some images generated with AI
- Creator
- ZD Games
- Reviews
- 57
- Added
- Mar 18, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
some images generated with AI
Some AI-generated images are used in the game background.
Partly AI Logo
AI is used only for text translation.
Parts of the background image of characters are generated by AI. All the Localizations are generated by AI. Others assets like character image/UI/voice are hand-made.
enhanced Gameplay images
AI was used to generate background music (BGM).
Artificial intelligence was only used in the 2D store page capsule artwork. There is no AI used in any other part of the game.
Some art and promotional assets were created with the help of AI tools, and AI assisted the developer during coding. The game’s design, puzzles, mechanics, and final gameplay experience are handcrafted.
It has been used as an additional aid in drawing store visuals.
The English description on this Steam store page was translated using AI. The game itself does not contain any AI-generated content.
Artificial intelligence tools were used only for the creation of certain UI panels and vehicle part images. AI was not used in gameplay logic, game mechanics, code, narrative, or player-facing decision systems. All AI-generated assets were reviewed and integrated by the development team.
Cybersoul features artwork developed with generative AI.
Promo materials for marketing and community.
AI was used to assist in the creation of graphics
This game uses GeminiAPI for conversations and features some photorealistic images. All other illustrations were created by the developer.
AI-generated voices for the NPCs and the Text translation.
This game is created by a solo developer with a limited budget and some AI-assisted tools were used during production. – All robot voices are based on AI-generated voice lines that were then hand-edited, processed and mixed. – Some background images and visual effects were created or enhanced using AI-assisted art tools. – All game design, code, gameplay systems and written story/content were created by hand by the developer.
AI has been used for generating images for the game
Smol Toad uses generative AI only for interface text translation into additional languages. No generative AI is used for gameplay, art, hats/cosmetics, assets, character behavior, or any other content.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
Space Manager uses AI-generated assets only to a limited extent, mainly for store assets.
AI tools were used to support parts of the development process, such as initial image, music, and code drafts. Every element was then hand-crafted, adjusted, and tested to fit the game’s vision. As a solo developer, this made it possible to create a broader and more polished experience.
We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be removed and replaced with final human-created artwork before release.
Generative AI tools were used during development to assist in asset creation. This includes: Certain art assets (character sprites, backgrounds, UI icons) were generated by AI and manually retouched. AI assistance was used for writing game code. All AI-generated content has been reviewed to ensure it contains no illegal or infringing material.
We used AI tools to generate some of the game’s 2D icons, UI artwork, and background music. All AI-generated assets were reviewed, edited, and integrated manually by the developers. No real-time AI generation occurs during gameplay, and the game does not send any user data to external AI services.
Some video, image, and audio files in the game are generated using AI.
Every character, story, and animation in this game is handcrafted. AI was only used, albeit reluctantly, to help create some background music — the only magic not coming from the author’s quill.
This application uses local AI technologies to enable interactive conversations with your desktop pet: • Text Generation: The pet uses a local Large Language Model running entirely offline to generate conversational responses. • Speech Recognition (STT): Voice input is processed locally using AI speech-to-text models to understand what you say to your pet. • Speech Synthesis (TTS): The pet's voice responses are generated locally using AI text-to-speech models, supporting multiple languages. All AI processing runs offline on your device. No internet connection required. No AI-generated content was used in creating game assets, artwork, or marketing materials.
AI generates a few images and icons, reviewed manually.
We used AI to create music
AI has been used to generate game store promotional images, game icons, and other game resources, as well as in-game text descriptions.
This game uses generative AI tools during development to create some static 2D artwork, such as key art and promotional images. All AI-assisted images are manually selected, edited and adjusted by the developer before release. The game itself does not call any AI services at runtime, and no in-game content, text, code or assets are generated by AI while playing.
AI was used to generate in-game images, such as backgrounds and assets.
Generative AI tools were used to develop selected game elements.
Code Generation、Debug、and Some photos(make my real photo be animated)
The game uses a mix of both artist made and AI made art assets, as well as AI generated audio.
ブロックのTexture素材 BGM
Art object generated by artificial intelligence
Some of the sound effects in the game were created by artificial intelligence.
The game logo was created using AI-assisted tools. All other assets are fully handcrafted.
Used for creating some promotional and marketing materials.
Just like additional helper (for faster 3d models creation)
- The store capsule image uses AI and is then retouched. - Translation was performed by using LLMs
Artificial intelligence was used to generate some of the visuals displayed on the Steam store page.
We use generative AI for some in-game assets and store images, with all final adjustments and edits performed manually.
The promotional materials used in the store include AI-generated animations.
The game does not contain AI-generated content. AI-generated content is used just for game's logo.
use midjourney to generate backgrounds use TTSMaker to generate voice use suno AI to generate music use Meshy to generate 3D models
Contains AI generated images
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Smart Farm Unclear art | some images generated with AI | ZD Games | 57 | Mar 18, 2026 | |
死霊の恋 In-game content art | Some AI-generated images are used in the game background. | mokosoft | - | Mar 18, 2026 | |
Idle Demon Summoner Store/marketing art | Partly AI Logo | Chrio Games | - | Mar 18, 2026 | |
SUKIMA: The Creeping Gap In-game content text | AI is used only for text translation. | tesakiza | - | Mar 18, 2026 | |
Infant God In-game content arttext | Parts of the background image of characters are generated by AI. All the Localizations are generated by AI. Others assets like character image/UI/voice are hand-made. | colsalley | - | Mar 18, 2026 | |
The City Life In-game content art | enhanced Gameplay images | SGS | - | Mar 18, 2026 | |
Card Colony In-game content audio | AI was used to generate background music (BGM). | iKiNG | - | Mar 18, 2026 | |
Tattoo Shop Simulator Store/marketing art | Artificial intelligence was only used in the 2D store page capsule artwork. There is no AI used in any other part of the game. | Old Stuff Studio | - | Mar 18, 2026 | |
The Sigil Engine In-game content artcode | Some art and promotional assets were created with the help of AI tools, and AI assisted the developer during coding.
The game’s design, puzzles, mechanics, and final gameplay experience are handcrafted. | Soda Elephant Studio | - | Mar 18, 2026 | |
Traders Life Simulator Store/marketing art | It has been used as an additional aid in drawing store visuals. | Ronin Games | - | Mar 18, 2026 | |
After-State:WoLong\灵界奇谈:卧龙 In-game content text | The English description on this Steam store page was translated using AI. The game itself does not contain any AI-generated content. | 猫龙游戏 | - | Mar 18, 2026 | |
Ultimate Car Company Tycoon In-game content art | Artificial intelligence tools were used only for the creation of certain UI panels and vehicle part images.
AI was not used in gameplay logic, game mechanics, code, narrative, or player-facing decision systems.
All AI-generated assets were reviewed and integrated by the development team. | Tengrava Games | - | Mar 18, 2026 | |
Cybersoul In-game content art | Cybersoul features artwork developed with generative AI. | Recoil Mojo | 10 | Mar 18, 2026 | |
StalSide Store/marketing art | Promo materials for marketing and community. | Mobster | - | Mar 18, 2026 | |
Sheep Way In-game content art | AI was used to assist in the creation of graphics | PALINI | - | Mar 18, 2026 | |
Sato Killing Time Chat.exe Live AI textart | This game uses GeminiAPI for conversations and features some photorealistic images. All other illustrations were created by the developer. | DankHearts | 183 | Mar 18, 2026 | |
Office Inspector In-game content audiotext | AI-generated voices for the NPCs and the Text translation. | Ice Break INQ | - | Mar 18, 2026 | |
The Long Way Home In-game content audioarttext | This game is created by a solo developer with a limited budget and some AI-assisted tools were used during production.
– All robot voices are based on AI-generated voice lines that were then hand-edited, processed and mixed.
– Some background images and visual effects were created or enhanced using AI-assisted art tools.
– All game design, code, gameplay systems and written story/content were created by hand by the developer. | Cihan Kuzu | - | Mar 18, 2026 | |
Haramball In-game content art | AI has been used for generating images for the game | A2B Games | - | Mar 18, 2026 | |
Smol Toad In-game content text | Smol Toad uses generative AI only for interface text translation into additional languages.
No generative AI is used for gameplay, art, hats/cosmetics, assets, character behavior, or any other content. | Nicolas Frois | - | Mar 18, 2026 | |
无声无色 In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 102 | Mar 18, 2026 | |
Space Manager Store/marketing art | Space Manager uses AI-generated assets only to a limited extent, mainly for store assets. | Trophy Games | - | Mar 18, 2026 | |
10ⁿ - Ten Power N In-game content artaudiocode | AI tools were used to support parts of the development process, such as initial image, music, and code drafts. Every element was then hand-crafted, adjusted, and tested to fit the game’s vision. As a solo developer, this made it possible to create a broader and more polished experience. | Raphael Lepuschitz | - | Mar 18, 2026 | |
Guild Simulator Dev only art | We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be removed and replaced with final human-created artwork before release. | Dreamer | - | Mar 18, 2026 | |
Chrono Spin In-game content artcode | Generative AI tools were used during development to assist in asset creation. This includes:
Certain art assets (character sprites, backgrounds, UI icons) were generated by AI and manually retouched.
AI assistance was used for writing game code. All AI-generated content has been reviewed to ensure it contains no illegal or infringing material. | YF Indie | - | Mar 18, 2026 | |
限界集落 In-game content artaudio | We used AI tools to generate some of the game’s 2D icons, UI artwork, and background music.
All AI-generated assets were reviewed, edited, and integrated manually by the developers.
No real-time AI generation occurs during gameplay, and the game does not send any user data to external AI services. | Software GeNie | - | Mar 18, 2026 | |
耕战三国 In-game content artaudio | Some video, image, and audio files in the game are generated using AI. | 炼神游戏 | - | Mar 18, 2026 | |
Fyrardien In-game content audio | Every character, story, and animation in this game is handcrafted. AI was only used, albeit reluctantly, to help create some background music — the only magic not coming from the author’s quill. | The Tale Oven | - | Mar 18, 2026 | |
AI Desktop Pet Live AI textaudio | This application uses local AI technologies to enable interactive conversations with your desktop pet:
• Text Generation: The pet uses a local Large Language Model running entirely offline to generate conversational responses.
• Speech Recognition (STT): Voice input is processed locally using AI speech-to-text models to understand what you say to your pet.
• Speech Synthesis (TTS): The pet's voice responses are generated locally using AI text-to-speech models, supporting multiple languages.
All AI processing runs offline on your device. No internet connection required. No AI-generated content was used in creating game assets, artwork, or marketing materials. | 42kami | 87 | Mar 18, 2026 | |
Stellar Industrialist In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 17 | Mar 18, 2026 | |
C.A.R.S. - Creating A Ridiculous Shitshow In-game content audio | We used AI to create music | 3Dads Studios | 37 | Mar 18, 2026 | |
我的文字修仙世界 In-game content arttext | AI has been used to generate game store promotional images, game icons, and other game resources, as well as in-game text descriptions. | 胖胖鸡游戏工作室 | 296 | Mar 18, 2026 | |
Civilization Directive Store/marketing art | This game uses generative AI tools during development to create some static 2D artwork, such as key art and promotional images. All AI-assisted images are manually selected, edited and adjusted by the developer before release.
The game itself does not call any AI services at runtime, and no in-game content, text, code or assets are generated by AI while playing. | Hawting | - | Mar 18, 2026 | |
The Dinner Table In-game content art | AI was used to generate in-game images, such as backgrounds and assets. | J.M.S | - | Mar 18, 2026 | |
Vault Vandals Unclear | Generative AI tools were used to develop selected game elements. | Elusive Drafts | - | Mar 18, 2026 | |
Before Dawn In-game content artcode | Code Generation、Debug、and Some photos(make my real photo be animated) | 桃之夭夭 | - | Mar 18, 2026 | |
Royal Dental In-game content artaudio | The game uses a mix of both artist made and AI made art assets, as well as AI generated audio. | Visionaire Labs | - | Mar 18, 2026 | |
Vらいふ Unclear artaudio | ブロックのTexture素材
BGM | MeteorWing | - | Mar 18, 2026 | |
TINY CAT FISHING Unclear art | Art object generated by artificial intelligence | Chen Xuehong | - | Mar 18, 2026 | |
The Shadow Architect In-game content audio | Some of the sound effects in the game were created by artificial intelligence. | StoneBreaker Studios | - | Mar 18, 2026 | |
SCP-3008: Infinite Store Store/marketing art | The game logo was created using AI-assisted tools. All other assets are fully handcrafted. | YAP | 103 | Mar 18, 2026 | |
Foundation: Galactic Frontier Store/marketing art | Used for creating some promotional and marketing materials. | FunPlus International AG | - | Mar 18, 2026 | |
Great Meme Reset 2026 Unclear art | Just like additional helper (for faster 3d models creation) | Meme Masters 1337 | - | Mar 18, 2026 | |
Petal by Petal In-game content textart | - The store capsule image uses AI and is then retouched.
- Translation was performed by using LLMs | Orquin Games | 58 | Mar 18, 2026 | |
Contrabandism Simulator Store/marketing art | Artificial intelligence was used to generate some of the visuals displayed on the Steam store page. | NivraGames | - | Mar 18, 2026 | |
Captain Duck In-game content art | We use generative AI for some in-game assets and store images, with all final adjustments and edits performed manually. | StudioShimazu | 15 | Mar 18, 2026 | |
Denpa Nightmares Store/marketing art | The promotional materials used in the store include AI-generated animations. | 不重要 | 167 | Mar 18, 2026 | |
BurgerJoint: Fast Food Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for game's logo. | FreeSpirit | - | Mar 18, 2026 | |
1000 Princes 2: Loving You Is My Duty In-game content artaudio | use midjourney to generate backgrounds
use TTSMaker to generate voice
use suno AI to generate music
use Meshy to generate 3D models | 琴研 Ginyan | - | Mar 18, 2026 | |
Convenience Store Simulator Store/marketing art | Contains AI generated images | Cavumono | - | Mar 18, 2026 |