Japanese character voices were generated using AI voice synthesis. | SUCCESS Corp. | - | Mar 18, 2026 | |
Limbonauts In-game content audio | AI is used in the game to improve the quality of audio tracks. | 7Cats-Team | - | Mar 18, 2026 | |
ゲーマー女子と引きこもり Me and gamer girl In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Shrine of Haunts In-game content art | This game uses AI to generate the art assets | VIVIANSOFT | - | Mar 18, 2026 | |
Death City Store/marketing art | Generate and use game still images with AI | Doubleagames | - | Mar 18, 2026 | |
Valley of Stars Unclear | Some of the content is generated by AI. | 金亮子木 | 14 | Mar 18, 2026 | |
Simp: Leveling Up on a Dating App In-game content artaudiotext | This game uses AI-generated images and music to enhance the narrative experience. | ohkapi | 38 | Mar 18, 2026 | |
Mythos Mission: Sunken Kingdom Store/marketing art | The AI is used for some parallax backgrounds and for ads | OLIVANGO | - | Mar 18, 2026 | |
그 어느 여름날의 이야기 : 그래픽 리마스터 GRAPHIC REMASTERED In-game content art | TALK OF ONE SUMMER DAY: I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI. | 유진게임즈 | - | Mar 18, 2026 | |
Quiet Soul In-game content art | The store capsule image for this game was created with the assistance of generative AI tools. This asset was pre-rendered during the development process and is static.
No AI-generated content is used during live gameplay. All gameplay mechanics, story, and player interactions are hand-crafted by the development team.
The AI tools used for the capsule image are commercially licensed, ensuring compliance with the platform's terms of service and intellectual property guidelines. | Nova Studios | - | Mar 18, 2026 | |
Breathless Hope In-game content art | As a solo developer, I used Generative AI to create minor 2D assets and sprites. | Helemon | - | Mar 18, 2026 | |
From The Other Side In-game content art | Some of the textures used in this game are created with generative AI. | Vania Studios | 33 | Mar 18, 2026 | |
Tokyo Girls Chronicle In-game content art | Generative AI technology is used for character images. | FUNAKI GAMES | - | Mar 18, 2026 | |
The Empty Desk In-game content audiotextart | Optional voiceovers, localization, and minor 2D elements.
Note:
All core creative content—story, game & level design, original music, sounds, vfx, and 3D assets—WAS MADE by PROFESSIONAL HUMAN ARTISTS, whose work remains ESSENTIAL and irreplaceable in bringing any video game to life. Also, professional ITALIAN dub added to the game! | CheesecakeGames | - | Mar 18, 2026 | |
The veil of the forgotten In-game content arttext | Some images have been rendered using AI, as well as some texts/translations | Kyomu Games | - | Mar 18, 2026 | |
Dreamstate Dev only code | AI was just used to make code for enemies, and the camera movement. Every other piece of code is made with visual scripting tools with unity. | 8:95games | - | Mar 18, 2026 | |
望夕桂不想学习 In-game content artaudiocode | The game's artistic fonts and music are generated by AI.
Part of the game's code is created with AI assistance. | 尹怨怨 | - | Mar 18, 2026 | |
Asuka Idol Journey In-game content text | I use AI for text translation.After that, the text is manually adjusted by humans. | dhr-Lab | - | Mar 18, 2026 | |
Arbiter's Circus In-game content audio | Soundtrack by Suno AI | Zig | - | Mar 18, 2026 | |
Queen Ant Perfume -The Mad Love of Jack the Ripper- In-game content art | The backgrounds and figures were based on illustrations generated by AI tools and modified by the illustrator. | WabiSabi Project | - | Mar 18, 2026 | |
Project-H In-game content textcode | Our game will use AI to generate some of the dialogue and code in the game. | AgentLive | - | Mar 18, 2026 | |
三九 In-game content art | 游戏内部分图片使用AI生产后由人工修图转绘。 | 暗极工坊 | 17 | Mar 18, 2026 | |
Bistro Brave In-game content artaudio | AI image generation has been used for character graphics, backgrounds, other objects, and UI elements.
AI music generation has been partially used for the music. | NRNR STUDIO | - | Mar 18, 2026 | |
銀峯川樽 In-game content art | This game use AI on characters images and enemies images | MISHRA GAMES | - | Mar 18, 2026 | |
The drawing of the Gospels In-game content art | The game contains images that were generated by the AI during the development process. The developer designed a specific prompt for each image that was requested from the AI and the generated images were stored in the game. No AI is used during the game and no internet connection is used. | Vox Mare | - | Mar 18, 2026 | |
Not her , But mine In-game content art | Some backgrounds in this game are originally generated using artificial intelligence (AI) technology and are not based on any existing copyrighted materials. | SNOWKEDO | - | Mar 18, 2026 | |
The Greys: Human Abductions In-game content artaudio | AI was use for generating pictures of aliens, family and voice over for audio/VHS tapes. | Branislav Banik | 11 | Mar 18, 2026 | |
Welcome to Doll Town text | AI has been used for prototyping scripts in early stages of the demo, which are no longer in the final game.
The entire localization has been done by hired native translators.
There is not a single image generated with AI in the latest build of the game, every images have been commissioned. | Bad Wish Games | 306 | Mar 18, 2026 | |
The Gods of the Red Planet In-game content art | AI was used in the process of creating the images used in the game. Each element generated by the neural network was carefully edited and refined by a 2D artist to ensure high quality content and a unified artistic style of in-game visual materials. | Aurora Way Studios | - | Mar 18, 2026 | |
The Well: Episode 1 In-game content art | Throughout the development of our game, we may leverage AI-based tools to assist our team in content creation. Please rest assured that what you see in the game reflects the creativity and hard work of our team. Examples may include pictures and/or posters used in some of our environments. | Zettanium | - | Mar 18, 2026 | |
The Last Light In-game content art | There are paintings in the game that are AI generated. | EpiXR Games | 11 | Mar 18, 2026 | |
Countdown Store/marketing art | The store page of this game and some game materials have been polished by the open-source AI (stable diffusion), and further processed and optimized by the developers. All drafts are photos taken by the developers themselves and line drawings drawn by themselves. We promise that all AI-generated content complies with the requirements of relevant laws and regulations. | duskstudio | 64 | Mar 18, 2026 | |
Stellar Wings In-game content artcodetext | Portions of textures, programming code, and in-game text were developed with AI assistance. | Odd Games | - | Mar 18, 2026 | |
Riddle Me Bunny: Nonogram In-game content arttextcode | Illustrations used in this game were generated using AI.
Generative AI was used to assist with translation and programming. | Midnight Cupcakes | - | Mar 18, 2026 | |
位面勇者 In-game content codeartaudio | In my game development process, I used GitHub Copilot to enhance coding efficiency.
During the creation of promotional images and videos, I may have used images generated by Stable Diffusion or music generated by Suno.
But these assets will NOT appear in the actual game! | Uroboros Studio | - | Mar 18, 2026 | |
《道格拉斯警督的日记》《Inspector Douglas's Diary》 In-game content art | We used AI for some detail optimization in our artwork, but we guarantee that the majority of the art assets are handcrafted.
We will never use 100% AI-generated artwork for profit. Everything you see has been manually redrawn at least once. | 日食网络 solar eclipse studio | - | Mar 18, 2026 | |
RECORD_DrowsyVortex In-game content artaudio | NOTES: This work was set up in September 2022. For the purpose of conducting academic research on emerging technologies, AI image generation technology (which was still in its early stages of development at the time) was used to assist in processing the visual effects of some content, and an AI music generation tool was used to create the background music. In order to avoid the abuse of artificial intelligence generation tools, only the default data sets provided by AI tools are used during the development process. All usage methods include:
1. Process the real photos to create "alien" and "distorted" effects;
2. With the "abstract image generated based on the provided keywords", manually perform secondary design, reconstruction, and drawing;
3. Generate music clips that fit the atmosphere by adjusting parameters such as musical instruments used and pace, then perform secondary editing to them.
All contents involving artificial intelligence were completed before 2023. After that, AI image generation technology has been completely stopped, no longer and will no longer continue to be used for development.
For all AI-generated image assets utilized in the work, this work only reserves the right to use. | LunarHillz | 46 | Mar 18, 2026 | |
Twilight Express Unclear art | AI has been used to create some visual content | Daniil Tarasau | 14 | Mar 18, 2026 | |
心所向往的北极星 In-game content art | Some background images featured in this game were created using generative AI tools for training and assisted by human intervention. | 游星Yusei网络 | 10 | Mar 18, 2026 | |
BECOME THE DEVIL In-game content art | There is only one character created with AI as a 3D character. The music and other characters will be sourced from free assets. | mata square studio | 14 | Mar 18, 2026 | |
When She's Gone In-game content art | Many images that take place in game, representing towns and cities were created with the help of artificial intelligence. Generated pieces were not directly taken place in game but used advisory/recommendation manner (eg. to illustrate how a North West city looks in 1940s). | Missed Approach Interactive | - | Mar 18, 2026 | |
Ai 爱 In-game content art | Some of the art materials for this work were created using Stable Diffusion, including but not limited to:
"CG" used in the work;
Partial small elements.
Note: The right to interpret the AI content of this work belongs to the person in charge, Liu, and any consequences of AI painting are borne by the first responsible person, Liu. | 律合Works | - | Mar 18, 2026 | |
MI:ND Live AI text | MI:ND is a game that could not exist before AI. In every interaction you can say or do whatever you want, and the game will respond with a completely unique interaction and dialogue directly to you. | SUJOPARTY GAME STUDIOS | - | Mar 18, 2026 | |
The Great Report Era In-game content artaudio | Some of the images were generated by Midjourney, but were later adapted manually by the game developer; all the background musics were generated by Suno AI. | Cocooxn | - | Mar 18, 2026 | |
Element Warriors Unclear arttext | Partial character images related content
Partial text content | DPlay Game | - | Mar 18, 2026 | |
Love's Time Cycle In-game content artaudio | Use AI to assist in creating some character portraits, scenes, and music. | GameFox | - | Mar 18, 2026 | |
The Simp - 舔狗 Store/marketing art | Using AI to generate some pictures, after all, the studio has no artist for the time being | 肉鸡工作室 | 17 | Mar 18, 2026 | |
阴阳错 In-game content audio | 使用了部分ai音效 | Softcatstudio | - | Mar 18, 2026 |