Sound, Localization
- Creator
- MoreNewttoStudio
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Sound, Localization
This game uses AI for translations.
AI-generated images were used during the concept and reference phase. All final in-game artwork, including card illustrations, backgrounds, UI elements, and promotional materials, was hand-crafted and finalized by the developer.
We use AI to improve our work in all spheres of the game. We generate images where appropriate and enhance them where it makes the game better. AI helps us with animations and in-between frames in cutscenes, and also assists in writing music
The promotional video visuals, character portrait concepts, and trailer voiceovers for this game were assisted by generative AI tools (such as Midjourney and ElevenLabs). All AI-generated assets have been strictly curated, manually edited, and composited by the developer to ensure they match the game's creative vision.
The graphics in the game and the store, as well as the music, were created using Nano Banana and Suno AI.
Some art materials are generated using AI.
The game currently includes some generated texts for upgrade descriptions
"This game utilizes generative AI to create temporary placeholders for art assets, which will be replaced by final, custom artwork as development progresses.
A small portion of the background music in this project utilizes AI-assisted tools (Suno) to enrich the atmospheric layers. In these specific tracks, the AI serves solely as a creative catalyst for melodic inspiration, acting as a sensory supplement to the hand-drawn artistic journey. The developer maintains absolute creative sovereignty over all core assets, including every frame of illustration and line of dialogue.
Partial music, sound effects, and localization translation
Some voices of NPCs are created with AI.
The English localization of this game was developed with the assistance of AI translation tools.
That's right, in an era dominated by AI, all the art assets in this game are generated by AI, including the store page, capsule images, UI, and so on. But rest assured, all the materials were generated using my own AI subscription, belong to me, and there is proof on the official AI website.
AI was used to upscale the concept art. AI was used for the final artwork / final drawing.
AI was used for some Chinese and Japanese translations, as well as for certain cutscenes and icons.
Some trivia questions were generated with the assistance of AI tools. However, all questions and answers have been manually reviewed, edited, and fact-checked by me before being included.
All art is hand drawn by the developer. All creative direction, original writing, and final dialogue are by the developer. AI tools were used during the writing process as an editorial partner reviewing drafts for continuity, character voice consistency, and story structure.
None of the assets seen or heard in the game have been generated by AI, but AI generated images and music have been used when ideating the finished content created by humans. AI has been used to help in the coding process and localisation, but everything has been always checked (if not created) by at least one human. Localisations usually have been created by one person and checked by another to assure quality of translations.
This game used Text to Speech programs to generate audio clips for high quality voice dialogues.
We may use AI-assisted tools during development to help streamline content creation—such as generating placeholder or supporting elements like character voiceovers. All AI-assisted content is guided, refined, and finalized by our development and creative team. The finished product fully reflects our creative vision, with AI serving only as a tool to accelerate the process—not replace the craftsmanship behind it.
I started this journey at 18. From January 2025 to April 2026, every line and every drawing of Nuktedan was made purely by my own hand. I never touched AI. But the reality of indie development is harsh. Financial hardship left me facing a choice: shelve the game, or bring it to you through Early Access. I chose the latter. This came at a cost: I had to use AI support during coding and for certain specific visuals, like the bird's memory drawings. It didn't sit right with me, but it was the decision that kept the project alive. My promise to you is clear: after Early Access, or in the full release, every trace of AI on the visual side will be completely removed. Those drawings will be redrawn from scratch, by my own hand. Even in its current form, Nuktedan represents two years of my life. Thank you for your understanding and patience. We're growing this game together.
AI is used for localization.
Music is AI generated.
AI tools were used to seek advice on the game's partial program.
No AI was used to write the storyline or visual assets in the game. All of it is my own creative work. However, AI was used to assist in the creation of game artwork used for the store page and for helping craft and improve store descriptions.
translation etc
游戏的自由模式部分交互提供了实时生成的AI文字聊天选项
Some visual assets in this game are created with the assistance of generative AI during development. This includes portions of the card artwork, some environmental/scenery visuals, and some character illustrations. These AI-assisted assets are curated, edited, and integrated by the developer as part of the game’s art pipeline. No live-generated AI content is used during gameplay.
AI has been used to help develop the game's cover art.
Our game includes the use of AI-assisted visual content. Certain CG (cutscene) images in the game were generated with the assistance of AI tools, based on keyframes and visual direction created by our art team. These assets are pre-generated during development and are not created dynamically. All AI-assisted content is limited to visual presentation only. It is optional, and does not affect gameplay systems, player interaction, progression, or game logic. All core gameplay design, narrative structure, and interactive content are fully created and implemented by the development team.
AI was used as a productivity tool to assist in coding and drafting assets. All final content, including art and logic, has been extensively refined and reconstructed by human developers to ensure quality.
All core content—including mushrooms, ornaments, scenes, animals, sounds, and more—is created, designed, and produced by us personally. AI tools are used solely as an auxiliary means to enhance efficiency (e.g., translation, programming assistance, generating references, etc.).
Some illustrations used in the Arcade Mode (beta version) were created using a hybrid workflow that combines hand-drawn artwork and generative AI-assisted editing. The developer first creates original pencil sketches by hand, then digitizes and edits them on PC. Generative AI is used only to assist with draft refinement and background adjustments, followed by additional manual editing in image software. It has not yet been decided whether these illustrations will be replaced with fully hand-crafted versions during or after Early Access development.
The AI-assisted music tracks were processed in a DAW and uniquely arranged to fit the game
his game uses pre-generated AI tools to assist in the creation of some background music tracks and specific image assets, such as [background art / illustrations]. All AI-generated audio and visual contents were pre-generated during development, manually reviewed, and modified by the developer to ensure they fit the game's intended atmosphere. There is no live-generated AI content during gameplay.
A few pieces of art were generated: the battle background, the fire aura on the marketing assets, and a few projectiles for units like the white beetle.
Text in the game and its promotional materials is machine translated. No code or graphic assets in the game itself, or its promotional materials, have been generated using machine learning algorithms.
This area used AI: background design.
I used ai to make me quick and easy descriptions about the game
About localization Please note:The English localization is AI-assisted and human-verified. We are continuously refining the text, so please feel free to join us and share any feedback !
The English description text on the Steam store page is translated using AI, Some of the art assets and music were generated using AI..
AI-generated translations
AI is used in the development process, but only for "coding tasks".
Background image in main menu and couple of props.
We used AI-powered tools to assist in creating achievement icons and decorative illustrations within the "Diary" system. These assets were manually refined and curated to match the game’s aesthetic.
Non-English localizations of the game are created with the assistance of an AI translator.
The 'Battle' framework is a separate game mode, but uses references to the 'Collectible' framework and vice versa. The 'Battle' framework was created with AI assistance; the Collectible framework was not, though they work in tandem. Additionally, there are card arts which were created humans, and card arts which were created with AI, though edited manually by humans. You can toggle between them in settings.
Generated decal of insanity markings on the wall with ai.
We use AI to generate drafts of some game art assets, which then are polished/finalized by human illustrators.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
JUNK CONNECT In-game content audiotext | Sound, Localization | MoreNewttoStudio | - | May 23, 2026 | |
Hotel Beresford In-game content text | This game uses AI for translations. | Dreamlight Games Studios SL | - | May 23, 2026 | |
Vaethorn: Realm of Legends In-game content art | AI-generated images were used during the concept and reference phase. All final in-game artwork, including card illustrations, backgrounds, UI elements, and promotional materials, was hand-crafted and finalized by the developer. | yankuu games | - | May 23, 2026 | |
Skazka form №7. Volost Board In-game content artaudio | We use AI to improve our work in all spheres of the game. We generate images where appropriate and enhance them where it makes the game better. AI helps us with animations and in-between frames in cutscenes, and also assists in writing music | IndieDacha | - | May 23, 2026 | |
Football Ambition Store/marketing artaudio | The promotional video visuals, character portrait concepts, and trailer voiceovers for this game were assisted by generative AI tools (such as Midjourney and ElevenLabs). All AI-generated assets have been strictly curated, manually edited, and composited by the developer to ensure they match the game's creative vision. | Orion Pulse Digital | - | May 23, 2026 | |
Beer Gunner In-game content artaudio | The graphics in the game and the store, as well as the music, were created using Nano Banana and Suno AI. | Des Interactive | - | May 23, 2026 | |
谁改我键位? In-game content art | Some art materials are generated using AI. | 与众第九艺术 | 10 | May 23, 2026 | |
Incremental RTS In-game content text | The game currently includes some generated texts for upgrade descriptions | Dyrkabes Games | - | May 23, 2026 | |
Seedfall Dev only art | "This game utilizes generative AI to create temporary placeholders for art assets, which will be replaced by final, custom artwork as development progresses. | Magic Coffee Games | - | May 23, 2026 | |
Eclipse 蝕之夢 In-game content audio | A small portion of the background music in this project utilizes AI-assisted tools (Suno) to enrich the atmospheric layers. In these specific tracks, the AI serves solely as a creative catalyst for melodic inspiration, acting as a sensory supplement to the hand-drawn artistic journey. The developer maintains absolute creative sovereignty over all core assets, including every frame of illustration and line of dialogue. | Leaking Pen | - | May 23, 2026 | |
Tap Monster: Saga In-game content audiotext | Partial music, sound effects, and localization translation | Dehist Games | - | May 23, 2026 | |
Al Potato - Nowhere near Vegas In-game content audio | Some voices of NPCs are created with AI. | CatsPajamas | - | May 23, 2026 | |
SAMURAI CLICKER Infinite Build Mastery In-game content text | The English localization of this game was developed with the assistance of AI translation tools. | Hirameki BigBang | - | May 23, 2026 | |
Mystery Cube: Black Dragon Jarl Store/marketing art | That's right, in an era dominated by AI, all the art assets in this game are generated by AI, including the store page, capsule images, UI, and so on. But rest assured, all the materials were generated using my own AI subscription, belong to me, and there is proof on the official AI website. | homallen | 15 | May 23, 2026 | |
Dark march In-game content art | AI was used to upscale the concept art.
AI was used for the final artwork / final drawing. | HFirma | - | May 23, 2026 | |
Where the Echo Sleeps In-game content textart | AI was used for some Chinese and Japanese translations, as well as for certain cutscenes and icons. | SANHO GAMES | - | May 23, 2026 | |
Stick Scholars In-game content text | Some trivia questions were generated with the assistance of AI tools. However, all questions and answers have been manually reviewed, edited, and fact-checked by me before being included. | JaDropping Games | - | May 23, 2026 | |
The Adventures Of Hooman In-game content text | All art is hand drawn by the developer.
All creative direction, original writing, and final dialogue are by the developer.
AI tools were used during the writing process as an editorial partner reviewing drafts for continuity, character voice consistency, and story structure. | Panda Blade Software | - | May 23, 2026 | |
1001 Cats: Purrsian Nights In-game content codetextartaudio | None of the assets seen or heard in the game have been generated by AI, but AI generated images and music have been used when ideating the finished content created by humans.
AI has been used to help in the coding process and localisation, but everything has been always checked (if not created) by at least one human. Localisations usually have been created by one person and checked by another to assure quality of translations. | Secret Snack Studio | - | May 23, 2026 | |
Stellar Smash In-game content audio | This game used Text to Speech programs to generate audio clips for high quality voice dialogues. | Andrei Marius Cristian | - | May 23, 2026 | |
Origins TCG In-game content audio | We may use AI-assisted tools during development to help streamline content creation—such as generating placeholder or supporting elements like character voiceovers.
All AI-assisted content is guided, refined, and finalized by our development and creative team. The finished product fully reflects our creative vision, with AI serving only as a tool to accelerate the process—not replace the craftsmanship behind it. | Koin Games | - | May 23, 2026 | |
Nuktedan: The Forgotten Emotions In-game content artcode | I started this journey at 18. From January 2025 to April 2026, every line and every drawing of Nuktedan was made purely by my own hand. I never touched AI.
But the reality of indie development is harsh. Financial hardship left me facing a choice: shelve the game, or bring it to you through Early Access. I chose the latter.
This came at a cost: I had to use AI support during coding and for certain specific visuals, like the bird's memory drawings. It didn't sit right with me, but it was the decision that kept the project alive.
My promise to you is clear: after Early Access, or in the full release, every trace of AI on the visual side will be completely removed. Those drawings will be redrawn from scratch, by my own hand.
Even in its current form, Nuktedan represents two years of my life. Thank you for your understanding and patience. We're growing this game together. | Saydexi | - | May 23, 2026 | |
NeNeKoNeKo In-game content text | AI is used for localization. | Gushio | 12 | May 23, 2026 | |
Minute Mark In-game content audio | Music is AI generated. | Wenye Zhou | - | May 23, 2026 | |
Almarti: Trade in the Woods Dev only code | AI tools were used to seek advice on the game's partial program. | Chaos Angel | - | May 23, 2026 | |
The Forgotten Nightmare Series Store/marketing arttext | No AI was used to write the storyline or visual assets in the game. All of it is my own creative work. However, AI was used to assist in the creation of game artwork used for the store page and for helping craft and improve store descriptions. | Chris Radford | - | May 23, 2026 | |
Held Unclear text | translation etc | Sense of Games Inc. | - | May 23, 2026 | |
请神 Live AI text | 游戏的自由模式部分交互提供了实时生成的AI文字聊天选项 | largeland | - | May 23, 2026 | |
Shardgrave In-game content art | Some visual assets in this game are created with the assistance of generative AI during development. This includes portions of the card artwork, some environmental/scenery visuals, and some character illustrations. These AI-assisted assets are curated, edited, and integrated by the developer as part of the game’s art pipeline. No live-generated AI content is used during gameplay. | Ashen Protocol | - | May 23, 2026 | |
Penguin Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
集墨聚场™:三国(单机版) In-game content art | Our game includes the use of AI-assisted visual content.
Certain CG (cutscene) images in the game were generated with the assistance of AI tools, based on keyframes and visual direction created by our art team. These assets are pre-generated during development and are not created dynamically.
All AI-assisted content is limited to visual presentation only. It is optional, and does not affect gameplay systems, player interaction, progression, or game logic.
All core gameplay design, narrative structure, and interactive content are fully created and implemented by the development team. | JiMoYou | 27 | May 23, 2026 | |
Gardener's Luck Dev only codeart | AI was used as a productivity tool to assist in coding and drafting assets. All final content, including art and logic, has been extensively refined and reconstructed by human developers to ensure quality. | Tiny Match Studio | - | May 23, 2026 | |
Mushroom Nook Dev only textcode | All core content—including mushrooms, ornaments, scenes, animals, sounds, and more—is created, designed, and produced by us personally. AI tools are used solely as an auxiliary means to enhance efficiency (e.g., translation, programming assistance, generating references, etc.). | HyperstasisGaming | 248 | May 23, 2026 | |
Battle Hanafuda In-game content art | Some illustrations used in the Arcade Mode (beta version) were created using a hybrid workflow that combines hand-drawn artwork and generative AI-assisted editing.
The developer first creates original pencil sketches by hand, then digitizes and edits them on PC. Generative AI is used only to assist with draft refinement and background adjustments, followed by additional manual editing in image software.
It has not yet been decided whether these illustrations will be replaced with fully hand-crafted versions during or after Early Access development. | SUZUKI PLAN | - | May 23, 2026 | |
Bring It In-game content audio | The AI-assisted music tracks were processed in a DAW and uniquely arranged to fit the game | Team Machiavelli | - | May 23, 2026 | |
Red Experience In-game content audioart | his game uses pre-generated AI tools to assist in the creation of some background music tracks and specific image assets, such as [background art / illustrations]. All AI-generated audio and visual contents were pre-generated during development, manually reviewed, and modified by the developer to ensure they fit the game's intended atmosphere. There is no live-generated AI content during gameplay. | Clusion Games | - | May 23, 2026 | |
Gridbound Tactics Store/marketing art | A few pieces of art were generated: the battle background, the fire aura on the marketing assets, and a few projectiles for units like the white beetle. | OPAF GAMES | - | May 23, 2026 | |
Colorami In-game content text | Text in the game and its promotional materials is machine translated.
No code or graphic assets in the game itself, or its promotional materials, have been generated using machine learning algorithms. | Gryfyard | - | May 23, 2026 | |
Dear my『 』 In-game content art | This area used AI: background design. | Touch to Start | - | May 23, 2026 | |
Ear Training Unclear text | I used ai to make me quick and easy descriptions about the game | Bird Box Games | - | May 23, 2026 | |
明镜江湖行:朔风起 In-game content text | About localization
Please note:The English localization is AI-assisted and human-verified.
We are continuously refining the text, so please feel free to join us and share any feedback ! | 九芽川 Ninth Leaf | 443 | May 23, 2026 | |
PAW ALLIANCE In-game content textartaudio | The English description text on the Steam store page is translated using AI, Some of the art assets and music were generated using AI.. | Cotton Game | 11 | May 23, 2026 | |
ミカネノカード In-game content text | AI-generated translations | Miwas Rocket | - | May 23, 2026 | |
My Donut Dev only code | AI is used in the development process, but only for "coding tasks". | Pixgital Art | - | May 23, 2026 | |
Holidays Survivors In-game content art | Background image in main menu and couple of props. | Nice Bonus Games | - | May 23, 2026 | |
wordban In-game content art | We used AI-powered tools to assist in creating achievement icons and decorative illustrations within the "Diary" system. These assets were manually refined and curated to match the game’s aesthetic. | Beibi Technology Co., Ltd. | - | May 23, 2026 | |
Stay Home It Rains Outside In-game content text | Non-English localizations of the game are created with the assistance of an AI translator. | foolkien | - | May 23, 2026 | |
Card Miner In-game content art | The 'Battle' framework is a separate game mode, but uses references to the 'Collectible' framework and vice versa. The 'Battle' framework was created with AI assistance; the Collectible framework was not, though they work in tandem. Additionally, there are card arts which were created humans, and card arts which were created with AI, though edited manually by humans. You can toggle between them in settings. | C. Uriah | - | May 23, 2026 | |
The Crimson Lyre In-game content art | Generated decal of insanity markings on the wall with ai. | Fleece Cardigan | - | May 23, 2026 | |
Big Ear Detective In-game content art | We use AI to generate drafts of some game art assets, which then are polished/finalized by human illustrators. | Fabula Improviso | - | May 23, 2026 |