We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
- Creator
- Popoko VM Games
- Reviews
- 19
- Added
- Mar 18, 2026
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We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
AI tools were used during the development process to assist in writing code scripts, generating visual assets and narrative background text. All AI-generated content has been reviewed and curated by the developer before being included in the game.
Core Planning: The game’s worldbuilding, storyline, gameplay logic, and numerical balancing are 100% original and written by me. Programming: I designed the code architecture and utilized AI for coding assistance and optimization. Visual Arts: A small portion of assets were initially designed using AI and then manually refined and revised by me. Localization: Localization for languages other than Chinese was supported by AI translation.
The game is developed with assistance of generative AI.
This game was built using a high-intensity AI workflow. Coding, art, music, every possible asset.
This game used generative AI as a development aid in the following areas: Store Capsule: Generative AI tools were used to create or assist in the production of some visual assets. Final compositions, layout adjustments, cropping, and any post-processing were reviewed and approved by the developer. Coding: Used to generate and refine draft code and provide debugging suggestions. All final code is reviewed and integrated by the developer. Audio (BGM & SFX): Some background music and sound effects were generated using generative AI tools; other audio assets were created or sourced by the developer. AI-generated audio is generally used close to the original output, with light processing such as trimming, volume leveling, and format conversion when necessary. Narrative: Used to support drafting and iteration (for example, wording alternatives and structural adjustments). All in-game text is reviewed by the developer. Localization: Some language translations were generated with AI assistance and reviewed or edited where feasible. No generative AI is used to create new content in real time during gameplay. All AI usage is limited to development and asset creation.
AI has been utilized in the development of this game in the following ways: - Programming - Concepting and illustrations - Descriptive texts
This game uses generative AI tools during development to create certain assets, including 3D models, user interface elements, and music. All AI-generated assets were reviewed, edited, and integrated by the developer to ensure they meet the intended artistic direction and gameplay experience. The game does not use AI to generate content dynamically during gameplay. All AI-assisted content is pre-created and fixed, and players do not interact with AI systems directly while playing.
Language translations
Generative AI was used to create temporary placeholder visuals during development. All such content is reviewed, edited, and progressively replaced with human-created artwork.
AI is used to help generate some icons and visual elements to improve the player experience, and to assist with drafting certain text, which is then reviewed and edited by the developer. AI does not affect gameplay or player behavior.
This game includes a small number of pre-generated visual assets created with the assistance of generative AI tools during development. All gameplay systems, mechanics, balance, progression, and design decisions are fully human-designed and authored. No generative AI is used during gameplay, and no content is generated dynamically or at runtime.
AI helped with creation of the graphic assets and texts translation.
This game utilizes AI image generation tools in the creation process of visual assets, specifically for card illustrations, relic images, and background images. All generated images have been manually reviewed, retouched, and edited by the developer before being implemented in the game. We have verified that these assets do not contain any illegal content or infringe upon any third-party rights.
AI is used in order to create a better background and focus on the core parts of the game, we use AI to help create some background art and minor NPCs in the story. After the AI generates these images, our artists still need to refine them to ensure that the style of the background and minor NPCs matches the environment, UI, and main characters drawn by our talented artists.
We use AI for the character illustrations.
Generative AI has been used during development for concept art, UI mockups, and marketing materials. No generative AI is used during gameplay, and all in-game content is authored and controlled by the developer. AI-generated assets are used only as illustrative or promotional material and do not impersonate real individuals or infringe on copyrighted works.
Generative AI-assisted edits in photoshop were used in the creation of the cover image of this game.
Ghostwriter's Pact uses AI as an engine to enable gameplay that would be impossible to achieve with traditional game development methods. The game is built on a "Hybrid AI" system designed to maximize player creativity while minimizing environmental impact and latency: 1. Pre-generated Content: To allow players to combine word cards into valid sentences, we used LLMs to pre-generate and validate a database of over 1 million properly structured sentences. It would be humanly impossible for a writing team to manually author this volume of text. By pre-generating this data, we ensure the core gameplay is instant, responsive, and does not require constant, energy-intensive API calls for every move the player makes. 2. Live Generation: When a player finalizes a story arc, the game connects to a live LLM to weave their sentences into a cohesive story. A secondary AI acts as a "Critic," evaluating the player's story for cohesiveness and creativity. Pre-generation of stories is impossible here, since players can mix sentences to create a near infinite amount of stories. 3. Visual Assets: The game's imagery was generated locally on developer hardware using custom-trained models (LoRAs) and workflows to ensure a consistent, stylized aesthetic that fits the game's theme.
This game makes limited use of generative artificial intelligence during development to assist with placeholder content and non critical descriptive text. All gameplay systems, mechanics, progression, and final in game content are designed, authored, and implemented by the developer. No generative AI is used during live gameplay, and no player data is collected or processed by AI systems.
Use AI to generate some store page introductions.
AI was used to help develop the game and create the steam page. There is no use of AI to generate live content during the game.
Character images in this game were created using AI.
Used LLM's for for translation to other languages.
This game contains AI-generated music.
AI music was used, but covers are being sought after. Please contact the support email if you would like to be fully paid for covers of any of the musical elements of the game. The music was intended as placeholders for actual artists. Contact support@empire-enterprises.info for more information or to offer audio services.
AI-generated artwork is used for some marketing materials such as Steam capsule images. Gameplay content is not AI-generated.
Game contains images of units, buildings, characters generated by AI.
Generative AI was used in this project.
AI is used to assist in scripts, 3D models and 2d textures.
AI tools are used for localization and generating some icons
All cards in the game that currently have art are created using various AI generators and models. All AI artwork contained within this game is to be considered temporary over a long term period of time. Some AI generated artworks may be replaced by human-made artwork of the course of this game's existence. New cards added into the game may or may not contain AI artworks. Any replacements of AI to human-made artworks will always be announced in the game's Discord server.
Our game utilizes generative AI to create and iterate on user interface elements, icons, and environmental character art. All AI-generated content is reviewed and manually refined by the developer to ensure quality and originality. We own the rights to all final assets and ensure they do not infringe on any third-party intellectual property.
All marketing was AI Generated - except the screenshots and demo video. Most source code was vibe coded, though it's getting too complex for the better models and I've done a lot of personal touch-ups. How much AI will be used for more than research going forward is up to see.
Generative AI tools were used to create some pre-rendered visual assets, including promotional artwork and certain in-game images. These assets are created in advance and integrated into the game. No AI-generated content is created dynamically during gameplay, and all game systems, mechanics, and code are created manually.
此游戏代码和美术均有AI生成
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
storepage capsule
As a two-person independent team with no dedicated art department or budget, we have utilized generative AI to create all visual assets within the game. This includes: Environment & Backgrounds: All village landscapes, interiors, and atmospheric backdrops depicting 1920s Anatolia. Character Portraits: All visual representations of the villagers and historical figures. UI & Icons: The majority of the user interface elements, icons, and parchment-style menus. Concept Art: All marketing materials and store page assets. We have carefully curated, edited, and integrated these AI-generated visuals to ensure they align with our specific historical narrative and charcoal-style aesthetic. Our use of this technology was the only way to bring our vision of this National Struggle story to life with the limited resources of a two-man studio.
AI Has Been Used To Create The Game Capsules and Few images used in game
AI tools were used to assist in the programming and scripting phases of development. The AI acted as a coding companion to help optimize game logic, debug scripts, and implement standard architectural patterns. All AI-generated code has been manually reviewed, tested, and modified by the developer to ensure quality and functionality..Additionally, some static 2D assets (such as UI icons or talent card illustrations) were created using AI generation tools and then manually edited for artistic consistency
Market Hours features an opt-in Enhanced Al runtime which offers more immersive and realistic dialogue through a local LLM.
This game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to assist in writing the simulation logic, database structure, and user interface code during the development phase. All generated code was reviewed, tested, and finalized by the developer. The game does not utilize live Generative AI during gameplay
Game code is written with AI acceleration
AI is used only for generating music tracks. All artwork and visual assets are fully hand-created, and no AI is used during gameplay.
Part of the program code, in-game image assets, and store page promotional materials in this game were generated or produced with the assistance of artificial intelligence technology.
This game uses AI-assisted tools in the creation of certain UI elements, icon images, music, sound effects, and translations. Character designs and background illustrations are fully created by the developer without the use of AI. All AI-generated content has been manually reviewed, edited, and finalized to ensure quality and consistency.
AI was used to iterate different variations of concept art, textures, sprites and capsule art. The final versions always went through manual editing and adjustments. AI was also used to perform quick image processing edits and to generate boiler plate code.
We used generative AI to help draft some puzzles and music during development, the final assets were polished and finalized by artists.
AI is used to pre-develop concepts and as an aid. Its second role is to optimize and fix code errors. Finally, it generates most of the game's assets.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Minesweeper Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 19 | Mar 18, 2026 | |
Iron Graves In-game content arttextcode | AI tools were used during the development process to assist in writing code scripts, generating visual assets and narrative background text. All AI-generated content has been reviewed and curated by the developer before being included in the game. | Commoditech | - | Mar 18, 2026 | |
SURVIVOR 01 In-game content arttextcode | Core Planning: The game’s worldbuilding, storyline, gameplay logic, and numerical balancing are 100% original and written by me.
Programming: I designed the code architecture and utilized AI for coding assistance and optimization.
Visual Arts: A small portion of assets were initially designed using AI and then manually refined and revised by me.
Localization: Localization for languages other than Chinese was supported by AI translation. | Shota | - | Mar 18, 2026 | |
Card Chess Unclear | The game is developed with assistance of generative AI. | Jin Shaochen | - | Mar 18, 2026 | |
SUITE:The Automated Card Engine In-game content artaudiocode | This game was built using a high-intensity AI workflow.
Coding, art, music, every possible asset. | 2D100 | - | Mar 18, 2026 | |
Lucid Dream In-game content artaudiotextcode | This game used generative AI as a development aid in the following areas:
Store Capsule:
Generative AI tools were used to create or assist in the production of some visual assets. Final compositions, layout adjustments, cropping, and any post-processing were reviewed and approved by the developer.
Coding:
Used to generate and refine draft code and provide debugging suggestions. All final code is reviewed and integrated by the developer.
Audio (BGM & SFX):
Some background music and sound effects were generated using generative AI tools; other audio assets were created or sourced by the developer. AI-generated audio is generally used close to the original output, with light processing such as trimming, volume leveling, and format conversion when necessary.
Narrative:
Used to support drafting and iteration (for example, wording alternatives and structural adjustments). All in-game text is reviewed by the developer.
Localization:
Some language translations were generated with AI assistance and reviewed or edited where feasible.
No generative AI is used to create new content in real time during gameplay. All AI usage is limited to development and asset creation. | Ragdall_ | - | Mar 18, 2026 | |
Warena In-game content arttextcode | AI has been utilized in the development of this game in the following ways:
- Programming
- Concepting and illustrations
- Descriptive texts | Part Time Monkey | - | Mar 18, 2026 | |
Legend Sword 100 In-game content artaudio | This game uses generative AI tools during development to create certain assets, including 3D models, user interface elements, and music.
All AI-generated assets were reviewed, edited, and integrated by the developer to ensure they meet the intended artistic direction and gameplay experience.
The game does not use AI to generate content dynamically during gameplay. All AI-assisted content is pre-created and fixed, and players do not interact with AI systems directly while playing. | team swordd | - | Mar 18, 2026 | |
Elixion In-game content text | Language translations | Sweet Levelz | - | Mar 18, 2026 | |
Hack'n'Bluff Dev only art | Generative AI was used to create temporary placeholder visuals during development. All such content is reviewed, edited, and progressively replaced with human-created artwork. | Rabbit's Lapka | - | Mar 18, 2026 | |
Classic Tower Defense 2 In-game content arttext | AI is used to help generate some icons and visual elements to improve the player experience, and to assist with drafting certain text, which is then reviewed and edited by the developer.
AI does not affect gameplay or player behavior. | Blacksmith Forge | 20 | Mar 18, 2026 | |
Glyph Gambit: Endgame In-game content art | This game includes a small number of pre-generated visual assets created with the assistance of generative AI tools during development.
All gameplay systems, mechanics, balance, progression, and design decisions are fully human-designed and authored.
No generative AI is used during gameplay, and no content is generated dynamically or at runtime. | AutoIntellect | - | Mar 18, 2026 | |
Slavic Warband In-game content arttext | AI helped with creation of the graphic assets and texts translation. | Jar Games | - | Mar 18, 2026 | |
ARCANATI CARD -アルカナティカード- In-game content art | This game utilizes AI image generation tools in the creation process of visual assets, specifically for card illustrations, relic images, and background images. All generated images have been manually reviewed, retouched, and edited by the developer before being implemented in the game. We have verified that these assets do not contain any illegal content or infringe upon any third-party rights. | YUGI GAMES | - | Mar 18, 2026 | |
Portal Worlds In-game content art | AI is used in order to create a better background and focus on the core parts of the game, we use AI to help create some background art and minor NPCs in the story.
After the AI generates these images, our artists still need to refine them to ensure that the style of the background and minor NPCs matches the environment, UI, and main characters drawn by our talented artists. | Game Hollywood Games | 45 | Mar 18, 2026 | |
Maid Card Gacha: Collect, Display, Complete In-game content art | We use AI for the character illustrations. | Violet Soft | - | Mar 18, 2026 | |
Esports Manager: FPS In-game content art | Generative AI has been used during development for concept art, UI mockups, and marketing materials.
No generative AI is used during gameplay, and all in-game content is authored and controlled by the developer. AI-generated assets are used only as illustrative or promotional material and do not impersonate real individuals or infringe on copyrighted works. | Molin Inc. | - | Mar 18, 2026 | |
Scorched Legacy Store/marketing art | Generative AI-assisted edits in photoshop were used in the creation of the cover image of this game. | Whitemarsh Games, LLC | - | Mar 18, 2026 | |
Ghostwriter's Pact Live AI textart | Ghostwriter's Pact uses AI as an engine to enable gameplay that would be impossible to achieve with traditional game development methods.
The game is built on a "Hybrid AI" system designed to maximize player creativity while minimizing environmental impact and latency:
1. Pre-generated Content: To allow players to combine word cards into valid sentences, we used LLMs to pre-generate and validate a database of over 1 million properly structured sentences. It would be humanly impossible for a writing team to manually author this volume of text. By pre-generating this data, we ensure the core gameplay is instant, responsive, and does not require constant, energy-intensive API calls for every move the player makes.
2. Live Generation: When a player finalizes a story arc, the game connects to a live LLM to weave their sentences into a cohesive story. A secondary AI acts as a "Critic," evaluating the player's story for cohesiveness and creativity. Pre-generation of stories is impossible here, since players can mix sentences to create a near infinite amount of stories.
3. Visual Assets: The game's imagery was generated locally on developer hardware using custom-trained models (LoRAs) and workflows to ensure a consistent, stylized aesthetic that fits the game's theme. | Swah Games | - | Mar 18, 2026 | |
RootKit In-game content text | This game makes limited use of generative artificial intelligence during development to assist with placeholder content and non critical descriptive text. All gameplay systems, mechanics, progression, and final in game content are designed, authored, and implemented by the developer. No generative AI is used during live gameplay, and no player data is collected or processed by AI systems. | Dan DePaulo | - | Mar 18, 2026 | |
Cat Minesweeper Store/marketing text | Use AI to generate some store page introductions. | Happy Lunch Time | - | Mar 18, 2026 | |
CTRL+ESC Store/marketing | AI was used to help develop the game and create the steam page. There is no use of AI to generate live content during the game. | milkygroup | - | Mar 18, 2026 | |
Isekai Mage Girl Gacha Pull Simulator: Elemental Card Collection In-game content art | Character images in this game were created using AI. | Violet Soft | - | Mar 18, 2026 | |
Dice'n'Go In-game content text | Used LLM's for for translation to other languages. | Pupworx | - | Mar 18, 2026 | |
Cardora In-game content audio | This game contains AI-generated music. | Night Badgers Studio | - | Mar 18, 2026 | |
Empire Origin In-game content audio | AI music was used, but covers are being sought after. Please contact the support email if you would like to be fully paid for covers of any of the musical elements of the game. The music was intended as placeholders for actual artists. Contact support@empire-enterprises.info for more information or to offer audio services. | Rod's Desk | - | Mar 18, 2026 | |
Medieval Survivors: Village Defense Store/marketing art | AI-generated artwork is used for some marketing materials such as Steam capsule images. Gameplay content is not AI-generated. | MadDevs Studio | - | Mar 18, 2026 | |
Crime Union In-game content art | Game contains images of units, buildings, characters generated by AI. | 54k Games | - | Mar 18, 2026 | |
Brace for Dolphins! Unclear | Generative AI was used in this project. | We Are the Dolphins | - | Mar 18, 2026 | |
Sweatshop Tycoon In-game content artcode | AI is used to assist in scripts, 3D models and 2d textures. | Limbert8 | - | Mar 18, 2026 | |
Magine: War of Restoration / 魔蒸复国战 In-game content textart | AI tools are used for localization and generating some icons | GreatZaochen | - | Mar 18, 2026 | |
Clash of Worlds In-game content art | All cards in the game that currently have art are created using various AI generators and models. All AI artwork contained within this game is to be considered temporary over a long term period of time. Some AI generated artworks may be replaced by human-made artwork of the course of this game's existence. New cards added into the game may or may not contain AI artworks. Any replacements of AI to human-made artworks will always be announced in the game's Discord server. | Thuri Tech Studios | - | Mar 18, 2026 | |
Age of Failon - Birth of the Hero In-game content art | Our game utilizes generative AI to create and iterate on user interface elements, icons, and environmental character art. All AI-generated content is reviewed and manually refined by the developer to ensure quality and originality. We own the rights to all final assets and ensure they do not infringe on any third-party intellectual property. | Unstoppable Games | - | Mar 18, 2026 | |
TET~CRAFT Store/marketing codeart | All marketing was AI Generated - except the screenshots and demo video.
Most source code was vibe coded, though it's getting too complex for the better models and I've done a lot of personal touch-ups.
How much AI will be used for more than research going forward is up to see. | ceneezer | - | Mar 18, 2026 | |
Rise of the Insurged In-game content art | Generative AI tools were used to create some pre-rendered visual assets, including promotional artwork and certain in-game images. These assets are created in advance and integrated into the game. No AI-generated content is created dynamically during gameplay, and all game systems, mechanics, and code are created manually. | Destiny Forge Studio | - | Mar 18, 2026 | |
五行侠录 In-game content artcode | 此游戏代码和美术均有AI生成 | CATWO | - | Mar 18, 2026 | |
Cartapli : Fold Quest Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | ManduPod | 257 | Mar 18, 2026 | |
Undo My Seal, Senpai! Store/marketing art | storepage capsule | Steve Rambo and Gang | - | Mar 18, 2026 | |
Frostveil: The Last Winter In-game content art | As a two-person independent team with no dedicated art department or budget, we have utilized generative AI to create all visual assets within the game. This includes:
Environment & Backgrounds: All village landscapes, interiors, and atmospheric backdrops depicting 1920s Anatolia.
Character Portraits: All visual representations of the villagers and historical figures.
UI & Icons: The majority of the user interface elements, icons, and parchment-style menus.
Concept Art: All marketing materials and store page assets.
We have carefully curated, edited, and integrated these AI-generated visuals to ensure they align with our specific historical narrative and charcoal-style aesthetic. Our use of this technology was the only way to bring our vision of this National Struggle story to life with the limited resources of a two-man studio. | Alabarda Gaming | - | Mar 18, 2026 | |
Chopping Together In-game content art | AI Has Been Used To Create The Game Capsules and Few images used in game | Limey Studio | - | Mar 18, 2026 | |
Fallen Dominion In-game content codeart | AI tools were used to assist in the programming and scripting phases of development. The AI acted as a coding companion to help optimize game logic, debug scripts, and implement standard architectural patterns. All AI-generated code has been manually reviewed, tested, and modified by the developer to ensure quality and functionality..Additionally, some static 2D assets (such as UI icons or talent card illustrations) were created using AI generation tools and then manually edited for artistic consistency | NovaCrest Studios | - | Mar 18, 2026 | |
Market Hours Live AI text | Market Hours features an opt-in Enhanced Al runtime which offers more immersive and realistic dialogue through a local LLM. | ACB Studios LLC | - | Mar 18, 2026 | |
Coastal Summit Sports: College Hockey 26 Dev only code | This game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to assist in writing the simulation logic, database structure, and user interface code during the development phase. All generated code was reviewed, tested, and finalized by the developer. The game does not utilize live Generative AI during gameplay | Coastal Summit Sports | 17 | Mar 18, 2026 | |
Lilithia's Dungeon Dev only code | Game code is written with AI acceleration | ahao | - | Mar 18, 2026 | |
GLADIMAKER : Auto Battle RPG In-game content audio | AI is used only for generating music tracks.
All artwork and visual assets are fully hand-created, and no AI is used during gameplay. | Team_Chunjin | - | Mar 18, 2026 | |
Elemental: Story Cards In-game content artcode | Part of the program code, in-game image assets, and store page promotional materials in this game were generated or produced with the assistance of artificial intelligence technology. | 龙星游戏工作室 | - | Mar 18, 2026 | |
여명촌 In-game content artaudiotext | This game uses AI-assisted tools in the creation of certain UI elements, icon images, music, sound effects, and translations.
Character designs and background illustrations are fully created by the developer without the use of AI.
All AI-generated content has been manually reviewed, edited, and finalized to ensure quality and consistency. | Aesthmaris Studio | - | Mar 18, 2026 | |
T-Drum In-game content artcode | AI was used to iterate different variations of concept art, textures, sprites and capsule art. The final versions always went through manual editing and adjustments.
AI was also used to perform quick image processing edits and to generate boiler plate code. | LV Studio | - | Mar 18, 2026 | |
PERFECT SNAP: Ultimate Jigsaw Puzzles In-game content textaudio | We used generative AI to help draft some puzzles and music during development, the final assets were polished and finalized by artists. | Anemone Games | - | Mar 18, 2026 | |
Evercrown In-game content artcode | AI is used to pre-develop concepts and as an aid. Its second role is to optimize and fix code errors. Finally, it generates most of the game's assets. | WBA | - | Mar 18, 2026 |